diff options
author | archshift <admin@archshift.com> | 2014-07-10 08:28:27 +0200 |
---|---|---|
committer | archshift <admin@archshift.com> | 2014-07-10 08:28:27 +0200 |
commit | e824cd09b369c47a7f316fccc7577cd923164466 (patch) | |
tree | d8efa178a29955525458a38b1351ea0b609a2a09 | |
parent | EntityEffects.x -> EntityEffect.x, Object-Oriented effects (diff) | |
parent | Merge pull request #1157 from Howaner/Window (diff) | |
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Diffstat (limited to '')
156 files changed, 7390 insertions, 5178 deletions
diff --git a/.gitignore b/.gitignore index 859ef28ea..4a319c5ef 100644 --- a/.gitignore +++ b/.gitignore @@ -26,6 +26,7 @@ cloc.xsl ## Eclipse .cproject .project +*.cbp # world inside source ChunkWorx.ini diff --git a/CMakeLists.txt b/CMakeLists.txt index 56dea1a34..a6400c1b4 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -62,7 +62,10 @@ add_subdirectory(lib/tolua++/) add_subdirectory(lib/sqlite/) add_subdirectory(lib/expat/) add_subdirectory(lib/luaexpat/) -add_subdirectory(lib/md5/) + +if (WIN32) + add_subdirectory(lib/luaproxy/) +endif() # We use EXCLUDE_FROM_ALL so that only the explicit dependencies are used diff --git a/CONTRIBUTORS b/CONTRIBUTORS index b7f94a717..09515aa6b 100644 --- a/CONTRIBUTORS +++ b/CONTRIBUTORS @@ -1,5 +1,6 @@ Many people have contributed to MCServer, and this list attempts to broadcast at least some of them. +BasedDoge (Donated AlchemistVillage prefabs) bearbin (Alexander Harkness) derouinw Diusrex @@ -26,5 +27,6 @@ tonibm19 UltraCoderRU worktycho xoft +Yeeeeezus (Donated AlchemistVillage prefabs) Please add yourself to this list if you contribute to MCServer. diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 1dba08fe3..aa818fc11 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -523,13 +523,16 @@ end Functions = { + GenerateOfflineUUID = { Params = "Username", Return = "string", Notes = "(STATIC) Generates an UUID based on the player name provided. This is used for the offline (non-auth) mode, when there's no UUID source. Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. Returns a 36-char UUID (with dashes)." }, GetLocale = { Params = "", Return = "Locale", Notes = "Returns the locale string that the client sends as part of the protocol handshake. Can be used to provide localized strings." }, GetPing = { Params = "", Return = "number", Notes = "Returns the ping time, in ms" }, GetPlayer = { Params = "", Return = "{{cPlayer|cPlayer}}", Notes = "Returns the player object connected to this client. Note that this may be nil, for example if the player object is not yet spawned." }, GetUniqueID = { Params = "", Return = "number", Notes = "Returns the UniqueID of the client used to identify the client in the server" }, + GetUUID = { Params = "", Return = "string", Notes = "Returns the authentication-based UUID of the client. This UUID should be used to identify the player when persisting any player-related data." }, GetUsername = { Params = "", Return = "string", Notes = "Returns the username that the client has provided" }, GetViewDistance = { Params = "", Return = "number", Notes = "Returns the viewdistance (number of chunks loaded for the player in each direction)" }, HasPluginChannel = { Params = "ChannelName", Return = "bool", Notes = "Returns true if the client has registered to receive messages on the specified plugin channel." }, + IsUUIDOnline = { Params = "UUID", Return = "bool", Notes = "(STATIC) Returns true if the UUID is generated by online auth, false if it is an offline-generated UUID. We use Version-3 UUIDs for offline UUIDs, online UUIDs are Version-4, thus we can tell them apart. Accepts both 32-char and 36-char UUIDs (with and without dashes). If the string given is not a valid UUID, returns false."}, Kick = { Params = "Reason", Return = "", Notes = "Kicks the user with the specified reason" }, SendPluginMessage = { Params = "Channel, Message", Return = "", Notes = "Sends the plugin message on the specified channel." }, SetLocale = { Params = "Locale", Return = "", Notes = "Sets the locale that MCServer keeps on record. Initially the locale is initialized in protocol handshake, this function allows plugins to override the stored value (but only server-side and only until the user disconnects)." }, @@ -1875,9 +1878,9 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); }, CallPlugin = { Params = "PluginName, FunctionName, [FunctionArgs...]", Return = "[FunctionRets]", Notes = "(STATIC) Calls the specified function in the specified plugin, passing all the given arguments to it. If it succeeds, it returns all the values returned by that function. If it fails, returns no value at all. Note that only strings, numbers, bools, nils and classes can be used for parameters and return values; tables and functions cannot be copied across plugins." }, DisablePlugin = { Params = "PluginName", Return = "bool", Notes = "Disables a plugin specified by its name. Returns true if the plugin was disabled, false if it wasn't found or wasn't active." }, - ExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "bool", Notes = "Executes the command as if given by the specified Player. Checks permissions. Returns true if executed." }, + ExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "{{cPluginManager#CommandResult|CommandResult}}", Notes = "Executes the command as if given by the specified Player. Checks permissions." }, FindPlugins = { Params = "", Return = "", Notes = "Refreshes the list of plugins to include all folders inside the Plugins folder (potentially new disabled plugins)" }, - ForceExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "bool", Notes = "Same as ExecuteCommand, but doesn't check permissions" }, + ForceExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "{{cPluginManager#CommandResult|CommandResult}}", Notes = "Same as ExecuteCommand, but doesn't check permissions" }, ForEachCommand = { Params = "CallbackFn", Return = "bool", Notes = "Calls the CallbackFn function for each command that has been bound using BindCommand(). The CallbackFn has the following signature: <pre class=\"prettyprint lang-lua\">function(Command, Permission, HelpString)</pre>. If the callback returns true, the enumeration is aborted and this API function returns false; if it returns false or no value, the enumeration continues with the next command, and the API function returns true." }, ForEachConsoleCommand = { Params = "CallbackFn", Return = "bool", Notes = "Calls the CallbackFn function for each command that has been bound using BindConsoleCommand(). The CallbackFn has the following signature: <pre class=\"prettyprint lang-lua\">function (Command, HelpString)</pre>. If the callback returns true, the enumeration is aborted and this API function returns false; if it returns false or no value, the enumeration continues with the next command, and the API function returns true." }, Get = { Params = "", Return = "cPluginManager", Notes = "(STATIC) Returns the single instance of the plugin manager" }, @@ -1893,8 +1896,23 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); LogStackTrace = { Params = "", Return = "", Notes = "(STATIC) Logs a current stack trace of the Lua engine to the server console log. Same format as is used when the plugin fails." }, ReloadPlugins = { Params = "", Return = "", Notes = "Reloads all active plugins" }, }, + ConstantGroups= + { + CommandResult = + { + Include = "^cr.*", + TextBefore = [[ + Results that the (Force)ExecuteCommand return. This gives information if the command is executed or not and the reason. + ]], + }, + }, Constants = { + crBlocked = { Notes = "When a plugin stopped the command using the OnExecuteCommand hook" }, + crError = { Notes = "When the command handler for the given command results in an error" }, + crExecuted = { Notes = "When the command is successfully executed." }, + crNoPermission = { Notes = "When the player doesn't have permission to execute the given command." }, + crUnknownCommand = { Notes = "When the given command doesn't exist." }, HOOK_BLOCK_SPREAD = { Notes = "Called when a block spreads based on world conditions" }, HOOK_BLOCK_TO_PICKUPS = { Notes = "Called when a block has been dug and is being converted to pickups. The server has provided the default pickups and the plugins may modify them." }, HOOK_CHAT = { Notes = "Called when a client sends a chat message that is not a command. The plugin may modify the chat message" }, diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerFoodLevelChange.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerFoodLevelChange.lua new file mode 100644 index 000000000..53637d5f1 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerFoodLevelChange.lua @@ -0,0 +1,27 @@ +return +{ + HOOK_PLAYER_FOOD_LEVEL_CHANGE = + { + CalledWhen = "Called before the player food level changed. Plugin may override", + DefaultFnName = "OnPlayerFoodLevelChange", -- also used as pagename + Desc = [[ + This hook is called before the food level changes. + The food level is not changed yet, plugins may choose + to refuse the change. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who changes the food level." }, + { Name = "NewFoodLevel", Type = "number", Notes = "The new food level." }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called. Afterwards, the + server changes the food level of the player. If the function returns true, no + other callback is called for this event and the player's food level doesn't change. + ]], + }, -- HOOK_PLAYER_FOOD_LEVEL_CHANGE +}; + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnWeatherChanging.lua b/MCServer/Plugins/APIDump/Hooks/OnWeatherChanging.lua index d36164e8e..bb809af11 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnWeatherChanging.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnWeatherChanging.lua @@ -6,7 +6,7 @@ return DefaultFnName = "OnWeatherChanging", -- also used as pagename Desc = [[ This hook is called when the current weather has expired and a new weather is selected. Plugins may - override the new weather setting.</p> + override the new weather being set.</p> <p> The new weather setting is sent to the clients only after this hook has been processed.</p> <p> @@ -19,9 +19,12 @@ return { Name = "Weather", Type = "number", Notes = "The newly selected weather. One of wSunny, wRain, wStorm" }, }, Returns = [[ - If the function returns false or no value, the server calls other plugins' callbacks and finally - sets the weather. If the function returns true, the server takes the second returned value (wSunny - by default) and sets it as the new weather. No other plugins' callbacks are called in this case. + The hook handler can return up to two values. If the first value is false or not present, the server + calls other plugins' callbacks and finally sets the weather. If it is true, the server doesn't call any + more callbacks for this hook. The second value returned is used as the new weather. If no value is + given, the weather from the parameters is used as the weather. Returning false as the first value and a + specific weather constant as the second value makes the server call the rest of the hook handlers with + the new weather value. ]], }, -- HOOK_WEATHER_CHANGING } diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index 534426d25..deb6a720b 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -346,7 +346,7 @@ end function OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ) -- Magic rod of query: show block types and metas for both neighbors of the pointed face - local Type, Meta, Valid = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ, Type, Meta); + local Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ); if (Type == E_BLOCK_AIR) then Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: air:" .. Meta); @@ -356,7 +356,7 @@ function OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, Cur end local X, Y, Z = AddFaceDirection(BlockX, BlockY, BlockZ, BlockFace); - Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z, Type, Meta); + Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z); if (Type == E_BLOCK_AIR) then Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: air:" .. Meta); else diff --git a/MCServer/lua5.1.dll b/MCServer/lua5.1.dll Binary files differdeleted file mode 100644 index cca0bcb25..000000000 --- a/MCServer/lua5.1.dll +++ /dev/null diff --git a/SetFlags.cmake b/SetFlags.cmake index 6e2417a51..bf467ca01 100644 --- a/SetFlags.cmake +++ b/SetFlags.cmake @@ -26,10 +26,18 @@ endmacro() macro(set_flags) + # Add coverage processing, if requested: + if (NOT MSVC) + + if (CMAKE_BUILD_TYPE STREQUAL "COVERAGE") + message("Including CodeCoverage") + set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/cmake-coverage/") + include(CodeCoverage) + endif() + endif() + # Add the preprocessor macros used for distinguishing between debug and release builds (CMake does this automatically for MSVC): if (NOT MSVC) - set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/cmake-coverage/") - include(CodeCoverage) set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG") set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG") set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -D_DEBUG") @@ -63,12 +71,16 @@ macro(set_flags) else() # Let gcc / clang know that we're compiling a multi-threaded app: - add_flags_cxx("-pthread") + if (UNIX) + add_flags_cxx("-pthread") + endif() + + # Make CLang use C++11, otherwise MSVC2008-supported extensions don't work ("override" keyword etc.): if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") - set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11") + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") + set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11") set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -std=c++11") - set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11") + set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11") endif() # We use a signed char (fixes #640 on RasPi) diff --git a/Tools/BiomeVisualiser/BiomeVisualiser.vcproj b/Tools/BiomeVisualiser/BiomeVisualiser.vcproj index 368657938..3de564ad4 100644 --- a/Tools/BiomeVisualiser/BiomeVisualiser.vcproj +++ b/Tools/BiomeVisualiser/BiomeVisualiser.vcproj @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="windows-1250"?> <VisualStudioProject ProjectType="Visual C++" - Version="9.00" + Version="9,00" Name="BiomeVisualiser" ProjectGUID="{6DF3D88B-AD47-45B6-B831-1BDE74F86B5C}" RootNamespace="BiomeVisualiser" @@ -328,6 +328,14 @@ Name="Shared" > <File + RelativePath="..\..\src\BiomeDef.cpp" + > + </File> + <File + RelativePath="..\..\src\BiomeDef.h" + > + </File> + <File RelativePath="..\..\src\BlockID.cpp" > </File> @@ -356,6 +364,14 @@ > </File> <File + RelativePath="..\..\src\FastRandom.cpp" + > + </File> + <File + RelativePath="..\..\src\FastRandom.h" + > + </File> + <File RelativePath="..\..\src\Globals.cpp" > <FileConfiguration diff --git a/lib/lua/CMakeLists.txt b/lib/lua/CMakeLists.txt index 6e5e0f565..0a04d1ee6 100644 --- a/lib/lua/CMakeLists.txt +++ b/lib/lua/CMakeLists.txt @@ -11,21 +11,16 @@ file(GLOB SOURCE list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.c" "${PROJECT_SOURCE_DIR}/src/luac.c") # add headers to MSVC project files: -if (WIN32) +if (MSVC) file(GLOB HEADERS "src/*.h") list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.h" "${PROJECT_SOURCE_DIR}/src/luac.h") set(SOURCE ${SOURCE} ${HEADERS}) source_group("Sources" FILES ${SOURCE}) endif() + # Lua needs to be linked dynamically on Windows and statically on *nix, so that LuaRocks work if (WIN32) - - #for compiliers other than msvc we need to tell lua that its building as a dll - if (NOT MSVC) - add_flags_cxx(-DLUA_BUILD_AS_DLL=1) - endif() - add_library(lua SHARED ${SOURCE}) set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer) @@ -53,7 +48,7 @@ if (WIN32) ) endif() - set_target_properties(lua PROPERTIES OUTPUT_NAME "lua51") + set_target_properties(lua PROPERTIES OUTPUT_NAME "lua51" PREFIX "") # NOTE: The DLL for each configuration is stored at the same place, thus overwriting each other. # This is known, however such behavior is needed for LuaRocks - they always load "lua5.1.dll" or "lua51.dll" @@ -63,6 +58,7 @@ else() add_library(lua ${SOURCE}) endif() + # Tell Lua what dynamic loader to use (for LuaRocks): if (UNIX) add_definitions(-DLUA_USE_DLOPEN) diff --git a/lib/luaproxy/CMakeLists.txt b/lib/luaproxy/CMakeLists.txt new file mode 100644 index 000000000..58ca87cd3 --- /dev/null +++ b/lib/luaproxy/CMakeLists.txt @@ -0,0 +1,61 @@ + +# This project adds a Lua Proxy DLL on Windows +# By an unfortunate choice in the popular LuaBinaries distribution, there are two names for the Lua DLL on Windows: lua51.dll and lua5.1.dll. +# Some binary Lua packages are built for one, the others for the other. Messy! +# In order to support both package flavors, we create a "proxy DLL": +# Basically the lua5.1.dll has its PE Exports section manipulated so that it points each exported function to its lua51.dll implementation. +# Effectively, this forwards all calls from lua5.1.dll to lua51.dll without any performance costs (the forwarding is done in the Windows PE loader on app start). + +# This project creates the proxy DLL by using a specially crafted .DEF file that is used to link the Proxy DLL. +# Note that it has been tested only on MSVC, it might not work with other compilers. +# The initial implementation was taken from http://lua-users.org/wiki/LuaProxyDllFour , but adapted to MSVC + + + + +if (WIN32) + + if (MSVC) + # Tell the linker to use the DEF file to generate the proxy: + set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") + set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") + set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") + set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") + set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") + set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS_DEBUG} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") + elseif (MINGW) + # MinGW requires no further flags and has been tested + else() + message ("LuaProxy: This cmake code has not been tested on your compiler. Please report your success or failure in the forum.") + endif() + + add_library(luaproxy SHARED "lua5.1.def" "Dummy.c") + set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer) + set_target_properties(luaproxy PROPERTIES + OUTPUT_NAME "lua5.1" + PREFIX "" + ) + target_link_libraries(luaproxy lua) + + # Output the executable into the $/MCServer folder, so that MCServer can find it: + set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer) + SET_TARGET_PROPERTIES(luaproxy PROPERTIES + ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer + ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer + ARCHIVE_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer + ARCHIVE_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer + LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer + LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer + LIBRARY_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer + LIBRARY_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer + RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer + RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer + RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer + RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer + ) + +else() + + message (FATAL_ERROR "This project is needed only for Windows, modify your cmake file not to include it on Linux") + +endif() diff --git a/lib/luaproxy/Dummy.c b/lib/luaproxy/Dummy.c new file mode 100644 index 000000000..4018d8392 --- /dev/null +++ b/lib/luaproxy/Dummy.c @@ -0,0 +1,4 @@ + +// Dummy.c + +// Because the MSVC compiler needs at least one C file to compile the project diff --git a/lib/luaproxy/lua5.1.def b/lib/luaproxy/lua5.1.def new file mode 100644 index 000000000..42986d22f --- /dev/null +++ b/lib/luaproxy/lua5.1.def @@ -0,0 +1,115 @@ +EXPORTS + luaL_addlstring=lua51.luaL_addlstring + luaL_addstring=lua51.luaL_addstring + luaL_addvalue=lua51.luaL_addvalue + luaL_argerror=lua51.luaL_argerror + luaL_buffinit=lua51.luaL_buffinit + luaL_callmeta=lua51.luaL_callmeta + luaL_checkany=lua51.luaL_checkany + luaL_checkinteger=lua51.luaL_checkinteger + luaL_checklstring=lua51.luaL_checklstring + luaL_checknumber=lua51.luaL_checknumber + luaL_checkoption=lua51.luaL_checkoption + luaL_checkstack=lua51.luaL_checkstack + luaL_checktype=lua51.luaL_checktype + luaL_checkudata=lua51.luaL_checkudata + luaL_error=lua51.luaL_error + luaL_findtable=lua51.luaL_findtable + luaL_getmetafield=lua51.luaL_getmetafield + luaL_gsub=lua51.luaL_gsub + luaL_loadbuffer=lua51.luaL_loadbuffer + luaL_loadfile=lua51.luaL_loadfile + luaL_loadstring=lua51.luaL_loadstring + luaL_newmetatable=lua51.luaL_newmetatable + luaL_newstate=lua51.luaL_newstate + luaL_openlib=lua51.luaL_openlib + luaL_openlibs=lua51.luaL_openlibs + luaL_optinteger=lua51.luaL_optinteger + luaL_optlstring=lua51.luaL_optlstring + luaL_optnumber=lua51.luaL_optnumber + luaL_prepbuffer=lua51.luaL_prepbuffer + luaL_pushresult=lua51.luaL_pushresult + luaL_ref=lua51.luaL_ref + luaL_register=lua51.luaL_register + luaL_typerror=lua51.luaL_typerror + luaL_unref=lua51.luaL_unref + luaL_where=lua51.luaL_where + lua_atpanic=lua51.lua_atpanic + lua_call=lua51.lua_call + lua_checkstack=lua51.lua_checkstack + lua_close=lua51.lua_close + lua_concat=lua51.lua_concat + lua_cpcall=lua51.lua_cpcall + lua_createtable=lua51.lua_createtable + lua_dump=lua51.lua_dump + lua_equal=lua51.lua_equal + lua_error=lua51.lua_error + lua_gc=lua51.lua_gc + lua_getallocf=lua51.lua_getallocf + lua_getfenv=lua51.lua_getfenv + lua_getfield=lua51.lua_getfield + lua_gethook=lua51.lua_gethook + lua_gethookcount=lua51.lua_gethookcount + lua_gethookmask=lua51.lua_gethookmask + lua_getinfo=lua51.lua_getinfo + lua_getlocal=lua51.lua_getlocal + lua_getmetatable=lua51.lua_getmetatable + lua_getstack=lua51.lua_getstack + lua_gettable=lua51.lua_gettable + lua_gettop=lua51.lua_gettop + lua_getupvalue=lua51.lua_getupvalue + lua_insert=lua51.lua_insert + lua_iscfunction=lua51.lua_iscfunction + lua_isnumber=lua51.lua_isnumber + lua_isstring=lua51.lua_isstring + lua_isuserdata=lua51.lua_isuserdata + lua_lessthan=lua51.lua_lessthan + lua_load=lua51.lua_load + lua_newstate=lua51.lua_newstate + lua_newthread=lua51.lua_newthread + lua_newuserdata=lua51.lua_newuserdata + lua_next=lua51.lua_next + lua_objlen=lua51.lua_objlen + lua_pcall=lua51.lua_pcall + lua_pushboolean=lua51.lua_pushboolean + lua_pushcclosure=lua51.lua_pushcclosure + lua_pushfstring=lua51.lua_pushfstring + lua_pushinteger=lua51.lua_pushinteger + lua_pushlightuserdata=lua51.lua_pushlightuserdata + lua_pushlstring=lua51.lua_pushlstring + lua_pushnil=lua51.lua_pushnil + lua_pushnumber=lua51.lua_pushnumber + lua_pushstring=lua51.lua_pushstring + lua_pushthread=lua51.lua_pushthread + lua_pushvalue=lua51.lua_pushvalue + lua_pushvfstring=lua51.lua_pushvfstring + lua_rawequal=lua51.lua_rawequal + lua_rawget=lua51.lua_rawget + lua_rawgeti=lua51.lua_rawgeti + lua_rawset=lua51.lua_rawset + lua_rawseti=lua51.lua_rawseti + lua_remove=lua51.lua_remove + lua_replace=lua51.lua_replace + lua_resume=lua51.lua_resume + lua_setallocf=lua51.lua_setallocf + lua_setfenv=lua51.lua_setfenv + lua_setfield=lua51.lua_setfield + lua_sethook=lua51.lua_sethook + lua_setlocal=lua51.lua_setlocal + lua_setmetatable=lua51.lua_setmetatable + lua_settable=lua51.lua_settable + lua_settop=lua51.lua_settop + lua_setupvalue=lua51.lua_setupvalue + lua_status=lua51.lua_status + lua_toboolean=lua51.lua_toboolean + lua_tocfunction=lua51.lua_tocfunction + lua_tointeger=lua51.lua_tointeger + lua_tolstring=lua51.lua_tolstring + lua_tonumber=lua51.lua_tonumber + lua_topointer=lua51.lua_topointer + lua_tothread=lua51.lua_tothread + lua_touserdata=lua51.lua_touserdata + lua_type=lua51.lua_type + lua_typename=lua51.lua_typename + lua_xmove=lua51.lua_xmove + lua_yield=lua51.lua_yield diff --git a/lib/luaproxy/lua5.1.lua b/lib/luaproxy/lua5.1.lua new file mode 100644 index 000000000..b826e12d0 --- /dev/null +++ b/lib/luaproxy/lua5.1.lua @@ -0,0 +1,140 @@ + +-- lua5.1.lua +-- Generates the lua5.1.def file from the list of Lua symbols below + + + + + +local symbols = +{ + "luaL_addlstring", + "luaL_addstring", + "luaL_addvalue", + "luaL_argerror", + "luaL_buffinit", + "luaL_callmeta", + "luaL_checkany", + "luaL_checkinteger", + "luaL_checklstring", + "luaL_checknumber", + "luaL_checkoption", + "luaL_checkstack", + "luaL_checktype", + "luaL_checkudata", + "luaL_error", + "luaL_findtable", + "luaL_getmetafield", + "luaL_gsub", + "luaL_loadbuffer", + "luaL_loadfile", + "luaL_loadstring", + "luaL_newmetatable", + "luaL_newstate", + "luaL_openlib", + "luaL_openlibs", + "luaL_optinteger", + "luaL_optlstring", + "luaL_optnumber", + "luaL_prepbuffer", + "luaL_pushresult", + "luaL_ref", + "luaL_register", + "luaL_typerror", + "luaL_unref", + "luaL_where", + "lua_atpanic", + "lua_call", + "lua_checkstack", + "lua_close", + "lua_concat", + "lua_cpcall", + "lua_createtable", + "lua_dump", + "lua_equal", + "lua_error", + "lua_gc", + "lua_getallocf", + "lua_getfenv", + "lua_getfield", + "lua_gethook", + "lua_gethookcount", + "lua_gethookmask", + "lua_getinfo", + "lua_getlocal", + "lua_getmetatable", + "lua_getstack", + "lua_gettable", + "lua_gettop", + "lua_getupvalue", + "lua_insert", + "lua_iscfunction", + "lua_isnumber", + "lua_isstring", + "lua_isuserdata", + "lua_lessthan", + "lua_load", + "lua_newstate", + "lua_newthread", + "lua_newuserdata", + "lua_next", + "lua_objlen", + "lua_pcall", + "lua_pushboolean", + "lua_pushcclosure", + "lua_pushfstring", + "lua_pushinteger", + "lua_pushlightuserdata", + "lua_pushlstring", + "lua_pushnil", + "lua_pushnumber", + "lua_pushstring", + "lua_pushthread", + "lua_pushvalue", + "lua_pushvfstring", + "lua_rawequal", + "lua_rawget", + "lua_rawgeti", + "lua_rawset", + "lua_rawseti", + "lua_remove", + "lua_replace", + "lua_resume", + "lua_setallocf", + "lua_setfenv", + "lua_setfield", + "lua_sethook", + "lua_setlocal", + "lua_setmetatable", + "lua_settable", + "lua_settop", + "lua_setupvalue", + "lua_status", + "lua_toboolean", + "lua_tocfunction", + "lua_tointeger", + "lua_tolstring", + "lua_tonumber", + "lua_topointer", + "lua_tothread", + "lua_touserdata", + "lua_type", + "lua_typename", + "lua_xmove", + "lua_yield", + -- "luaopen_base", + -- "luaopen_debug", + -- "luaopen_io", + -- "luaopen_math", + -- "luaopen_os", + -- "luaopen_package", + -- "luaopen_string", + -- "luaopen_table", +} + +local def = io.open("lua5.1.def", "w") +def:write("EXPORTS\n") +for _,symbol in ipairs(symbols) do + def:write("\t" .. symbol .. "=lua51." .. symbol .. "\n") +end +def:close() diff --git a/lib/md5/CMakeLists.txt b/lib/md5/CMakeLists.txt deleted file mode 100644 index cd9fe6320..000000000 --- a/lib/md5/CMakeLists.txt +++ /dev/null @@ -1,12 +0,0 @@ - -cmake_minimum_required (VERSION 2.6) -project (md5) - -include_directories ("${PROJECT_SOURCE_DIR}/../../src/") - -file(GLOB SOURCE - "*.cpp" - "*.h" -) - -add_library(md5 ${SOURCE}) diff --git a/lib/md5/md5.cpp b/lib/md5/md5.cpp deleted file mode 100644 index eae0fc3f2..000000000 --- a/lib/md5/md5.cpp +++ /dev/null @@ -1,369 +0,0 @@ -/* MD5 - converted to C++ class by Frank Thilo (thilo@unix-ag.org) - for bzflag (http://www.bzflag.org) - - based on: - - md5.h and md5.c - reference implemantion of RFC 1321 - - Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All -rights reserved. - -License to copy and use this software is granted provided that it -is identified as the "RSA Data Security, Inc. MD5 Message-Digest -Algorithm" in all material mentioning or referencing this software -or this function. - -License is also granted to make and use derivative works provided -that such works are identified as "derived from the RSA Data -Security, Inc. MD5 Message-Digest Algorithm" in all material -mentioning or referencing the derived work. - -RSA Data Security, Inc. makes no representations concerning either -the merchantability of this software or the suitability of this -software for any particular purpose. It is provided "as is" -without express or implied warranty of any kind. - -These notices must be retained in any copies of any part of this -documentation and/or software. - -*/ - -/* interface header */ -#include "md5.h" - -/* system implementation headers */ -#include <stdio.h> - -#ifndef _WIN32 - #include <cstring> -#endif - - - - - -// Constants for MD5Transform routine. -#define S11 7 -#define S12 12 -#define S13 17 -#define S14 22 -#define S21 5 -#define S22 9 -#define S23 14 -#define S24 20 -#define S31 4 -#define S32 11 -#define S33 16 -#define S34 23 -#define S41 6 -#define S42 10 -#define S43 15 -#define S44 21 - -/////////////////////////////////////////////// - -// F, G, H and I are basic MD5 functions. -inline MD5::uint4 MD5::F(uint4 x, uint4 y, uint4 z) { - return x&y | ~x&z; -} - -inline MD5::uint4 MD5::G(uint4 x, uint4 y, uint4 z) { - return x&z | y&~z; -} - -inline MD5::uint4 MD5::H(uint4 x, uint4 y, uint4 z) { - return x^y^z; -} - -inline MD5::uint4 MD5::I(uint4 x, uint4 y, uint4 z) { - return y ^ (x | ~z); -} - -// rotate_left rotates x left n bits. -inline MD5::uint4 MD5::rotate_left(uint4 x, int n) { - return (x << n) | (x >> (32-n)); -} - -// FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. -// Rotation is separate from addition to prevent recomputation. -inline void MD5::FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) { - a = rotate_left(a+ F(b,c,d) + x + ac, s) + b; -} - -inline void MD5::GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) { - a = rotate_left(a + G(b,c,d) + x + ac, s) + b; -} - -inline void MD5::HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) { - a = rotate_left(a + H(b,c,d) + x + ac, s) + b; -} - -inline void MD5::II(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) { - a = rotate_left(a + I(b,c,d) + x + ac, s) + b; -} - -////////////////////////////////////////////// - -// default ctor, just initailize -MD5::MD5() -{ - init(); -} - -////////////////////////////////////////////// - -// nifty shortcut ctor, compute MD5 for string and finalize it right away -MD5::MD5(const std::string &text) -{ - init(); - update(text.c_str(), text.length()); - finalize(); -} - -////////////////////////////// - -void MD5::init() -{ - finalized=false; - - count[0] = 0; - count[1] = 0; - - // load magic initialization constants. - state[0] = 0x67452301; - state[1] = 0xefcdab89; - state[2] = 0x98badcfe; - state[3] = 0x10325476; -} - -////////////////////////////// - -// decodes input (unsigned char) into output (uint4). Assumes len is a multiple of 4. -void MD5::decode(uint4 output[], const uint1 input[], size_type len) -{ - for (unsigned int i = 0, j = 0; j < len; i++, j += 4) - output[i] = ((uint4)input[j]) | (((uint4)input[j+1]) << 8) | - (((uint4)input[j+2]) << 16) | (((uint4)input[j+3]) << 24); -} - -////////////////////////////// - -// encodes input (uint4) into output (unsigned char). Assumes len is -// a multiple of 4. -void MD5::encode(uint1 output[], const uint4 input[], size_type len) -{ - for (size_type i = 0, j = 0; j < len; i++, j += 4) { - output[j] = input[i] & 0xff; - output[j+1] = (input[i] >> 8) & 0xff; - output[j+2] = (input[i] >> 16) & 0xff; - output[j+3] = (input[i] >> 24) & 0xff; - } -} - -////////////////////////////// - -// apply MD5 algo on a block -void MD5::transform(const uint1 block[blocksize]) -{ - uint4 a = state[0], b = state[1], c = state[2], d = state[3], x[16]; - decode (x, block, blocksize); - - /* Round 1 */ - FF (a, b, c, d, x[ 0], S11, 0xd76aa478); /* 1 */ - FF (d, a, b, c, x[ 1], S12, 0xe8c7b756); /* 2 */ - FF (c, d, a, b, x[ 2], S13, 0x242070db); /* 3 */ - FF (b, c, d, a, x[ 3], S14, 0xc1bdceee); /* 4 */ - FF (a, b, c, d, x[ 4], S11, 0xf57c0faf); /* 5 */ - FF (d, a, b, c, x[ 5], S12, 0x4787c62a); /* 6 */ - FF (c, d, a, b, x[ 6], S13, 0xa8304613); /* 7 */ - FF (b, c, d, a, x[ 7], S14, 0xfd469501); /* 8 */ - FF (a, b, c, d, x[ 8], S11, 0x698098d8); /* 9 */ - FF (d, a, b, c, x[ 9], S12, 0x8b44f7af); /* 10 */ - FF (c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */ - FF (b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */ - FF (a, b, c, d, x[12], S11, 0x6b901122); /* 13 */ - FF (d, a, b, c, x[13], S12, 0xfd987193); /* 14 */ - FF (c, d, a, b, x[14], S13, 0xa679438e); /* 15 */ - FF (b, c, d, a, x[15], S14, 0x49b40821); /* 16 */ - - /* Round 2 */ - GG (a, b, c, d, x[ 1], S21, 0xf61e2562); /* 17 */ - GG (d, a, b, c, x[ 6], S22, 0xc040b340); /* 18 */ - GG (c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */ - GG (b, c, d, a, x[ 0], S24, 0xe9b6c7aa); /* 20 */ - GG (a, b, c, d, x[ 5], S21, 0xd62f105d); /* 21 */ - GG (d, a, b, c, x[10], S22, 0x2441453); /* 22 */ - GG (c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */ - GG (b, c, d, a, x[ 4], S24, 0xe7d3fbc8); /* 24 */ - GG (a, b, c, d, x[ 9], S21, 0x21e1cde6); /* 25 */ - GG (d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */ - GG (c, d, a, b, x[ 3], S23, 0xf4d50d87); /* 27 */ - GG (b, c, d, a, x[ 8], S24, 0x455a14ed); /* 28 */ - GG (a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */ - GG (d, a, b, c, x[ 2], S22, 0xfcefa3f8); /* 30 */ - GG (c, d, a, b, x[ 7], S23, 0x676f02d9); /* 31 */ - GG (b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */ - - /* Round 3 */ - HH (a, b, c, d, x[ 5], S31, 0xfffa3942); /* 33 */ - HH (d, a, b, c, x[ 8], S32, 0x8771f681); /* 34 */ - HH (c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */ - HH (b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */ - HH (a, b, c, d, x[ 1], S31, 0xa4beea44); /* 37 */ - HH (d, a, b, c, x[ 4], S32, 0x4bdecfa9); /* 38 */ - HH (c, d, a, b, x[ 7], S33, 0xf6bb4b60); /* 39 */ - HH (b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */ - HH (a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */ - HH (d, a, b, c, x[ 0], S32, 0xeaa127fa); /* 42 */ - HH (c, d, a, b, x[ 3], S33, 0xd4ef3085); /* 43 */ - HH (b, c, d, a, x[ 6], S34, 0x4881d05); /* 44 */ - HH (a, b, c, d, x[ 9], S31, 0xd9d4d039); /* 45 */ - HH (d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */ - HH (c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */ - HH (b, c, d, a, x[ 2], S34, 0xc4ac5665); /* 48 */ - - /* Round 4 */ - II (a, b, c, d, x[ 0], S41, 0xf4292244); /* 49 */ - II (d, a, b, c, x[ 7], S42, 0x432aff97); /* 50 */ - II (c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */ - II (b, c, d, a, x[ 5], S44, 0xfc93a039); /* 52 */ - II (a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */ - II (d, a, b, c, x[ 3], S42, 0x8f0ccc92); /* 54 */ - II (c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */ - II (b, c, d, a, x[ 1], S44, 0x85845dd1); /* 56 */ - II (a, b, c, d, x[ 8], S41, 0x6fa87e4f); /* 57 */ - II (d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */ - II (c, d, a, b, x[ 6], S43, 0xa3014314); /* 59 */ - II (b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */ - II (a, b, c, d, x[ 4], S41, 0xf7537e82); /* 61 */ - II (d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */ - II (c, d, a, b, x[ 2], S43, 0x2ad7d2bb); /* 63 */ - II (b, c, d, a, x[ 9], S44, 0xeb86d391); /* 64 */ - - state[0] += a; - state[1] += b; - state[2] += c; - state[3] += d; - - // Zeroize sensitive information. - memset(x, 0, sizeof x); -} - -////////////////////////////// - -// MD5 block update operation. Continues an MD5 message-digest -// operation, processing another message block -void MD5::update(const unsigned char input[], size_type length) -{ - // compute number of bytes mod 64 - size_type index = count[0] / 8 % blocksize; - - // Update number of bits - if ((count[0] += (length << 3)) < (length << 3)) - count[1]++; - count[1] += (length >> 29); - - // number of bytes we need to fill in buffer - size_type firstpart = 64 - index; - - size_type i; - - // transform as many times as possible. - if (length >= firstpart) - { - // fill buffer first, transform - memcpy(&buffer[index], input, firstpart); - transform(buffer); - - // transform chunks of blocksize (64 bytes) - for (i = firstpart; i + blocksize <= length; i += blocksize) - transform(&input[i]); - - index = 0; - } - else - i = 0; - - // buffer remaining input - memcpy(&buffer[index], &input[i], length-i); -} - -////////////////////////////// - -// for convenience provide a verson with signed char -void MD5::update(const char input[], size_type length) -{ - update((const unsigned char*)input, length); -} - -////////////////////////////// - -// MD5 finalization. Ends an MD5 message-digest operation, writing the -// the message digest and zeroizing the context. -MD5& MD5::finalize() -{ - static unsigned char padding[64] = { - 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 - }; - - if (!finalized) { - // Save number of bits - unsigned char bits[8]; - encode(bits, count, 8); - - // pad out to 56 mod 64. - size_type index = count[0] / 8 % 64; - size_type padLen = (index < 56) ? (56 - index) : (120 - index); - update(padding, padLen); - - // Append length (before padding) - update(bits, 8); - - // Store state in digest - encode(digest, state, 16); - - // Zeroize sensitive information. - memset(buffer, 0, sizeof buffer); - memset(count, 0, sizeof count); - - finalized=true; - } - - return *this; -} - -////////////////////////////// - -// return hex representation of digest as string -std::string MD5::hexdigest() const -{ - if (!finalized) - return ""; - - char buf[33]; - for (int i=0; i<16; i++) - sprintf(buf+i*2, "%02x", digest[i]); - buf[32]=0; - - return std::string(buf); -} - -////////////////////////////// - -std::ostream& operator<<(std::ostream& out, MD5 md5) -{ - return out << md5.hexdigest(); -} - -////////////////////////////// - -std::string md5(const std::string & str) -{ - MD5 md5 = MD5(str); - - return md5.hexdigest(); -} diff --git a/lib/md5/md5.h b/lib/md5/md5.h deleted file mode 100644 index 3aa88ac22..000000000 --- a/lib/md5/md5.h +++ /dev/null @@ -1,93 +0,0 @@ -/* MD5 - converted to C++ class by Frank Thilo (thilo@unix-ag.org) - for bzflag (http://www.bzflag.org) - - based on: - - md5.h and md5.c - reference implementation of RFC 1321 - - Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All -rights reserved. - -License to copy and use this software is granted provided that it -is identified as the "RSA Data Security, Inc. MD5 Message-Digest -Algorithm" in all material mentioning or referencing this software -or this function. - -License is also granted to make and use derivative works provided -that such works are identified as "derived from the RSA Data -Security, Inc. MD5 Message-Digest Algorithm" in all material -mentioning or referencing the derived work. - -RSA Data Security, Inc. makes no representations concerning either -the merchantability of this software or the suitability of this -software for any particular purpose. It is provided "as is" -without express or implied warranty of any kind. - -These notices must be retained in any copies of any part of this -documentation and/or software. - -*/ - -#ifndef BZF_MD5_H -#define BZF_MD5_H - -#include <string> -#include <iostream> - - -// a small class for calculating MD5 hashes of strings or byte arrays -// it is not meant to be fast or secure -// -// usage: 1) feed it blocks of uchars with update() -// 2) finalize() -// 3) get hexdigest() string -// or -// MD5(std::string).hexdigest() -// -// assumes that char is 8 bit and int is 32 bit -class MD5 -{ -public: - typedef unsigned int size_type; // must be 32bit - - MD5(); - MD5(const std::string& text); - void update(const unsigned char *buf, size_type length); - void update(const char *buf, size_type length); - MD5& finalize(); - std::string hexdigest() const; - friend std::ostream& operator<<(std::ostream&, MD5 md5); - -private: - void init(); - typedef unsigned char uint1; // 8bit - typedef unsigned int uint4; // 32bit - enum {blocksize = 64}; // VC6 won't eat a const static int here - - void transform(const uint1 block[blocksize]); - static void decode(uint4 output[], const uint1 input[], size_type len); - static void encode(uint1 output[], const uint4 input[], size_type len); - - bool finalized; - uint1 buffer[blocksize]; // bytes that didn't fit in last 64 byte chunk - uint4 count[2]; // 64bit counter for number of bits (lo, hi) - uint4 state[4]; // digest so far - uint1 digest[16]; // the result - - // low level logic operations - static inline uint4 F(uint4 x, uint4 y, uint4 z); - static inline uint4 G(uint4 x, uint4 y, uint4 z); - static inline uint4 H(uint4 x, uint4 y, uint4 z); - static inline uint4 I(uint4 x, uint4 y, uint4 z); - static inline uint4 rotate_left(uint4 x, int n); - static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); - static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); - static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); - static inline void II(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); -}; - -std::string md5(const std::string & str); - -#endif diff --git a/lib/polarssl.cmake b/lib/polarssl.cmake index 91f0fa145..ced70b94e 100644 --- a/lib/polarssl.cmake +++ b/lib/polarssl.cmake @@ -1,9 +1,9 @@ if(NOT TARGET polarssl) message("including polarssl") + set(ENABLE_TESTING OFF CACHE BOOL "Disable tests") + set(ENABLE_PROGRAMS OFF CACHE BOOL "Disable programs") if (SELF_TEST) - set(ENABLE_TESTING OFF CACHE BOOL "Disable tests") - set(ENABLE_PROGRAMS OFF CACHE BOOL "Disable programs") add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/polarssl/ ${CMAKE_CURRENT_BINARY_DIR}/lib/polarssl) else() add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/polarssl/ ${CMAKE_CURRENT_BINARY_DIR}/lib/polarssl EXCLUDE_FROM_ALL) diff --git a/lib/sqlite/CMakeLists.txt b/lib/sqlite/CMakeLists.txt index 9add2280b..993dac146 100644 --- a/lib/sqlite/CMakeLists.txt +++ b/lib/sqlite/CMakeLists.txt @@ -9,8 +9,14 @@ file(GLOB SOURCE ) -# add headers to MSVC project files: +# Lua is required as a DLL for LuaSQLite: if (WIN32) + add_definitions(-DLUA_BUILD_AS_DLL) +endif() + + +# add headers to MSVC project files: +if (MSVC) file(GLOB HEADERS "src/*.h") list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.h" "${PROJECT_SOURCE_DIR}/src/luac.h") set(SOURCE ${SOURCE} ${HEADERS}) @@ -23,6 +29,7 @@ if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD") endif() add_library(sqlite ${SOURCE}) +target_link_libraries(sqlite lua) if (UNIX) target_link_libraries(sqlite ${DYNAMIC_LOADER}) diff --git a/lib/tolua++/CMakeLists.txt b/lib/tolua++/CMakeLists.txt index e68a0e15b..12054323b 100644 --- a/lib/tolua++/CMakeLists.txt +++ b/lib/tolua++/CMakeLists.txt @@ -44,14 +44,13 @@ file(GLOB BIN_SOURCE "src/bin/*.c" ) - - add_executable(tolua ${BIN_SOURCE}) add_library(tolualib ${LIB_SOURCE}) +target_link_libraries(tolualib lua) #m is the standard math librarys if(UNIX) target_link_libraries(tolua m ${DYNAMIC_LOADER}) endif() -target_link_libraries(tolua lua tolualib) +target_link_libraries(tolua tolualib lua) diff --git a/src/Bindings/.gitignore b/src/Bindings/.gitignore index af8aa76fa..0d00dd578 100644 --- a/src/Bindings/.gitignore +++ b/src/Bindings/.gitignore @@ -1 +1,2 @@ lua51.dll +LuaState_Call.inc diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index 7a5ed1425..32638df96 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -811,6 +811,18 @@ void cLuaState::GetStackValue(int a_StackPos, double & a_ReturnedVal) +void cLuaState::GetStackValue(int a_StackPos, eWeather & a_ReturnedVal) +{ + if (lua_isnumber(m_LuaState, a_StackPos)) + { + a_ReturnedVal = (eWeather)Clamp((int)tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal), (int)wSunny, (int)wThunderstorm); + } +} + + + + + bool cLuaState::CallFunction(int a_NumResults) { ASSERT (m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index 066390e39..b1ac3578a 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -9,10 +9,11 @@ Owned lua_State is created by calling Create() and the cLuaState automatically c Or, lua_State can be attached by calling Attach(), the cLuaState doesn't close such a state Attaching a state will automatically close an owned state. -Calling a Lua function is done by pushing the function, either by PushFunction() or PushFunctionFromRegistry(), -then pushing the arguments (PushString(), PushNumber(), PushUserData() etc.) and finally -executing CallFunction(). cLuaState automatically keeps track of the number of arguments and the name of the -function (for logging purposes), which makes the call less error-prone. +Calling a Lua function is done internally by pushing the function using PushFunction(), then pushing the +arguments and finally executing CallFunction(). cLuaState automatically keeps track of the number of +arguments and the name of the function (for logging purposes). After the call the return values are read from +the stack using GetStackValue(). All of this is wrapped in a templated function overloads cLuaState::Call(), +which is generated automatically by gen_LuaState_Call.lua script file into the LuaState_Call.inc file. Reference management is provided by the cLuaState::cRef class. This is used when you need to hold a reference to any Lua object across several function calls; usually this is used for callbacks. The class is RAII-like, with @@ -30,6 +31,7 @@ extern "C" } #include "../Vector3.h" +#include "../Defines.h" @@ -222,625 +224,13 @@ public: /** Retrieve value at a_StackPos, if it is a valid number. If not, a_Value is unchanged */ void GetStackValue(int a_StackPos, double & a_Value); + /** Retrieve value at a_StackPos, if it is a valid number, converting and clamping it to eWeather. + If not, a_Value is unchanged. */ + void GetStackValue(int a_StackPos, eWeather & a_Value); + - /** Call any 0-param 0-return Lua function in a single line: */ - template <typename FnT> - bool Call(FnT a_FnName) - { - if (!PushFunction(a_FnName)) - { - return false; - } - return CallFunction(0); - } - - /** Call any 1-param 0-return Lua function in a single line: */ - template< - typename FnT, - typename ArgT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - return CallFunction(0); - } - - /** Call any 2-param 0-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - return CallFunction(0); - } - - /** Call