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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Cavespider.h"
cCavespider::cCavespider(void)
{
m_MobType = 59;
GetMonsterConfig("Cavespider");
}
bool cCavespider::IsA(const char * a_EntityType)
{
return ((strcmp(a_EntityType, "cCaveSpider") == 0) || super::IsA(a_EntityType));
}
void cCavespider::Tick(float a_Dt)
{
super::Tick(a_Dt);
// TODO: Check vanilla if cavespiders really get passive during the day
m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
}
void cCavespider::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING);
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE);
}
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