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author | Mattes D <github@xoft.cz> | 2017-02-05 16:00:38 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-02-05 16:00:38 +0100 |
commit | cbff1378fd78b6eaa59bad21759c8b89f1dab341 (patch) | |
tree | d992f37f36a15ff110d9d3e37df2426407522f54 | |
parent | Merge pull request #3565 from cuberite/luacheck (diff) | |
download | cuberite-cbff1378fd78b6eaa59bad21759c8b89f1dab341.tar cuberite-cbff1378fd78b6eaa59bad21759c8b89f1dab341.tar.gz cuberite-cbff1378fd78b6eaa59bad21759c8b89f1dab341.tar.bz2 cuberite-cbff1378fd78b6eaa59bad21759c8b89f1dab341.tar.lz cuberite-cbff1378fd78b6eaa59bad21759c8b89f1dab341.tar.xz cuberite-cbff1378fd78b6eaa59bad21759c8b89f1dab341.tar.zst cuberite-cbff1378fd78b6eaa59bad21759c8b89f1dab341.zip |
Diffstat (limited to '')
-rw-r--r-- | src/BlockArea.cpp | 14 | ||||
-rw-r--r-- | src/BlockArea.h | 10 | ||||
-rw-r--r-- | src/BlockEntities/BeaconEntity.cpp | 2 | ||||
-rw-r--r-- | src/Blocks/BlockChest.h | 4 | ||||
-rw-r--r-- | src/Blocks/BlockFarmland.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockLeaves.h | 2 | ||||
-rw-r--r-- | src/ChunkMap.cpp | 4 | ||||
-rw-r--r-- | src/Mobs/Villager.cpp | 2 | ||||
-rw-r--r-- | src/UI/SlotArea.cpp | 4 | ||||
-rw-r--r-- | src/UI/SlotArea.h | 2 |
10 files changed, 23 insertions, 23 deletions
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index 2c3af5fec..bca5544f9 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -434,7 +434,7 @@ void cBlockArea::SetOrigin(const Vector3i & a_Origin) -bool cBlockArea::Read(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes) +bool cBlockArea::Read(cForEachChunkProvider & a_ForEachChunkProvider, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes) { // Normalize the coords: if (a_MinBlockX > a_MaxBlockX) @@ -501,7 +501,7 @@ bool cBlockArea::Read(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinB cChunkDef::AbsoluteToRelative(a_MaxBlockX, a_MaxBlockY, a_MaxBlockZ, MaxChunkX, MaxChunkZ); // Query block data: - if (!a_ForEachChunkProvider->ForEachChunkInRect(MinChunkX, MaxChunkX, MinChunkZ, MaxChunkZ, Reader)) + if (!a_ForEachChunkProvider.ForEachChunkInRect(MinChunkX, MaxChunkX, MinChunkZ, MaxChunkZ, Reader)) { Clear(); return false; @@ -514,7 +514,7 @@ bool cBlockArea::Read(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinB -bool cBlockArea::Read(cForEachChunkProvider * a_ForEachChunkProvider, const cCuboid & a_Bounds, int a_DataTypes) +bool cBlockArea::Read(cForEachChunkProvider & a_ForEachChunkProvider, const cCuboid & a_Bounds, int a_DataTypes) { return Read( a_ForEachChunkProvider, @@ -529,7 +529,7 @@ bool cBlockArea::Read(cForEachChunkProvider * a_ForEachChunkProvider, const cCub -bool cBlockArea::Read(cForEachChunkProvider * a_ForEachChunkProvider, const Vector3i & a_Point1, const Vector3i & a_Point2, int a_DataTypes) +bool cBlockArea::Read(cForEachChunkProvider & a_ForEachChunkProvider, const Vector3i & a_Point1, const Vector3i & a_Point2, int a_DataTypes) { return Read( a_ForEachChunkProvider, @@ -544,7 +544,7 @@ bool cBlockArea::Read(cForEachChunkProvider * a_ForEachChunkProvider, const Vect -bool cBlockArea::Write(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) +bool cBlockArea::Write(cForEachChunkProvider & a_ForEachChunkProvider, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) { ASSERT((a_DataTypes & GetDataTypes()) == a_DataTypes); // Are you requesting only the data that I have? a_DataTypes = a_DataTypes & GetDataTypes(); // For release builds, silently cut off the datatypes that I don't have @@ -561,14 +561,14 @@ bool cBlockArea::Write(cForEachChunkProvider * a_ForEachChunkProvider, int a_Min a_MinBlockY = std::max(cChunkDef::Height - m_Size.y, 0); } - return a_ForEachChunkProvider->WriteBlockArea(*this, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes); + return