| Commit message (Collapse) | Author | Age | Files | Lines |
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This helps to expose librecovery_ui for device specific RecoveryUi.
Bug: 76436783
Test: mma, unit tests pass
Change-Id: Ic6c3d301d5833e4a592e6ea9d9d059bc4e4919be
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Test: Run recovery_unit_test on marlin.
Test: `Run graphics test` on marlin.
Change-Id: I8239c3d9fb288f80ee11f615402768ff8ef8ecd0
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Add a function in screenUI to display the pre-generated graphs for
rescue party. If these graphs are not valid, falls back to display
the old text strings.
Right now we haven't generated the localized graphs yet, so the UI
always shows the TextMenu.
Bug: 116655889
Test: check rescue party under recovery
Change-Id: I0558cb536b659cdc25c8b7946d3a39820935b003
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As we plan to show localized rescue party dialogs under recovery mode
with pre-generated images, it becomes necessary to show the menu headers
and items with images.
This cl converts the menu class to a interface and derived TextMenu &
GraphicMenu classes. And the GraphicMenu uses GRSurfaces* as the menu header
and a list of GRSurfaces* as menu items.
Moreover, factor out the Draw* functions in the ScreenUI into a separate
DrawInterface. Therefore, the Menu class can access these draw functions and
use them to implement the DrawHeaders & DrawItems neatly.
Bug: 74397117
Test: unittests pass, boot into recovery and check menu
Change-Id: I95cee30f3e5eb666eb6fbcdfc873a7260fc177c1
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The matching change to build system now writes these values as build
properties for recovery image. This allows us dropping the dependency on
Android.mk (as well as having more flexibility to do UI customization).
Also rename a few constant names, as the naming doesn't fully follow the
style guide (which reads "whose value is fixed for the duration of the
program").
Bug: 110380063
Test: Build and flash recovery image on taimen, which uses custom margin
height. Check the UI and choose `Run graphics test`.
Change-Id: I2c50326123639cb36022f51b62cdeed925d77ba7
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Updates Wear Recovery UI to fix bug. Recovery UI now will
display the proper Recovery Text during progress actions above the
ProgressBarBaseline as defined in device make files.
Change-Id: Idef0cb046dd06979042ca877ba0c61e9faaedec1
Bug: 64330124
(cherry picked from commit 19f6cccdafe53e14b9cd083e69da5887028070a0)
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Change pthread usage to std::mutex,
lock_guard, unique_lock, thread, or
condition_variable as appropriate.
Test: Recovery works, recovery_component_test pass
Bug: 78793464
Change-Id: Ibf0b1bbedcf0b6e32fc4ee6aaadd17f21b4d7077
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Also add tests for LoadAnimation that cover the change.
Test: Run `recovery_unit_test` on marlin.
Change-Id: I0380a5cdd0d85d55baecf7759eb647b6a9f3a085
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Test: mmma -j bootable/recovery
Test: Run recovery_unit_test on marlin.
Test: Build and boot into recovery image on angler. Check the UI that
shows menu ('View recovery log', 'Wipe data', 'Run locale test').
Test: Start recovery with '--prompt_and_wipe_data'. Check the UI.
Change-Id: If8a4209e0bb4ca64f719f9f9465d3b3589a69cdc
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Since we instantiate a Menu object each time for a given set of
header/items, we don't have a use case of re-populating an existing Menu
with different data (which is what Menu::Start() does).
Test: mmma -j bootable/recovery
Test: Run recovery_unit_test on marlin.
Test: Build and boot into recovery image on angler. Check the UI.
Change-Id: Iaa2ba9d406ebd74c015e43198c17c5335b38df53
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Test: mmma -j bootable/recovery
Test: Build and boot into recovery image on angler. Check the UI.
Test: Repeat the same test on devices using wearable UI.
Change-Id: I1a67ff4ae8de4d7a8dc66326cf07f95c89e95152
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Also consolidate the duplicate codes to draw the menu in ScreenRecoveryUI
and WearRecoveryUI. This helps us to support text icons as menu in the
future.
Bug: 74397117
Test: Check the menu under recovery on bullhead and a wear device.
Change-Id: Iba9b646c3828670f0e78a7e07d1a94a44e96bb0b
Merged-In: Iba9b646c3828670f0e78a7e07d1a94a44e96bb0b
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The only one left is libedify. Will handle that in a separate CL.
