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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <vector>
#include "core/hle/result.h"
#include "core/hle/service/mii/types.h"
namespace Service::Mii {
// The Mii manager is responsible for loading and storing the Miis to the database in NAND along
// with providing an easy interface for HLE emulation of the mii service.
class MiiManager {
public:
MiiManager();
bool CheckAndResetUpdateCounter(SourceFlag source_flag, u64& current_update_counter);
bool IsFullDatabase() const;
u32 GetCount(SourceFlag source_flag) const;
ResultVal<CharInfo> UpdateLatest(const CharInfo& info, SourceFlag source_flag);
CharInfo BuildRandom(Age age, Gender gender, Race race);
CharInfo BuildDefault(std::size_t index);
CharInfo ConvertV3ToCharInfo(const Ver3StoreData& mii_v3) const;
bool ValidateV3Info(const Ver3StoreData& mii_v3) const;
ResultVal<std::vector<MiiInfoElement>> GetDefault(SourceFlag source_flag);
Result GetIndex(const CharInfo& info, u32& index);
// This is nn::mii::detail::Ver::StoreDataRaw::BuildFromStoreData
Ver3StoreData BuildFromStoreData(const CharInfo& mii) const;
// This is nn::mii::detail::NfpStoreDataExtentionRaw::SetFromStoreData
NfpStoreDataExtension SetFromStoreData(const CharInfo& mii) const;
private:
const Common::UUID user_id{};
u64 update_counter{};
};
}; // namespace Service::Mii
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