a_ForEachChunkProvider.WriteBlockArea(*this, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes); } -bool cBlockArea::Write(cForEachChunkProvider * a_ForEachChunkProvider, const Vector3i & a_MinCoords, int a_DataTypes) +bool cBlockArea::Write(cForEachChunkProvider & a_ForEachChunkProvider, const Vector3i & a_MinCoords, int a_DataTypes) { return Write( a_ForEachChunkProvider, diff --git a/src/BlockArea.h b/src/BlockArea.h index fe83122c9..2100345e4 100644 --- a/src/BlockArea.h +++ b/src/BlockArea.h @@ -83,22 +83,22 @@ public: void SetOrigin(const Vector3i & a_Origin); /** Reads an area of blocks specified. Returns true if successful. All coords are inclusive. */ - bool Read(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes = baTypes | baMetas); + bool Read(cForEachChunkProvider & a_ForEachChunkProvider, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes = baTypes | baMetas); /** Reads an area of blocks specified. Returns true if successful. The bounds are included in the read area. */ - bool Read(cForEachChunkProvider * a_ForEachChunkProvider, const cCuboid & a_Bounds, int a_DataTypes = baTypes | baMetas); + bool Read(cForEachChunkProvider & a_ForEachChunkProvider, const cCuboid & a_Bounds, int a_DataTypes = baTypes | baMetas); /** Reads an area of blocks specified. Returns true if successful. The bounds are included in the read area. */ - bool Read(cForEachChunkProvider * a_ForEachChunkProvider, const Vector3i & a_Point1, const Vector3i & a_Point2, int a_DataTypes = baTypes | baMetas); + bool Read(cForEachChunkProvider & a_ForEachChunkProvider, const Vector3i & a_Point1, const Vector3i & a_Point2, int a_DataTypes = baTypes | baMetas); // TODO: Write() is not too good an interface: if it fails, there's no way to repeat only for the parts that didn't write // A better way may be to return a list of cBlockAreas for each part that didn't succeed writing, so that the caller may try again /** Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all */ - bool Write(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes = baTypes | baMetas); + bool Write(cForEachChunkProvider & a_ForEachChunkProvider, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes = baTypes | baMetas); /** Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all */ - bool Write(cForEachChunkProvider * a_ForEachChunkProvider, const Vector3i & a_MinCoords, int a_DataTypes = baTypes | baMetas); + bool Write(cForEachChunkProvider & a_ForEachChunkProvider, const Vector3i & a_MinCoords, int a_DataTypes = baTypes | baMetas); /** Copies this object's contents into the specified BlockArea. */ void CopyTo(cBlockArea & a_Into) const; diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp index f2b38ac50..c158db53b 100644 --- a/src/BlockEntities/BeaconEntity.cpp +++ b/src/BlockEntities/BeaconEntity.cpp @@ -32,7 +32,7 @@ char cBeaconEntity::CalculatePyramidLevel(void) int MaxY = std::max(GetPosY() - 1, 0); Area.Read( - m_World, + *m_World, GetPosX() - 4, GetPosX() + 4, MinY, MaxY, GetPosZ() - 4, GetPosZ() + 4, diff --git a/src/Blocks/BlockChest.h b/src/Blocks/BlockChest.h index 2c34beeeb..f8d69e5c6 100644 --- a/src/Blocks/BlockChest.h +++ b/src/Blocks/BlockChest.h @@ -37,7 +37,7 @@ public: // Check if this forms a doublechest, if so, need to adjust the meta: cBlockArea Area; - if (!Area.Read(&a_ChunkInterface, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1)) + if (!Area.Read(a_ChunkInterface, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1)) { return false; } @@ -75,7 +75,7 @@ public: virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { cBlockArea Area; - if (!Area.Read(&a_ChunkInterface, a_BlockX - 2, a_BlockX + 2, a_BlockY, a_BlockY, a_BlockZ - 2, a_BlockZ + 2)) + if (!Area.Read(a_ChunkInterface, a_BlockX - 2, a_BlockX + 2, a_BlockY, a_BlockY, a_BlockZ - 2, a_BlockZ + 