Test: mmma bootable/recovery
Change-Id: I732a5f85229da90fd767bee2e46c5c95f529c396
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After the cleanup to WearRecoveryUI, text_top_ now always equals to
((text_row_ + 1) % text_rows_).
Test: Check the recovery UI and 'View recovery logs'.
Change-Id: I69a7f377bbd990db2194f9d3efae257c323c06a8
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They're mostly identical to the ones in ScreenRecoveryUI, except for the
(legacy) use of 'text_top_'. Because wear_ui.cpp misses the change in
[1] that uses an alternate screen for viewing recovery logs.
Also clean up the included headers.
[1] commit c049163234003ef463bca018920622bc8269c69b ('Add an alternate
screen for viewing recovery logs.').
Test: Build a wearable target recovery; `View recovery logs`.
Change-Id: Ic9208c42a11c037469f5b073ef7d9b721c14d1f3
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Prior to this CL, menu_ is allocated with a fixed length of text_rows_.
However, because we support scrollable menu in wear_ui, there might be
more menu entries than text_rows_, which would lead to out-of-bounds
array access. This CL addresses the issue by switching to std::vector.
Bug: 65416558
Test: Run 'View recovery logs' on angler.
Test: Set large margin height that leaves text_rows less than 21. Then
run 'View recovery logs' with 21 menu entries.
Change-Id: I5d4e3a0a097039e1104eda7d494c6269053dc894
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They're just copy/pastes from the base class (ScreenRecoveryUI).
Test: mmma bootable/recovery
Change-Id: I341416107a14d89d3366bba757da0b1abb988b15
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It's covered by the equivalent variable in ScreenRecoveryUI:
GRSurface* error_icon;
Also refactor WearRecoveryUI::draw_background_locked() to get it
closer to ScreenRecoveryUI code.
Test: Build a wearable target recovery; Run graphics test.
Change-Id: I3a8d0e4dbf6fe170e4f3adde7eaf4a2043132a57
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Turn on -Wall for all modules. Also remove the obsolete file_cmp() in
apply_patch test and now() in wear_ui.
The only exception is lib_edify due to the unused functions in the
intermediate cpp files generated from the lex files. It will be handled
in a seperate CL.
Bug: 64939312
Test: mma, unit tests pass
Change-Id: Ic53f76b60b6401ab20db3d98130d674c08e3702f
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We've deprecated kMaxCols/kMaxRows in ScreenRecoveryUI since commit
aa0d6afb61f4cf928e87c7a21bcb59fc973f15a0. They unnecessarily limit the
screen size to 96x96 characters.
Also remove the recomputations of text_cols, visible_text_rows (which is
the same as text_rows_). Remove the unintentional hiding of menu_headers_.
Test: mmma bootable/recovery
Change-Id: I7d1526b651943312d62d52cd200414b42bf9b12a
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They were once used for progress_thread() that's pthread_create'd by
WearRecoveryUI::Init(). They have become dead since the removal of
progress_thread() (commit ad8b5a6c1195b94d8d80671e1bf791c32008fbef).
Also add the missing include of <pthread.h> for pthread_mutex_lock().
Test: lunch a watch target and `m recoveryimage`.
Change-Id: I748cf4511434ac4ce97dddf89b0e42e68a5da04b
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This variable is useful on small screens (e.g. on watches) to handle
long menus. We should have better way to handle this value smartly.
Prior to that, expose the value to be overridable by using the generic
wearable UI module (librecovery_ui_wear).
Bug: 64307776
Test: Define the variable, build and boot into recovery image and check
the UI menu.
Change-Id: I5d7a6baa8bb4cc852bfcc2a7b3cc9686c1c8817e
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With the following Makefile variables, we can reduce the work of writing
(copy/pasting) device-specific WearRecoveryUI classes.
The list of Makefile variables (the ones useful for Wear devices):
- TARGET_RECOVERY_UI_MARGIN_HEIGHT (default: 0)
- TARGET_RECOVERY_UI_MARGIN_WIDTH (default: 0)
Specify the margin space that we don't want to display texts. They
replace the former outer_width and outer_height.
- TARGET_RECOVERY_UI_TOUCH_LOW_THRESHOLD (default: 50)
- TARGET_RECOVERY_UI_TOUCH_HIGH_THRESHOLD (default: 90)
Specify the sensitivity of recognizing a swipe. Devices give absolute
positions, so for some devices we need to adjust the thresholds.
