//============================================================================= // Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. // // File: soundclusternameenum.h // // Description: Definition for SoundClusterName enum // // History: 11/18/2002 + Created -- Darren // //============================================================================= #ifndef SOUNDCLUSTERNAMEENUM_H #define SOUNDCLUSTERNAMEENUM_H #include enum SoundClusterName { SC_ALWAYS_LOADED, SC_FRONTEND, SC_INGAME, SC_LEVEL_SUBURBS, SC_LEVEL_DOWNTOWN, SC_LEVEL_SEASIDE, SC_LEVEL1, SC_LEVEL2, SC_LEVEL3, SC_LEVEL4, SC_LEVEL5, SC_LEVEL6, SC_LEVEL7, SC_MINIGAME, SC_NEVER_LOADED, SC_CHAR_APU, SC_CHAR_BART, SC_CHAR_HOMER, SC_CHAR_LISA, SC_CHAR_MARGE, SC_CAR_BASE, SC_MAX_CLUSTERS = SC_CAR_BASE + VehicleEnum::NUM_VEHICLES // SC_CAR_BASE + 53 cars }; #endif // SOUNDCLUSTERNAMEENUM_H