2)) { // Cannot read the surroundings, probably at the edge of loaded chunks. Disallow. return false; diff --git a/src/Blocks/BlockFarmland.h b/src/Blocks/BlockFarmland.h index 412eb1d2c..ddbd79335 100644 --- a/src/Blocks/BlockFarmland.h +++ b/src/Blocks/BlockFarmland.h @@ -109,7 +109,7 @@ public: cBlockArea Area; int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; - if (!Area.Read(a_Chunk.GetWorld(), BlockX - 4, BlockX + 4, a_RelY, a_RelY + 1, BlockZ - 4, BlockZ + 4)) + if (!Area.Read(*a_Chunk.GetWorld(), BlockX - 4, BlockX + 4, a_RelY, a_RelY + 1, BlockZ - 4, BlockZ + 4)) { // Too close to the world edge, cannot check surroundings return false; diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h index 6c2905171..73c93116e 100644 --- a/src/Blocks/BlockLeaves.h +++ b/src/Blocks/BlockLeaves.h @@ -104,7 +104,7 @@ public: int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; cBlockArea Area; if (!Area.Read( - a_Chunk.GetWorld(), + *a_Chunk.GetWorld(), BlockX - LEAVES_CHECK_DISTANCE, BlockX + LEAVES_CHECK_DISTANCE, a_RelY - LEAVES_CHECK_DISTANCE, a_RelY + LEAVES_CHECK_DISTANCE, BlockZ - LEAVES_CHECK_DISTANCE, BlockZ + LEAVES_CHECK_DISTANCE, diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index cb3a8cb87..60fcfdef0 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1707,7 +1707,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ { cBlockArea area; a_BlocksAffected.reserve(8 * static_cast<size_t>(ExplosionSizeInt * ExplosionSizeInt * ExplosionSizeInt)); - if (!area.Read(m_World, bx - ExplosionSizeInt, static_cast<int>(ceil(a_BlockX + ExplosionSizeInt)), MinY, MaxY, bz - ExplosionSizeInt, static_cast<int>(ceil(a_BlockZ + ExplosionSizeInt)))) + if (!area.Read(*m_World, bx - ExplosionSizeInt, static_cast<int>(ceil(a_BlockX + ExplosionSizeInt)), MinY, MaxY, bz - ExplosionSizeInt, static_cast<int>(ceil(a_BlockZ + ExplosionSizeInt)))) { return; } @@ -1803,7 +1803,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ } // for z } // for y } // for x - area.Write(m_World, bx - ExplosionSizeInt, MinY, bz - ExplosionSizeInt); + area.Write(*m_World, bx - ExplosionSizeInt, MinY, bz - ExplosionSizeInt); } class cTNTDamageCallback : diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp index 4e762a55a..d4a7a8c3d 100644 --- a/src/Mobs/Villager.cpp +++ b/src/Mobs/Villager.cpp @@ -121,7 +121,7 @@ void cVillager::HandleFarmerPrepareFarmCrops() // Read a 11x7x11 area: Surrounding.Read( - m_World, + *m_World, FloorC(GetPosX()) - 5, FloorC(GetPosX()) + 6, FloorC(GetPosY()) - 3, diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 52b849784..3a01d78ef 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -1576,7 +1576,7 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player) if (cItem::IsEnchantable(Item.m_ItemType) && Item.m_Enchantments.IsEmpty()) { - int Bookshelves = std::min(GetBookshelvesCount(a_Player.GetWorld()), 15); + int Bookshelves = std::min(GetBookshelvesCount(*a_Player.GetWorld()), 15); cFastRandom Random; int Base = (Random.GenerateRandomInteger(1, 8) + static_cast<int>(floor(static_cast<float>(Bookshelves / 2)) + Random.GenerateRandomInteger(0, Bookshelves))); @@ -1600,7 +1600,7 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player) -int cSlotAreaEnchanting::GetBookshelvesCount(cWorld * a_World) +int cSlotAreaEnchanting::GetBookshelvesCount(cWorld & a_World) { int Bookshelves = 0; cBlockArea Area; diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index b5809b872..f613df9af 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -362,7 +362,7 @@ public: virtual void OnPlayerRemoved(cPlayer & a_Player) override; /* Get the count of bookshelves who stand in the near of the enchanting table */ - int GetBookshelvesCount(cWorld * a_World); + int GetBookshelvesCount(cWorld & a_World); protected: /** Handles a click in the item slot. */ |