| Commit message (Collapse) | Author | Age | Files | Lines |
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BUG:23265085
Change-Id: Ibc521fae11dad22283d8469329326ef79525b414
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Recovery currently has a random mix of messages printed to stdout and
messages printed to stderr, which can make logs hard to read. Move
everything to stdout.
Change-Id: Ie33bd4a9e1272e731302569cdec918e0534c48a6
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Get rid of the notion of a font's "ascent"; the reference point for
drawing is the top-left corner of the character box rather than the
baseline. Add some more space between the menu entries and make the
highlight bar around the text.
Replace the default font.png with two images; the build system will
include one or the other based on the resolutions of the device.
Restore the original compiled-in bitmap font, to fall back on when
font.png can't be found (eg, in the charger binary).
Add support for bold text (when a font.png image is used).
Change-Id: I6d211a486a3636f20208502b1cd2aeae8b9f5b02
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Instead of representing the font used for menus and log messages in
the recovery binary, load it from a resource PNG image. This allows
different devices to substitute their own font images.
Change-Id: Ib36b86db3d01298aa7ae2b62a26ca29e6ef18014
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If your screen is a TV, it may not actually be displaying the edges of
the framebuffer. Allow specifying an overscan percentage, and move
each edge of the framebuffer in by that percent of the width/height.
(The gr_* layer just lies to the caller about the size of the
framebuffer, telling the caller it's smaller than it really is, and
offsets all drawing commands to match.)
Change-Id: I11bb2feb39ae522bd3e957a14ebdecf3609e0fdc
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- protect against missing/malformed bitmaps: fail to display them but
don't crash.
- don't draw animation overlays until the overlay offset is computed.
- logging cleanup
Change-Id: Ieb1c155cfbb11e643000bdb5d1a57900c8757739
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- change locale filename to "last_locale" so the main system doesn't
delete it
- clean up some chatty logging
- update images with real German (other languages TBD)
Change-Id: I2ebb4ed4e054bd1808a3042d9efbb2c18f3a044d
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* commit 'bddbb5b370d925d6e5ae62d560f5e7ad09a6ffac':
Fixing trivial warnings for libminui
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After fixing three trivial warnings, libminui builds cleanly with clang.
Change-Id: Id7c6228295427a5ed3c774c5f90e88a28336c1f7
Author: Edwin Vane <edwin.vane@intel.com>
Reviewed-by: Kevin P Schoedel <kevin.p.schoedel@intel.com>
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- recovery takes a --locale argument, which will be passed by the main
system
- the locale is saved in cache, in case the --locale argument is
missing (eg, when recovery is started from fastboot)
- we include images that have prerendered text for many locales
- we split the background states into four (installing update,
erasing, no command, error) so that appropriate text can be shown.
Change-Id: I731b8108e83d5ccc09a4aacfc1dbf7e86b397aaf
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Change-Id: I2d8d18232ed02b2c4e3e661544046bf4b8039800
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yres_virtual value is set incorrectly, causing serveral images to be skipped.
Change this value according to the number of buffers to fix this issue.
from: codeaurora.org
minui: Display the battery charging image correctly
commit: 581a4dead6b96579a13ff22e2454c1f329731679
Change-Id: I10f5d1c6cc37705f0287c7dd517082de2e11d264
Signed-off-by: Iliyan Malchev <malchev@google.com>
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* commit 'dd6cd4fcc1b22df7f55e1ab3e54589939dc54179':
graphics: add support for "single buffering"
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When we don't have enough video memory for double buffering we
fallback to "single buffering".
Change-Id: I8bfab6d8cd6b54f0cc6c67edc41a4c37d8fbd4ba
Signed-off-by: Octavian Purdila <octavian.purdila@intel.com>
Signed-off-by: Andrew Boie <andrew.p.boie@intel.com>
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Change-Id: I0bf22c87c51a34ee4a839c4966277fad8150bd59
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Change-Id: I423a23581048d451d53eef46e5f5eac485b77555
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If a key is down prior to the time of initialization, we would not get the
down event for the key, and thus think that the key is not pressed.
