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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Zombie.h"
cZombie::cZombie()
{
m_MobType = 54;
GetMonsterConfig("Zombie");
}
void cZombie::Tick(float a_Dt)
{
super::Tick(a_Dt);
// TODO Same as in cSkeleton :D
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
{
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}
void cZombie::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
// TODO: Rare drops
}
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