| Commit message (Collapse) | Author | Files | Lines |
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Pull in new translations and regenerate the background strings for
recovery UI.
Bug:27837319
Bug:26548285
Change-Id: I274938a5039421b947878da82336443e9647df24
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* Use new animation.
* Use new non-holo progress bars.
* Use recommended spacing for recovery UI.
Bug: http://b/26548285
Change-Id: I8411e89d6a6a9ce638b8645e19e5082d0d968cee
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But keep the new code so we can easily test new animations when we have them.
This change includes tbao's de-interlace script, plus a one-liner that's
necessary to play the animation at the correct speed when there's no
progress bar showing. (This was always a bug, it's just way more noticeable
when your animation only has 7 frames.)
Bug: http://b/28316654
Bug: http://b/26548285
Change-Id: I32c601c352d6be235d1b44f14fca7e125defd77d
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But keep the new code so we can easily test new animations when we have them.
This change includes tbao's de-interlace script, plus a one-liner that's
necessary to play the animation at the correct speed when there's no
progress bar showing. (This was always a bug, it's just way more noticeable
when your animation only has 7 frames.)
Bug: http://b/28316654
Bug: http://b/26548285
Change-Id: I32c601c352d6be235d1b44f14fca7e125defd77d
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Add a image for "installing security update"; and make the text
looks larger in the image. Also extend the length of string
wrapper for high definition devices, so the text will fit better
on the screen.
Bug: 22465983
Bug: 27837319
Change-Id: I2a8b7437f96a834660d6d8d8861c722dcde812f2
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Switch to a Wear-like intro/loop system. We don't have an intro yet,
but hopefully this will let Wear delete more code when they move to N.
Unlike them, we don't hard-code the number of frames: we just look to
see what we have available. We do hard-code the fps though.
Also add a graphics test mode so you can see a demo of the UI components
without having to actually apply an OTA.
Also fix a bug where default locale is null rather than en-US: it's
more useful to show _some_ text if we don't have a locale (which should
only be during development anyway).
Bug: http://b/26548285
Change-Id: I63422e3fef3c41109f924d96fb5ded0b3ae7815d
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We allow vendor-specific icon installing image but have defined private
animation_fps that can't be overridden. This CL changes the image
generator to optionally embed FPS (otherwise use the default value of
20) into the generated image.
For wear devices, they are using individual images instead of the
interlaced one. Change the animation_fps from private to protected so
that it can be customized.
Bug: 26009230
Change-Id: I9fbf64ec717029d4c54f72316f6cb079e8dbfb5e
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Return to the recovery to the holo appearance.
Bug: 15424396
Change-Id: Id4d3f23e0a6251a12aa42f3793cff347f38b4243
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Since we don't have quantum assets for recovery yet, go back to the
holo appearance (dark background, blue glowing progress bar) for
lmp-preview.
Change-Id: Id4d3f23e0a6251a12aa42f3793cff347f38b4243
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Provide different recovery UI resources for different display
densities. Right now only the text images and the progress bars are
rescaled; the main icon will get scaled when it's updated for QP.
Lightly quantum-ify the rest of the recovery interface. (Light
background, progress bars, etc.)
Change-Id: Ia639c4ce8534b01bc843524efbc4b040c1cf38b3
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