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#pragma once
#include "PassiveMonster.h"
class cSquid :
public cPassiveMonster
{
typedef cPassiveMonster super;
public:
cSquid();
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
CLASS_PROTODEF(cSquid);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual eFamily GetMobFamily(void) const override;
} ;
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