Add an interface that allows one to provide a callback to execute
on all keys that are currently down.
Change-Id: I2a4096c0cb4c7c7a9a80d207835f168a0b418413
Signed-off-by: Dima Zavin <dima@android.com>
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Change-Id: Ifa0b59e43eaf0bea9435aa4d96c5b0fc4f10fbfe
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Change-Id: I8283d7aaa0f66d488f462cd108350cc49657a745
Signed-off-by: Dima Zavin <dima@android.com>
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Change-Id: Iad52a6f2adcae0068d252d6163586f9d7b93121d
Signed-off-by: Dima Zavin <dima@android.com>
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Events are now delivered through a callback mechanism during
a call to ev_dispatch(). This will allow us to extend the events
code to handle other devices/fds, not just input. One such example
is the ability to process uevents.
During initialization, we provide an input callback to ev_init
that gets called when a new event is encountered during dispatch.
ev_get has been removed and replaced with ev_get_input() helper
function that can be called from inside the callback to attempt
to get an input event.
The existing client of ev_get in recovery has been split up such
that the input thread just calls ev_wait(); ev_dispatch(); and
the input_callback handles individual events by using the
ev_get_input() helper.
Change-Id: I24d8e71bd1533876b4ab1ae751ba200fea43c049
Signed-off-by: Dima Zavin <dima@android.com>
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Change-Id: I5c3ee61cbf6fadae50f10b9f2e73caceaa5048a7
Signed-off-by: Dima Zavin <dima@android.com>
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Change-Id: I5e8f477b7b205794f2975f12e6b6010c177f6052
Signed-off-by: Dima Zavin <dima@android.com>
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Set the BPP and other fields and write it back, so the line_length comes back correctly.
Change-Id: I85e4e8223c79b9394ae1fb609b3026de62027ab8
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Change-Id: Ifee94ac08028e62a40241a089ac7c36346fea3a3
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Recovery assumes any paletted images are in RGBA format. Make it
handle both RGB and RGBA paletted images.
Bug: 3514884
Change-Id: I517cd571aa3f434dacacc33a774236260aec20ef
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Change some of the UI parameters (# of indeterminate progress bar
frames, fps, etc.) from #defined constants to variables that can be
set by the device-specific recovery_ui code (via a new function).
Support overlaying different images on top of the base installation
icon to animate it. Make the FPS control more accurate.
Change-Id: I9268b389b7ea6b3ed9e0c7eae37baf4272e60edd
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Add "RECOVERY_24_BIT := true" to the device's BoardConfig.mk to use
24-bit framebuffers in the recovery ui.
Change-Id: Iaede138bf7870becf237f12f1c0e49c9ff82d007
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Make ui_init() clear the framebuffer memory it maps in so the user
isn't treated to a visible flash of random bits on recovery startup.
Call ui_set_background() (to show the installing icon) right after
ui_init() to display something while device_recovery_start() is
working (which can take a second or two on some devices).
Bug: 3145331
Change-Id: I11e7859fab5847370ea4f4932c3fb1558af26c5d
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Instead of six separate images for the left end, right end, and tiled
center portion of the full and empty progress bars, just use two
images: a full bar and an empty bar. Draw the left side of the full
bar and the right side of the empty one, moving the boundary rightward
to "fill" the bar. This makes recovery trivially smaller, and allows
fancier images to be used as progress bars.
Support paletted PNG images as resources.
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Take some device-specific details of the recovery UI (eg, what keys to
press to bring up the interface and perform actions, exact text of the
menu, etc.) and split them out into separate C functions. Arrange to
take implementations of those functions from the appropriate vendor
directory at build time. Provide a default implementation in case no
vendor-specific one is available.
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Signed-off-by: Rebecca Schultz Zavin <rebecca@android.com>
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about 60k from the recovery and system images.
Original author: dougz
Merged from: //branches/donutburger/...
Automated import of CL 143289
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