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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2021-12-25 07:50:14 +0100
committerGitHub <noreply@github.com>2021-12-25 07:50:14 +0100
commit7ebc8e1bd33b6658b50153a26945814a87fba5f4 (patch)
tree51d377a4560a7e12b3b404b0b043d9f64981caf3 /src/RendererWorld.hpp
parentMerge pull request #77 from LaG1924/ftr/graphics-abstraction-layer (diff)
parentAdded smooth lighting settings parameter (diff)
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Diffstat (limited to 'src/RendererWorld.hpp')
-rw-r--r--src/RendererWorld.hpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/RendererWorld.hpp b/src/RendererWorld.hpp
index e645b30..438c022 100644
--- a/src/RendererWorld.hpp
+++ b/src/RendererWorld.hpp
@@ -55,14 +55,15 @@ class RendererWorld {
std::shared_ptr<Gal::PipelineInstance> skyPipelineInstance;
std::shared_ptr<Gal::Buffer> skyBuffer;
public:
- RendererWorld(std::shared_ptr<Gal::Framebuffer> target);
+ RendererWorld(std::shared_ptr<Gal::Framebuffer> target, bool defferedShading, bool smoothLighting);
~RendererWorld();
void Render(float screenRatio);
- void PrepareRender(std::shared_ptr<Gal::Framebuffer> target);
+ void PrepareRender(std::shared_ptr<Gal::Framebuffer> target, bool defferedShading);
double MaxRenderingDistance;
void Update(double timeToUpdate);
+ bool smoothLighting;
};