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+/// @ref core
+/// @file glm/detail/func_matrix.hpp
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+///
+/// @defgroup core_func_matrix Matrix functions
+/// @ingroup core
+///
+/// For each of the following built-in matrix functions, there is both a
+/// single-precision floating point version, where all arguments and return values
+/// are single precision, and a double-precision floating version, where all
+/// arguments and return values are double precision. Only the single-precision
+/// floating point version is shown.
+
+#pragma once
+
+// Dependencies
+#include "../detail/precision.hpp"
+#include "../detail/setup.hpp"
+#include "../detail/type_mat.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../mat2x2.hpp"
+#include "../mat2x3.hpp"
+#include "../mat2x4.hpp"
+#include "../mat3x2.hpp"
+#include "../mat3x3.hpp"
+#include "../mat3x4.hpp"
+#include "../mat4x2.hpp"
+#include "../mat4x3.hpp"
+#include "../mat4x4.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec2, tvec2>
+ {
+ typedef tmat2x2<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec2, tvec3>
+ {
+ typedef tmat3x2<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec2, tvec4>
+ {
+ typedef tmat4x2<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec3, tvec2>
+ {
+ typedef tmat2x3<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec3, tvec3>
+ {
+ typedef tmat3x3<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec3, tvec4>
+ {
+ typedef tmat4x3<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec4, tvec2>
+ {
+ typedef tmat2x4<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec4, tvec3>
+ {
+ typedef tmat3x4<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec4, tvec4>
+ {
+ typedef tmat4x4<T, P> type;
+ };
+
+}//namespace detail
+
+ /// @addtogroup core_func_matrix
+ /// @{
+
+ /// Multiply matrix x by matrix y component-wise, i.e.,
+ /// result[i][j] is the scalar product of x[i][j] and y[i][j].
+ ///
+ /// @tparam matType Floating-point matrix types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+ template <typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y);
+
+ /// Treats the first parameter c as a column vector
+ /// and the second parameter r as a row vector
+ /// and does a linear algebraic matrix multiply c * r.
+ ///
+ /// @tparam matType Floating-point matrix types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
+ GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r);
+
+ /// Returns the transposed matrix of x
+ ///
+ /// @tparam matType Floating-point matrix types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11))
+ template <typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
+# endif
+
+ /// Return the determinant of a squared matrix.
+ ///
+ /// @tparam valType Floating-point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+ template <typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_DECL T determinant(matType<T, P> const & m);
+
+ /// Return the inverse of a squared matrix.
+ ///
+ /// @tparam valType Floating-point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+ template <typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
+
+ /// @}
+}//namespace glm
+
+#include "func_matrix.inl"