- TARGET_RECOVERY_UI_PROGRESS_BAR_BASELINE
Specify the progress bar vertical position, which should be adjusted
to the actual height of a device. It replaces the former
progress_bar_y.
- TARGET_RECOVERY_UI_ANIMATION_FPS (default: 30)
Specify the animation FPS if using device-specific animation images.
It replaces the former animation_fps.
Devices can specify "TARGET_RECOVERY_UI_LIB := librecovery_ui_wear",
with optionally defined Makefile vars above, in BoardConfig.mk to
customize their WearRecoveryUI.
Also remove the obsolete wear_touch.{cpp,h}, which has been merged into
ui.cpp in commit 5f8dd9951d986b65d98d6a9ea38003427e9e46df.
Bug: 64307776
Test: Change the device BoardConfig.mk and test recovery image.
Change-Id: Id0fb2d4e3977ab5ddd31e71f9535470cab70e41b
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Move away from taking int* for the Y-offset. Change it to int and return
the offset instead.
Test: Check the recovery menu and 'Wipe data' menu.
Change-Id: Ib15e070a0d576a0f8f66f35605cb8479e7071f26
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WearRecoveryUI::draw_progress_locked() has declaration only, where
the definition was deleted in commit
5e7cfb9af64d5f6bf616d9b6fa40bd0ae82e781a.
WearRecoveryUI::ClearText() is a duplicates of
ScreenRecoveryUI::ClearText().
Test: Build swordfish recovery image. 'Run graphics test' and 'View
recovery logs'.
Change-Id: Ib66955d1d496f04359b4d6487160218e8f954478
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Test: mmma bootable/recovery
Change-Id: I66e328614423488a4027d7878f4569fbf3a3721e
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All cosmetic changes about indentation reformatting in this CL.
Test: mmma bootable/recovery
Change-Id: I4539e6244697d1f356b7eb10b961b52d7db561f7
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For libminui static and shared libraries.
Test: build
Change-Id: Ib30dc5e2ef4a3c8b3ca3a0cec68cb65e229a0c16
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UI text is broken (doesn't show any text during FDR) due to commit
d530449e54bd327e9c26209ffa0490c6508afe6c, which reordered the calls to
RecoveryUI::SetLocale() and RecoveryUI::Init().
Because Init() uses the locale info to load the localized texts (from
images), the locale must be set prior to that via SetLocale(). This CL
refactors Init() to take the locale parameter, and removes the odd
SetLocale() API.
Bug: 34029338
Test: 'Run graphics test' under recovery.
Change-Id: I620394a3d4e3705e9af5a1f6299285d143ae1b01
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The Wear recovery UI doesn't draw the installing icon but it was still
trying to open it. Ever since these images were removed eight months
ago, this has resulted in an error printing to the screen at runtime.
Since the image wasn't really used, the lines to open it can simply be
removed.
Bug: 33203397
Change-Id: Id820f6d75e316c51d19b6095df407ecd61c0410e
(cherry picked from commit 48be23c8ed0bcceda1abd80e1df4d1abc20f042f)
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This allows recovery to work on devices without screen.
The stub recovery UI does nothing except print to stdout.
Test: write 'recovery\n--wipe_data\n--reason=wipe_data_from_ota\n'
to misc and boot to recovery on a device without screen.
Bug: 33175036
Change-Id: Icde698aa2e2e29f4b3d0532dfd3c6a939ac2bc63
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Change-Id: Ia041044547351a3e65b647bb9913aa18c7d2c97c
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Bug: http://b/23102347
Test: boot into recovery.
Change-Id: Ib2ca560f1312961c21fbaa294bb068de19cb883e
Merged-In: Ib2ca560f1312961c21fbaa294bb068de19cb883e
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Change-Id: Ib1453d1bf3c6b83ef47a383d9d171b1059240477
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Fixes animation running at 2x speed
Change-Id: Ieec353097b6eee1cf40530e6f4f1e69927d2bc98
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am: 5e7cfb9af6
Change-Id: I0f4dda0f92dcb6b3a230d2ad5d26f9855acb8c82
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Copy pasta is never as delicious as ones hopes.
Also fix the Pike not rendering recovery bug.
