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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-08-23 17:23:22 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-08-23 17:23:22 +0200 |
commit | bdf73a67ffd964c37db5a9694424380bfd685c95 (patch) | |
tree | 3d313b318623eb7e7c46aed80c10e7fe896a5587 /cwd/shaders | |
parent | 2017-08-20 (diff) | |
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Diffstat (limited to 'cwd/shaders')
-rw-r--r-- | cwd/shaders/face.fs | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/cwd/shaders/face.fs b/cwd/shaders/face.fs index 6e9d8f0..aa45997 100644 --- a/cwd/shaders/face.fs +++ b/cwd/shaders/face.fs @@ -45,7 +45,6 @@ void main() { vec3 hsvColor = rgb2hsv(gl_FragColor.xyz); hsvColor+=fs_in.Color; gl_FragColor = vec4(hsv2rgb(hsvColor),1); -// gl_FragColor = vec4(fs_in.Light.x / 16.0,0,fs_in.Light.y / 16.0,1); - float faceLight = clamp((fs_in.Light.x + fs_in.Light.y) / 16.0,0,16); - gl_FragColor = vec4(gl_FragColor.rgb * faceLight,gl_FragColor.a); + //float faceLight = clamp((fs_in.Light.x + fs_in.Light.y) / 15.0,0.2,1.0); + //gl_FragColor = vec4(gl_FragColor.rgb * faceLight,gl_FragColor.a); }
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