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Diffstat (limited to 'old/core/Core.hpp')
-rw-r--r-- | old/core/Core.hpp | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/old/core/Core.hpp b/old/core/Core.hpp new file mode 100644 index 0000000..aaa143f --- /dev/null +++ b/old/core/Core.hpp @@ -0,0 +1,95 @@ +#pragma once + +#include <iomanip> +#include <tuple> + +#include <easylogging++.h> +#include <GL/glew.h> +#include <glm/gtc/type_ptr.hpp> +#include <SFML/Window.hpp> + +#include "../world/GameState.hpp" +#include "AssetManager.hpp" +#include "../graphics/Shader.hpp" +#include "../graphics/Gui.hpp" +#include "../graphics/RenderSection.hpp" +#include "../network/NetworkClient.hpp" + +struct MyMutex { + std::mutex mtx; + std::string str; + MyMutex(std::string name); + void lock(); + void unlock(); +}; + +class Core { + GameState *gameState; + NetworkClient *client; + sf::Window *window; + AssetManager *assetManager; + bool isMouseCaptured = false; + bool isRunning = true; + enum { + MainMenu, + Loading, + Playing, + PauseMenu, + } currentState = Playing; + float mouseXDelta, mouseYDelta; + float deltaTime; + float absTime; + + void RenderWorld(); + + void HandleMouseCapture(); + + void HandleEvents(); + + void InitSfml(unsigned int WinWidth, unsigned int WinHeight, std::string WinTitle); + + void InitGlew(); + + void SetMouseCapture(bool IsCaptured); + + void PrepareToRendering(); + + void RenderFrame(); + + unsigned int width(); + + unsigned int height(); + + void UpdateChunksToRender(); + + void UpdateGameState(); + + void UpdateSections(); + + std::thread gameStateLoopThread; + std::thread sectionUpdateLoopThread; + + Shader *shader; + //Cube verticies, Cube VAO, Cube UVs, TextureIndexes UboTextureIndexes, TextureData UboTextureIndexes, TextureData2 UboTextureIndexes, Blocks VBO, Models VBO, Line VAO, Lines VBO + bool isRendersShouldBeCreated=false; + std::condition_variable waitRendersCreated; + std::vector<Vector> renders; + std::mutex toRenderMutex; + std::vector<Vector> toRender; + std::map<Vector, RenderSection> availableChunks; + std::mutex availableChunksMutex; + + int ChunkDistance = 3; + + RenderState renderState; + + double tickRate = 0; + double sectionRate = 0; + +public: + Core(); + + ~Core(); + + void Exec(); +}; |