/*
Copyright 2012 bigbiff/Dees_Troy TeamWin
This file is part of TWRP/TeamWin Recovery Project.
TWRP is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TWRP is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with TWRP. If not, see .
*/
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include "../data.hpp"
#include
extern "C" {
#include "../twcommon.h"
#include "../minuitwrp/minui.h"
#include "gui.h"
}
#include "rapidxml.hpp"
#include "objects.hpp"
GUIKeyboard::GUIKeyboard(xml_node<>* node)
: GUIObject(node)
{
int layoutindex, rowindex, keyindex, Xindex, Yindex, keyHeight = 0, keyWidth = 0;
rowY = colX = -1;
highlightRenderCount = hasHighlight = hasCapsHighlight = 0;
char resource[10], layout[8], row[5], key[6], longpress[7];
xml_attribute<>* attr;
xml_node<>* child;
xml_node<>* keylayout;
xml_node<>* keyrow;
for (layoutindex=0; layoutindexfirst_node("action");
if (child)
{
mAction = new GUIAction(node);
}
memset(&mHighlightColor, 0, sizeof(COLOR));
child = node->first_node("highlight");
if (child) {
attr = child->first_attribute("color");
if (attr) {
hasHighlight = 1;
std::string color = attr->value();
ConvertStrToColor(color, &mHighlightColor);
}
}
memset(&mCapsHighlightColor, 0, sizeof(COLOR));
child = node->first_node("capshighlight");
if (child) {
attr = child->first_attribute("color");
if (attr) {
hasCapsHighlight = 1;
std::string color = attr->value();
ConvertStrToColor(color, &mCapsHighlightColor);
}
}
// Load the images for the different layouts
child = node->first_node("layout");
if (child)
{
layoutindex = 1;
strcpy(resource, "resource1");
attr = child->first_attribute(resource);
while (attr && layoutindex < (MAX_KEYBOARD_LAYOUTS + 1)) {
keyboardImg[layoutindex - 1] = LoadAttrImage(child, resource);
layoutindex++;
resource[8] = (char)(layoutindex + 48);
attr = child->first_attribute(resource);
}
}
// Check the first image to get height and width
if (keyboardImg[0] && keyboardImg[0]->GetResource())
{
KeyboardWidth = keyboardImg[0]->GetWidth();
KeyboardHeight = keyboardImg[0]->GetHeight();
}
// Load all of the layout maps
layoutindex = 1;
strcpy(layout, "layout1");
keylayout = node->first_node(layout);
while (keylayout)
{
if (layoutindex > MAX_KEYBOARD_LAYOUTS) {
LOGERR("Too many layouts defined in keyboard.\n");
return;
}
child = keylayout->first_node("keysize");
if (child) {
attr = child->first_attribute("height");
if (attr)
keyHeight = scale_theme_y(atoi(attr->value()));
else
keyHeight = 0;
attr = child->first_attribute("width");
if (attr)
keyWidth = scale_theme_x(atoi(attr->value()));
else
keyWidth = 0;
attr = child->first_attribute("capslock");
if (attr)
caps_tracking[layoutindex - 1].capslock = atoi(attr->value());
else
caps_tracking[layoutindex - 1].capslock = 1;
attr = child->first_attribute("revert_layout");
if (attr)
caps_tracking[layoutindex - 1].revert_layout = atoi(attr->value());
else
caps_tracking[layoutindex - 1].revert_layout = -1;
}
rowindex = 1;
Yindex = 0;
strcpy(row, "row1");
keyrow = keylayout->first_node(row);
while (keyrow)
{
if (rowindex > MAX_KEYBOARD_ROWS) {
LOGERR("Too many rows defined in keyboard.\n");
return;
}
Yindex += keyHeight;
row_heights[layoutindex - 1][rowindex - 1] = Yindex;
keyindex = 1;
Xindex = 0;
strcpy(key, "key01");
attr = keyrow->first_attribute(key);
while (attr) {
if (keyindex > MAX_KEYBOARD_KEYS) {
LOGERR("Too many keys defined in a keyboard row.\n");
return;
}
const char* keyinfo = attr->value();
if (strlen(keyinfo) == 0) {
LOGERR("No key info on layout%i, row%i, key%dd.\n", layoutindex, rowindex, keyindex);
return;
}
if (ParseKey(keyinfo, keyboard_keys[layoutindex - 1][rowindex - 1][keyindex - 1], Xindex, keyWidth, false))
LOGERR("Invalid key info on layout%i, row%i, key%02i.\n", layoutindex, rowindex, keyindex);
// PROCESS LONG PRESS INFO IF EXISTS
sprintf(longpress, "long%02i", keyindex);