any 3-param 0-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - return CallFunction(0); - } - - /** Call any 0-param 1-return Lua function in a single line: */ - template< - typename FnT, typename RetT1 - > - bool Call(FnT a_FnName, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 1-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1) - { - int InitialTop = lua_gettop(m_LuaState); - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - ASSERT(InitialTop == lua_gettop(m_LuaState)); - return true; - } - - /** Call any 2-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 3-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 4-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 5-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 6-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 7-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename ArgT7, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 8-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename ArgT7, typename ArgT8, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 9-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename ArgT7, typename ArgT8, typename ArgT9, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - Push(a_Arg9); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 10-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename ArgT7, typename ArgT8, typename ArgT9, typename ArgT10, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, ArgT10 a_Arg10, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - Push(a_Arg9); - Push(a_Arg10); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 1-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 2-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 3-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 4-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 5-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 6-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 7-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, typename ArgT7, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 7-param 3-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, typename ArgT7, - typename RetT1, typename RetT2, typename RetT3 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - if (!CallFunction(3)) - { - return false; - } - GetStackValue(-3, a_Ret1); - GetStackValue(-2, a_Ret2); - GetStackValue(-1, a_Ret3); - lua_pop(m_LuaState, 3); - return true; - } - - /** Call any 8-param 3-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, typename ArgT7, typename ArgT8, - typename RetT1, typename RetT2, typename RetT3 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - if (!CallFunction(3)) - { - return false; - } - GetStackValue(-3, a_Ret1); - GetStackValue(-2, a_Ret2); - GetStackValue(-1, a_Ret3); - lua_pop(m_LuaState, 3); - return true; - } - - /** Call any 9-param 5-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, typename ArgT7, typename ArgT8, typename ArgT9, - typename RetT1, typename RetT2, typename RetT3, typename RetT4, typename RetT5 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3, RetT4 & a_Ret4, RetT5 & a_Ret5) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - Push(a_Arg9); - if (!CallFunction(5)) - { - return false; - } - GetStackValue(-5, a_Ret1); - GetStackValue(-4, a_Ret2); - GetStackValue(-3, a_Ret3); - GetStackValue(-2, a_Ret4); - GetStackValue(-1, a_Ret5); - lua_pop(m_LuaState, 5); - return true; - } + // Include the cLuaState::Call() overload implementation that is generated by the gen_LuaState_Call.lua script: + #include "LuaState_Call.inc" /** Returns true if the specified parameters on the stack are of the specified usertable type; also logs warning if not. Used for static functions */ diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index acfd6f4f8..88d40bfd9 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -4,7 +4,7 @@ #include "ManualBindings.h" #undef TOLUA_TEMPLATE_BIND #include "tolua++/include/tolua++.h" - +#include "polarssl/md5.h" #include "Plugin.h" #include "PluginLua.h" #include "PluginManager.h" @@ -25,7 +25,6 @@ #include "../BlockEntities/NoteEntity.h" #include "../BlockEntities/MobHeadEntity.h" #include "../BlockEntities/FlowerPotEntity.h" -#include "md5/md5.h" #include "../LineBlockTracer.h" #include "../WorldStorage/SchematicFileSerializer.h" #include "../CompositeChat.h" @@ -1765,6 +1764,7 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S) if (!ChunkStay->AddChunks(2)) { delete ChunkStay; + ChunkStay = NULL; return 0; } @@ -2000,9 +2000,11 @@ static int tolua_cPlugin_Call(lua_State * tolua_S) static int tolua_md5(lua_State* tolua_S) { - std::string SourceString = tolua_tostring(tolua_S, 1, 0); - std::string CryptedString = md5( SourceString ); - tolua_pushstring( tolua_S, CryptedString.c_str() ); + unsigned char Output[16]; + size_t len = 0; + const unsigned char * SourceString = (const unsigned char *)lua_tolstring(tolua_S, 1, &len); + md5(SourceString, len, Output); + lua_pushlstring(tolua_S, (const char *)Output, ARRAYCOUNT(Output)); return 1; } diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h index 2e02cba54..dabe8debb 100644 --- a/src/Bindings/Plugin.h +++ b/src/Bindings/Plugin.h @@ -73,6 +73,7 @@ public: virtual bool OnPlayerEating (cPlayer & a_Player) = 0; virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) = 0; virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) = 0; + virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) = 0; virtual bool OnPlayerJoined (cPlayer & a_Player) = 0; virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0; virtual bool OnPlayerMoved (cPlayer & a_Player) = 0; diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index 09ffa6064..e10cca708 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -735,6 +735,26 @@ bool cPluginLua::OnPlayerEating(cPlayer & a_Player) +bool cPluginLua::OnPlayerFoodLevelChange(cPlayer & a_Player, int a_NewFoodLevel) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FOOD_LEVEL_CHANGE]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_NewFoodLevel, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + bool cPluginLua::OnPlayerFished(cPlayer & a_Player, const cItems & a_Reward) { cCSLock Lock(m_CriticalSection); @@ -1347,18 +1367,15 @@ bool cPluginLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather) { cCSLock Lock(m_CriticalSection); bool res = false; - int NewWeather = a_NewWeather; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_World, NewWeather, cLuaState::Return, res, NewWeather); + m_LuaState.Call((int)(**itr), &a_World, a_NewWeather, cLuaState::Return, res, a_NewWeather); if (res) { - a_NewWeather = (eWeather)NewWeather; return true; } } - a_NewWeather = (eWeather)NewWeather; return false; } @@ -1592,6 +1609,7 @@ bool cPluginLua::AddHookRef(int a_HookType, int a_FnRefIdx) LOGWARNING("Plugin %s tried to add a hook %d with bad handler function.", GetName().c_str(), a_HookType); m_LuaState.LogStackTrace(); delete Ref; + Ref = NULL; return false; } @@ -1734,7 +1752,7 @@ bool cPluginLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer ASSERT(a_FnRef != LUA_REFNIL); cCSLock Lock(m_CriticalSection); - bool res; + bool res = false; m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res); return res; } diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h index d0dcfb011..94371c830 100644 --- a/src/Bindings/PluginLua.h +++ b/src/Bindings/PluginLua.h @@ -96,6 +96,7 @@ public: virtual bool OnPlayerEating (cPlayer & a_Player) override; virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) override; virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) override; + virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) override; virtual bool OnPlayerJoined (cPlayer & a_Player) override; virtual bool OnPlayerMoved (cPlayer & a_Player) override; virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override; diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index d332980bd..c80344c30 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -257,18 +257,44 @@ bool cPluginManager::CallHookBlockToPickups( bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message) { - bool WasCommandForbidden = false; - if (HandleCommand(a_Player, a_Message, true, WasCommandForbidden)) // We use HandleCommand as opposed to ExecuteCommand to accomodate the need to the WasCommandForbidden bool + // Check if the message contains a command, execute it: + switch (HandleCommand(a_Player, a_Message, true)) { - return true; // Chat message was handled as command - } - else if (WasCommandForbidden) // Couldn't be handled as command, was it because of insufficient permissions? - { - return true; // Yes - message was sent in HandleCommand, abort + case crExecuted: + { + // The command has executed successfully + return true; + } + + case crBlocked: + { + // The command was blocked by a plugin using HOOK_EXECUTE_COMMAND + // The plugin has most likely sent a message to the player already + return true; + } + + case crError: + { + // An error in the plugin has prevented the command from executing. Report the error to the player: + a_Player->SendMessageFailure(Printf("Something went wrong while executing command \"%s\"", a_Message.c_str())); + return true; + } + + case crNoPermission: + { + // The player is not allowed to execute this command + a_Player->SendMessageFailure(Printf("Forbidden command; insufficient privileges: \"%s\"", a_Message.c_str())); + return true; + } + + case crUnknownCommand: + { + // This was not a known command, keep processing as a message + break; + } } - // Check if it was a standard command (starts with a slash) - // If it was, we know that it was completely unrecognised (WasCommandForbidden == false) + // Check if the message is a command (starts with a slash). If it is, we know that it wasn't recognised: if (!a_Message.empty() && (a_Message[0] == '/')) { AStringVector Split(StringSplit(a_Message, " ")); @@ -716,6 +742,25 @@ bool cPluginManager::CallHookPlayerEating(cPlayer & a_Player) +bool cPluginManager::CallHookPlayerFoodLevelChange(cPlayer & a_Player, int a_NewFoodLevel) +{ + FIND_HOOK(HOOK_PLAYER_FOOD_LEVEL_CHANGE); + VERIFY_HOOK; + + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerFoodLevelChange(a_Player, a_NewFoodLevel)) + { + return true; + } + } + return false; +} + + + + + bool cPluginManager::CallHookPlayerFished(cPlayer & a_Player, const cItems a_Reward) { FIND_HOOK(HOOK_PLAYER_FISHED); @@ -1339,28 +1384,28 @@ bool cPluginManager::CallHookWorldTick(cWorld & a_World, float a_Dt, int a_LastT -bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions, bool & a_WasCommandForbidden) +cPluginManager::CommandResult cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions) { ASSERT(a_Player != NULL); AStringVector Split(StringSplit(a_Command, " ")); if (Split.empty()) { - return false; + return crUnknownCommand; } CommandMap::iterator cmd = m_Commands.find(Split[0]); if (cmd == m_Commands.end()) { // Command not found - return false; + return crUnknownCommand; } // Ask plugins first if a command is okay to execute the command: if (CallHookExecuteCommand(a_Player, Split)) { LOGINFO("Player %s tried executing command \"%s\" that was stopped by the HOOK_EXECUTE_COMMAND hook", a_Player->GetName().c_str(), Split[0].c_str()); - return false; + return crBlocked; } if ( @@ -1369,15 +1414,18 @@ bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command !a_Player->HasPermission(cmd->second.m_Permission) ) { - a_Player->SendMessageFailure(Printf("Forbidden command; insufficient privileges: \"%s\"", Split[0].c_str())); LOGINFO("Player %s tried to execute forbidden command: \"%s\"", a_Player->GetName().c_str(), Split[0].c_str()); - a_WasCommandForbidden = true; - return false; + return crNoPermission; } ASSERT(cmd->second.m_Plugin != NULL); - return cmd->second.m_Plugin->HandleCommand(Split, a_Player); + if (!cmd->second.m_Plugin->HandleCommand(Split, a_Player)) + { + return crError; + } + + return crExecuted; } @@ -1488,6 +1536,7 @@ void cPluginManager::RemovePlugin(cPlugin * a_Plugin) a_Plugin->OnDisable(); } delete a_Plugin; + a_Plugin = NULL; } @@ -1574,7 +1623,7 @@ AString cPluginManager::GetCommandPermission(const AString & a_Command) -bool cPluginManager::ExecuteCommand(cPlayer * a_Player, const AString & a_Command) +cPluginManager::CommandResult cPluginManager::ExecuteCommand(cPlayer * a_Player, const AString & a_Command) { return HandleCommand(a_Player, a_Command, true); } @@ -1583,7 +1632,7 @@ bool cPluginManager::ExecuteCommand(cPlayer * a_Player, const AString & a_Comman -bool cPluginManager::ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command) +cPluginManager::CommandResult cPluginManager::ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command) { return HandleCommand(a_Player, a_Command, false); } diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index 4bd6b4837..4d5a350d4 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -57,8 +57,17 @@ public: // tolua_export // Called each tick virtual void Tick(float a_Dt); - + // tolua_begin + enum CommandResult + { + crExecuted, + crUnknownCommand, + crError, + crBlocked, + crNoPermission, + } ; + enum PluginHook { HOOK_BLOCK_SPREAD, @@ -88,6 +97,7 @@ public: // tolua_export HOOK_PLAYER_EATING, HOOK_PLAYER_FISHED, HOOK_PLAYER_FISHING, + HOOK_PLAYER_FOOD_LEVEL_CHANGE, HOOK_PLAYER_JOINED, HOOK_PLAYER_LEFT_CLICK, HOOK_PLAYER_MOVING, @@ -190,6 +200,7 @@ public: // tolua_export bool CallHookPlayerEating (cPlayer & a_Player); bool CallHookPlayerFished (cPlayer & a_Player, const cItems a_Reward); bool CallHookPlayerFishing (cPlayer & a_Player, cItems a_Reward); + bool CallHookPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel); bool CallHookPlayerJoined (cPlayer & a_Player); bool CallHookPlayerMoving (cPlayer & a_Player); bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); @@ -246,11 +257,11 @@ public: // tolua_export /** Returns the permission needed for the specified command; empty string if command not found */ AString GetCommandPermission(const AString & a_Command); // tolua_export - /** Executes the command, as if it was requested by a_Player. Checks permissions first. Returns true if executed. */ - bool ExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export + /** Executes the command, as if it was requested by a_Player. Checks permissions first. Returns crExecuted if executed. */ + CommandResult ExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export - /** Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns true if executed (false if not found) */ - bool ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export + /** Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns crExecuted if executed. */ + CommandResult ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export /** Removes all console command bindings that the specified plugin has made */ void RemovePluginConsoleCommands(cPlugin * a_Plugin); @@ -323,13 +334,8 @@ private: /** Adds the plugin into the internal list of plugins and initializes it. If initialization fails, the plugin is removed again. */ bool AddPlugin(cPlugin * a_Plugin); - /** Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns true if the command is handled. */ - bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions, bool & a_WasCommandForbidden); - bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions) - { - bool DummyBoolean = false; - return HandleCommand(a_Player, a_Command, a_ShouldCheckPermissions, DummyBoolean); - } + /** Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns crExecuted if the command is executed. */ + cPluginManager::CommandResult HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions); } ; // tolua_export diff --git a/src/Bindings/gen_LuaState_Call.lua b/src/Bindings/gen_LuaState_Call.lua new file mode 100644 index 000000000..fb1797dc0 --- /dev/null +++ b/src/Bindings/gen_LuaState_Call.lua @@ -0,0 +1,196 @@ + +-- gen_LuaState_Call.lua + +-- Generates the cLuaState::Call() function templates that are included from LuaState.h + +--[[ +The cLuaState::Call() family of functions provides a template-based system for calling any Lua function +either by name or by reference with almost any number of parameters and return values. This is done by +providing a number of overloads of the same name with variable number of template-type parameters. To +separate the arguments from the return values, a special type of cLuaState::cRet is used. +--]] + + + + +print("Generating LuaState_Call.inc...") + + + + +-- List of combinations (# params, # returns) to generate: +local Combinations = +{ + -- no return values: + {0, 0}, + {1, 0}, + {2, 0}, + {3, 0}, + {4, 0}, + + -- 1 return value: + {0, 1}, + {1, 1}, + {2, 1}, + {3, 1}, + {4, 1}, + {5, 1}, + {6, 1}, + {7, 1}, + {8, 1}, + {9, 1}, + {10, 1}, + + -- 2 return values: + {0, 2}, + {1, 2}, + {2, 2}, + {3, 2}, + {4, 2}, + {5, 2}, + {6, 2}, + {7, 2}, + {8, 2}, + {9, 2}, + + -- Special combinations: + {7, 3}, + {8, 3}, + {9, 5}, +} + + + + +--- Writes a single overloaded function definition for the specified number of params and returns into f +--[[ +The format for the generated function is this: +/** Call the specified 3-param 2-return Lua function: +Returns true if call succeeded, false if there was an error. */ +template <typename FnT, typename ParamT1, typename ParamT2, typename ParamT3, typename RetT1, typename RetT2> +bool Call(FnT a_Function, ParamT1 a_Param1, ParamT2 a_Param2, ParamT3 a_Param3, const cLuaState::cRet & a_RetMark, RetT1 & a_Ret1, RetT2 & a_Ret2) +{ + UNUSED(a_RetMark); + if (!PushFunction(a_Function)) + { + return false; + } + Push(a_Param1); + Push(a_Param2); + Push(a_Param3); + if (!CallFunction(2)) + { + return false; + } + GetStackValue(-2, a_Ret1); + GetStackValue(-1, a_Ret2); + lua_pop(m_LuaState, 2); + return true; +} +Note especially the negative numbers in GetStackValue() calls. +--]] +local function WriteOverload(f, a_NumParams, a_NumReturns) + -- Write the function doxy-comments: + f:write("/** Call the specified ", a_NumParams, "-param ", a_NumReturns, "-return Lua function:\n") + f:write("Returns true if call succeeded, false if there was an error. */\n") + + -- Write the template <...> line: + f:write("template <typename FnT") + for i = 1, a_NumParams do + f:write(", typename ParamT", i) + end + if (a_NumReturns > 0) then + for i = 1, a_NumReturns do + f:write(", typename RetT", i) + end + end + f:write(">\n") + + -- Write the function signature: + f:write("bool Call(") + f:write("FnT a_Function") + for i = 1, a_NumParams do + f:write(", ParamT", i, " a_Param", i) + end + if (a_NumReturns > 0) then + f:write(", const cLuaState::cRet & a_RetMark") + for i = 1, a_NumReturns do + f:write(", RetT", i, " & a_Ret", i) + end + end + f:write(")\n") + + -- Common code: + f:write("{\n") + if (a_NumReturns > 0) then + f:write("\tUNUSED(a_RetMark);\n") + end + f:write("\tif (!PushFunction(a_Function))\n") + f:write("\t{\n") + f:write("\t\treturn false;\n") + f:write("\t}\n") + + -- Push the params: + for i = 1, a_NumParams do + f:write("\tPush(a_Param", i, ");\n") + end + + -- Call the function: + f:write("\tif (!CallFunction(", a_NumReturns, "))\n") + f:write("\t{\n") + f:write("\t\treturn false;\n") + f:write("\t}\n") + + -- Get the return values: + for i = 1, a_NumReturns do + f:write("\tGetStackValue(", -1 - a_NumReturns + i, ", a_Ret", i, ");\n") + end + + -- Pop the returns off the stack, if needed: + if (a_NumReturns > 0) then + f:write("\tlua_pop(m_LuaState, ", a_NumReturns, ");\n") + end + + -- Everything ok: + f:write("\treturn true;\n") + f:write("}\n") + + -- Separate from the next function: + f:write("\n\n\n\n\n") +end + + + + + +local f = assert(io.open("LuaState_Call.inc", "w")) + +-- Write file header: +f:write([[ +// LuaState_Call.inc + +// This file is auto-generated by gen_LuaState_Call.lua +// Make changes to the generator instead of to this file! + +// This file contains the various overloads for the cLuaState::Call() function +// Each overload handles a different number of parameters / return values +]]) +f:write("\n\n\n\n\n") + +-- Write out a template function for each overload: +for _, combination in ipairs(Combinations) do + WriteOverload(f, combination[1], combination[2]) +end + +-- Close the generated file +f:close() + + + + + +print("LuaState_Call.inc generated") + + + + diff --git a/src/Bindings/virtual_method_hooks.lua b/src/Bindings/virtual_method_hooks.lua index c610d424f..8ad30bf78 100644 --- a/src/Bindings/virtual_method_hooks.lua +++ b/src/Bindings/virtual_method_hooks.lua @@ -3,6 +3,20 @@ local disable_virtual_hooks = true local enable_pure_virtual = true local default_private_access = false + + + + +-- Code generators used by the build +-- Note that these are not exactly needed for the bindings, but rather we +-- misuse tolua's Lua engine to process files for us +dofile("gen_LuaState_Call.lua") + + + + + + local access = {public = 0, protected = 1, private = 2} function preparse_hook(p) diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index 4fe6cd51e..185582ba3 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -295,9 +295,9 @@ cBlockArea::~cBlockArea() void cBlockArea::Clear(void) { - delete[] m_BlockTypes; m_BlockTypes = NULL; - delete[] m_BlockMetas; m_BlockMetas = NULL; - delete[] m_BlockLight; m_BlockLight = NULL; + delete[] m_BlockTypes; m_BlockTypes = NULL; + delete[] m_BlockMetas; m_BlockMetas = NULL; + delete[] m_BlockLight; m_BlockLight = NULL; delete[] m_BlockSkyLight; m_BlockSkyLight = NULL; m_Origin.Set(0, 0, 0); m_Size.Set(0, 0, 0); @@ -1013,8 +1013,8 @@ void cBlockArea::RotateCCW(void) } // for x std::swap(m_BlockTypes, NewTypes); std::swap(m_BlockMetas, NewMetas); - delete[] NewTypes; - delete[] NewMetas; + delete[] NewTypes; NewTypes = NULL; + delete[] NewMetas; NewMetas = NULL; std::swap(m_Size.x, m_Size.z); } @@ -1058,8 +1058,8 @@ void cBlockArea::RotateCW(void) } // for x std::swap(m_BlockTypes, NewTypes); std::swap(m_BlockMetas, NewMetas); - delete[] NewTypes; - delete[] NewMetas; + delete[] NewTypes; NewTypes = NULL; + delete[] NewMetas; NewMetas = NULL; std::swap(m_Size.x, m_Size.z); } @@ -1206,7 +1206,7 @@ void cBlockArea::RotateCCWNoMeta(void) } // for z } // for x std::swap(m_BlockTypes, NewTypes); - delete[] NewTypes; + delete[] NewTypes; NewTypes = NULL; } if (HasBlockMetas()) { @@ -1224,7 +1224,7 @@ void cBlockArea::RotateCCWNoMeta(void) } // for z } // for x std::swap(m_BlockMetas, NewMetas); - delete[] NewMetas; + delete[] NewMetas; NewMetas = NULL; } std::swap(m_Size.x, m_Size.z); } @@ -1251,7 +1251,7 @@ void cBlockArea::RotateCWNoMeta(void) } // for x } // for z std::swap(m_BlockTypes, NewTypes); - delete[] NewTypes; + delete[] NewTypes; NewTypes = NULL; } if (HasBlockMetas()) { @@ -1269,7 +1269,7 @@ void cBlockArea::RotateCWNoMeta(void) } // for x } // for z std::swap(m_BlockMetas, NewMetas); - delete[] NewMetas; + delete[] NewMetas; NewMetas = NULL; } std::swap(m_Size.x, m_Size.z); } @@ -1658,6 +1658,7 @@ bool cBlockArea::SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes) if (m_BlockMetas == NULL) { delete[] m_BlockTypes; + m_BlockTypes = NULL; return false; } } @@ -1667,7 +1668,9 @@ bool cBlockArea::SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes) if (m_BlockLight == NULL) { delete[] m_BlockMetas; + m_BlockMetas = NULL; delete[] m_BlockTypes; + m_BlockTypes = NULL; return false; } } @@ -1677,8 +1680,11 @@ bool cBlockArea::SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes) if (m_BlockSkyLight == NULL) { delete[] m_BlockLight; + m_BlockLight = NULL; delete[] m_BlockMetas; + m_BlockMetas = NULL; delete[] m_BlockTypes; + m_BlockTypes = NULL; return false; } } diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp index dfbe6ae87..cb9cc89bf 100644 --- a/src/BlockEntities/ChestEntity.cpp +++ b/src/BlockEntities/ChestEntity.cpp @@ -122,6 +122,13 @@ void cChestEntity::UsedBy(cPlayer * a_Player) void cChestEntity::OpenNewWindow(void) { + // TODO: cats are an obstruction + if ((GetPosY() + 1 < cChunkDef::Height) && cBlockInfo::IsSolid(GetWorld()->GetBlock(GetPosX(), GetPosY() + 1, GetPosZ()))) + { + // Obstruction, don't open + return; + } + // Callback for opening together with neighbor chest: class cOpenDouble : public cChestCallback @@ -135,6 +142,12 @@ void cChestEntity::OpenNewWindow(void) virtual bool Item(cChestEntity * a_Chest) override { + if ((a_Chest->GetPosY() + 1 < cChunkDef::Height) && cBlockInfo::IsSolid(a_Chest->GetWorld()->GetBlock(a_Chest->GetPosX(), a_Chest->GetPosY() + 1, a_Chest->GetPosZ()))) + { + // Obstruction, don't open + return false; + } + // The primary chest should eb the one with lesser X or Z coord: cChestEntity * Primary = a_Chest; cChestEntity * Secondary = m_ThisChest; diff --git a/src/BlockEntities/EnderChestEntity.cpp b/src/BlockEntities/EnderChestEntity.cpp index e53930798..17816d63e 100644 --- a/src/BlockEntities/EnderChestEntity.cpp +++ b/src/BlockEntities/EnderChestEntity.cpp @@ -12,9 +12,8 @@ cEnderChestEntity::cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - super(E_BLOCK_ENDER_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World) + super(E_BLOCK_ENDER_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World) { - cBlockEntityWindowOwner::SetBlockEntity(this); } @@ -34,95 +33,63 @@ cEnderChestEntity::~cEnderChestEntity() -bool cEnderChestEntity::LoadFromJson(const Json::Value & a_Value) +void cEnderChestEntity::UsedBy(cPlayer * a_Player) { - m_PosX = a_Value.get("x", 0).asInt(); - m_PosY = a_Value.get("y", 0).asInt(); - m_PosZ = a_Value.get("z", 0).asInt(); - - Json::Value AllSlots = a_Value.get("Slots", 0); - int SlotIdx = 0; - for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr) + // If the window is not created, open it anew: + cWindow * Window = GetWindow(); + if (Window == NULL) { - cItem Item; - Item.FromJson(*itr); - SetSlot(SlotIdx, Item); - SlotIdx++; + OpenNewWindow(); + Window = GetWindow(); } - return true; -} - - - - - -void cEnderChestEntity::SaveToJson(Json::Value & a_Value) -{ - a_Value["x"] = m_PosX; - a_Value["y"] = m_PosY; - a_Value["z"] = m_PosZ; - - Json::Value AllSlots; - for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--) + + // Open the window for the player: + if (Window != NULL) { - Json::Value Slot; - m_Contents.GetSlot(i).GetJson(Slot); - AllSlots.append(Slot); + if (a_Player->GetWindow() != Window) + { + a_Player->OpenWindow(Window); + } } - a_Value["Slots"] = AllSlots; } -void cEnderChestEntity::SendTo(cClientHandle & a_Client) +void cEnderChestEntity::OpenNewWindow() { - // The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance - // All the actual handling is in the cWindow UI code that gets called when the chest is rclked - - UNUSED(a_Client); + OpenWindow(new cEnderChestWindow(this)); } -void cEnderChestEntity::UsedBy(cPlayer * a_Player) +void cEnderChestEntity::LoadFromJson(const Json::Value & a_Value, cItemGrid & a_Grid) { - // If the window is not created, open it anew: - cWindow * Window = GetWindow(); - if (Window == NULL) - { - OpenNewWindow(); - Window = GetWindow(); - } - - // Open the window for the player: - if (Window != NULL) + int SlotIdx = 0; + for (Json::Value::iterator itr = a_Value.begin(); itr != a_Value.end(); ++itr) { - if (a_Player->GetWindow() != Window) - { - a_Player->OpenWindow(Window); - } + cItem Item; + Item.FromJson(*itr); + a_Grid.SetSlot(SlotIdx, Item); + SlotIdx++; } - - // This is rather a hack - // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now - // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first. - // The few false positives aren't much to worry about - int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ); - m_World->MarkChunkDirty(ChunkX, ChunkZ); } -void cEnderChestEntity::OpenNewWindow(void) +void cEnderChestEntity::SaveToJson(Json::Value & a_Value, const cItemGrid & a_Grid) { - OpenWindow(new cEnderChestWindow(this)); + for (int i = 0; i < a_Grid.GetNumSlots(); i++) + { + Json::Value Slot; + a_Grid.GetSlot(i).GetJson(Slot); + a_Value.append(Slot); + } } diff --git a/src/BlockEntities/EnderChestEntity.h b/src/BlockEntities/EnderChestEntity.h index 45beee45f..04af67683 100644 --- a/src/BlockEntities/EnderChestEntity.h +++ b/src/BlockEntities/EnderChestEntity.h @@ -1,20 +1,9 @@ #pragma once -#include "BlockEntityWithItems.h" - - - - - -namespace Json -{ - class Value; -}; - -class cClientHandle; -class cServer; -class cNBTData; +#include "BlockEntity.h" +#include "UI/WindowOwner.h" +#include "json/json.h" @@ -22,33 +11,28 @@ class cNBTData; // tolua_begin class cEnderChestEntity : - public cBlockEntityWithItems + public cBlockEntity, + public cBlockEntityWindowOwner { - typedef cBlockEntityWithItems super; - -public: - enum { - ContentsHeight = 3, - ContentsWidth = 9, - } ; + typedef cBlockEntity super; +public: // tolua_end - /// Constructor used for normal operation - cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); - + cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); virtual ~cEnderChestEntity(); static const char * GetClassStatic(void) { return "cEnderChestEntity"; } - - bool LoadFromJson(const Json::Value & a_Value); // cBlockEntity overrides: - virtual void SaveToJson(Json::Value & a_Value) override; - virtual void SendTo(cClientHandle & a_Client) override; virtual void UsedBy(cPlayer * a_Player) override; + virtual void SaveToJson(Json::Value & a_Value) override { UNUSED(a_Value); } + virtual void SendTo(cClientHandle & a_Client) override { UNUSED(a_Client); } + + static void LoadFromJson(const Json::Value & a_Value, cItemGrid & a_Grid); + static void SaveToJson(Json::Value & a_Value, const cItemGrid & a_Grid); - /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate. + /** Opens a new enderchest window for this enderchest */ void OpenNewWindow(void); } ; // tolua_export diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index 7f001c739..5856f20d1 100644 --- a/src/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp @@ -294,23 +294,24 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick) return false; } - int bx, by, bz; + // Get the coords of the block where to output items: + int OutX, OutY, OutZ; NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); - if (!GetOutputBlockPos(Meta, bx, by, bz)) + if (!GetOutputBlockPos(Meta, OutX, OutY, OutZ)) { // Not attached to another container return false; } - if (by < 0) + if (OutY < 0) { // Cannot output below the zero-th block level return false; } // Convert coords to relative: - int rx = bx - a_Chunk.GetPosX() * cChunkDef::Width; - int rz = bz - a_Chunk.GetPosZ() * cChunkDef::Width; - cChunk * DestChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(rx, rz); + int OutRelX = OutX - a_Chunk.GetPosX() * cChunkDef::Width; + int OutRelZ = OutZ - a_Chunk.GetPosZ() * cChunkDef::Width; + cChunk * DestChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(OutRelX, OutRelZ); if (DestChunk == NULL) { // The destination chunk has been unloaded, don't tick @@ -319,26 +320,32 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick) // Call proper moving function, based on the blocktype present at the coords: bool res = false; - switch (DestChunk->GetBlock(rx, by, rz)) + switch (DestChunk->GetBlock(OutRelX, OutY, OutRelZ)) { case E_BLOCK_CHEST: { // Chests have special handling because of double-chests - res = MoveItemsToChest(*DestChunk, bx, by, bz); + res = MoveItemsToChest(*DestChunk, OutX, OutY, OutZ); break; } case E_BLOCK_LIT_FURNACE: case E_BLOCK_FURNACE: { // Furnaces have special handling because of the direction-to-slot relation - res = MoveItemsToFurnace(*DestChunk, bx, by, bz, Meta); + res = MoveItemsToFurnace(*DestChunk, OutX, OutY, OutZ, Meta); break; } case E_BLOCK_DISPENSER: case E_BLOCK_DROPPER: case E_BLOCK_HOPPER: { - res = MoveItemsToGrid(*(cBlockEntityWithItems *)DestChunk->GetBlockEntity(bx, by, bz)); + cBlockEntityWithItems * BlockEntity = (cBlockEntityWithItems *)DestChunk->GetBlockEntity(OutX, OutY, OutZ); + if (BlockEntity == NULL) + { + LOGWARNING("%s: A block entity was not found where expected at {%d, %d, %d}", __FUNCTION__, OutX, OutY, OutZ); + return false; + } + res = MoveItemsToGrid(*BlockEntity); break; } } @@ -359,7 +366,13 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick) /// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed. bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) { - if (MoveItemsFromGrid(*(cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))) + cChestEntity * Chest = (cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ); + if (Chest == NULL) + { + LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ); + return false; + } + if (MoveItemsFromGrid(*Chest)) { // Moved the item from the chest directly above the hopper return true; @@ -389,9 +402,17 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) { continue; } - if (MoveItemsFromGrid(*(cChestEntity *)Neighbor->GetBlockEntity(x, m_PosY, z))) + Chest = (cChestEntity *)Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z); + if (Chest == NULL) { - return true; + LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z); + } + else + { + if (MoveItemsFromGrid(*Chest)) + { + return true; + } } return false; } @@ -408,7 +429,11 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk) { cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ); - ASSERT(Furnace != NULL); + if (Furnace == NULL) + { + LOGWARNING("%s: A furnace entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ); + return false; + } // Try move from the output slot: if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput, true)) @@ -517,7 +542,13 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ) { // Try the chest directly connected to the hopper: - if (MoveItemsToGrid(*(cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ))) + cChestEntity * Chest = (cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); + if (Chest == NULL) + { + LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, a_BlockX, a_BlockY, a_BlockZ); + return false; + } + if (MoveItemsToGrid(*Chest)) { return true; } @@ -534,19 +565,27 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block {0, 1}, {0, -1}, } ; + int RelX = a_BlockX - a_Chunk.GetPosX() * cChunkDef::Width; + int RelZ = a_BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width; for (size_t i = 0; i < ARRAYCOUNT(Coords); i++) { - int x = m_RelX + Coords[i].x; - int z = m_RelZ + Coords[i].z; + int x = RelX + Coords[i].x; + int z = RelZ + Coords[i].z; cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z); if ( (Neighbor == NULL) || - (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST) + (Neighbor->GetBlock(x, a_BlockY, z) != E_BLOCK_CHEST) ) { continue; } - if (MoveItemsToGrid(*(cChestEntity *)Neighbor->GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ))) + Chest = (cChestEntity *)Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z); + if (Chest == NULL) + { + LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d} (%d, %d)", __FUNCTION__, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z, x, z); + continue; + } + if (MoveItemsToGrid(*Chest)) { return true; } diff --git a/src/BlockEntities/MobHeadEntity.cpp b/src/BlockEntities/MobHeadEntity.cpp index dc9c18d58..ce895eb6f 100644 --- a/src/BlockEntities/MobHeadEntity.cpp +++ b/src/BlockEntities/MobHeadEntity.cpp @@ -70,6 +70,8 @@ void cMobHeadEntity::SetOwner(const AString & a_Owner) void cMobHeadEntity::SendTo(cClientHandle & a_Client) { + cWorld * World = a_Client.GetPlayer()->GetWorld(); + a_Client.SendBlockChange(m_PosX, m_PosY, m_PosZ, m_BlockType, World->GetBlockMeta(m_PosX, m_PosY, m_PosZ)); a_Client.SendUpdateBlockEntity(*this); } diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp index 564b3fcca..9a953e396 100644 --- a/src/BlockInfo.cpp +++ b/src/BlockInfo.cpp @@ -8,12 +8,6 @@ -cBlockInfo cBlockInfo::ms_Info[256]; - - - - - cBlockInfo::cBlockInfo() : m_LightValue(0x00) , m_SpreadLightFalloff(0x0f) @@ -34,14 +28,25 @@ cBlockInfo::cBlockInfo() cBlockInfo::~cBlockInfo() { delete m_Handler; + m_Handler = NULL; } +/** This accessor makes sure that the cBlockInfo structures are properly initialized exactly once. +It does so by using the C++ singleton approximation - storing the actual singleton as the function's static variable. +It works only if it is called for the first time before the app spawns other threads. */ cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type) { + static cBlockInfo ms_Info[256]; + static bool IsBlockInfoInitialized = false; + if (!IsBlockInfoInitialized) + { + cBlockInfo::Initialize(ms_Info); + IsBlockInfoInitialized = true; + } return ms_Info[a_Type]; } @@ -49,416 +54,409 @@ cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type) -void cBlockInfo::Initialize(void) +void cBlockInfo::Initialize(cBlockInfoArray & a_Info) { for (unsigned int i = 0; i < 256; ++i) { - if (ms_Info[i].m_Handler == NULL) + if (a_Info[i].m_Handler == NULL) { - ms_Info[i].m_Handler = cBlockHandler::CreateBlockHandler((BLOCKTYPE) i); + a_Info[i].m_Handler = cBlockHandler::CreateBlockHandler((BLOCKTYPE) i); } } // Emissive blocks - ms_Info[E_BLOCK_FIRE ].m_LightValue = 15; - ms_Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15; - ms_Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15; - ms_Info[E_BLOCK_LAVA ].m_LightValue = 15; - ms_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15; - ms_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15; - ms_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15; - ms_Info[E_BLOCK_TORCH ].m_LightValue = 14; - ms_Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13; - ms_Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11; - ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9; - ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_LightValue = 9; - ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7; - ms_Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1; - ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1; - ms_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1; + a_Info[E_BLOCK_FIRE ].m_LightValue = 15; + a_Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15; + a_Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15; + a_Info[E_BLOCK_LAVA ].m_LightValue = 15; + a_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15; + a_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15; + a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15; + a_Info[E_BLOCK_TORCH ].m_LightValue = 14; + a_Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13; + a_Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11; + a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9; + a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_LightValue = 9; + a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7; + a_Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1; + a_Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1; + a_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1; // Spread blocks - ms_Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_CAKE ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_GLASS ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_GLASS_PANE ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_GLOWSTONE ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_CAKE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_GLASS ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_GLASS_PANE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_GLOWSTONE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_TRIPWIRE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1; // Light in water and lava dissapears faster: - ms_Info[E_BLOCK_LAVA ].m_SpreadLightFalloff = 3; - ms_Info[E_BLOCK_STATIONARY_LAVA ].m_SpreadLightFalloff = 3; - ms_Info[E_BLOCK_STATIONARY_WATER ].m_SpreadLightFalloff = 3; - ms_Info[E_BLOCK_WATER ].m_SpreadLightFalloff = 3; + a_Info[E_BLOCK_LAVA ].m_SpreadLightFalloff = 3; + a_Info[E_BLOCK_STATIONARY_LAVA ].m_SpreadLightFalloff = 3; + a_Info[E_BLOCK_STATIONARY_WATER ].m_SpreadLightFalloff = 3; + a_Info[E_BLOCK_WATER ].m_SpreadLightFalloff = 3; // Transparent blocks - ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true; - ms_Info[E_BLOCK_AIR ].m_Transparent = true; - ms_Info[E_BLOCK_ANVIL ].m_Transparent = true; - ms_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true; - ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true; - ms_Info[E_BLOCK_CAKE ].m_Transparent = true; - ms_Info[E_BLOCK_CARROTS ].m_Transparent = true; - ms_Info[E_BLOCK_CHEST ].m_Transparent = true; - ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_Transparent = true; - ms_Info[E_BLOCK_COBWEB ].m_Transparent = true; - ms_Info[E_BLOCK_CROPS ].m_Transparent = true; - ms_Info[E_BLOCK_DANDELION ].m_Transparent = true; - ms_Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true; - ms_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true; - ms_Info[E_BLOCK_FENCE ].m_Transparent = true; - ms_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true; - ms_Info[E_BLOCK_FIRE ].m_Transparent = true; - ms_Info[E_BLOCK_FLOWER ].m_Transparent = true; - ms_Info[E_BLOCK_FLOWER_POT ].m_Transparent = true; - ms_Info[E_BLOCK_GLASS ].m_Transparent = true; - ms_Info[E_BLOCK_GLASS_PANE ].m_Transparent = true; - ms_Info[E_BLOCK_HEAD ].m_Transparent = true; - ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true; - ms_Info[E_BLOCK_ICE ].m_Transparent = true; - ms_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true; - ms_Info[E_BLOCK_LADDER ].m_Transparent = true; - ms_Info[E_BLOCK_LAVA ].m_Transparent = true; - ms_Info[E_BLOCK_LEAVES ].m_Transparent = true; - ms_Info[E_BLOCK_LEVER ].m_Transparent = true; - ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true; - ms_Info[E_BLOCK_MELON_STEM ].m_Transparent = true; - ms_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true; - ms_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true; - ms_Info[E_BLOCK_POTATOES ].m_Transparent = true; - ms_Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true; - ms_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true; - ms_Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true; - ms_Info[E_BLOCK_RAIL ].m_Transparent = true; - ms_Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true; - ms_Info[E_BLOCK_SIGN_POST ].m_Transparent = true; - ms_Info[E_BLOCK_SNOW ].m_Transparent = true; - ms_Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true; - ms_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true; - ms_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true; - ms_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true; - ms_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true; - ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true; - ms_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true; - ms_Info[E_BLOCK_TORCH ].m_Transparent = true; - ms_Info[E_BLOCK_VINES ].m_Transparent = true; - ms_Info[E_BLOCK_WALLSIGN ].m_Transparent = true; - ms_Info[E_BLOCK_WATER ].m_Transparent = true; - ms_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true; - ms_Info[E_BLOCK_WOODEN_DOOR ].m_Transparent = true; - ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Transparent = true; + a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true; + a_Info[E_BLOCK_AIR ].m_Transparent = true; + a_Info[E_BLOCK_ANVIL ].m_Transparent = true; + a_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true; + a_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true; + a_Info[E_BLOCK_CAKE ].m_Transparent = true; + a_Info[E_BLOCK_CARROTS ].m_Transparent = true; + a_Info[E_BLOCK_CHEST ].m_Transparent = true; + a_Info[E_BLOCK_COBBLESTONE_WALL ].m_Transparent = true; + a_Info[E_BLOCK_COBWEB ].m_Transparent = true; + a_Info[E_BLOCK_CROPS ].m_Transparent = true; + a_Info[E_BLOCK_DANDELION ].m_Transparent = true; + a_Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true; + a_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true; + a_Info[E_BLOCK_FENCE ].m_Transparent = true; + a_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true; + a_Info[E_BLOCK_FIRE ].m_Transparent = true; + a_Info[E_BLOCK_FLOWER ].m_Transparent = true; + a_Info[E_BLOCK_FLOWER_POT ].m_Transparent = true; + a_Info[E_BLOCK_GLASS ].m_Transparent = true; + a_Info[E_BLOCK_GLASS_PANE ].m_Transparent = true; + a_Info[E_BLOCK_HEAD ].m_Transparent = true; + a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true; + a_Info[E_BLOCK_ICE ].m_Transparent = true; + a_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true; + a_Info[E_BLOCK_LADDER ].m_Transparent = true; + a_Info[E_BLOCK_LAVA ].m_Transparent = true; + a_Info[E_BLOCK_LEAVES ].m_Transparent = true; + a_Info[E_BLOCK_LEVER ].m_Transparent = true; + a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true; + a_Info[E_BLOCK_MELON_STEM ].m_Transparent = true; + a_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true; + a_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true; + a_Info[E_BLOCK_POTATOES ].m_Transparent = true; + a_Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true; + a_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true; + a_Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true; + a_Info[E_BLOCK_RAIL ].m_Transparent = true; + a_Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true; + a_Info[E_BLOCK_SIGN_POST ].m_Transparent = true; + a_Info[E_BLOCK_SNOW ].m_Transparent = true; + a_Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true; + a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true; + a_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true; + a_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true; + a_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true; + a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true; + a_Info[E_BLOCK_TRIPWIRE ].m_Transparent = true; + a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_Transparent = true; + a_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true; + a_Info[E_BLOCK_TORCH ].m_Transparent = true; + a_Info[E_BLOCK_VINES ].m_Transparent = true; + a_Info[E_BLOCK_WALLSIGN ].m_Transparent = true; + a_Info[E_BLOCK_WATER ].m_Transparent = true; + a_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true; + a_Info[E_BLOCK_WOODEN_DOOR ].m_Transparent = true; + a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Transparent = true; // TODO: Any other transparent blocks? // One hit break blocks: - ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_OneHitDig = true; - ms_Info[E_BLOCK_BIG_FLOWER ].m_OneHitDig = true; - ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_OneHitDig = true; - ms_Info[E_BLOCK_CARROTS ].m_OneHitDig = true; - ms_Info[E_BLOCK_CROPS ].m_OneHitDig = true; - ms_Info[E_BLOCK_DANDELION ].m_OneHitDig = true; - ms_Info[E_BLOCK_FIRE ].m_OneHitDig = true; - ms_Info[E_BLOCK_FLOWER ].m_OneHitDig = true; - ms_Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true; - ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true; - ms_Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true; - ms_Info[E_BLOCK_POTATOES ].m_OneHitDig = true; - ms_Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true; - ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_OneHitDig = true; - ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_OneHitDig = true; - ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_OneHitDig = true; - ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_OneHitDig = true; - ms_Info[E_BLOCK_REDSTONE_WIRE ].m_OneHitDig = true; - ms_Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true; - ms_Info[E_BLOCK_REEDS ].m_OneHitDig = true; - ms_Info[E_BLOCK_SAPLING ].m_OneHitDig = true; - ms_Info[E_BLOCK_TNT ].m_OneHitDig = true; - ms_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true; - ms_Info[E_BLOCK_TORCH ].m_OneHitDig = true; + a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_OneHitDig = true; + a_Info[E_BLOCK_BIG_FLOWER ].m_OneHitDig = true; + a_Info[E_BLOCK_BROWN_MUSHROOM ].m_OneHitDig = true; + a_Info[E_BLOCK_CARROTS ].m_OneHitDig = true; + a_Info[E_BLOCK_CROPS ].m_OneHitDig = true; + a_Info[E_BLOCK_DANDELION ].m_OneHitDig = true; + a_Info[E_BLOCK_FIRE ].m_OneHitDig = true; + a_Info[E_BLOCK_FLOWER ].m_OneHitDig = true; + a_Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true; + a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true; + a_Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true; + a_Info[E_BLOCK_POTATOES ].m_OneHitDig = true; + a_Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true; + a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_OneHitDig = true; + a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_OneHitDig = true; + a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_OneHitDig = true; + a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_OneHitDig = true; + a_Info[E_BLOCK_REDSTONE_WIRE ].m_OneHitDig = true; + a_Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true; + a_Info[E_BLOCK_REEDS ].m_OneHitDig = true; + a_Info[E_BLOCK_SAPLING ].m_OneHitDig = true; + a_Info[E_BLOCK_TNT ].m_OneHitDig = true; + a_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true; + a_Info[E_BLOCK_TORCH ].m_OneHitDig = true; + a_Info[E_BLOCK_TRIPWIRE ].m_OneHitDig = true; // Blocks that break when pushed by piston: - ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_PistonBreakable = true; - ms_Info[E_BLOCK_AIR ].m_PistonBreakable = true; - ms_Info[E_BLOCK_BED ].m_PistonBreakable = true; - ms_Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true; - ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true; - ms_Info[E_BLOCK_CAKE ].m_PistonBreakable = true; - ms_Info[E_BLOCK_COBWEB ].m_PistonBreakable = true; - ms_Info[E_BLOCK_CROPS ].m_PistonBreakable = true; - ms_Info[E_BLOCK_DANDELION ].m_PistonBreakable = true; - ms_Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true; - ms_Info[E_BLOCK_FIRE ].m_PistonBreakable = true; - ms_Info[E_BLOCK_FLOWER ].m_PistonBreakable = true; - ms_Info[E_BLOCK_HEAD ].m_PistonBreakable = true; - ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true; - ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true; - ms_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true; - ms_Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true; - ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true; - ms_Info[E_BLOCK_LADDER ].m_PistonBreakable = true; - ms_Info[E_BLOCK_LAVA ].m_PistonBreakable = true; - ms_Info[E_BLOCK_LEVER ].m_PistonBreakable = true; - ms_Info[E_BLOCK_MELON ].m_PistonBreakable = true; - ms_Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true; - ms_Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true; - ms_Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true; - ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_PistonBreakable = true; - ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_PistonBreakable = true; - ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PistonBreakable = true; - ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PistonBreakable = true; - ms_Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true; - ms_Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true; - ms_Info[E_BLOCK_REEDS ].m_PistonBreakable = true; - ms_Info[E_BLOCK_SNOW ].m_PistonBreakable = true; - ms_Info[E_BLOCK_STATIONARY_LAVA ].m_PistonBreakable = true; - ms_Info[E_BLOCK_STATIONARY_WATER ].m_PistonBreakable = true; - ms_Info[E_BLOCK_STONE_BUTTON ].m_PistonBreakable = true; - ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_PistonBreakable = true; - ms_Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true; - ms_Info[E_BLOCK_TORCH ].m_PistonBreakable = true; - ms_Info[E_BLOCK_VINES ].m_PistonBreakable = true; - ms_Info[E_BLOCK_WATER ].m_PistonBreakable = true; - ms_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true; - ms_Info[E_BLOCK_WOODEN_DOOR ].m_PistonBreakable = true; - ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_PistonBreakable = true; + a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_PistonBreakable = true; + a_Info[E_BLOCK_AIR ].m_PistonBreakable = true; + a_Info[E_BLOCK_BED ].m_PistonBreakable = true; + a_Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true; + a_Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true; + a_Info[E_BLOCK_CAKE ].m_PistonBreakable = true; + a_Info[E_BLOCK_COBWEB ].m_PistonBreakable = true; + a_Info[E_BLOCK_CROPS ].m_PistonBreakable = true; + a_Info[E_BLOCK_DANDELION ].m_PistonBreakable = true; + a_Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true; + a_Info[E_BLOCK_FIRE ].m_PistonBreakable = true; + a_Info[E_BLOCK_FLOWER ].m_PistonBreakable = true; + a_Info[E_BLOCK_HEAD ].m_PistonBreakable = true; + a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true; + a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true; + a_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true; + a_Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true; + a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true; + a_Info[E_BLOCK_LADDER ].m_PistonBreakable = true; + a_Info[E_BLOCK_LAVA ].m_PistonBreakable = true; + a_Info[E_BLOCK_LEVER ].m_PistonBreakable = true; + a_Info[E_BLOCK_MELON ].m_PistonBreakable = true; + a_Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true; + a_Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true; + a_Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true; + a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_PistonBreakable = true; + a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_PistonBreakable = true; + a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PistonBreakable = true; + a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PistonBreakable = true; + a_Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true; + a_Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true; + a_Info[E_BLOCK_REEDS ].m_PistonBreakable = true; + a_Info[E_BLOCK_SNOW ].m_PistonBreakable = true; + a_Info[E_BLOCK_STATIONARY_LAVA ].m_PistonBreakable = true; + a_Info[E_BLOCK_STATIONARY_WATER ].m_PistonBreakable = true; + a_Info[E_BLOCK_STONE_BUTTON ].m_PistonBreakable = true; + a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_PistonBreakable = true; + a_Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true; + a_Info[E_BLOCK_TORCH ].m_PistonBreakable = true; + a_Info[E_BLOCK_TRIPWIRE ].m_PistonBreakable = true; + a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_PistonBreakable = true; + a_Info[E_BLOCK_VINES ].m_PistonBreakable = true; + a_Info[E_BLOCK_WATER ].m_PistonBreakable = true; + a_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true; + a_Info[E_BLOCK_WOODEN_DOOR ].m_PistonBreakable = true; + a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_PistonBreakable = true; // Blocks that cannot be snowed over: - ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_IsSnowable = false; - ms_Info[E_BLOCK_AIR ].m_IsSnowable = false; - ms_Info[E_BLOCK_BIG_FLOWER ].m_IsSnowable = false; - ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSnowable = false; - ms_Info[E_BLOCK_CACTUS ].m_IsSnowable = false; - ms_Info[E_BLOCK_CHEST ].m_IsSnowable = false; - ms_Info[E_BLOCK_CROPS ].m_IsSnowable = false; - ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_IsSnowable = false; - ms_Info[E_BLOCK_DANDELION ].m_IsSnowable = false; - ms_Info[E_BLOCK_FIRE ].m_IsSnowable = false; - ms_Info[E_BLOCK_FLOWER ].m_IsSnowable = false; - ms_Info[E_BLOCK_GLASS ].m_IsSnowable = false; - ms_Info[E_BLOCK_ICE ].m_IsSnowable = false; - ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_IsSnowable = false; - ms_Info[E_BLOCK_LAVA ].m_IsSnowable = false; - ms_Info[E_BLOCK_LILY_PAD ].m_IsSnowable = false; - ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_IsSnowable = false; - ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_IsSnowable = false; - ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSnowable = false; - ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSnowable = false; - ms_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSnowable = false; - ms_Info[E_BLOCK_RED_MUSHROOM ].m_IsSnowable = false; - ms_Info[E_BLOCK_REEDS ].m_IsSnowable = false; - ms_Info[E_BLOCK_SAPLING ].m_IsSnowable = false; - ms_Info[E_BLOCK_SIGN_POST ].m_IsSnowable = false; - ms_Info[E_BLOCK_SNOW ].m_IsSnowable = false; - ms_Info[E_BLOCK_STAINED_GLASS ].m_IsSnowable = false; - ms_Info[E_BLOCK_STAINED_GLASS_PANE ].m_IsSnowable = false; - ms_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSnowable = false; - ms_Info[E_BLOCK_STATIONARY_WATER ].m_IsSnowable = false; - ms_Info[E_BLOCK_TALL_GRASS ].m_IsSnowable = false; - ms_Info[E_BLOCK_TNT ].m_IsSnowable = false; - ms_Info[E_BLOCK_TORCH ].m_IsSnowable = false; - ms_Info[E_BLOCK_VINES ].m_IsSnowable = false; - ms_Info[E_BLOCK_WALLSIGN ].m_IsSnowable = false; - ms_Info[E_BLOCK_WATER ].m_IsSnowable = false; - ms_Info[E_BLOCK_RAIL ].m_IsSnowable = false; - ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSnowable = false; - ms_Info[E_BLOCK_POWERED_RAIL ].m_IsSnowable = false; - ms_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSnowable = false; - ms_Info[E_BLOCK_COBWEB ].m_IsSnowable = false; - ms_Info[E_BLOCK_HEAD ].m_IsSnowable = false; + a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_IsSnowable = false; + a_Info[E_BLOCK_AIR ].m_IsSnowable = false; + a_Info[E_BLOCK_BIG_FLOWER ].m_IsSnowable = false; + a_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSnowable = false; + a_Info[E_BLOCK_CACTUS ].m_IsSnowable = false; + a_Info[E_BLOCK_CHEST ].m_IsSnowable = false; + a_Info[E_BLOCK_CROPS ].m_IsSnowable = false; + a_Info[E_BLOCK_COBBLESTONE_WALL ].m_IsSnowable = false; + a_Info[E_BLOCK_DANDELION ].m_IsSnowable = false; + a_Info[E_BLOCK_FIRE ].m_IsSnowable = false; + a_Info[E_BLOCK_FLOWER ].m_IsSnowable = false; + a_Info[E_BLOCK_GLASS ].m_IsSnowable = false; + a_Info[E_BLOCK_ICE ].m_IsSnowable = false; + a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_IsSnowable = false; + a_Info[E_BLOCK_LAVA ].m_IsSnowable = false; + a_Info[E_BLOCK_LILY_PAD ].m_IsSnowable = false; + a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_IsSnowable = false; + a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_IsSnowable = false; + a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSnowable = false; + a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSnowable = false; + a_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSnowable = false; + a_Info[E_BLOCK_RED_MUSHROOM ].m_IsSnowable = false; + a_Info[E_BLOCK_REEDS ].m_IsSnowable = false; + a_Info[E_BLOCK_SAPLING ].m_IsSnowable = false; + a_Info[E_BLOCK_SIGN_POST ].m_IsSnowable = false; + a_Info[E_BLOCK_SNOW ].m_IsSnowable = false; + a_Info[E_BLOCK_STAINED_GLASS ].m_IsSnowable = false; + a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_IsSnowable = false; + a_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSnowable = false; + a_Info[E_BLOCK_STATIONARY_WATER ].m_IsSnowable = false; + a_Info[E_BLOCK_TALL_GRASS ].m_IsSnowable = false; + a_Info[E_BLOCK_TNT ].m_IsSnowable = false; + a_Info[E_BLOCK_TORCH ].m_IsSnowable = false; + a_Info[E_BLOCK_TRIPWIRE ].m_IsSnowable = false; + a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_IsSnowable = false; + a_Info[E_BLOCK_VINES ].m_IsSnowable = false; + a_Info[E_BLOCK_WALLSIGN ].m_IsSnowable = false; + a_Info[E_BLOCK_WATER ].m_IsSnowable = false; + a_Info[E_BLOCK_RAIL ].m_IsSnowable = false; + a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSnowable = false; + a_Info[E_BLOCK_POWERED_RAIL ].m_IsSnowable = false; + a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSnowable = false; + a_Info[E_BLOCK_COBWEB ].m_IsSnowable = false; + a_Info[E_BLOCK_HEAD ].m_IsSnowable = false; // Blocks that don't drop without a special tool: - ms_Info[E_BLOCK_BRICK ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_CAULDRON ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_COAL_ORE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_COBBLESTONE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_COBWEB ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_DIAMOND_BLOCK ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_DIAMOND_ORE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_EMERALD_ORE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_END_STONE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_GOLD_BLOCK ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_GOLD_ORE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_IRON_BLOCK ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_IRON_ORE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_LAPIS_BLOCK ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_LAPIS_ORE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_NETHERRACK ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_NETHER_BRICK ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_OBSIDIAN ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_REDSTONE_ORE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_SANDSTONE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_SANDSTONE_STAIRS ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_SNOW ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_STONE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_STONE_BRICKS ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_STONE_SLAB ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_FURNACE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_LIT_FURNACE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_ANVIL ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_BRICK ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_CAULDRON ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_COAL_ORE ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_COBBLESTONE ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_COBBLESTONE_WALL ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_COBWEB ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_DIAMOND_BLOCK ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_DIAMOND_ORE ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_EMERALD_ORE ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_END_STONE ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_GOLD_BLOCK ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_GOLD_ORE ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_IRON_BLOCK ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_IRON_ORE ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_LAPIS_BLOCK ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_LAPIS_ORE ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_NETHERRACK ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_NETHER_BRICK ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_OBSIDIAN ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_REDSTONE_ORE ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_SANDSTONE ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_SANDSTONE_STAIRS ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_SNOW ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_STONE ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_STONE_BRICKS ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_STONE_SLAB ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_FURNACE ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_LIT_FURNACE ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_ANVIL ].m_RequiresSpecialTool = true; + a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_RequiresSpecialTool = true; // Nonsolid blocks: - ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false; - ms_Info[E_BLOCK_AIR ].m_IsSolid = false; - ms_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false; - ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false; - ms_Info[E_BLOCK_CAKE ].m_IsSolid = false; - ms_Info[E_BLOCK_CARROTS ].m_IsSolid = false; - ms_Info[E_BLOCK_COBWEB ].m_IsSolid = false; - ms_Info[E_BLOCK_CROPS ].m_IsSolid = false; - ms_Info[E_BLOCK_DANDELION ].m_IsSolid = false; - ms_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false; - ms_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false; - ms_Info[E_BLOCK_FENCE ].m_IsSolid = false; - ms_Info[E_BLOCK_FENCE_GATE ].m_IsSolid = false; - ms_Info[E_BLOCK_FIRE ].m_IsSolid = false; - ms_Info[E_BLOCK_FLOWER ].m_IsSolid = false; - ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false; - ms_Info[E_BLOCK_LAVA ].m_IsSolid = false; - ms_Info[E_BLOCK_LEVER ].m_IsSolid = false; - ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false; - ms_Info[E_BLOCK_MELON_STEM ].m_IsSolid = false; - ms_Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false; - ms_Info[E_BLOCK_PISTON_EXTENSION ].m_IsSolid = false; - ms_Info[E_BLOCK_POTATOES ].m_IsSolid = false; - ms_Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false; - ms_Info[E_BLOCK_RAIL ].m_IsSolid = false; - ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSolid = false; - ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSolid = false; - ms_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSolid = false; - ms_Info[E_BLOCK_RED_MUSHROOM ].m_IsSolid = false; - ms_Info[E_BLOCK_REEDS ].m_IsSolid = false; - ms_Info[E_BLOCK_SAPLING ].m_IsSolid = false; - ms_Info[E_BLOCK_SIGN_POST ].m_IsSolid = false; - ms_Info[E_BLOCK_SNOW ].m_IsSolid = false; - ms_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false; - ms_Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false; - ms_Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false; - ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_IsSolid = false; - ms_Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false; - ms_Info[E_BLOCK_TORCH ].m_IsSolid = false; - ms_Info[E_BLOCK_TRIPWIRE ].m_IsSolid = false; - ms_Info[E_BLOCK_VINES ].m_IsSolid = false; - ms_Info[E_BLOCK_WALLSIGN ].m_IsSolid = false; - ms_Info[E_BLOCK_WATER ].m_IsSolid = false; - ms_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false; - ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_IsSolid = false; - ms_Info[E_BLOCK_WOODEN_SLAB ].m_IsSolid = false; + a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false; + a_Info[E_BLOCK_AIR ].m_IsSolid = false; + a_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false; + a_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false; + a_Info[E_BLOCK_CAKE ].m_IsSolid = false; + a_Info[E_BLOCK_CARROTS ].m_IsSolid = false; + a_Info[E_BLOCK_COBWEB ].m_IsSolid = false; + a_Info[E_BLOCK_CROPS ].m_IsSolid = false; + a_Info[E_BLOCK_DANDELION ].m_IsSolid = false; + a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false; + a_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false; + a_Info[E_BLOCK_FENCE ].m_IsSolid = false; + a_Info[E_BLOCK_FENCE_GATE ].m_IsSolid = false; + a_Info[E_BLOCK_FIRE ].m_IsSolid = false; + a_Info[E_BLOCK_FLOWER ].m_IsSolid = false; + a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false; + a_Info[E_BLOCK_LAVA ].m_IsSolid = false; + a_Info[E_BLOCK_LEVER ].m_IsSolid = false; + a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false; + a_Info[E_BLOCK_MELON_STEM ].m_IsSolid = false; + a_Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false; + a_Info[E_BLOCK_POTATOES ].m_IsSolid = false; + a_Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false; + a_Info[E_BLOCK_RAIL ].m_IsSolid = false; + a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSolid = false; + a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSolid = false; + a_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSolid = false; + a_Info[E_BLOCK_RED_MUSHROOM ].m_IsSolid = false; + a_Info[E_BLOCK_REEDS ].m_IsSolid = false; + a_Info[E_BLOCK_SAPLING ].m_IsSolid = false; + a_Info[E_BLOCK_SIGN_POST ].m_IsSolid = false; + a_Info[E_BLOCK_SNOW ].m_IsSolid = false; + a_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false; + a_Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false; + a_Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false; + a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_IsSolid = false; + a_Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false; + a_Info[E_BLOCK_TORCH ].m_IsSolid = false; + a_Info[E_BLOCK_TRIPWIRE ].m_IsSolid = false; + a_Info[E_BLOCK_VINES ].m_IsSolid = false; + a_Info[E_BLOCK_WALLSIGN ].m_IsSolid = false; + a_Info[E_BLOCK_WATER ].m_IsSolid = false; + a_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false; + a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_IsSolid = false; + a_Info[E_BLOCK_WOODEN_SLAB ].m_IsSolid = false; // Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things: - ms_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_BOOKCASE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_BRICK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_CLAY ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_COAL_ORE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_COBBLESTONE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_CRAFTING_TABLE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_DIAMOND_BLOCK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_DIAMOND_ORE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_DIRT ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_DISPENSER ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_DROPPER ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_EMERALD_BLOCK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_EMERALD_ORE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_END_STONE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_FURNACE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_GLOWSTONE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_GOLD_BLOCK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_GOLD_ORE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_GRASS ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_GRAVEL ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_HARDENED_CLAY ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_HAY_BALE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_ICE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_IRON_BLOCK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_IRON_ORE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_JACK_O_LANTERN ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_JUKEBOX ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_LAPIS_BLOCK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_LAPIS_ORE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_LOG ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_MELON ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_MYCELIUM ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_NETHERRACK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_NETHER_BRICK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_NOTE_BLOCK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_OBSIDIAN ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_PACKED_ICE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_PLANKS ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_PUMPKIN ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_QUARTZ_BLOCK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_REDSTONE_ORE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_SANDSTONE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_SAND ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_SILVERFISH_EGG ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_SPONGE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_STAINED_CLAY ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_BOOKCASE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_BRICK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_CLAY ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_COAL_ORE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_COBBLESTONE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_CRAFTING_TABLE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_DIAMOND_BLOCK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_DIAMOND_ORE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_DIRT ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_DISPENSER ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_DROPPER ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_EMERALD_BLOCK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_EMERALD_ORE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_END_STONE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_FURNACE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_GLOWSTONE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_GOLD_BLOCK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_GOLD_ORE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_GRASS ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_GRAVEL ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_HARDENED_CLAY ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_HAY_BALE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_ICE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_IRON_BLOCK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_IRON_ORE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_JACK_O_LANTERN ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_JUKEBOX ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_LAPIS_BLOCK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_LAPIS_ORE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_LOG ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_MELON ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_MYCELIUM ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_NETHERRACK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_NETHER_BRICK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_NOTE_BLOCK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_OBSIDIAN ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_PACKED_ICE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_PLANKS ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_PUMPKIN ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_QUARTZ_BLOCK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_REDSTONE_ORE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_SANDSTONE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_SAND ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_SILVERFISH_EGG ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_SPONGE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_STAINED_CLAY ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true; } - -// This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor: -class cBlockInfoInitializer -{ -public: - cBlockInfoInitializer(void) - { - cBlockInfo::Initialize(); - } -} BlockInfoInitializer; - - - - - diff --git a/src/BlockInfo.h b/src/BlockInfo.h index 40c1db867..d6d4e7430 100644 --- a/src/BlockInfo.h +++ b/src/BlockInfo.h @@ -16,18 +16,8 @@ class cBlockHandler; class cBlockInfo { public: - // tolua_end - - cBlockInfo(); - - ~cBlockInfo(); - - /** (Re-)Initializes the internal BlockInfo structures. */ - static void Initialize(void); - // tolua_begin - - /** Returns the associated BlockInfo structure. */ + /** Returns the associated BlockInfo structure for the specified block type. */ static cBlockInfo & Get(BLOCKTYPE a_Type); @@ -79,13 +69,18 @@ public: inline static cBlockHandler * GetHandler (BLOCKTYPE a_Type) { return Get(a_Type).m_Handler; } - protected: + /** Storage for all the BlockInfo structures. */ + typedef cBlockInfo cBlockInfoArray[256]; - // TODO xdot: Change to std::vector to support dynamic block IDs - static cBlockInfo ms_Info[256]; + /** Creates a default BlockInfo structure, initializes all values to their defaults */ + cBlockInfo(); + /** Cleans up the stored values */ + ~cBlockInfo(); + /** Initializes the specified BlockInfo structures with block-specific values. */ + static void Initialize(cBlockInfoArray & a_BlockInfos); }; // tolua_export diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h index 4b2f6f618..ada7d58f7 100644 --- a/src/Blocks/BlockButton.h +++ b/src/Blocks/BlockButton.h @@ -23,6 +23,7 @@ public: NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x08); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); + a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); // Queue a button reset (unpress) @@ -102,7 +103,7 @@ public: AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); - return (a_RelY > 0) && (cBlockInfo::IsSolid(BlockIsOn)); + return (a_RelY > 0) && (cBlockInfo::FullyOccupiesVoxel(BlockIsOn)); } } ; diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp index fb2d6f2dc..934a01994 100644 --- a/src/Blocks/BlockDoor.cpp +++ b/src/Blocks/BlockDoor.cpp @@ -45,9 +45,16 @@ void cBlockDoorHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldIn void cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { + UNUSED(a_WorldInterface); + UNUSED(a_BlockFace); + UNUSED(a_CursorX); + UNUSED(a_CursorY); + UNUSED(a_CursorZ); + if (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR) { ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); + a_Player->GetWorld()->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); } } diff --git a/src/Blocks/BlockFenceGate.h b/src/Blocks/BlockFenceGate.h index e202c6610..e992870d4 100644 --- a/src/Blocks/BlockFenceGate.h +++ b/src/Blocks/BlockFenceGate.h @@ -45,6 +45,7 @@ public: // Standing aside - use last direction a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData); } + a_Player->GetWorld()->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); } diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h index f9f32eb50..147e4b53e 100644 --- a/src/Blocks/BlockFire.h +++ b/src/Blocks/BlockFire.h @@ -36,8 +36,8 @@ public: - Loop through boundary variables, and fill with portal blocks based on Dir with meta from Dir */ - a_BlockY--; // Because we want the block below the fire - FindAndSetPortalFrame(a_BlockX, a_BlockY, a_BlockZ, a_ChunkInterface, a_WorldInterface); + // a_BlockY - 1: Because we want the block below the fire + FindAndSetPortalFrame(a_BlockX, a_BlockY - 1, a_BlockZ, a_ChunkInterface, a_WorldInterface); } virtual void OnDigging(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 6b08ec9ba..3ddb7531d 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -38,6 +38,7 @@ #include "BlockGlass.h" #include "BlockGlowstone.h" #include "BlockGravel.h" +#include "BlockHayBale.h" #include "BlockMobHead.h" #include "BlockHopper.h" #include "BlockIce.h" @@ -64,6 +65,8 @@ #include "BlockRedstoneRepeater.h" #include "BlockRedstoneTorch.h" #include "BlockTNT.h" +#include "BlockTripwire.h" +#include "BlockTripwireHook.h" #include "BlockSand.h" #include "BlockSapling.h" #include "BlockSideways.h" @@ -84,6 +87,91 @@ +/* +// Tests the meta rotation and mirroring. +// Note that the cMetaRotator needs to have its assert paths disabled for this test to work! +static class cBlockHandlerRotationTester +{ +public: + cBlockHandlerRotationTester(void) + { + printf("Performing block handlers test...\n"); + for (BLOCKTYPE Type = 0; Type < E_BLOCK_MAX_TYPE_ID; Type++) + { + cBlockHandler * Handler = cBlockInfo::GetHandler(Type); + if (Handler == NULL) + { + printf("NULL handler for block type %d!\n", Type); + continue; + } + AString BlockName = ItemTypeToString(Type); + for (NIBBLETYPE Meta = 0; Meta < 16; Meta++) + { + // Test the CW / CCW rotations: + NIBBLETYPE TestMeta; + TestMeta = Handler->MetaRotateCW(Handler->MetaRotateCW(Handler->MetaRotateCW(Handler->MetaRotateCW(Meta)))); + if (TestMeta != Meta) + { + // 4 CW rotations should produce no change in the meta + printf("Handler for blocktype %d (%s) fails CW 4-rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + TestMeta = Handler->MetaRotateCCW(Handler->MetaRotateCCW(Handler->MetaRotateCCW(Handler->MetaRotateCCW(Meta)))); + if (TestMeta != Meta) + { + // 4 CCW rotations should produce no change in the meta + printf("Handler for blocktype %d (%s) fails CCW 4-rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + TestMeta = Handler->MetaRotateCCW(Handler->MetaRotateCW(Meta)); + if (TestMeta != Meta) + { + // CCW rotation of a CW rotation should produce no change in the meta + printf("Handler for blocktype %d (%s) fails CCW(CW) rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + TestMeta = Handler->MetaRotateCW(Handler->MetaRotateCCW(Meta)); + if (TestMeta != Meta) + { + // CW rotation of a CCW rotation should produce no change in the meta + printf("Handler for blocktype %d (%s) fails CW(CCW) rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + + // Test the mirroring: + TestMeta = Handler->MetaMirrorXY(Handler->MetaMirrorXY(Meta)); + if (TestMeta != Meta) + { + // Double-mirroring should produce the same meta: + printf("Handler for blocktype %d (%s) fails XY mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + TestMeta = Handler->MetaMirrorXZ(Handler->MetaMirrorXZ(Meta)); + if (TestMeta != Meta) + { + // Double-mirroring should produce the same meta: + printf("Handler for blocktype %d (%s) fails XZ mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + TestMeta = Handler->MetaMirrorYZ(Handler->MetaMirrorYZ(Meta)); + if (TestMeta != Meta) + { + // Double-mirroring should produce the same meta: + printf("Handler for blocktype %d (%s) fails YZ mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + + // Test mirror-rotating: + TestMeta = Handler->MetaRotateCW(Handler->MetaRotateCW(Handler->MetaMirrorXY(Handler->MetaMirrorYZ(Meta)))); + if (TestMeta != Meta) + { + // 2 CW rotations should be the same as XY, YZ mirroring: + printf("Handler for blocktype %d (%s) fails rotation-mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + } + } // for Type + printf("Block handlers test complete.\n"); + } +} g_BlockHandlerRotationTester; +//*/ + + + + + cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) { switch(a_BlockType) @@ -134,7 +222,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_GLASS_PANE: return new cBlockGlassHandler (a_BlockType); case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType); case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType); - case E_BLOCK_HAY_BALE: return new cBlockSidewaysHandler (a_BlockType); + case E_BLOCK_HAY_BALE: return new cBlockHayBaleHandler (a_BlockType); case E_BLOCK_HEAD: return new cBlockMobHeadHandler (a_BlockType); case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler(a_BlockType); case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType); @@ -174,7 +262,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_QUARTZ_BLOCK: return new cBlockQuartzHandler (a_BlockType); case E_BLOCK_QUARTZ_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType); - case E_BLOCK_REDSTONE_LAMP_ON: return new cBlockRedstoneLampHandler (a_BlockType); // We need this to change pickups to an off lamp; else 1.7+ clients crash + case E_BLOCK_REDSTONE_LAMP_ON: return new cBlockRedstoneLampHandler (a_BlockType); case E_BLOCK_REDSTONE_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_REDSTONE_ORE_GLOWING: return new cBlockOreHandler (a_BlockType); case E_BLOCK_REDSTONE_REPEATER_OFF: return new cBlockRedstoneRepeaterHandler(a_BlockType); @@ -205,8 +293,10 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType); case E_BLOCK_TRAPDOOR: return new cBlockTrapdoorHandler (a_BlockType); case E_BLOCK_TNT: return new cBlockTNTHandler (a_BlockType); + case E_BLOCK_TRIPWIRE: return new cBlockTripwireHandler (a_BlockType); + case E_BLOCK_TRIPWIRE_HOOK: return new cBlockTripwireHookHandler (a_BlockType); case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType); - case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); + case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); // TODO: This needs a special handler case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType); case E_BLOCK_WOODEN_BUTTON: return new cBlockButtonHandler (a_BlockType); case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType); diff --git a/src/Blocks/BlockHayBale.h b/src/Blocks/BlockHayBale.h new file mode 100644 index 000000000..5b646e264 --- /dev/null +++ b/src/Blocks/BlockHayBale.h @@ -0,0 +1,29 @@ + +#pragma once + +#include "BlockHandler.h" +#include "BlockSideways.h" + + + + + +class cBlockHayBaleHandler : + public cBlockSidewaysHandler +{ +public: + cBlockHayBaleHandler(BLOCKTYPE a_BlockType) + : cBlockSidewaysHandler(a_BlockType) + { + } + + + virtual const char * GetStepSound(void) override + { + return "step.grass"; + } +} ; + + + + diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h index ad2ae29e5..4e745d413 100644 --- a/src/Blocks/BlockLever.h +++ b/src/Blocks/BlockLever.h @@ -7,12 +7,13 @@ class cBlockLeverHandler : - public cMetaRotator<cBlockHandler, 0x07, 0x04, 0x02, 0x03, 0x01, false> + public cMetaRotator<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, false> { - typedef cMetaRotator<cBlockHandler, 0x07, 0x04, 0x02, 0x03, 0x01, false> super; + typedef cMetaRotator<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, false> super; + public: - cBlockLeverHandler(BLOCKTYPE a_BlockType) - : cMetaRotator<cBlockHandler, 0x07, 0x04, 0x02, 0x03, 0x01, false>(a_BlockType) + cBlockLeverHandler(BLOCKTYPE a_BlockType) : + super(a_BlockType) { } @@ -21,7 +22,8 @@ public: // Flip the ON bit on/off using the XOR bitwise operation NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08); - a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LEVER, Meta); // SetMeta doesn't work for unpowering levers, so setblock + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); + a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); } @@ -103,7 +105,7 @@ public: AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); - return (a_RelY > 0) && cBlockInfo::IsSolid(BlockIsOn); + return (a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(BlockIsOn); } @@ -132,7 +134,7 @@ public: case 0x05: return 0x06; // Ground rotation case 0x06: return 0x05; - default: return super::MetaRotateCCW(a_Meta); // Wall Rotation + default: return super::MetaRotateCW(a_Meta); // Wall Rotation } } } ; diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h index 9855574ad..301386568 100644 --- a/src/Blocks/BlockMobHead.h +++ b/src/Blocks/BlockMobHead.h @@ -19,24 +19,69 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - a_Pickups.push_back(cItem(E_ITEM_HEAD, 1, 0)); + // The drop spawn is in OnDestroyed method } + + virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override + { + if (a_Player->IsGameModeCreative()) + { + // No drops in creative mode + return; + } + + class cCallback : public cBlockEntityCallback + { + virtual bool Item(cBlockEntity * a_BlockEntity) + { + if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) + { + return false; + } + cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity); + + cItems Pickups; + Pickups.Add(E_ITEM_HEAD, 1, (short) MobHeadEntity->GetType()); + MTRand r1; + + // Mid-block position first + double MicroX, MicroY, MicroZ; + MicroX = MobHeadEntity->GetPosX() + 0.5; + MicroY = MobHeadEntity->GetPosY() + 0.5; + MicroZ = MobHeadEntity->GetPosZ() + 0.5; + + // Add random offset second + MicroX += r1.rand(1) - 0.5; + MicroZ += r1.rand(1) - 0.5; - bool TrySpawnWither(cChunkInterface & a_ChunkInterface, cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) + MobHeadEntity->GetWorld()->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ); + return false; + } + } Callback; + + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback); + } + + bool TrySpawnWither(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { if (a_BlockY < 2) { return false; } - class cCallback : public cMobHeadCallback + class cCallback : public cBlockEntityCallback { bool m_IsWither; - virtual bool Item (cMobHeadEntity * a_MobHeadEntity) + virtual bool Item(cBlockEntity * a_BlockEntity) { - m_IsWither = (a_MobHeadEntity->GetType() == SKULL_TYPE_WITHER); + if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) + { + return false; + } + cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity); + m_IsWither = (MobHeadEntity->GetType() == SKULL_TYPE_WITHER); return false; } @@ -70,7 +115,7 @@ public: } PlayerCallback(Vector3f((float)a_BlockX, (float)a_BlockY, (float)a_BlockZ)); - a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA); if (!CallbackA.IsWither()) { @@ -87,8 +132,8 @@ public: return false; } - a_World->DoWithMobHeadAt(a_BlockX - 1, a_BlockY, a_BlockZ, CallbackA); - a_World->DoWithMobHeadAt(a_BlockX + 1, a_BlockY, a_BlockZ, CallbackB); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX - 1, a_BlockY, a_BlockZ, CallbackA); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX + 1, a_BlockY, a_BlockZ, CallbackB); BLOCKTYPE Block1 = a_ChunkInterface.GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ); BLOCKTYPE Block2 = a_ChunkInterface.GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ); @@ -101,15 +146,15 @@ public: a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); // Block entities - a_World->SetBlock(a_BlockX + 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_World->SetBlock(a_BlockX - 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX + 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX - 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); // Spawn the wither: - a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); + a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); // Award Achievement - a_World->ForEachPlayer(PlayerCallback); + a_WorldInterface.ForEachPlayer(PlayerCallback); return true; } @@ -117,8 +162,8 @@ public: CallbackA.Reset(); CallbackB.Reset(); - a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ - 1, CallbackA); - a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ + 1, CallbackB); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ - 1, CallbackA); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ + 1, CallbackB); Block1 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1); Block2 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1); @@ -131,15 +176,15 @@ public: a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); // Block entities - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ + 1, E_BLOCK_AIR, 0); - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ - 1, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ + 1, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ - 1, E_BLOCK_AIR, 0); // Spawn the wither: - a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); + a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); // Award Achievement - a_World->ForEachPlayer(PlayerCallback); + a_WorldInterface.ForEachPlayer(PlayerCallback); return true; } @@ -154,23 +199,29 @@ public: BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) override { - class cCallback : public cMobHeadCallback + class cCallback : public cBlockEntityCallback { cPlayer * m_Player; NIBBLETYPE m_OldBlockMeta; NIBBLETYPE m_NewBlockMeta; - virtual bool Item (cMobHeadEntity * a_MobHeadEntity) + virtual bool Item(cBlockEntity * a_BlockEntity) { + if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) + { + return false; + } + cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity); + int Rotation = 0; if (m_NewBlockMeta == 1) { Rotation = (int) floor(m_Player->GetYaw() * 16.0F / 360.0F + 0.5) & 0xF; } - - a_MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta)); - a_MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation)); - a_MobHeadEntity->GetWorld()->BroadcastBlockEntity(a_MobHeadEntity->GetPosX(), a_MobHeadEntity->GetPosY(), a_MobHeadEntity->GetPosZ(), m_Player->GetClientHandle()); + + MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta)); + MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation)); + MobHeadEntity->GetWorld()->BroadcastBlockEntity(MobHeadEntity->GetPosX(), MobHeadEntity->GetPosY(), MobHeadEntity->GetPosZ()); return false; } @@ -184,8 +235,7 @@ public: cCallback Callback(a_Player, a_BlockMeta, static_cast<NIBBLETYPE>(a_BlockFace)); a_BlockMeta = (NIBBLETYPE)a_BlockFace; - cWorld * World = (cWorld *) &a_WorldInterface; - World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, Callback); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta); if (a_BlockMeta == SKULL_TYPE_WITHER) @@ -200,7 +250,7 @@ public: }; for (size_t i = 0; i < ARRAYCOUNT(Coords); ++i) { - if (TrySpawnWither(a_ChunkInterface, World, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z)) + if (TrySpawnWither(a_ChunkInterface, a_WorldInterface, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z)) { break; } diff --git a/src/Blocks/BlockSign.h b/src/Blocks/BlockSign.h index 9d6fede21..f5630bdb0 100644 --- a/src/Blocks/BlockSign.h +++ b/src/Blocks/BlockSign.h @@ -75,13 +75,13 @@ public: virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override { - return (++a_Meta) & 0x0F; + return (a_Meta + 4) & 0x0f; } virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override { - return (--a_Meta) & 0x0F; + return (a_Meta + 12) & 0x0f; } virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override @@ -90,7 +90,7 @@ public: // There are 16 meta values which correspond to different directions. // These values are equated to angles on a circle; 0x08 = 180 degrees. - return (a_Meta < 0x08) ? 