From 90397c50e72567fa9df7d316f1bb263823d42da8 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Sun, 18 Mar 2018 17:38:36 +0500 Subject: Removed that ugly texture of night sky --- cwd/shaders/sky.fs | 3 +-- src/RendererWorld.cpp | 4 +--- 2 files changed, 2 insertions(+), 5 deletions(-) diff --git a/cwd/shaders/sky.fs b/cwd/shaders/sky.fs index 549d463..23f6ada 100644 --- a/cwd/shaders/sky.fs +++ b/cwd/shaders/sky.fs @@ -4,7 +4,6 @@ in vec2 uvPos; in vec3 pos; uniform sampler2D textureAtlas; -uniform vec4 skyTexture; uniform float DayTime; uniform vec4 sunTexture; uniform vec4 moonTexture; @@ -42,7 +41,7 @@ vec4 Moon() { } void main() { - vec4 starColor = texture(textureAtlas,TransformTextureCoord(skyTexture,uvPos)); + vec4 starColor = vec4(0.0f, 0.04f, 0.06f, 1.0f); gl_FragColor = mix(starColor, DaySkyColor, DayTime); gl_FragColor += Sun(); gl_FragColor += Moon(); diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp index 628680c..04d8392 100644 --- a/src/RendererWorld.cpp +++ b/src/RendererWorld.cpp @@ -446,9 +446,7 @@ void RendererWorld::PrepareRender() { skyShader = new Shader("./shaders/sky.vs", "./shaders/sky.fs"); skyShader->Use(); - glUniform1i(glGetUniformLocation(skyShader->Program, "textureAtlas"), 0); - TextureCoordinates skyTexture = AssetManager::Instance().GetTextureByAssetName("minecraft/textures/entity/end_portal"); - glUniform4f(glGetUniformLocation(skyShader->Program, "skyTexture"),skyTexture.x,skyTexture.y,skyTexture.w,skyTexture.h); + glUniform1i(glGetUniformLocation(skyShader->Program, "textureAtlas"), 0); TextureCoordinates sunTexture = AssetManager::Instance().GetTextureByAssetName("minecraft/textures/environment/sun"); glUniform4f(glGetUniformLocation(skyShader->Program, "sunTexture"), sunTexture.x, sunTexture.y, sunTexture.w, sunTexture.h); TextureCoordinates moonTexture = AssetManager::Instance().GetTextureByAssetName("minecraft/textures/environment/moon_phases"); -- cgit v1.2.3