// SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include // Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307 #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wimplicit-fallthrough" #endif #include #ifdef __clang__ #pragma clang diagnostic pop #endif #include #include "common/fs/file.h" #include "common/fs/fs.h" #include "common/fs/path_util.h" #include "common/logging/log.h" #include "common/settings.h" #include "core/hle/service/acc/profile_manager.h" #include "input_common/main.h" #include "yuzu_cmd/config.h" #include "yuzu_cmd/default_ini.h" namespace FS = Common::FS; const std::filesystem::path default_config_path = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini"; Config::Config(std::optional config_path) : sdl2_config_loc{config_path.value_or(default_config_path)}, sdl2_config{std::make_unique(FS::PathToUTF8String(sdl2_config_loc))} { Reload(); } Config::~Config() = default; bool Config::LoadINI(const std::string& default_contents, bool retry) { const auto config_loc_str = FS::PathToUTF8String(sdl2_config_loc); if (sdl2_config->ParseError() < 0) { if (retry) { LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", config_loc_str); void(FS::CreateParentDir(sdl2_config_loc)); void(FS::WriteStringToFile(sdl2_config_loc, FS::FileType::TextFile, default_contents)); sdl2_config = std::make_unique(config_loc_str); return LoadINI(default_contents, false); } LOG_ERROR(Config, "Failed."); return false; } LOG_INFO(Config, "Successfully loaded {}", config_loc_str); return true; } static const std::array default_buttons = { SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B, }; static const std::array default_motions = { SDL_SCANCODE_7, SDL_SCANCODE_8, }; static const std::array, Settings::NativeAnalog::NumAnalogs> default_analogs{{ { SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_D, }, { SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L, SDL_SCANCODE_D, }, }}; template <> void Config::ReadSetting(const std::string& group, Settings::Setting& setting) { std::string setting_value = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault()); if (setting_value.empty()) { setting_value = setting.GetDefault(); } setting = std::move(setting_value); } template <> void Config::ReadSetting(const std::string& group, Settings::Setting& setting) { setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault()); } template void Config::ReadSetting(const std::string& group, Settings::Setting& setting) { setting = static_cast(sdl2_config->GetInteger(group, setting.GetLabel(), static_cast(setting.GetDefault()))); } void Config::ReadValues() { // Controls for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) { auto& player = Settings::values.players.GetValue()[p]; const auto group = fmt::format("ControlsP{}", p); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); player.buttons[i] = sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param); if (player.buttons[i].empty()) { player.buttons[i] = default_param; } } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); player.analogs[i] = sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param); if (player.analogs[i].empty()) { player.analogs[i] = default_param; } } for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]); auto& player_motions = player.motions[i]; player_motions = sdl2_config->Get(group, Settings::NativeMotion::mapping[i], default_param); if (player_motions.empty()) { player_motions = default_param; } } player.connected = sdl2_config->GetBoolean(group, "connected", false); } ReadSetting("ControlsGeneral", Settings::values.mouse_enabled); ReadSetting("ControlsGeneral", Settings::values.touch_device); ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled); ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); Settings::values.debug_pad_buttons[i] = sdl2_config->Get( "ControlsGeneral", std::string("debug_pad_") + Settings::NativeButton::mapping[i], default_param); if (Settings::values.debug_pad_buttons[i].empty()) Settings::values.debug_pad_buttons[i] = default_param; } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); Settings::values.debug_pad_analogs[i] = sdl2_config->Get( "ControlsGeneral", std::string("debug_pad_") + Settings::NativeAnalog::mapping[i], default_param); if (Settings::values.debug_pad_analogs[i].empty()) Settings::values.debug_pad_analogs[i] = default_param; } ReadSetting("ControlsGeneral", Settings::values.vibration_enabled); ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations); ReadSetting("ControlsGeneral", Settings::values.motion_enabled); Settings::values.touchscreen.enabled = sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true); Settings::values.touchscreen.rotation_angle = sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0); Settings::values.touchscreen.diameter_x = sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15); Settings::values.touchscreen.diameter_y = sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15); int num_touch_from_button_maps = sdl2_config->GetInteger("ControlsGeneral", "touch_from_button_map", 0); if (num_touch_from_button_maps > 0) { for (int i = 0; i < num_touch_from_button_maps; ++i) { Settings::TouchFromButtonMap map; map.name = sdl2_config->Get("ControlsGeneral", std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_name"), "default"); const int num_touch_maps = sdl2_config->GetInteger( "ControlsGeneral", std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"), 0); map.buttons.reserve(num_touch_maps); for (int j = 0; j < num_touch_maps; ++j) { std::string touch_mapping = sdl2_config->Get("ControlsGeneral", std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_bind_") + std::to_string(j), ""); map.buttons.emplace_back(std::move(touch_mapping)); } Settings::values.touch_from_button_maps.emplace_back(std::move(map)); } } else { Settings::values.touch_from_button_maps.emplace_back( Settings::TouchFromButtonMap{"default", {}}); num_touch_from_button_maps = 1; } Settings::values.touch_from_button_map_index = std::clamp( Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1); ReadSetting("ControlsGeneral", Settings::values.udp_input_servers); // Data Storage ReadSetting("Data Storage", Settings::values.use_virtual_sd); FS::SetYuzuPath(FS::YuzuPath::NANDDir, sdl2_config->Get("Data Storage", "nand_directory", FS::GetYuzuPathString(FS::YuzuPath::NANDDir))); FS::SetYuzuPath(FS::YuzuPath::SDMCDir, sdl2_config->Get("Data Storage", "sdmc_directory", FS::GetYuzuPathString(FS::YuzuPath::SDMCDir))); FS::SetYuzuPath(FS::YuzuPath::LoadDir, sdl2_config->Get("Data Storage", "load_directory", FS::GetYuzuPathString(FS::YuzuPath::LoadDir))); FS::SetYuzuPath(FS::YuzuPath::DumpDir, sdl2_config->Get("Data Storage", "dump_directory", FS::GetYuzuPathString(FS::YuzuPath::DumpDir))); ReadSetting("Data Storage", Settings::values.gamecard_inserted); ReadSetting("Data Storage", Settings::values.gamecard_current_game); ReadSetting("Data Storage", Settings::values.gamecard_path); // System ReadSetting("System", Settings::values.use_docked_mode); ReadSetting("System", Settings::values.current_user); Settings::values.current_user = std::clamp(Settings::values.current_user.GetValue(), 0, Service::Account::MAX_USERS - 1); const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false); if (rng_seed_enabled) { Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0)); } else { Settings::values.rng_seed.SetValue(std::nullopt); } const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false); if (custom_rtc_enabled) { Settings::values.custom_rtc = sdl2_config->GetInteger("System", "custom_rtc", 0); } else { Settings::values.custom_rtc = std::nullopt; } ReadSetting("System", Settings::values.language_index); ReadSetting("System", Settings::values.region_index); ReadSetting("System", Settings::values.time_zone_index); ReadSetting("System", Settings::values.sound_index); // Core ReadSetting("Core", Settings::values.use_multi_core); ReadSetting("Core", Settings::values.use_extended_memory_layout); // Cpu ReadSetting("Cpu", Settings::values.cpu_accuracy); ReadSetting("Cpu", Settings::values.cpu_debug_mode); ReadSetting("Cpu", Settings::values.cpuopt_page_tables); ReadSetting("Cpu", Settings::values.cpuopt_block_linking); ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer); ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher); ReadSetting("Cpu", Settings::values.cpuopt_context_elimination); ReadSetting("Cpu", Settings::values.cpuopt_const_prop); ReadSetting("Cpu", Settings::values.cpuopt_misc_ir); ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks); ReadSetting("Cpu", Settings::values.cpuopt_fastmem); ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives); ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives); ReadSetting("Cpu", Settings::values.cpuopt_ignore_memory_aborts); ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma); ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error); ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr); ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan); ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check); ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor); // Renderer ReadSetting("Renderer", Settings::values.renderer_backend); ReadSetting("Renderer", Settings::values.renderer_debug); ReadSetting("Renderer", Settings::values.renderer_shader_feedback); ReadSetting("Renderer", Settings::values.enable_nsight_aftermath); ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks); ReadSetting("Renderer", Settings::values.vulkan_device); ReadSetting("Renderer", Settings::values.resolution_setup); ReadSetting("Renderer", Settings::values.scaling_filter); ReadSetting("Renderer", Settings::values.fsr_sharpening_slider); ReadSetting("Renderer", Settings::values.anti_aliasing); ReadSetting("Renderer", Settings::values.fullscreen_mode); ReadSetting("Renderer", Settings::values.aspect_ratio); ReadSetting("Renderer", Settings::values.max_anisotropy); ReadSetting("Renderer", Settings::values.use_speed_limit); ReadSetting("Renderer", Settings::values.speed_limit); ReadSetting("Renderer", Settings::values.use_disk_shader_cache); ReadSetting("Renderer", Settings::values.gpu_accuracy); ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); ReadSetting("Renderer", Settings::values.use_vsync); ReadSetting("Renderer", Settings::values.shader_backend); ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); ReadSetting("Renderer", Settings::values.nvdec_emulation); ReadSetting("Renderer", Settings::values.accelerate_astc); ReadSetting("Renderer", Settings::values.use_fast_gpu_time); ReadSetting("Renderer", Settings::values.use_pessimistic_flushes); ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache); ReadSetting("Renderer", Settings::values.bg_red); ReadSetting("Renderer", Settings::values.bg_green); ReadSetting("Renderer", Settings::values.bg_blue); // Audio ReadSetting("Audio", Settings::values.sink_id); ReadSetting("Audio", Settings::values.audio_output_device_id); ReadSetting("Audio", Settings::values.volume); // Miscellaneous // log_filter has a different default here than from common Settings::values.log_filter = sdl2_config->Get("Miscellaneous", Settings::values.log_filter.GetLabel(), "*:Trace"); ReadSetting("Miscellaneous", Settings::values.use_dev_keys); // Debugging Settings::values.record_frame_times = sdl2_config->GetBoolean("Debugging", "record_frame_times", false); ReadSetting("Debugging", Settings::values.dump_exefs); ReadSetting("Debugging", Settings::values.dump_nso); ReadSetting("Debugging", Settings::values.enable_fs_access_log); ReadSetting("Debugging", Settings::values.reporting_services); ReadSetting("Debugging", Settings::values.quest_flag); ReadSetting("Debugging", Settings::values.use_debug_asserts); ReadSetting("Debugging", Settings::values.use_auto_stub); ReadSetting("Debugging", Settings::values.disable_macro_jit); ReadSetting("Debugging", Settings::values.disable_macro_hle); ReadSetting("Debugging", Settings::values.use_gdbstub); ReadSetting("Debugging", Settings::values.gdbstub_port); const auto title_list = sdl2_config->Get("AddOns", "title_ids", ""); std::stringstream ss(title_list); std::string line; while (std::getline(ss, line, '|')) { const auto title_id = std::stoul(line, nullptr, 16); const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, ""); std::stringstream inner_ss(disabled_list); std::string inner_line; std::vector out; while (std::getline(inner_ss, inner_line, '|')) { out.push_back(inner_line); } Settings::values.disabled_addons.insert_or_assign(title_id, out); } // Web Service ReadSetting("WebService", Settings::values.enable_telemetry); ReadSetting("WebService", Settings::values.web_api_url); ReadSetting("WebService", Settings::values.yuzu_username); ReadSetting("WebService", Settings::values.yuzu_token); // Network ReadSetting("Network", Settings::values.network_interface); } void Config::Reload() { LoadINI(DefaultINI::sdl2_config_file); ReadValues(); }