attr = keyrow->first_attribute(longpress);
if (attr) {
const char* keyinfo = attr->value();
if (strlen(keyinfo) == 0) {
LOGERR("No long press info on layout%i, row%i, long%dd.\n", layoutindex, rowindex, keyindex);
return;
}
if (ParseKey(keyinfo, keyboard_keys[layoutindex - 1][rowindex - 1][keyindex - 1], Xindex, keyWidth, true))
LOGERR("Invalid long press key info on layout%i, row%i, long%02i.\n", layoutindex, rowindex, keyindex);
}
keyindex++;
sprintf(key, "key%02i", keyindex);
attr = keyrow->first_attribute(key);
}
rowindex++;
row[3] = (char)(rowindex + 48);
keyrow = keylayout->first_node(row);
}
layoutindex++;
layout[6] = (char)(layoutindex + 48);
keylayout = node->first_node(layout);
}
int x, y, w, h;
// Load the placement
LoadPlacement(node->first_node("placement"), &x, &y, &w, &h);
SetActionPos(x, y, KeyboardWidth, KeyboardHeight);
SetRenderPos(x, y, w, h);
return;
}
GUIKeyboard::~GUIKeyboard()
{
}
int GUIKeyboard::ParseKey(const char* keyinfo, keyboard_key_class& key, int& Xindex, int keyWidth, bool longpress)
{
int keychar = 0;
if (strlen(keyinfo) == 1) {
// This is a single key, simple definition
keychar = keyinfo[0];
} else {
// This key has extra data: {keywidth}:{what_the_key_does}
keyWidth = scale_theme_x(atoi(keyinfo));
const char* ptr = keyinfo;
while (*ptr > 32 && *ptr != ':')
ptr++;
if (*ptr != ':')
return -1; // no colon is an error
ptr++;
if (*ptr == 0) { // This is an empty area
keychar = 0;
} else if (strlen(ptr) == 1) { // This is the character that this key uses
keychar = *ptr;
} else if (*ptr == 'c') { // This is an ASCII character code: "c:{number}"
keychar = atoi(ptr + 2);
} else if (*ptr == 'l') { // This is a different layout: "layout{number}"
keychar = KEYBOARD_LAYOUT;
key.layout = atoi(ptr + 6);
} else if (*ptr == 'a') { // This is an action: "action"
keychar = KEYBOARD_ACTION;
} else
return -1;
}
if (longpress) {
key.longpresskey = keychar;
} else {
key.key = keychar;
Xindex += keyWidth;
key.end_x = Xindex - 1;
}
return 0;
}
int GUIKeyboard::Render(void)
{
if (!isConditionTrue())
{
mRendered = false;
return 0;
}
int ret = 0;
if (keyboardImg[currentLayout - 1] && keyboardImg[currentLayout - 1]->GetResource())
gr_blit(keyboardImg[currentLayout - 1]->GetResource(), 0, 0, KeyboardWidth, KeyboardHeight, mRenderX, mRenderY);
// Draw highlight for capslock
if (hasCapsHighlight && caps_tracking[currentLayout - 1].capslock == 0 && caps_tracking[currentLayout - 1].set_capslock) {
int boxheight, boxwidth, x;
gr_color(mCapsHighlightColor.red, mCapsHighlightColor.green, mCapsHighlightColor.blue, mCapsHighlightColor.alpha);
for (int indexy=0; indexy 0)
highlightRenderCount--;
} else
mRendered = true;
return ret;
}
int GUIKeyboard::Update(void)
{
if (!isConditionTrue()) return (mRendered ? 2 : 0);
if (!mRendered) return 2;
return 0;
}
int GUIKeyboard::SetRenderPos(int x, int y, int w, int h)
{
mRenderX = x;
mRenderY = y;
if (w || h)
{
mRenderW = KeyboardWidth;
mRenderH = KeyboardHeight;
}
if (mAction) mAction->SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
return 0;
}
int GUIKeyboard::GetSelection(int x, int y)
{
if (x < mRenderX || x - mRenderX > (int)KeyboardWidth || y < mRenderY || y - mRenderY > (int)KeyboardHeight) return -1;
return 0;
}
int GUIKeyboard::NotifyTouch(TOUCH_STATE state, int x, int y)
{
static int startSelection = -1, was_held = 0, startX = 0;
static unsigned char initial_key = 0;
int indexy, indexx, rely, relx, rowIndex = 0;
rely = y - mRenderY;
relx = x - mRenderX;
if (!isConditionTrue()) return -1;
switch (state)
{
case TOUCH_START:
if (GetSelection(x, y) == 0) {
startSelection = -1;
was_held = 0;
startX = x;
// Find the correct row
for (indexy=0; indexy rely) {
rowIndex = indexy;
rowY = indexy;
indexy = MAX_KEYBOARD_ROWS;
}
}
// Find the correct key (column)
for (indexx=0; indexx relx) {
// This is the key that was pressed!
