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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2019-01-26 10:54:29 +0100 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2019-01-26 10:58:17 +0100 |
commit | f8af4c44d17b94ab814f1784060388afd7a24e03 (patch) | |
tree | e0c8e06c209fe964b03caae362169facecd3c949 /cwd/assets/altcraft/shaders/frag | |
parent | Implemented new Shader class (diff) | |
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Diffstat (limited to 'cwd/assets/altcraft/shaders/frag')
-rw-r--r-- | cwd/assets/altcraft/shaders/frag/entity.fs | 9 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/frag/face.fs | 48 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/frag/fbo.fs | 11 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/frag/sky.fs | 51 |
4 files changed, 119 insertions, 0 deletions
diff --git a/cwd/assets/altcraft/shaders/frag/entity.fs b/cwd/assets/altcraft/shaders/frag/entity.fs new file mode 100644 index 0000000..f0bb42f --- /dev/null +++ b/cwd/assets/altcraft/shaders/frag/entity.fs @@ -0,0 +1,9 @@ +#version 330 core + +uniform vec3 color; +in vec2 uvPos; + +void main(){ + //if (uvPos.x < 0.9 && uvPos.x > 0.1 && uvPos.y < 0.9 && uvPos.y > 0.1) discard; + gl_FragColor = vec4(color,1); +}
\ No newline at end of file diff --git a/cwd/assets/altcraft/shaders/frag/face.fs b/cwd/assets/altcraft/shaders/frag/face.fs new file mode 100644 index 0000000..98b389a --- /dev/null +++ b/cwd/assets/altcraft/shaders/frag/face.fs @@ -0,0 +1,48 @@ +#version 330 core + +in VS_OUT { + vec2 UvPosition; + vec3 Texture; + vec3 Color; + vec2 Light; +} fs_in; + +uniform sampler2DArray textureAtlas; +uniform float DayTime; +uniform float MinLightLevel; + +vec3 rgb2hsv(vec3 c) +{ + vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); + vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); + vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); + + float d = q.x - min(q.w, q.y); + float e = 1.0e-10; + return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); +} + +vec3 hsv2rgb(vec3 c) +{ + vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); + vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); + return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); +} + +void main() { + vec4 color = texture(textureAtlas,fs_in.Texture); + if (color.a < 0.3) + discard; + + vec3 hsvColor = rgb2hsv(color.xyz); + hsvColor+=fs_in.Color; + color = vec4(hsv2rgb(hsvColor),1); + + float light = fs_in.Light.x / 15.0; + float skyLight = (fs_in.Light.y / 15.0) * DayTime; + + float faceLight = clamp(light + skyLight,MinLightLevel,1.0); + + color = vec4(color.rgb * faceLight, color.a); + gl_FragColor = color; +}
\ No newline at end of file diff --git a/cwd/assets/altcraft/shaders/frag/fbo.fs b/cwd/assets/altcraft/shaders/frag/fbo.fs new file mode 100644 index 0000000..df624b3 --- /dev/null +++ b/cwd/assets/altcraft/shaders/frag/fbo.fs @@ -0,0 +1,11 @@ +#version 330 core + +out vec4 FragColor; +in vec2 TexCoords; + +uniform sampler2D inputTexture; + +void main() +{ + FragColor = texture(inputTexture, TexCoords); +}
\ No newline at end of file diff --git a/cwd/assets/altcraft/shaders/frag/sky.fs b/cwd/assets/altcraft/shaders/frag/sky.fs new file mode 100644 index 0000000..36d65a5 --- /dev/null +++ b/cwd/assets/altcraft/shaders/frag/sky.fs @@ -0,0 +1,51 @@ +#version 330 core + +in vec2 uvPos; +in vec3 pos; + +uniform sampler2DArray textureAtlas; +uniform float DayTime; +uniform vec4 sunTexture; +uniform float sunTextureLayer; +uniform vec4 moonTexture; +uniform float moonTextureLayer; + +const vec4 DaySkyColor = vec4(0.49,0.66,1, 1); + +const vec3 SunPos = vec3(0,0.1,0.5); + +const vec3 MoonPos = vec3(0,0.1,-0.5); + +vec3 TransformTextureCoord(vec4 TextureAtlasCoords, vec2 UvCoords, float Layer) { + float x = TextureAtlasCoords.x; + float y = TextureAtlasCoords.y; + float w = TextureAtlasCoords.z; + float h = TextureAtlasCoords.w; + vec2 A = vec2(x, 1 - y - h); + vec2 B = vec2(x + w, 1 - y); + vec2 transformed = A + UvCoords * (B - A); + return vec3(transformed.x, transformed.y, Layer); +} + +vec4 Sun() { + vec3 sunDelta = (pos - SunPos)*3.0f; + float distanceToSun = length(sunDelta); + vec4 sunColor = texture(textureAtlas,TransformTextureCoord(sunTexture,(vec2(sunDelta.xy)+0.5f),sunTextureLayer)); + vec4 sun = mix(vec4(0,0,0,1),sunColor,clamp(1-distanceToSun*2.0f,0,1)); + return sun; +} + +vec4 Moon() { + vec3 moonDelta = (pos - MoonPos)*4.5f; + float distanceToMoon = length(moonDelta); + vec4 moonColor = texture(textureAtlas,TransformTextureCoord(moonTexture,(vec2(moonDelta.xy)+0.5f),moonTextureLayer)); + vec4 moon = mix(vec4(0,0,0,1),moonColor,clamp(1-distanceToMoon*2.0f,0,1)); + return moon; +} + +void main() { + vec4 starColor = vec4(0.0f, 0.04f, 0.06f, 1.0f); + gl_FragColor = mix(starColor, DaySkyColor, DayTime); + gl_FragColor += Sun(); + gl_FragColor += Moon(); +}
\ No newline at end of file |