#ifndef __RenderEnums_H__ #define __RenderEnums_H__ //======================================================================== // Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. // // Component: RenderEnums // // Description: The RenderEnums does STUFF // // History: + Initial Implementation -- Devin [2002/04/24] // //======================================================================== //================================================= // System Includes //================================================= //================================================= // Project Includes //================================================= //======================================================================== // // Synopsis: The RenderEnums; Synopsis by Inspection. // //======================================================================== class RenderEnums { public: RenderEnums(){} ~RenderEnums(){} enum LayerEnum { GUI = 0x00000000, PresentationSlot, LevelSlot, MissionSlot1, MissionSlot2, numLayers, LayerOnlyMask = 0x000000FF }; enum UserDataEnum { BogusUserData = 0x00000000, AllRenderLoadingComplete = 0x00100000, AllIntersectLoadingComplete= 0x00200000, DynamicLoadComplete = 0x00400000, CompletionOnlyMask = 0x00F00000 }; enum LoadZoneEnum { Zone1 = 0x00001000, ZoneMask = 0x000FF000, ZoneShift= 12 }; //GutsCallEnum is meant to mask to the top byte of a CB whose //bottom byte is LayerEnum enum GutsCallEnum { DrawableGuts = 0x01000000, GeometryGuts = 0x02000000, IntersectGuts = 0x03000000, StaticEntityGuts = 0x04000000, StaticPhysGuts = 0x05000000, TreeDSGGuts = 0x06000000, FenceGuts = 0x07000000, AnimCollGuts = 0x08000000, DynaPhysGuts = 0x09000000, LocatorGuts = 0x0A000000, WorldSphereGuts = 0x0B000000, RoadSegmentGuts = 0x0C000000, PathSegmentGuts = 0x0D000000, GlobalWSphereGuts = 0x0E000000, AnimGuts = 0x0F000000, IgnoreGuts = 0xFE000000, GutsOnlyMask = 0xFF000000 }; enum LevelEnum { L1, L2, L3, L4, L5, L6, L7, //L8, //L9, //MULTI, numLevels, //Mini games B00 = numLevels, B01, B02, B03, B04, B05, B06, B07, MAX_LEVEL }; enum LevelMissionCountEnum { L1MCount = 10, L2MCount = 10, L3MCount = 10, L4MCount = 10, L5MCount = 10, L6MCount = 10, L7MCount = 10, L8MCount = 10, L9MCount = 10 }; enum MissionEnum { M1, M2, M3, M4, M5, M6, M7, M8, M9, M10, numMissions }; private: }; #endif