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-rw-r--r--gui/slider.cpp201
1 files changed, 201 insertions, 0 deletions
diff --git a/gui/slider.cpp b/gui/slider.cpp
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index 000000000..a3884474b
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+++ b/gui/slider.cpp
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+// slider.cpp - GUISlider object
+// Pulled & ported from https://raw.github.com/agrabren/RecoverWin/master/gui/slider.cpp
+
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <fcntl.h>
+#include <sys/reboot.h>
+#include <sys/stat.h>
+#include <sys/time.h>
+#include <sys/mman.h>
+#include <sys/types.h>
+#include <sys/ioctl.h>
+#include <time.h>
+#include <unistd.h>
+#include <stdlib.h>
+#include "../data.hpp"
+
+#include <string>
+
+extern "C" {
+#include "../twcommon.h"
+#include "../minuitwrp/minui.h"
+}
+
+#include "rapidxml.hpp"
+#include "objects.hpp"
+
+GUISlider::GUISlider(xml_node<>* node) : GUIObject(node)
+{
+ xml_attribute<>* attr;
+ xml_node<>* child;
+
+ sAction = NULL;
+ sSliderLabel = NULL;
+ sSlider = NULL;
+ sSliderUsed = NULL;
+ sTouch = NULL;
+ sTouchW = 20;
+
+ if (!node)
+ {
+ LOGERR("GUISlider created without XML node\n");
+ return;
+ }
+
+ // Load the resources
+ child = FindNode(node, "resource");
+ if (child)
+ {
+ sSlider = LoadAttrImage(child, "base");
+ sSliderUsed = LoadAttrImage(child, "used");
+ sTouch = LoadAttrImage(child, "touch");
+ }
+
+ // Load the text label
+ sSliderLabel = new GUIText(node);
+ if (sSliderLabel->Render() < 0)
+ {
+ delete sSliderLabel;
+ sSliderLabel = NULL;
+ }
+
+ // Load the placement
+ Placement TextPlacement = CENTER;
+ LoadPlacement(FindNode(node, "placement"), &mRenderX, &mRenderY, &mRenderW, &mRenderH, &TextPlacement);
+
+ mRenderW = sSlider->GetWidth();
+ mRenderH = sSlider->GetHeight();
+ if (TextPlacement == CENTER || TextPlacement == CENTER_X_ONLY) {
+ mRenderX = mRenderX - (mRenderW / 2);
+ if (TextPlacement == CENTER) {
+ mRenderY = mRenderY - (mRenderH / 2);
+ }
+ }
+ if (sSliderLabel) {
+ int sTextX = mRenderX + (mRenderW / 2);
+ int w, h;
+ sSliderLabel->GetCurrentBounds(w, h);
+ int sTextY = mRenderY + ((mRenderH - h) / 2);
+ sSliderLabel->SetRenderPos(sTextX, sTextY);
+ }
+ if (sTouch && sTouch->GetResource())
+ {
+ sTouchW = sTouch->GetWidth(); // Width of the "touch image" that follows the touch (arrow)
+ sTouchH = sTouch->GetHeight(); // Height of the "touch image" that follows the touch (arrow)
+ }
+
+ //LOGINFO("mRenderW: %i mTouchW: %i\n", mRenderW, mTouchW);
+ mActionX = mRenderX;
+ mActionY = mRenderY;
+ mActionW = mRenderW;
+ mActionH = mRenderH;
+
+ sAction = new GUIAction(node);
+
+ sCurTouchX = mRenderX;
+ sUpdate = 1;
+}
+
+GUISlider::~GUISlider()
+{
+ delete sAction;
+ delete sSliderLabel;
+}
+
+int GUISlider::Render(void)
+{
+ if(!isConditionTrue())
+ return 0;
+
+ if (!sSlider || !sSlider->GetResource())
+ return -1;
+
+ // Draw the slider
+ gr_blit(sSlider->GetResource(), 0, 0, mRenderW, mRenderH, mRenderX, mRenderY);
+
+ // Draw the used
+ if (sSliderUsed && sSliderUsed->GetResource() && sCurTouchX > mRenderX)
+ gr_blit(sSliderUsed->GetResource(), 0, 0, sCurTouchX - mRenderX, mRenderH, mRenderX, mRenderY);
+
+ // Draw the touch icon
+ if (sTouch && sTouch->GetResource())
+ gr_blit(sTouch->GetResource(), 0, 0, sTouchW, sTouchH, sCurTouchX, (mRenderY + ((mRenderH - sTouchH) / 2)));
+
+ if (sSliderLabel) {
+ int ret = sSliderLabel->Render();
+ if (ret < 0) return ret;
+ }
+
+ sUpdate = 0;
+ return 0;
+}
+
+int GUISlider::Update(void)
+{
+ if(!isConditionTrue())
+ return 0;
+
+ if (sUpdate)
+ return 2;
+ return 0;
+}
+
+int GUISlider::NotifyTouch(TOUCH_STATE state, int x, int y)
+{
+ if(!isConditionTrue())
+ return -1;
+
+ static bool dragging = false;
+
+ switch (state)
+ {
+ case TOUCH_START:
+ if (x >= mRenderX && x <= mRenderX + sTouchW &&
+ y >= mRenderY && y <= mRenderY + mRenderH)
+ {
+ sCurTouchX = x - (sTouchW / 2);
+ if (sCurTouchX < mRenderX)
+ sCurTouchX = mRenderX;
+ dragging = true;
+ }
+ break;
+
+ case TOUCH_DRAG:
+ if (!dragging)
+ return 0;
+ if (y < mRenderY - sTouchH || y > mRenderY + (sTouchH * 2))
+ {
+ sCurTouchX = mRenderX;
+ dragging = false;
+ sUpdate = 1;
+ break;
+ }
+ sCurTouchX = x - (sTouchW / 2);
+ if (sCurTouchX < mRenderX)
+ sCurTouchX = mRenderX;
+ if (sCurTouchX > mRenderX + mRenderW - sTouchW)
+ sCurTouchX = mRenderX + mRenderW - sTouchW;
+ sUpdate = 1;
+ break;
+
+ case TOUCH_RELEASE:
+ if (!dragging)
+ return 0;
+
+ if (sCurTouchX >= mRenderX + mRenderW - sTouchW) {
+ DataManager::Vibrate("tw_button_vibrate");
+ sAction->doActions();
+ }
+
+ sCurTouchX = mRenderX;
+ dragging = false;
+ sUpdate = 1;
+ case TOUCH_REPEAT:
+ case TOUCH_HOLD:
+ break;
+ }
+ return 0;
+}