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#pragma once
#include "../world/World.hpp"
#include "../network/NetworkClient.hpp"
#include "../packet/PacketParser.hpp"
#include "../packet/PacketBuilder.hpp"
class GameState {
NetworkClient *nc;
public:
GameState(NetworkClient *NetClient);
World world;
void Update();
std::string g_PlayerUuid;
std::string g_PlayerName;
ConnectionState m_networkState;
bool g_IsGameStarted;
int g_PlayerEid;
int g_Gamemode;
int g_Dimension;
byte g_Difficulty;
byte g_MaxPlayers;
std::string g_LevelType;
bool g_ReducedDebugInfo;
Vector g_SpawnPosition;
bool g_PlayerInvulnerable;
bool g_PlayerFlying;
bool g_PlayerAllowFlying;
bool g_PlayerCreativeMode;
float g_PlayerFlyingSpeed;
float g_PlayerFovModifier;
float g_PlayerPitch;
float g_PlayerYaw;
double g_PlayerX;
double g_PlayerY;
double g_PlayerZ;
};
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