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author | Elliott Hughes <enh@google.com> | 2015-04-11 00:28:56 +0200 |
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committer | Gerrit Code Review <noreply-gerritcodereview@google.com> | 2015-04-11 00:28:57 +0200 |
commit | f19007a5252d62020c3ac8796908d9ee4653830d (patch) | |
tree | f327758d07cdb58a8e4a06f236f82f8df9515992 /default_device.cpp | |
parent | Merge "Switch minadb over to C++." (diff) | |
parent | Auto-detect whether to use the long-press UI. (diff) | |
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Diffstat (limited to 'default_device.cpp')
-rw-r--r-- | default_device.cpp | 29 |
1 files changed, 1 insertions, 28 deletions
diff --git a/default_device.cpp b/default_device.cpp index d7dd45283..a9718668d 100644 --- a/default_device.cpp +++ b/default_device.cpp @@ -17,33 +17,6 @@ #include "device.h" #include "screen_ui.h" -class DefaultDevice : public Device { - public: - DefaultDevice() : Device(new ScreenRecoveryUI) { - } - - // TODO: make this handle more cases, and move the default implementation into Device too. - int HandleMenuKey(int key, int visible) { - if (visible) { - switch (key) { - case KEY_DOWN: - case KEY_VOLUMEDOWN: - return kHighlightDown; - - case KEY_UP: - case KEY_VOLUMEUP: - return kHighlightUp; - - case KEY_ENTER: - case KEY_POWER: - return kInvokeItem; - } - } - - return kNoAction; - } -}; - Device* make_device() { - return new DefaultDevice; + return new Device(new ScreenRecoveryUI); } |