//=========================================================================== // Copyright (C) 2000 Radical Entertainment Ltd. All rights reserved. // // Component: GameConfig // // Description: GameConfig Interface and Constants. // // Authors: Ziemek Trzesicki // // Revisions Date Author Revision // 2003/05/02 ziemek Created for SRR2 // //=========================================================================== #ifndef GAMECONFIG_H #define GAMECONFIG_H #include struct GameConfigHandler { // Returns the name/title of the configuration data. // For example - "InputControls". virtual const char* GetConfigName() const = 0; // Returns the number of properties stored by this config handler. virtual int GetNumProperties() const = 0; // Called to load the default settings. // Used in case that no configuration exists in the file for // this handler, or simply to revert the config to the default. virtual void LoadDefaults() = 0; // Called to load configuration data from the config string. virtual void LoadConfig( ConfigString& config ) = 0; // Called to save configuration data to the config string. virtual void SaveConfig( ConfigString& config ) = 0; }; #endif // GAMECONFIG_H