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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <string>
#include "common/dynamic_library.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "video_core/vulkan_common/vulkan_library.h"
namespace Vulkan {
std::shared_ptr<Common::DynamicLibrary> OpenLibrary(
[[maybe_unused]] Core::Frontend::GraphicsContext* context) {
LOG_DEBUG(Render_Vulkan, "Looking for a Vulkan library");
#if defined(ANDROID) && defined(ARCHITECTURE_arm64)
// Android manages its Vulkan driver from the frontend.
return context->GetDriverLibrary();
#else
auto library = std::make_shared<Common::DynamicLibrary>();
#ifdef __APPLE__
// Check if a path to a specific Vulkan library has been specified.
char* const libvulkan_env = std::getenv("LIBVULKAN_PATH");
if (!libvulkan_env || !library->Open(libvulkan_env)) {
// Use the libvulkan.dylib from the application bundle.
const auto filename =
Common::FS::GetBundleDirectory() / "Contents/Frameworks/libvulkan.dylib";
void(library->Open(Common::FS::PathToUTF8String(filename).c_str()));
}
#else
std::string filename = Common::DynamicLibrary::GetVersionedFilename("vulkan", 1);
LOG_DEBUG(Render_Vulkan, "Trying Vulkan library: {}", filename);
if (!library->Open(filename.c_str())) {
// Android devices may not have libvulkan.so.1, only libvulkan.so.
filename = Common::DynamicLibrary::GetVersionedFilename("vulkan");
LOG_DEBUG(Render_Vulkan, "Trying Vulkan library (second attempt): {}", filename);
void(library->Open(filename.c_str()));
}
#endif
return library;
#endif
}
} // namespace Vulkan
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