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masterMerge pull request #85 from LaG1924/fix/static-analysis-detectedLaG192417 months
ftr/better-waterAdded smooth liquid transitionsLaG19242 years
 
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build-3AltCraft-build-3.tar  AltCraft-build-3.tar.gz  AltCraft-build-3.tar.bz2  AltCraft-build-3.tar.lz  AltCraft-build-3.tar.xz  AltCraft-build-3.tar.zst  AltCraft-build-3.zip  LaG19243 years
build-2AltCraft-build-2.tar  AltCraft-build-2.tar.gz  AltCraft-build-2.tar.bz2  AltCraft-build-2.tar.lz  AltCraft-build-2.tar.xz  AltCraft-build-2.tar.zst  AltCraft-build-2.zip  LaG19246 years
build-1AltCraft-build-1.tar  AltCraft-build-1.tar.gz  AltCraft-build-1.tar.bz2  AltCraft-build-1.tar.lz  AltCraft-build-1.tar.xz  AltCraft-build-1.tar.zst  AltCraft-build-1.zip  LaG19247 years
 
AgeCommit messageAuthorFilesLines
2018-08-25Update README.mdbuild-2LaG19241-41/+8
2018-08-24Smooth sunset and dawnLaG19241-1/+1
2018-08-21Fixed crash when connection lostLaG19241-22/+26
2018-08-21Fixed uninitialized variableLaG19241-1/+1
2018-08-21Added BlockStatesLaG19241-4/+149
2018-08-21Added Linux linker flag to produce recognisable executableLaG19241-0/+1
2018-08-21Fixed rendering errorsLaG19244-8/+12
2018-08-21Fixed linux compilation errorsLaG19243-4/+8
2018-08-21Update glm to 0.9.9.0LaG1924265-21407/+24609
2018-08-21Smooth sun movementLaG19243-1/+9
2018-08-21More correct block rotatingLaG19243-80/+61
2018-08-20More correct face culling for rotated blocksLaG19244-168/+48
2018-08-11Correct face culling for rotated blocksLaG19244-7/+134
2018-08-10Support rotation in BlockStatesLaG19243-27/+55
2018-08-09Moved ParsedFace and FaceDirection out of BlockModelLaG19244-76/+66
2018-08-09Workaround for liquidsLaG19246-0/+34
2018-08-09More BlockStatesLaG19242-4/+218
2018-08-09Changeable brightnessLaG19244-3/+18
2018-08-09Refactored BlockLaG19243-35/+10
2018-08-09Replaced sdl2_image with stb_imageLaG19245-130/+7476
2018-08-08Implemented Creative FlightLaG19245-3/+32
2018-08-08Disabled collisions for double plants and flowersLaG19241-2/+2
2018-08-08Added more BlockStatesLaG19241-1/+128
2018-08-08Added to HUD id of selected blockLaG19241-0/+5
2018-08-08Basic BlockState supportLaG19244-36/+140
2018-08-07More data saved in SettingsLaG19243-20/+69
2018-08-06TextureAtlas padding small texturesLaG19241-10/+24
2018-08-06Implemented Settings ManagerLaG19244-8/+91
2018-08-05Separate lighting for each block faceLaG19242-40/+95
2018-08-05Change OpenGL context profile to coreLaG19241-0/+1
2018-08-05Fixed FOVLaG19241-1/+1
2018-08-05Added ERROR-textureLaG19243-4/+10
2018-08-05Refactored AssetManagerLaG19245-324/+325
2018-08-05Removed previous implementation of texture atlasLaG192410-28125/+14
2018-08-05Replaced usage of old texture atlasLaG19249-16/+42
2018-08-05Implemented texture atlasLaG19244-2/+167
2018-08-03Loading texture data in AssetTreeLaG19242-1/+59
2018-07-01BlockModels are using asset tree nowLaG19242-178/+218
2018-06-30Tree-based asset managementLaG19242-3/+64
2018-03-30Replaced fallback model to diamond block modelLaG19242-20/+2
2018-03-30Improved frustum culling: replaced box testing to sphere testing #6LaG19244-107/+81
2018-03-28Num of parsing threads now depends from num of CPU coresLaG19241-1/+1
2018-03-28Minor Section optimizationsLaG19244-27/+16
2018-03-28Moved model parsing to startup stage and implemented model rotationLaG19243-134/+203
2018-03-18Removed that ugly texture of night skyLaG19242-5/+2
