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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-07-21 16:49:56 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-07-21 16:49:56 +0200 |
commit | 9e56348975dbdaf1cce9dd688129208a61fd4eb5 (patch) | |
tree | 5a44a37cf0243c1ced14c222f35983eaaaa0185b /cwd/shaders/face.vs | |
parent | 2017-06-21 (diff) | |
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Diffstat (limited to 'cwd/shaders/face.vs')
-rw-r--r-- | cwd/shaders/face.vs | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/cwd/shaders/face.vs b/cwd/shaders/face.vs new file mode 100644 index 0000000..c2f75ba --- /dev/null +++ b/cwd/shaders/face.vs @@ -0,0 +1,26 @@ +#version 330 core +layout (location = 0) in vec3 position; +layout (location = 2) in vec2 UvCoordinates; +layout (location = 7) in vec4 Texture; +layout (location = 8) in mat4 model; +layout (location = 12) in vec3 color; + +out VS_OUT { + vec2 UvPosition; + vec4 Texture; + vec3 Color; +} vs_out; + +uniform mat4 view; +uniform mat4 projection; +uniform float time; + +void main() +{ + vec4 sourcePosition = vec4(position,1.0f); + gl_Position = projection * view * model * sourcePosition; + + vs_out.UvPosition = vec2(UvCoordinates.x,UvCoordinates.y); + vs_out.Texture = Texture; + vs_out.Color = color; +} |