Change-Id: I903da7da436e3347a22ff51633e8a0f28fea2c46
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am: 35fff61b1c
Change-Id: Iac50e95c15c0b4337435d47d3666c2aaf5eb203d
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Bug: 29547343
Change-Id: I398160c85daac90ffab2fa9bb2e96795b9e9885a
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am: 771b6eb8d9
Change-Id: Ie0dabf5fb0930b75117193ae31e73df62d885903
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Change-Id: I3696fe3e86e0222c7c26b0aa2bf1dd8e03ac5315
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Making animation_fps protected and adding support for 0 frames intro.
BUG: 29085786
Change-Id: I07b44570022bad89661973178d453592c01f3f10
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am: bcad1d1
* commit 'bcad1d1ced730478c94f951034d252e777661332':
Fix google-runtime-int warnings.
Change-Id: Ifad31026502e3375f4833899056662da540319b5
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Bug: 28220065
Change-Id: Ida199c66692a1638be6990d583d2ed42583fb592
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The only difference from SetColor in ScreenRecoveryUI is the that the
LOG messages have slightly different colors. That's not enough to
warrant a duplicate function. So this patch removes SetColor and uses
the parent class version.
This patch also moves the DrawTextLine* functions into ScreenRecoveryUI
since they're mostly the same. It also moves char_width and char_height
into the class instead of keeping them as static variables.
Bug: 27407422
Change-Id: I30428c9433baab8410cf710a01c9b1c44c217bf1
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The function that modifies rtl_locale exists only in the base class,
and so the variable should not have a duplicate in the derived class,
otherwise there may be incosistent values when it is read by the derived
class (the thinking being that invoking the function will modify the
base class version of the variable, and not the derived class version).
Remove the updateMutex variable, and instead re-use the one in the base
class.
Also remove LoadBitmap from WearUI since it is identical to the one in
ScreenRecoveryUI.
Bug: 27407422
Change-Id: Idd823fa93dfa16d7b2c9c7160f8d0c2559d28731
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This reverts commit 1c7b2230d8aac9f064f68c48b6aa26aca000cc9d.
This change can lead to the derived class indirectly (and incorrectly) calling some functions from the base class, which can lead to unpredictable behavior.
Bug: 27407422
Change-Id: I126a7489b0787dc195e942e2ceea6769de20d70c
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This patch performs the following modifications:
- Remove setBackground function, and currentIcon member variable.
- Remove common Progress*, Redraw and EndMenu functions.
Bug: 27407422
Change-Id: Ic3c0e16b67941484c3bc1d04c9b61288e8896808
Signed-off-by: Prashant Malani <pmalani@google.com>
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This is the first of a series of changes which move WearUI to subclass
ScreenRecoveryUI, to take advantage of several functions which are
common between the two recovery UI implementations, and already defined
in ScreenRecoveryUI.
This patch changes the base class of WearUI, removes redundant
header includes, and also removes a common function.
Bug: 27407422
Change-Id: I8fd90826900f69272a82e23bd099790e8004d511
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Bug: 27336841
Change-Id: If4632e9791cce2c39590a4012687271f59a60af1
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We allow vendor-specific icon installing image but have defined private
animation_fps that can't be overridden. This CL changes the image
generator to optionally embed FPS (otherwise use the default value of
20) into the generated image.
For wear devices, they are using individual images instead of the
interlaced one. Change the animation_fps from private to protected so
that it can be customized.
Bug: 26009230
Change-Id: I9fbf64ec717029d4c54f72316f6cb079e8dbfb5e
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Change-Id: I354a8c424d340a9abe21fd716a4ee0d3b177d86f
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When there are 20 entries (like 10 last_log* and 10 last_kmg* in "view
recovery logs"), there's no "Back" entry. Because the number of entries
(21) exceeds text_rows (20) in WearRecoveryUI::StartMenu(). Since we
have scrollable menu, having more entries than text_rows won't be an
issue.
Bug: 23752519
Change-Id: I12573d7a34852a1a3d130c9e88522cee737eb08f
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Every watch has a (mostly identical) copy of the wear_ui. Factor them
out into a single copy for easier maintenance. Device-specific settings
should be defined in recovery_ui.cpp that inherits WearRecoveryUI class.
Bug: 22451422
Change-Id: Id07efca37d1b1d330e6327506c7b73ccf6ae9241
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