| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Change-Id: I6376920775ddabb4d4af505fffd86e404403a64a
|
|
|
|
|
|
|
|
|
| |
matches_locale was expecting input locale string to have at most one
underscore; as a result "zh_CN_#Hans" ignores "zh_CN" and matches into
"zh". Fix the match function and add unit tests.
Bug: 27837319
Change-Id: I4e8a66f91cae6ac2a46b6bf21f670d5ea564c7c8
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Switch to a Wear-like intro/loop system. We don't have an intro yet,
but hopefully this will let Wear delete more code when they move to N.
Unlike them, we don't hard-code the number of frames: we just look to
see what we have available. We do hard-code the fps though.
Also add a graphics test mode so you can see a demo of the UI components
without having to actually apply an OTA.
Also fix a bug where default locale is null rather than en-US: it's
more useful to show _some_ text if we don't have a locale (which should
only be during development anyway).
Bug: http://b/26548285
Change-Id: I63422e3fef3c41109f924d96fb5ded0b3ae7815d
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We allow vendor-specific icon installing image but have defined private
animation_fps that can't be overridden. This CL changes the image
generator to optionally embed FPS (otherwise use the default value of
20) into the generated image.
For wear devices, they are using individual images instead of the
interlaced one. Change the animation_fps from private to protected so
that it can be customized.
Bug: 26009230
Change-Id: I9fbf64ec717029d4c54f72316f6cb079e8dbfb5e
|
|
|
|
|
|
| |
gr_surface was causing confusion for no good reason.
Change-Id: If7120187f9a00dd16297877fc49352185a4d4ea6
|
|
Change-Id: I59e08a304ae514a3fdb6fab58721f11670bc1b01
|