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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstddef>
#include <iosfwd>
#include <memory>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <vector>
#include "common/common_types.h"
#include "common/thread_worker.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h"
#include "shader_recompiler/object_pool.h"
#include "shader_recompiler/profile.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/shader_cache.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Core {
class System;
}
namespace Shader::IR {
struct Program;
}
namespace Vulkan {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
struct ComputePipelineCacheKey {
u128 unique_hash;
u32 shared_memory_size;
std::array<u32, 3> workgroup_size;
size_t Hash() const noexcept;
bool operator==(const ComputePipelineCacheKey& rhs) const noexcept;
bool operator!=(const ComputePipelineCacheKey& rhs) const noexcept {
return !operator==(rhs);
}
};
static_assert(std::has_unique_object_representations_v<ComputePipelineCacheKey>);
static_assert(std::is_trivially_copyable_v<ComputePipelineCacheKey>);
static_assert(std::is_trivially_constructible_v<ComputePipelineCacheKey>);
} // namespace Vulkan
namespace std {
template <>
struct hash<Vulkan::ComputePipelineCacheKey> {
size_t operator()(const Vulkan::ComputePipelineCacheKey& k) const noexcept {
return k.Hash();
}
};
} // namespace std
namespace Vulkan {
class ComputePipeline;
class Device;
class DescriptorPool;
class GenericEnvironment;
class RasterizerVulkan;
class RenderPassCache;
class VKScheduler;
class VKUpdateDescriptorQueue;
struct ShaderInfo {
u128 unique_hash{};
size_t size_bytes{};
};
struct ShaderPools {
void ReleaseContents() {
flow_block.ReleaseContents();
block.ReleaseContents();
inst.ReleaseContents();
}
Shader::ObjectPool<Shader::IR::Inst> inst;
Shader::ObjectPool<Shader::IR::Block> block;
Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block;
};
class PipelineCache final : public VideoCommon::ShaderCache<ShaderInfo> {
public:
explicit PipelineCache(RasterizerVulkan& rasterizer, Tegra::GPU& gpu,
Tegra::Engines::Maxwell3D& maxwell3d,
Tegra::Engines::KeplerCompute& kepler_compute,
Tegra::MemoryManager& gpu_memory, const Device& device,
VKScheduler& scheduler, DescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue,
RenderPassCache& render_pass_cache, BufferCache& buffer_cache,
TextureCache& texture_cache);
~PipelineCache() override;
[[nodiscard]] GraphicsPipeline* CurrentGraphicsPipeline();
[[nodiscard]] ComputePipeline* CurrentComputePipeline();
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const VideoCore::DiskResourceLoadCallback& callback);
private:
bool RefreshStages();
const ShaderInfo* MakeShaderInfo(GenericEnvironment& env, VAddr cpu_addr);
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline();
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline(
ShaderPools& pools, const GraphicsPipelineCacheKey& key,
std::span<Shader::Environment* const> envs, bool build_in_parallel);
std::unique_ptr<ComputePipeline> CreateComputePipeline(const ComputePipelineCacheKey& key,
const ShaderInfo* shader);
std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderPools& pools,
const ComputePipelineCacheKey& key,
Shader::Environment& env,
bool build_in_parallel);
Shader::Profile MakeProfile(const GraphicsPipelineCacheKey& key,
const Shader::IR::Program& program);
Tegra::GPU& gpu;
Tegra::Engines::Maxwell3D& maxwell3d;
Tegra::Engines::KeplerCompute& kepler_compute;
Tegra::MemoryManager& gpu_memory;
const Device& device;
VKScheduler& scheduler;
DescriptorPool& descriptor_pool;
VKUpdateDescriptorQueue& update_descriptor_queue;
RenderPassCache& render_pass_cache;
BufferCache& buffer_cache;
TextureCache& texture_cache;
GraphicsPipelineCacheKey graphics_key{};
GraphicsPipeline* current_pipeline{};
std::array<const ShaderInfo*, 6> shader_infos{};
bool last_valid_shaders{};
std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<ComputePipeline>> compute_cache;
std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
ShaderPools main_pools;
Shader::Profile base_profile;
std::string pipeline_cache_filename;
Common::ThreadWorker workers;
Common::ThreadWorker serialization_thread;
};
} // namespace Vulkan
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