// CommandBlockEntity.cpp
// Implements the cCommandBlockEntity class representing a single command block in the world
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "json/json.h"
#include "CommandBlockEntity.h"
#include "../Entities/Player.h"
cCommandBlockEntity::cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) :
super(E_BLOCK_COMMAND_BLOCK, a_X, a_Y, a_Z, a_World),
m_ShouldExecute(false),
m_IsPowered(false)
{
SetBlockEntity(this); // cBlockEntityWindowOwner
}
cCommandBlockEntity::~cCommandBlockEntity()
{
// Tell window its owner is destroyed
cWindow * Window = GetWindow();
if (Window != NULL)
{
Window->OwnerDestroyed();
}
}
void cCommandBlockEntity::UsedBy(cPlayer * a_Player)
{
cWindow * Window = GetWindow();
if (Window == NULL)
{
//OpenWindow(new cDropSpenserWindow(m_PosX, m_PosY, m_PosZ, this)); FIXME
Window = GetWindow();
}
if (Window != NULL)
{
if (a_Player->GetWindow() != Window)
{
a_Player->OpenWindow(Window);
}
}
}
void cCommandBlockEntity::SetCommand(const AString & a_Cmd)
{
m_Command = a_Cmd;LOGD("Hrey %s", a_Cmd.c_str());
}
void cCommandBlockEntity::SetLastOutput(const AString & a_LastOut)
{
m_LastOutput = a_LastOut;
}
void cCommandBlockEntity::SetResult(const NIBBLETYPE a_Result)
{
m_Result = a_Result;
}
const AString & cCommandBlockEntity::GetCommand(void) const
{
return m_Command;
}
const AString & cCommandBlockEntity::GetLastOutput(void) const
{
return m_LastOutput;
}
NIBBLETYPE cCommandBlockEntity::GetResult(void) const
{
return m_Result;
}
void cCommandBlockEntity::Activate(void)
{
m_ShouldExecute = true;
}
void cCommandBlockEntity::SetRedstonePower(bool a_IsPowered)
{
if (a_IsPowered && !m_IsPowered)
{
Activate();
}
m_IsPowered = a_IsPowered;
}
bool cCommandBlockEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
if (!m_ShouldExecute)
{
return false;
}
m_ShouldExecute = false;
Execute();
return true;
}
void cCommandBlockEntity::SendTo(cClientHandle & a_Client)
{
// Nothing needs to be sent
UNUSED(a_Client);
}
bool cCommandBlockEntity::LoadFromJson(const Json::Value & a_Value)
{
m_Command = a_Value.get("Command", "").asString();
m_LastOutput = a_Value.get("LastOutput", "").asString();
return true;
}
void cCommandBlockEntity::SaveToJson(Json::Value & a_Value)
{
a_Value["Command"] = m_Command;
a_Value["LastOutput"] = m_LastOutput;
}
void cCommandBlockEntity::Execute()
{
// TODO: Parse arguments and dispatch command
LOGD("Command: %s", m_Command.c_str());
m_LastOutput = "";
m_Result = 0;
}