initial_key = keyboard_keys[currentLayout - 1][rowIndex][indexx].key;
colX = indexx;
indexx = MAX_KEYBOARD_KEYS;
}
}
if (initial_key != 0)
highlightRenderCount = -1;
else
highlightRenderCount = 0;
mRendered = false;
} else {
if (highlightRenderCount != 0)
mRendered = false;
highlightRenderCount = 0;
startSelection = 0;
}
break;
case TOUCH_DRAG:
break;
case TOUCH_RELEASE:
if (x < startX - (KeyboardWidth * 0.5)) {
if (highlightRenderCount != 0) {
highlightRenderCount = 0;
mRendered = false;
}
PageManager::NotifyKeyboard(KEYBOARD_SWIPE_LEFT);
return 0;
} else if (x > startX + (KeyboardWidth * 0.5)) {
if (highlightRenderCount != 0) {
highlightRenderCount = 0;
mRendered = false;
}
PageManager::NotifyKeyboard(KEYBOARD_SWIPE_RIGHT);
return 0;
}
case TOUCH_HOLD:
case TOUCH_REPEAT:
if (startSelection == 0 || GetSelection(x, y) == -1) {
if (highlightRenderCount != 0) {
highlightRenderCount = 0;
mRendered = false;
}
return 0;
} else if (highlightRenderCount != 0) {
if (state == TOUCH_RELEASE)
highlightRenderCount = 2;
else
highlightRenderCount = -1;
mRendered = false;
}
// Find the correct row
for (indexy=0; indexy rely) {
rowIndex = indexy;
indexy = MAX_KEYBOARD_ROWS;
}
}
// Find the correct key (column)
for (indexx=0; indexx relx) {
// This is the key that was pressed!
if (key.key != initial_key) {
// We dragged off of the starting key
startSelection = 0;
break;
} else if (state == TOUCH_RELEASE && was_held == 0) {
DataManager::Vibrate("tw_keyboard_vibrate");
if ((int)key.key < KEYBOARD_SPECIAL_KEYS && (int)key.key > 0) {
// Regular key
PageManager::NotifyKeyboard(key.key);
if (caps_tracking[currentLayout - 1].capslock == 0 && !caps_tracking[currentLayout - 1].set_capslock) {
// caps lock was not set, change layouts
currentLayout = caps_tracking[currentLayout - 1].revert_layout;
mRendered = false;
}
} else if ((int)key.key == KEYBOARD_LAYOUT) {
// Switch layouts
if (caps_tracking[currentLayout - 1].capslock == 0 && key.layout == caps_tracking[currentLayout - 1].revert_layout) {
if (!caps_tracking[currentLayout - 1].set_capslock) {
caps_tracking[currentLayout - 1].set_capslock = 1; // Set the caps lock
} else {
caps_tracking[currentLayout - 1].set_capslock = 0; // Unset the caps lock and change layouts
currentLayout = key.layout;
}
} else {
currentLayout = key.layout;
}
mRendered = false;
} else if ((int)key.key == KEYBOARD_ACTION) {
// Action
highlightRenderCount = 0;
if (mAction) {
// Keyboard has its own action defined
return (mAction ? mAction->NotifyTouch(state, x, y) : 1);
} else {
// Send action notification
PageManager::NotifyKeyboard(key.key);
}
}
} else if (state == TOUCH_HOLD) {
was_held = 1;
if ((int)key.key == KEYBOARD_BACKSPACE) {
// Repeat backspace
PageManager::NotifyKeyboard(key.key);
} else if ((int)key.longpresskey < KEYBOARD_SPECIAL_KEYS && (int)key.longpresskey > 0) {
// Long Press Key
DataManager::Vibrate("tw_keyboard_vibrate");
PageManager::NotifyKeyboard(key.longpresskey);
}
} else if (state == TOUCH_REPEAT) {
was_held = 1;
if ((int)key.key == KEYBOARD_BACKSPACE) {
// Repeat backspace
PageManager::NotifyKeyboard(key.key);
}
}
indexx = MAX_KEYBOARD_KEYS;
}
}
break;
}
return 0;
}