2018-03-17Optimized update of RendererSectionLaG19243-32/+35
2018-03-17New lock-free RendererSectionData parsingLaG19242-134/+144
2018-03-16Improved RendererSectionData parsing data localityLaG19243-44/+133
2018-03-13Optimized light parsingLaG19243-6/+30
2018-03-13Implemented basic lightingLaG19249-67/+206
2018-03-08Fixed holes when block on section border destroyedLaG19243-7/+46
2018-03-08Some parsing optimizationsLaG19243-9/+13
2018-03-08Minor RendererSectionData parsing memory optimizationLaG19243-186/+175
2018-03-06Simplified Section classLaG19242-55/+4
2018-02-25Merge pull request #4 from QiZD90/masterLaG192420-1235/+1549
2018-02-25min/max functionsElisey Puzko4-79/+85
2018-02-25Some nice hack to avoid conflict of std::min and min macroElisey Puzko1-16/+20
2018-02-23I forgot about these functionsElisey Puzko1-3/+3
2018-02-23Some more tabs -> spaces conversionsElisey Puzko2-143/+143
2018-02-23Mouse capture fixElisey Puzko3-6/+5
2018-02-23Removed redundant headerElisey Puzko1-2/+0
2018-02-23Bare-bones face detection for a block placementElisey Puzko5-4/+82
2018-02-22Quick fix.Elisey Puzko1-5/+11
2018-02-22Bare-bones blocks placementElisey Puzko7-446/+498
2018-02-20New event: SelectedBlockChangedElisey Puzko6-269/+307
2018-02-18Another attempt at increasing readabilityElisey Puzko3-115/+194
2018-02-18Small changes to conform Google C++ styleguideElisey Puzko10-239/+293
2018-02-06Raycast debug renderLaG19243-0/+24
2018-02-06Simplified raycastLaG19243-80/+25
2018-02-05Added visualisation of selected blockLaG19241-0/+18
2018-02-03Block selection implemented with mouse-lookLaG19245-8/+103
2018-02-03Implemented basic diggingLaG19244-10/+46
2018-02-03Implemented Position type serializationLaG19241-1/+2
2018-02-03Added packet PlayerDiggingLaG19241-5/+27
2018-01-31Backported to CMake 3.5LaG19241-2/+2
2018-01-20Default CMAKE_BUILD_TYPELaG19241-0/+4
2018-01-20Fixed some UB detected by GCC UB-sanitizerLaG19242-2/+8
2018-01-20Cleanup Linux build flagsLaG19241-4/+3
2018-01-14Special workaround to build WinRel without consolebuild-1LaG19242-3/+6
2018-01-14Implemented basic chat-component parsingLaG19241-21/+17
2018-01-14Fixed chat errorLaG19241-0/+1
2018-01-13Fixed segfault on connecting to serverLaG19241-6/+6
2018-01-13Removed GlobalState thread. His tasks assigned to Render thread.LaG19243-117/+94
2018-01-13Replaced all usages of NC to new implementationLaG19243-64/+47
2018-01-13New implementation of NC is using event-systemLaG19242-39/+35
2018-01-13Finally removed all SFML referencesLaG19243-371/+3
2018-01-13Updated to 1.12.2LaG19243-9/+9
2018-01-13Directory renamedLaG1924281-2/+2
2018-01-13Backported to C++14LaG19243-7/+7
2018-01-13Added togglable VSync optionLaG19241-0/+10
2018-01-13There is no more latency in PUSH_EVENT, so DIRECT_EVENT_CALL can be replaced with PUSH_EVENTLaG19241-1/+1
2018-01-13Added more mutexes -> It's working fine nowLaG19242-29/+37
2018-01-13Fixed some incorrect types for eventsLaG19243-5/+5
2018-01-13Single mutex for event systemLaG19242-29/+24
2018-01-13EventData is meaningless from nowLaG19241-1/+0
2018-01-13Tried to fix deadlockLaG19243-27/+37
2018-01-13All usages of previous event-system replaced with new event-systemLaG19246-146/+140
2018-01-13Implemented new event systemLaG19242-0/+179
2018-01-13Removed previous implementation of event-systemLaG19242-371/+0
2018-01-13Disabled VSyncLaG19241-0/+2
[...]
 
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