| Commit message (Collapse) | Author | Age | Files | Lines |
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Recovery now draws directly to the framebuffer by rolling its own
graphics code, rather than depending on libpixelflinger.
The recovery UI is modified slightly to eliminate operations that are
slow with the software implementation: when the text display / menu is
turned on, it now appears on a black background instead of a dimmed
version of the recovery icon.
There's probably substantial room for optimization of the graphics
operations.
Bug: 12131110
Change-Id: Iab6520e0a7aaec39e2ce39377c10aef82ae0c595
Conflicts:
minui/resources.c
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Use intptr_t/uintptr_t to cast between pointer and int to allow
building with -Werror=pointer-to-int-cast and
Werror=int-to-pointer-cast turned on.
Cast to char* instead of unsigned int for pointer arithmetic.
Change-Id: Ia862306fdcca53866b330e8cf726f3d62f2248a0
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Recovery currently has a random mix of messages printed to stdout and
messages printed to stderr, which can make logs hard to read. Move
everything to stdout.
Change-Id: Ie33bd4a9e1272e731302569cdec918e0534c48a6
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Get rid of the notion of a font's "ascent"; the reference point for
drawing is the top-left corner of the character box rather than the
baseline. Add some more space between the menu entries and make the
highlight bar around the text.
Replace the default font.png with two images; the build system will
include one or the other based on the resolutions of the device.
Restore the original compiled-in bitmap font, to fall back on when
font.png can't be found (eg, in the charger binary).
Add support for bold text (when a font.png image is used).
Change-Id: I6d211a486a3636f20208502b1cd2aeae8b9f5b02
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Instead of representing the font used for menus and log messages in
the recovery binary, load it from a resource PNG image. This allows
different devices to substitute their own font images.
Change-Id: Ib36b86db3d01298aa7ae2b62a26ca29e6ef18014
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If your screen is a TV, it may not actually be displaying the edges of
the framebuffer. Allow specifying an overscan percentage, and move
each edge of the framebuffer in by that percent of the width/height.
(The gr_* layer just lies to the caller about the size of the
framebuffer, telling the caller it's smaller than it really is, and
offsets all drawing commands to match.)
Change-Id: I11bb2feb39ae522bd3e957a14ebdecf3609e0fdc
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- protect against missing/malformed bitmaps: fail to display them but
don't crash.
- don't draw animation overlays until the overlay offset is computed.
- logging cleanup
Change-Id: Ieb1c155cfbb11e643000bdb5d1a57900c8757739
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- recovery takes a --locale argument, which will be passed by the main
system
- the locale is saved in cache, in case the --locale argument is
missing (eg, when recovery is started from fastboot)
- we include images that have prerendered text for many locales
- we split the background states into four (installing update,
erasing, no command, error) so that appropriate text can be shown.
Change-Id: I731b8108e83d5ccc09a4aacfc1dbf7e86b397aaf
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Change-Id: I2d8d18232ed02b2c4e3e661544046bf4b8039800
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yres_virtual value is set incorrectly, causing serveral images to be skipped.
Change this value according to the number of buffers to fix this issue.
from: codeaurora.org
minui: Display the battery charging image correctly
commit: 581a4dead6b96579a13ff22e2454c1f329731679
Change-Id: I10f5d1c6cc37705f0287c7dd517082de2e11d264
Signed-off-by: Iliyan Malchev <malchev@google.com>
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When we don't have enough video memory for double buffering we
fallback to "single buffering".
Change-Id: I8bfab6d8cd6b54f0cc6c67edc41a4c37d8fbd4ba
Signed-off-by: Octavian Purdila <octavian.purdila@intel.com>
Signed-off-by: Andrew Boie <andrew.p.boie@intel.com>
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Change-Id: Ifa0b59e43eaf0bea9435aa4d96c5b0fc4f10fbfe
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Change-Id: I5c3ee61cbf6fadae50f10b9f2e73caceaa5048a7
Signed-off-by: Dima Zavin <dima@android.com>
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Change-Id: I5e8f477b7b205794f2975f12e6b6010c177f6052
Signed-off-by: Dima Zavin <dima@android.com>
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Set the BPP and other fields and write it back, so the line_length comes back correctly.
Change-Id: I85e4e8223c79b9394ae1fb609b3026de62027ab8
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Change-Id: Ifee94ac08028e62a40241a089ac7c36346fea3a3
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Add "RECOVERY_24_BIT := true" to the device's BoardConfig.mk to use
24-bit framebuffers in the recovery ui.
Change-Id: Iaede138bf7870becf237f12f1c0e49c9ff82d007
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Make ui_init() clear the framebuffer memory it maps in so the user
isn't treated to a visible flash of random bits on recovery startup.
Call ui_set_background() (to show the installing icon) right after
ui_init() to display something while device_recovery_start() is
working (which can take a second or two on some devices).
Bug: 3145331
Change-Id: I11e7859fab5847370ea4f4932c3fb1558af26c5d
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Signed-off-by: Rebecca Schultz Zavin <rebecca@android.com>
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