diff options
Diffstat (limited to 'gui/animation.cpp')
-rw-r--r-- | gui/animation.cpp | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/gui/animation.cpp b/gui/animation.cpp new file mode 100644 index 000000000..888b4ab08 --- /dev/null +++ b/gui/animation.cpp @@ -0,0 +1,129 @@ +// animation.cpp - GUIAnimation object + +#include <stdarg.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <fcntl.h> +#include <sys/reboot.h> +#include <sys/stat.h> +#include <sys/time.h> +#include <sys/mman.h> +#include <sys/types.h> +#include <sys/ioctl.h> +#include <time.h> +#include <unistd.h> +#include <stdlib.h> + +#include <string> + +extern "C" { +#include "../twcommon.h" +#include "../minuitwrp/minui.h" +} + +#include "rapidxml.hpp" +#include "objects.hpp" + + +GUIAnimation::GUIAnimation(xml_node<>* node) : GUIObject(node) +{ + xml_node<>* child; + + mAnimation = NULL; + mFrame = 1; + mFPS = 1; + mLoop = -1; + mRender = 1; + mUpdateCount = 0; + + if (!node) return; + + mAnimation = LoadAttrAnimation(FindNode(node, "resource"), "name"); + + // Load the placement + LoadPlacement(FindNode(node, "placement"), &mRenderX, &mRenderY, NULL, NULL, &mPlacement); + + child = FindNode(node, "speed"); + if (child) + { + mFPS = LoadAttrInt(child, "fps", mFPS); + mRender = LoadAttrInt(child, "render", mRender); + } + if (mFPS > 30) mFPS = 30; + + child = FindNode(node, "loop"); + if (child) + { + xml_attribute<>* attr = child->first_attribute("frame"); + if (attr) + mLoop = atoi(attr->value()) - 1; + mFrame = LoadAttrInt(child, "start", mFrame); + } + + // Fetch the render sizes + if (mAnimation && mAnimation->GetResource()) + { + mRenderW = mAnimation->GetWidth(); + mRenderH = mAnimation->GetHeight(); + + // Adjust for placement + if (mPlacement != TOP_LEFT && mPlacement != BOTTOM_LEFT) + { + if (mPlacement == CENTER) + mRenderX -= (mRenderW / 2); + else + mRenderX -= mRenderW; + } + if (mPlacement != TOP_LEFT && mPlacement != TOP_RIGHT) + { + if (mPlacement == CENTER) + mRenderY -= (mRenderH / 2); + else + mRenderY -= mRenderH; + } + SetPlacement(TOP_LEFT); + } +} + +int GUIAnimation::Render(void) +{ + if(!isConditionTrue()) + return 0; + + if (!mAnimation || !mAnimation->GetResource(mFrame)) return -1; + + gr_blit(mAnimation->GetResource(mFrame), 0, 0, mRenderW, mRenderH, mRenderX, mRenderY); + return 0; +} + +int GUIAnimation::Update(void) +{ + if(!isConditionTrue()) + return 0; + + if (!mAnimation) return -1; + + // Handle the "end-of-animation" state + if (mLoop == -2) return 0; + + // Determine if we need the next frame yet... + if (++mUpdateCount > 30 / mFPS) + { + mUpdateCount = 0; + if (++mFrame >= mAnimation->GetResourceCount()) + { + if (mLoop < 0) + { + mFrame = mAnimation->GetResourceCount() - 1; + mLoop = -2; + } + else + mFrame = mLoop; + } + if (mRender == 2) return 2; + return (Render() == 0 ? 1 : -1); + } + return 0; +} + |