0x08 + a_Meta : 0x08 - a_Meta; + return (a_Meta < 0x08) ? (0x08 + a_Meta) : (0x08 - a_Meta); } diff --git a/src/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h index 80841b094..6c861be86 100644 --- a/src/Blocks/BlockSlab.h +++ b/src/Blocks/BlockSlab.h @@ -80,6 +80,7 @@ public: if (IsAnySlabType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ))) { a_BlockType = GetDoubleSlabType(m_BlockType); + a_BlockMeta = a_BlockMeta & 0x7; } return true; @@ -123,6 +124,12 @@ public: return E_BLOCK_AIR; } + + virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override + { + // Toggle the 4th bit - up / down: + return (a_Meta ^ 0x08); + } } ; @@ -166,15 +173,6 @@ public: ASSERT(!"Unhandled double slab type!"); return ""; } - - - virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override - { - NIBBLETYPE OtherMeta = a_Meta & 0x07; // Contains unrelated meta data. - - // 8th bit is up/down. 1 right-side-up, 0 is up-side-down. - return (a_Meta & 0x08) ? 0x00 + OtherMeta : 0x01 + OtherMeta; - } } ; diff --git a/src/Blocks/BlockStone.h b/src/Blocks/BlockStone.h index af4c6509a..cd5230f49 100644 --- a/src/Blocks/BlockStone.h +++ b/src/Blocks/BlockStone.h @@ -2,8 +2,6 @@ #pragma once #include "BlockHandler.h" -#include "../MersenneTwister.h" -#include "../World.h" diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h index 8ddec8de1..44c33c429 100644 --- a/src/Blocks/BlockTorch.h +++ b/src/Blocks/BlockTorch.h @@ -154,7 +154,11 @@ public: if ( (BlockInQuestion == E_BLOCK_GLASS) || + (BlockInQuestion == E_BLOCK_STAINED_GLASS) || (BlockInQuestion == E_BLOCK_FENCE) || + (BlockInQuestion == E_BLOCK_SOULSAND) || + (BlockInQuestion == E_BLOCK_MOB_SPAWNER) || + (BlockInQuestion == E_BLOCK_END_PORTAL_FRAME) || // Actual vanilla behaviour (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) || (BlockInQuestion == E_BLOCK_COBBLESTONE_WALL) ) diff --git a/src/Blocks/BlockTripwire.h b/src/Blocks/BlockTripwire.h new file mode 100644 index 000000000..3ab17bf4a --- /dev/null +++ b/src/Blocks/BlockTripwire.h @@ -0,0 +1,32 @@ + +#pragma once + +#include "BlockHandler.h" + + + + + +class cBlockTripwireHandler : + public cBlockHandler +{ +public: + cBlockTripwireHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + a_Pickups.push_back(cItem(E_ITEM_STRING, 1, 0)); + } + + virtual const char * GetStepSound(void) override + { + return ""; + } +}; + + + + diff --git a/src/Blocks/BlockTripwireHook.h b/src/Blocks/BlockTripwireHook.h new file mode 100644 index 000000000..f849fb8ad --- /dev/null +++ b/src/Blocks/BlockTripwireHook.h @@ -0,0 +1,82 @@ +#pragma once + +#include "BlockHandler.h" +#include "MetaRotator.h" + + + + + +class cBlockTripwireHookHandler : + public cMetaRotator<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01> +{ +public: + cBlockTripwireHookHandler(BLOCKTYPE a_BlockType) + : cMetaRotator<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01>(a_BlockType) + { + } + + virtual bool GetPlacementBlockTypeMeta( + cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + + a_BlockMeta = DirectionToMetadata(a_BlockFace); + + return true; + } + + inline static NIBBLETYPE DirectionToMetadata(eBlockFace a_Direction) + { + switch (a_Direction) + { + case BLOCK_FACE_XM: return 0x1; + case BLOCK_FACE_XP: return 0x3; + case BLOCK_FACE_ZM: return 0x2; + case BLOCK_FACE_ZP: return 0x0; + default: ASSERT(!"Unhandled tripwire hook direction!"); return 0x0; + } + } + + inline static eBlockFace MetadataToDirection(NIBBLETYPE a_Meta) + { + switch (a_Meta & 0x03) + { + case 0x1: return BLOCK_FACE_XM; + case 0x3: return BLOCK_FACE_XP; + case 0x2: return BLOCK_FACE_ZM; + case 0x0: return BLOCK_FACE_ZP; + default: ASSERT(!"Unhandled tripwire hook metadata!"); return BLOCK_FACE_NONE; + } + } + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + // Reset meta to 0 + a_Pickups.push_back(cItem(E_BLOCK_TRIPWIRE_HOOK, 1, 0)); + } + + virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + { + NIBBLETYPE Meta; + a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta); + + AddFaceDirection(a_RelX, a_RelY, a_RelZ, MetadataToDirection(Meta), true); + BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); + + return (a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(BlockIsOn); + } + + virtual const char * GetStepSound(void) override + { + return "step.wood"; + } +}; + + + + diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h index bfbb053d9..251b28d03 100644 --- a/src/Blocks/WorldInterface.h +++ b/src/Blocks/WorldInterface.h @@ -6,6 +6,12 @@ class cItems; +typedef cItemCallback<cBlockEntity> cBlockEntityCallback; + + + + + class cWorldInterface { public: @@ -29,6 +35,9 @@ public: /** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */ virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) = 0; + /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */ + virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) = 0; + /** Sends the block on those coords to the player */ virtual void SendBlockTo(int a_BlockX, int a_BlockY, int a_BlockZ, cPlayer * a_Player) = 0; @@ -37,4 +46,7 @@ public: virtual void SetTimeOfDay(Int64 a_TimeOfDay) = 0; + /** Wakes up the simulators for the specified block */ + virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) = 0; + }; diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp index d77f402fd..1a69c856f 100644 --- a/src/ByteBuffer.cpp +++ b/src/ByteBuffer.cpp @@ -165,6 +165,7 @@ cByteBuffer::~cByteBuffer() { CheckValid(); delete[] m_Buffer; + m_Buffer = NULL; } diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 678db3fb4..fdc33cd82 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1,9 +1,9 @@ cmake_minimum_required (VERSION 2.8.2) project (MCServer) -include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/") -include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/jsoncpp/include") -include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/polarssl/include") +include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/") +include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/jsoncpp/include") +include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/polarssl/include") set(FOLDERS OSSupport HTTPServer Items Blocks Protocol Generating PolarSSL++) set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities Generating/Prefabs) @@ -12,6 +12,7 @@ set(BINDING_DEPENDECIES tolua ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/virtual_method_hooks.lua ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/AllToLua.pkg + Bindings/gen_LuaState_Call.lua Bindings/LuaFunctions.h Bindings/LuaWindow.h Bindings/Plugin.h @@ -79,16 +80,22 @@ set(BINDING_DEPENDECIES World.h ) +# List all the files that are generated as part of the Bindings build process +set (BINDING_OUTPUTS + ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.h + ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/LuaState_Call.inc +) + include_directories(Bindings) include_directories(.) if (WIN32) ADD_CUSTOM_COMMAND( - # add any new generated bindings here - OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.h + OUTPUT ${BINDING_OUTPUTS} # Copy the Lua DLL into the Bindings folder, so that tolua can run from there: - COMMAND copy /y ..\\..\\MCServer\\lua51.dll . + COMMAND ${CMAKE_COMMAND} -E copy_if_different ../../MCServer/lua51.dll ./lua51.dll # Regenerate bindings: COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg @@ -119,7 +126,8 @@ if (NOT MSVC) # lib dependencies are not included - + include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/polarssl/include") + #add cpp files here add_library(Bindings Bindings/Bindings @@ -134,7 +142,7 @@ if (NOT MSVC) Bindings/WebPlugin ) - target_link_libraries(Bindings lua sqlite tolualib) + target_link_libraries(Bindings lua sqlite tolualib polarssl) #clear file file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependecies.txt) @@ -260,4 +268,4 @@ endif () if (WIN32) target_link_libraries(${EXECUTABLE} expat tolualib ws2_32.lib Psapi.lib) endif() -target_link_libraries(${EXECUTABLE} md5 luaexpat iniFile jsoncpp polarssl zlib lua sqlite) +target_link_libraries(${EXECUTABLE} luaexpat iniFile jsoncpp polarssl zlib sqlite lua) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 4703e4536..0fee40cac 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -152,7 +152,9 @@ cChunk::~cChunk() m_NeighborZP->m_NeighborZM = NULL; } delete m_WaterSimulatorData; + m_WaterSimulatorData = NULL; delete m_LavaSimulatorData; + m_LavaSimulatorData = NULL; } @@ -596,6 +598,7 @@ void cChunk::Tick(float a_Dt) cEntity * ToDelete = *itr; itr = m_Entities.erase(itr); delete ToDelete; + ToDelete = NULL; continue; } ++itr; @@ -1417,6 +1420,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BlockEntity->Destroy(); RemoveBlockEntity(BlockEntity); delete BlockEntity; + BlockEntity = NULL; } // If the new block is a block entity, create the entity object: @@ -1612,6 +1616,12 @@ void cChunk::AddBlockEntity(cBlockEntity * a_BlockEntity) cBlockEntity * cChunk::GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ) { + // Check that the query coords are within chunk bounds: + ASSERT(a_BlockX >= m_PosX * cChunkDef::Width); + ASSERT(a_BlockX < m_PosX * cChunkDef::Width + cChunkDef::Width); + ASSERT(a_BlockZ >= m_PosZ * cChunkDef::Width); + ASSERT(a_BlockZ < m_PosZ * cChunkDef::Width + cChunkDef::Width); + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { if ( @@ -2691,7 +2701,7 @@ void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClie -void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) +void cChunk::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { @@ -2699,7 +2709,7 @@ void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_ { continue; } - (*itr)->SendCollectPickup(a_Pickup, a_Player); + (*itr)->SendCollectEntity(a_Entity, a_Player); } // for itr - LoadedByClient[] } diff --git a/src/Chunk.h b/src/Chunk.h index 7664a7afd..e9d964e05 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -279,7 +279,7 @@ public: void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL); void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); void BroadcastChunkData (cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); - void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); + void BroadcastCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index d2ccca94e..c9fb0b59e 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -419,16 +419,16 @@ void cChunkMap::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSeriali -void cChunkMap::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) +void cChunkMap::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Pickup.GetChunkX(), ZERO_CHUNK_Y, a_Pickup.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); if (Chunk == NULL) { return; } // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude); + Chunk->BroadcastCollectEntity(a_Entity, a_Player, a_Exclude); } diff --git a/src/ChunkMap.h b/src/ChunkMap.h index f02dd3302..433516490 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -35,8 +35,8 @@ class cBlockArea; class cMobCensus; class cMobSpawner; -typedef std::list<cClientHandle *> cClientHandleList; -typedef cChunk * cChunkPtr; +typedef std::list<cClientHandle *> cClientHandleList; +typedef cChunk * cChunkPtr; typedef cItemCallback<cEntity> cEntityCallback; typedef cItemCallback<cBlockEntity> cBlockEntityCallback; typedef cItemCallback<cChestEntity> cChestCallback; @@ -70,6 +70,7 @@ public: void BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude = NULL); void BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude); void BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); + void BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); void BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL); diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 9443cf2c9..6ee9d9e1d 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -30,7 +30,7 @@ #include "CompositeChat.h" #include "Items/ItemSword.h" -#include "md5/md5.h" +#include "polarssl/md5.h" @@ -232,22 +232,49 @@ AString cClientHandle::FormatMessageType(bool ShouldAppendChatPrefixes, eMessage AString cClientHandle::GenerateOfflineUUID(const AString & a_Username) { + // Online UUIDs are always version 4 (random) + // We use Version 3 (MD5 hash) UUIDs for the offline UUIDs + // This guarantees that they will never collide with an online UUID and can be distinguished. // Proper format for a version 3 UUID is: // xxxxxxxx-xxxx-3xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, A, or B // Generate an md5 checksum, and use it as base for the ID: - MD5 Checksum(a_Username); - AString UUID = Checksum.hexdigest(); - UUID[12] = '3'; // Version 3 UUID - UUID[16] = '8'; // Variant 1 UUID - - // Now the digest doesn't have the UUID slashes, but the client requires them, so add them into the appropriate positions: - UUID.insert(8, "-"); - UUID.insert(13, "-"); - UUID.insert(18, "-"); - UUID.insert(23, "-"); - - return UUID; + unsigned char MD5[16]; + md5((const unsigned char *)a_Username.c_str(), a_Username.length(), MD5); + MD5[6] &= 0x0f; // Need to trim to 4 bits only... + MD5[8] &= 0x0f; // ... otherwise %01x overflows into two chars + return Printf("%02x%02x%02x%02x-%02x%02x-3%01x%02x-8%01x%02x-%02x%02x%02x%02x%02x%02x", + MD5[0], MD5[1], MD5[2], MD5[3], + MD5[4], MD5[5], MD5[6], MD5[7], + MD5[8], MD5[9], MD5[10], MD5[11], + MD5[12], MD5[13], MD5[14], MD5[15] + ); +} + + + + + +bool cClientHandle::IsUUIDOnline(const AString & a_UUID) +{ + // Online UUIDs are always version 4 (random) + // We use Version 3 (MD5 hash) UUIDs for the offline UUIDs + // This guarantees that they will never collide with an online UUID and can be distinguished. + // The version-specifying char is at pos #12 of raw UUID, pos #14 in dashed-UUID. + switch (a_UUID.size()) + { + case 32: + { + // This is the UUID format without dashes, the version char is at pos #12: + return (a_UUID[12] == '4'); + } + case 36: + { + // This is the UUID format with dashes, the version char is at pos #14: + return (a_UUID[14] == '4'); + } + } + return false; } @@ -336,6 +363,9 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID) // Send scoreboard data World->GetScoreBoard().SendTo(*this); + // Send statistics + SendStatistics(m_Player->GetStatManager()); + // Delay the first ping until the client "settles down" // This should fix #889, "BadCast exception, cannot convert bit to fm" error in client cTimer t1; @@ -953,6 +983,26 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc m_LastDigBlockY = a_BlockY; m_LastDigBlockZ = a_BlockZ; + // Check for clickthrough-blocks: + /* When the user breaks a fire block, the client send the wrong block location. + We must find the right block with the face direction. */ + if (a_BlockFace != BLOCK_FACE_NONE) + { + int pX = a_BlockX; + int pY = a_BlockY; + int pZ = a_BlockZ; + + AddFaceDirection(pX, pY, pZ, a_BlockFace); // Get the block in front of the clicked coordinates (m_bInverse defaulted to false) + cBlockHandler * Handler = cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(pX, pY, pZ)); + + if (Handler->IsClickedThrough()) + { + cChunkInterface ChunkInterface(m_Player->GetWorld()->GetChunkMap()); + Handler->OnDigging(ChunkInterface, *m_Player->GetWorld(), m_Player, pX, pY, pZ); + return; + } + } + if ( (m_Player->IsGameModeCreative()) || // In creative mode, digging is done immediately cBlockInfo::IsOneHitDig(a_OldBlock) // One-hit blocks get destroyed immediately, too @@ -979,22 +1029,6 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem()); ItemHandler->OnDiggingBlock(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - - // Check for clickthrough-blocks: - if (a_BlockFace != BLOCK_FACE_NONE) - { - int pX = a_BlockX; - int pY = a_BlockY; - int pZ = a_BlockZ; - - AddFaceDirection(pX, pY, pZ, a_BlockFace); // Get the block in front of the clicked coordinates (m_bInverse defaulted to false) - Handler = cBlockInfo::GetHandler(World->GetBlock(pX, pY, pZ)); - - if (Handler->IsClickedThrough()) - { - Handler->OnDigging(ChunkInterface, *World, m_Player, pX, pY, pZ); - } - } } @@ -1052,12 +1086,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo void cClientHandle::FinishDigAnimation() { - if ( - !m_HasStartedDigging || // Hasn't received the DIG_STARTED packet - (m_LastDigBlockX == -1) || - (m_LastDigBlockY == -1) || - (m_LastDigBlockZ == -1) - ) + if (!m_HasStartedDigging) // Hasn't received the DIG_STARTED packet { return; } @@ -1195,9 +1224,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e { // A plugin won't let us eat, abort (send the proper packets to the client, too): m_Player->AbortEating(); - return; } - return; } else { @@ -2045,9 +2072,9 @@ void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializ -void cClientHandle::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) +void cClientHandle::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) { - m_Protocol->SendCollectPickup(a_Pickup, a_Player); + m_Protocol->SendCollectEntity(a_Entity, a_Player); } @@ -2369,9 +2396,9 @@ void cClientHandle::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effec -void cClientHandle::SendRespawn(const cWorld & a_World) +void cClientHandle::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks) { - m_Protocol->SendRespawn(a_World); + m_Protocol->SendRespawn(a_World, a_ShouldIgnoreDimensionChecks); } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 0d883f3af..6f2c86b27 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -63,7 +63,7 @@ public: const AString & GetIPString(void) const { return m_IPString; } - cPlayer* GetPlayer() { return m_Player; } // tolua_export + cPlayer * GetPlayer(void) { return m_Player; } // tolua_export const AString & GetUUID(void) const { return m_UUID; } // tolua_export void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; } @@ -76,9 +76,16 @@ public: /** Generates an UUID based on the player name provided. This is used for the offline (non-auth) mode, when there's no UUID source. - Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */ + Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. + Returns a 36-char UUID (with dashes). */ static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export + /** Returns true if the UUID is generated by online auth, false if it is an offline-generated UUID. + We use Version-3 UUIDs for offline UUIDs, online UUIDs are Version-4, thus we can tell them apart. + Accepts both 32-char and 36-char UUIDs (with and without dashes). + If the string given is not a valid UUID, returns false. */ + static bool IsUUIDOnline(const AString & a_UUID); // tolua_export + /** Formats the type of message with the proper color and prefix for sending to the client. **/ static AString FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString & a_AdditionalData); @@ -116,7 +123,7 @@ public: void SendChat (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = ""); void SendChat (const cCompositeChat & a_Message); void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer); - void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player); + void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player); void SendDestroyEntity (const cEntity & a_Entity); void SendDisconnect (const AString & a_Reason); void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ); @@ -149,7 +156,7 @@ public: void SendPlayerSpawn (const cPlayer & a_Player); void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID); - void SendRespawn (const cWorld & a_World); + void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false); void SendExperience (void); void SendExperienceOrb (const cExpOrb & a_ExpOrb); void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp index 53a638ee5..0f1951351 100644 --- a/src/CraftingRecipes.cpp +++ b/src/CraftingRecipes.cpp @@ -59,6 +59,7 @@ cCraftingGrid::cCraftingGrid(const cCraftingGrid & a_Original) : cCraftingGrid::~cCraftingGrid() { delete[] m_Items; + m_Items = NULL; } diff --git a/src/Defines.h b/src/Defines.h index 563fc308c..ee91ee596 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -274,8 +274,19 @@ inline eBlockFace RotateBlockFaceCW(eBlockFace a_BlockFace) } } - - +inline eBlockFace ReverseBlockFace(eBlockFace a_BlockFace) +{ + switch (a_BlockFace) + { + case BLOCK_FACE_YP: return BLOCK_FACE_YM; + case BLOCK_FACE_XP: return BLOCK_FACE_XM; + case BLOCK_FACE_ZP: return BLOCK_FACE_ZM; + case BLOCK_FACE_YM: return BLOCK_FACE_YP; + case BLOCK_FACE_XM: return BLOCK_FACE_XP; + case BLOCK_FACE_ZM: return BLOCK_FACE_ZP; + default: return a_BlockFace; + } +} /** Returns the textual representation of the BlockFace constant. */ diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 8d2569125..d59088e72 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -3,6 +3,7 @@ #include "Player.h" #include "ArrowEntity.h" #include "../Chunk.h" +#include "FastRandom.h" @@ -24,9 +25,9 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a SetYawFromSpeed(); SetPitchFromSpeed(); LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}", - m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(), - GetYaw(), GetPitch() - ); + m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(), + GetYaw(), GetPitch() + ); } @@ -44,6 +45,10 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) : m_bIsCollected(false), m_HitBlockPos(0, 0, 0) { + if (a_Player.IsGameModeCreative()) + { + m_PickupState = psInCreative; + } } @@ -67,26 +72,24 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) -{ - if (a_HitFace == BLOCK_FACE_NONE) { return; } - - super::OnHitSolidBlock(a_HitPos, a_HitFace); - int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z; - - switch (a_HitFace) +{ + if (GetSpeed().EqualsEps(Vector3d(0, 0, 0), 0.0000001)) { - case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed - case BLOCK_FACE_YM: - { - break; - } - default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true); + SetSpeed(GetLookVector().NormalizeCopy() * 0.1); // Ensure that no division by zero happens later } - - m_HitBlockPos = Vector3i(a_X, a_Y, a_Z); + + Vector3d Hit = a_HitPos; + Vector3d SinkMovement = (GetSpeed() / 800); + Hit += (SinkMovement * 0.01) / SinkMovement.Length(); // Make arrow sink into block a centimetre so it lodges (but not to far so it goes black clientside) + + super::OnHitSolidBlock(Hit, a_HitFace); + Vector3i BlockHit = Hit.Floor(); + + int X = BlockHit.x, Y = BlockHit.y, Z = BlockHit.z; + m_HitBlockPos = Vector3i(X, Y, Z); // Broadcast arrow hit sound - m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_World->BroadcastSoundEffect("random.bowhit", X * 8, Y * 8, Z * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); } @@ -94,13 +97,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) -{ - if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat()) - { - // Not an entity that interacts with an arrow - return; - } - +{ int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5); if (m_IsCritical) { @@ -109,7 +106,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1); // Broadcast successful hit sound - m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + GetWorld()->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); Destroy(); } @@ -120,16 +117,22 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) void cArrowEntity::CollectedBy(cPlayer * a_Dest) { - if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest))) + if (m_IsInGround && !m_bIsCollected && CanPickup(*a_Dest)) { - int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW); - if (NumAdded > 0) // Only play effects if there was space in inventory + // Do not add the arrow to the inventory when the player is in creative: + if (!a_Dest->IsGameModeCreative()) { - m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest); - // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;) - m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); - m_bIsCollected = true; + int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW); + if (NumAdded == 0) + { + // No space in the inventory + return; + } } + + GetWorld()->BroadcastCollectEntity(*this, *a_Dest); + GetWorld()->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_bIsCollected = true; } } @@ -165,7 +168,7 @@ void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk) if (!m_HasTeleported) // Sent a teleport already, don't do again { - if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case + if (m_HitGroundTimer > 500.f) // Send after half a second, could be less, but just in case { m_World->BroadcastTeleportEntity(*this); m_HasTeleported = true; diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h index 1fe3032ee..76cb24449 100644 --- a/src/Entities/ArrowEntity.h +++ b/src/Entities/ArrowEntity.h @@ -58,8 +58,14 @@ public: /// Sets the IsCritical flag void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; } + + /** Gets the block arrow is in */ + Vector3i GetBlockHit(void) const { return m_HitBlockPos; } // tolua_end + + /** Sets the block arrow is in. To be used by the MCA loader only! */ + void SetBlockHit(const Vector3i & a_BlockHit) { m_HitBlockPos = a_BlockHit; } protected: diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 06833e1ba..042c4b4c3 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1092,7 +1092,10 @@ void cEntity::HandleAir(void) if (IsSubmerged()) { - SetSpeedY(1); // Float in the water + if (!IsPlayer()) // Players control themselves + { + SetSpeedY(1); // Float in the water + } // Either reduce air level or damage player if (m_AirLevel < 1) @@ -1478,8 +1481,7 @@ void cEntity::SetWidth(double a_Width) void cEntity::AddPosX(double a_AddPosX) { - m_Pos.x += a_AddPosX; - + m_Pos.x += a_AddPosX; } @@ -1487,8 +1489,7 @@ void cEntity::AddPosX(double a_AddPosX) void cEntity::AddPosY(double a_AddPosY) { - m_Pos.y += a_AddPosY; - + m_Pos.y += a_AddPosY; } @@ -1496,8 +1497,7 @@ void cEntity::AddPosY(double a_AddPosY) void cEntity::AddPosZ(double a_AddPosZ) { - m_Pos.z += a_AddPosZ; - + m_Pos.z += a_AddPosZ; } @@ -1507,8 +1507,7 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ) { m_Pos.x += a_AddPosX; m_Pos.y += a_AddPosY; - m_Pos.z += a_AddPosZ; - + m_Pos.z += a_AddPosZ; } diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index b5d5cc34c..867d87bb7 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -238,9 +238,9 @@ public: void AddPosY (double a_AddPosY); void AddPosZ (double a_AddPosZ); void AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ); - void AddPosition(const Vector3d & a_AddPos) { AddPosition(a_AddPos.x,a_AddPos.y,a_AddPos.z);} + void AddPosition(const Vector3d & a_AddPos) { AddPosition(a_AddPos.x, a_AddPos.y, a_AddPos.z); } void AddSpeed (double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ); - void AddSpeed (const Vector3d & a_AddSpeed) { AddSpeed(a_AddSpeed.x,a_AddSpeed.y,a_AddSpeed.z);} + void AddSpeed (const Vector3d & a_AddSpeed) { AddSpeed(a_AddSpeed.x, a_AddSpeed.y, a_AddSpeed.z); } void AddSpeedX (double a_AddSpeedX); void AddSpeedY (double a_AddSpeedY); void AddSpeedZ (double a_AddSpeedZ); diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index 0fd006485..24fa591da 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -30,7 +30,7 @@ public: virtual bool Item(cEntity * a_Entity) override { - if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() == m_Pickup->GetUniqueID()) || a_Entity->IsDestroyed()) + if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() <= m_Pickup->GetUniqueID()) || a_Entity->IsDestroyed()) { return false; } @@ -38,10 +38,31 @@ public: Vector3d EntityPos = a_Entity->GetPosition(); double Distance = (EntityPos - m_Position).Length(); - if ((Distance < 1.2) && ((cPickup *)a_Entity)->GetItem().IsEqual(m_Pickup->GetItem())) + cItem & Item = ((cPickup *)a_Entity)->GetItem(); + if ((Distance < 1.2) && Item.IsEqual(m_Pickup->GetItem())) { - m_Pickup->GetItem().AddCount(((cPickup *)a_Entity)->GetItem().m_ItemCount); - a_Entity->Destroy(); + short CombineCount = Item.m_ItemCount; + if ((CombineCount + m_Pickup->GetItem().m_ItemCount) > Item.GetMaxStackSize()) + { + CombineCount = Item.GetMaxStackSize() - m_Pickup->GetItem().m_ItemCount; + } + + if (CombineCount <= 0) + { + return false; + } + + m_Pickup->GetItem().AddCount((char)CombineCount); + Item.m_ItemCount -= CombineCount; + + if (Item.m_ItemCount <= 0) + { + a_Entity->Destroy(); + } + else + { + a_Entity->GetWorld()->BroadcastEntityMetadata(*a_Entity); + } m_FoundMatchingPickup = true; } return false; @@ -129,7 +150,7 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk) } } - if (!IsDestroyed()) // Don't try to combine if someone has tried to combine me + if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine into an already full pickup { cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this); m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries @@ -203,10 +224,10 @@ bool cPickup::CollectedBy(cPlayer * a_Dest) } m_Item.m_ItemCount -= NumAdded; - m_World->BroadcastCollectPickup(*this, *a_Dest); + m_World->BroadcastCollectEntity(*this, *a_Dest); // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;) m_World->BroadcastSoundEffect("random.pop",(int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); - if (m_Item.m_ItemCount == 0) + if (m_Item.m_ItemCount <= 0) { // All of the pickup has been collected, schedule the pickup for destroying m_bCollected = true; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 77ab6d309..cc07c25a8 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1,4 +1,4 @@ - + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Player.h" @@ -8,6 +8,7 @@ #include "../World.h" #include "../Bindings/PluginManager.h" #include "../BlockEntities/BlockEntity.h" +#include "../BlockEntities/EnderChestEntity.h" #include "../GroupManager.h" #include "../Group.h" #include "../Root.h" @@ -37,14 +38,15 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : super(etPlayer, 0.6, 1.8) , m_bVisible(true) , m_FoodLevel(MAX_FOOD_LEVEL) - , m_FoodSaturationLevel(5) + , m_FoodSaturationLevel(5.0) , m_FoodTickTimer(0) - , m_FoodExhaustionLevel(0) + , m_FoodExhaustionLevel(0.0) , m_LastJumpHeight(0) , m_LastGroundHeight(0) , m_bTouchGround(false) , m_Stance(0.0) , m_Inventory(*this) + , m_EnderChestContents(9, 3) , m_CurrentWindow(NULL) , m_InventoryWindow(NULL) , m_Color('-') @@ -70,6 +72,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) , m_FloaterID(-1) , m_Team(NULL) , m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL) + , m_bIsTeleporting(false) { LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d", a_PlayerName.c_str(), a_Client->GetIPString().c_str(), @@ -145,6 +148,7 @@ cPlayer::~cPlayer(void) m_ClientHandle = NULL; delete m_InventoryWindow; + m_InventoryWindow = NULL; LOGD("Player %p deleted", this); } @@ -223,7 +227,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) SendExperience(); } - if (GetPosition() != m_LastPos) // Change in position from last tick? + if (!GetPosition().EqualsEps(m_LastPos, 0.01)) // Non negligible change in position from last tick? { // Apply food exhaustion from movement: ApplyFoodExhaustionFromMovement(); @@ -410,6 +414,7 @@ void cPlayer::StartChargingBow(void) LOGD("Player \"%s\" started charging their bow", GetName().c_str()); m_IsChargingBow = true; m_BowCharge = 0; + m_World->BroadcastEntityMetadata(*this, m_ClientHandle); } @@ -422,6 +427,8 @@ int cPlayer::FinishChargingBow(void) int res = m_BowCharge; m_IsChargingBow = false; m_BowCharge = 0; + m_World->BroadcastEntityMetadata(*this, m_ClientHandle); + return res; } @@ -434,6 +441,7 @@ void cPlayer::CancelChargingBow(void) LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", GetName().c_str(), m_BowCharge); m_IsChargingBow = false; m_BowCharge = 0; + m_World->BroadcastEntityMetadata(*this, m_ClientHandle); } @@ -515,7 +523,15 @@ void cPlayer::Heal(int a_Health) void cPlayer::SetFoodLevel(int a_FoodLevel) { - m_FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL)); + int FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL)); + + if (cRoot::Get()->GetPluginManager()->CallHookPlayerFoodLevelChange(*this, FoodLevel)) + { + m_FoodSaturationLevel = 5.0; + return; + } + + m_FoodLevel = FoodLevel; SendHealth(); } @@ -556,11 +572,9 @@ bool cPlayer::Feed(int a_Food, double a_Saturation) { return false; } - - m_FoodLevel = std::min(a_Food + m_FoodLevel, (int)MAX_FOOD_LEVEL); - m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, (double)m_FoodLevel); - - SendHealth(); + + SetFoodSaturationLevel(m_FoodSaturationLevel + a_Saturation); + SetFoodLevel(m_FoodLevel + a_Food); return true; } @@ -944,14 +958,15 @@ void cPlayer::Respawn(void) // Reset food level: m_FoodLevel = MAX_FOOD_LEVEL; - m_FoodSaturationLevel = 5; + m_FoodSaturationLevel = 5.0; + m_FoodExhaustionLevel = 0.0; // Reset Experience m_CurrentXp = 0; m_LifetimeTotalXp = 0; // ToDo: send score to client? How? - m_ClientHandle->SendRespawn(*m_World); + m_ClientHandle->SendRespawn(*m_World, true); // Extinguish the fire: StopBurning(); @@ -1201,6 +1216,7 @@ void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) SetPosition(a_PosX, a_PosY, a_PosZ); m_LastGroundHeight = (float)a_PosY; m_LastJumpHeight = (float)a_PosY; + m_bIsTeleporting = true; m_World->BroadcastTeleportEntity(*this, GetClientHandle()); m_ClientHandle->SendPlayerMoveLook(); @@ -1718,6 +1734,7 @@ bool cPlayer::LoadFromDisk() } m_Inventory.LoadFromJson(root["inventory"]); + cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents); m_LoadedWorldName = root.get("world", "world").asString(); @@ -1755,20 +1772,24 @@ bool cPlayer::SaveToDisk() Json::Value JSON_Inventory; m_Inventory.SaveToJson(JSON_Inventory); + Json::Value JSON_EnderChestInventory; + cEnderChestEntity::SaveToJson(JSON_EnderChestInventory, m_EnderChestContents); + Json::Value root; - root["position"] = JSON_PlayerPosition; - root["rotation"] = JSON_PlayerRotation; - root["inventory"] = JSON_Inventory; - root["health"] = m_Health; - root["xpTotal"] = m_LifetimeTotalXp; - root["xpCurrent"] = m_CurrentXp; - root["air"] = m_AirLevel; - root["food"] = m_FoodLevel; - root["foodSaturation"] = m_FoodSaturationLevel; - root["foodTickTimer"] = m_FoodTickTimer; - root["foodExhaustion"] = m_FoodExhaustionLevel; - root["world"] = GetWorld()->GetName(); - root["isflying"] = IsFlying(); + root["position"] = JSON_PlayerPosition; + root["rotation"] = JSON_PlayerRotation; + root["inventory"] = JSON_Inventory; + root["enderchestinventory"] = JSON_EnderChestInventory; + root["health"] = m_Health; + root["xpTotal"] = m_LifetimeTotalXp; + root["xpCurrent"] = m_CurrentXp; + root["air"] = m_AirLevel; + root["food"] = m_FoodLevel; + root["foodSaturation"] = m_FoodSaturationLevel; + root["foodTickTimer"] = m_FoodTickTimer; + root["foodExhaustion"] = m_FoodExhaustionLevel; + root["world"] = GetWorld()->GetName(); + root["isflying"] = IsFlying(); if (m_GameMode == GetWorld()->GetGameMode()) { @@ -1870,16 +1891,13 @@ void cPlayer::TickBurning(cChunk & a_Chunk) void cPlayer::HandleFood(void) { // Ref.: http://www.minecraftwiki.net/wiki/Hunger - + if (IsGameModeCreative()) { // Hunger is disabled for Creative return; } - - // Remember the food level before processing, for later comparison - int LastFoodLevel = m_FoodLevel; - + // Heal or damage, based on the food level, using the m_FoodTickTimer: if ((m_FoodLevel > 17) || (m_FoodLevel <= 0)) { @@ -1888,11 +1906,11 @@ void cPlayer::HandleFood(void) { m_FoodTickTimer = 0; - if (m_FoodLevel >= 17) + if ((m_FoodLevel > 17) && (GetHealth() < GetMaxHealth())) { // Regenerate health from food, incur 3 pts of food exhaustion: Heal(1); - m_FoodExhaustionLevel += 3; + m_FoodExhaustionLevel += 3.0; } else if ((m_FoodLevel <= 0) && (m_Health > 1)) { @@ -1903,24 +1921,19 @@ void cPlayer::HandleFood(void) } // Apply food exhaustion that has accumulated: - if (m_FoodExhaustionLevel >= 4) + if (m_FoodExhaustionLevel >= 4.0) { - m_FoodExhaustionLevel -= 4; + m_FoodExhaustionLevel -= 4.0; - if (m_FoodSaturationLevel >= 1) + if (m_FoodSaturationLevel >= 1.0) { - m_FoodSaturationLevel -= 1; + m_FoodSaturationLevel -= 1.0; } else { - m_FoodLevel = std::max(m_FoodLevel - 1, 0); + SetFoodLevel(m_FoodLevel - 1); } } - - if (m_FoodLevel != LastFoodLevel) - { - SendHealth(); - } } @@ -2043,6 +2056,11 @@ void cPlayer::ApplyFoodExhaustionFromMovement() { return; } + if (m_bIsTeleporting) + { + m_bIsTeleporting = false; + return; + } // If riding anything, apply no food exhaustion if (m_AttachedTo != NULL) diff --git a/src/Entities/Player.h b/src/Entities/Player.h index e80b82901..2053305ea 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -124,6 +124,9 @@ public: inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc. inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export inline const cInventory & GetInventory(void) const { return m_Inventory; } + + /** Gets the contents of the player's associated enderchest */ + cItemGrid & GetEnderChestContents(void) { return m_EnderChestContents; } inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export @@ -402,7 +405,7 @@ public: // cEntity overrides: virtual bool IsCrouched (void) const { return m_IsCrouched; } virtual bool IsSprinting(void) const { return m_IsSprinting; } - virtual bool IsRclking (void) const { return IsEating(); } + virtual bool IsRclking (void) const { return IsEating() || IsChargingBow(); } virtual void Detach(void); @@ -444,7 +447,13 @@ protected: float m_LastGroundHeight; bool m_bTouchGround; double m_Stance; + + /** Stores the player's inventory, consisting of crafting grid, hotbar, and main slots */ cInventory m_Inventory; + + /** An item grid that stores the player specific enderchest contents */ + cItemGrid m_EnderChestContents; + cWindow * m_CurrentWindow; cWindow * m_InventoryWindow; @@ -505,8 +514,6 @@ protected: cStatManager m_Stats; - - /** Sets the speed and sends it to the client, so that they are forced to move so. */ virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override; @@ -541,6 +548,11 @@ protected: Default save interval is #defined in PLAYER_INVENTORY_SAVE_INTERVAL */ unsigned int m_TicksUntilNextSave; + /** Flag used by food handling system to determine whether a teleport has just happened + Will not apply food penalties if found to be true; will set to false after processing + */ + bool m_bIsTeleporting; + } ; // tolua_export diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 664f929f6..c2d97589f 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -22,6 +22,7 @@ #include "FireworkEntity.h" #include "GhastFireballEntity.h" #include "WitherSkullEntity.h" +#include "Player.h" @@ -68,16 +69,17 @@ protected: if (cBlockInfo::IsSolid(a_BlockType)) { - // The projectile hit a solid block - // Calculate the exact hit coords: - cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1); - Vector3d Line1 = m_Projectile->GetPosition(); - Vector3d Line2 = Line1 + m_Projectile->GetSpeed(); - double LineCoeff = 0; - eBlockFace Face; - if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face)) + // The projectile hit a solid block, calculate the exact hit coords: + cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1); // Bounding box of the block hit + const Vector3d LineStart = m_Projectile->GetPosition(); // Start point for the imaginary line that goes through the block hit + const Vector3d LineEnd = LineStart + m_Projectile->GetSpeed(); // End point for the imaginary line that goes through the block hit + double LineCoeff = 0; // Used to calculate where along the line an intersection with the bounding box occurs + eBlockFace Face; // Face hit + + if (bb.CalcLineIntersection(LineStart, LineEnd, LineCoeff, Face)) { - Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff; + Vector3d Intersection = LineStart + m_Projectile->GetSpeed() * LineCoeff; // Point where projectile goes into the hit block + if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, a_BlockX, a_BlockY, a_BlockZ, Face, &Intersection)) { return false; @@ -141,7 +143,7 @@ public: { if ( (a_Entity == m_Projectile) || // Do not check collisions with self - (a_Entity == m_Projectile->GetCreator()) // Do not check whoever shot the projectile + (a_Entity->GetUniqueID() == m_Projectile->GetCreatorUniqueID()) // Do not check whoever shot the projectile ) { // TODO: Don't check creator only for the first 5 ticks @@ -162,7 +164,12 @@ public: return false; } - // TODO: Some entities don't interact with the projectiles (pickups, falling blocks) + if (!a_Entity->IsMob() && !a_Entity->IsMinecart() && !a_Entity->IsPlayer() && !a_Entity->IsBoat()) + { + // Not an entity that interacts with a projectile + return false; + } + if (cPluginManager::Get()->CallHookProjectileHitEntity(*m_Projectile, *a_Entity)) { // A plugin disagreed. @@ -210,7 +217,10 @@ protected: cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) : super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height), m_ProjectileKind(a_Kind), - m_Creator(a_Creator), + m_CreatorData( + ((a_Creator != NULL) ? a_Creator->GetUniqueID() : -1), + ((a_Creator != NULL) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : "") + ), m_IsInGround(false) { } @@ -222,7 +232,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) : super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height), m_ProjectileKind(a_Kind), - m_Creator(a_Creator), + m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : ""), m_IsInGround(false) { SetSpeed(a_Speed); @@ -300,7 +310,7 @@ AString cProjectileEntity::GetMCAClassName(void) const case pkEgg: return "Egg"; case pkGhastFireball: return "Fireball"; case pkFireCharge: return "SmallFireball"; - case pkEnderPearl: return "ThrownEnderPearl"; + case pkEnderPearl: return "ThrownEnderpearl"; case pkExpBottle: return "ThrownExpBottle"; case pkSplashPotion: return "ThrownPotion"; case pkWitherSkull: return "WitherSkull"; @@ -318,8 +328,9 @@ AString cProjectileEntity::GetMCAClassName(void) const void cProjectileEntity::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); - - if (GetProjectileKind() != pkArrow) // See cArrow::Tick + + // TODO: see BroadcastMovementUpdate; RelativeMove packet jerkiness affects projectiles too (cause of sympton described in cArrowEntity::Tick()) + if (GetProjectileKind() != pkArrow) { BroadcastMovementUpdate(); } @@ -337,19 +348,10 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) return; } - Vector3d PerTickSpeed = GetSpeed() / 20; - Vector3d Pos = GetPosition(); - - // Trace the tick's worth of movement as a line: - Vector3d NextPos = Pos + PerTickSpeed; - cProjectileTracerCallback TracerCallback(this); - if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos)) - { - // Something has been hit, abort all other processing - return; - } - // The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff - + const Vector3d PerTickSpeed = GetSpeed() / 20; + const Vector3d Pos = GetPosition(); + const Vector3d NextPos = Pos + PerTickSpeed; + // Test for entity collisions: cProjectileEntityCollisionCallback EntityCollisionCallback(this, Pos, NextPos); a_Chunk.ForEachEntity(EntityCollisionCallback); @@ -366,10 +368,19 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) HitPos.x, HitPos.y, HitPos.z, EntityCollisionCallback.GetMinCoeff() ); - + OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos); } // TODO: Test the entities in the neighboring chunks, too + + // Trace the tick's worth of movement as a line: + cProjectileTracerCallback TracerCallback(this); + if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos)) + { + // Something has been hit, abort all other processing + return; + } + // The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff // Update the position: SetPosition(NextPos); diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index ae06b072f..7b38169e2 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -66,8 +66,15 @@ public: /// Returns the kind of the projectile (fast class identification) eKind GetProjectileKind(void) const { return m_ProjectileKind; } - /// Returns the entity who created this projectile; may be NULL - cEntity * GetCreator(void) { return m_Creator; } + /** Returns the unique ID of the entity who created this projectile + May return an ID <0 + */ + int GetCreatorUniqueID(void) { return m_CreatorData.m_UniqueID; } + + /** Returns the name of the player that created the projectile + Will be empty for non-player creators + */ + AString GetCreatorName(void) const { return m_CreatorData.m_Name; } /// Returns the string that is used as the entity type (class name) in MCA files AString GetMCAClassName(void) const; @@ -81,10 +88,29 @@ public: void SetIsInGround(bool a_IsInGround) { m_IsInGround = a_IsInGround; } protected: + + /** A structure that stores the Entity ID and Playername of the projectile's creator + Used to migitate invalid pointers caused by the creator being destroyed + */ + struct CreatorData + { + CreatorData(int a_UniqueID, const AString & a_Name) : + m_UniqueID(a_UniqueID), + m_Name(a_Name) + { + } + + const int m_UniqueID; + AString m_Name; + }; + + /** The type of projectile I am */ eKind m_ProjectileKind; - /// The entity who has created this projectile; may be NULL (e. g. for dispensers) - cEntity * m_Creator; + /** The structure for containing the entity ID and name who has created this projectile + The ID and/or name may be NULL (e.g. for dispensers/mobs) + */ + CreatorData m_CreatorData; /// True if the projectile has hit the ground and is stuck there bool m_IsInGround; diff --git a/src/Entities/ThrownEggEntity.cpp b/src/Entities/ThrownEggEntity.cpp index 224019091..456083108 100644 --- a/src/Entities/ThrownEggEntity.cpp +++ b/src/Entities/ThrownEggEntity.cpp @@ -8,7 +8,8 @@ cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : - super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) + super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), + m_DestroyTimer(-1) { SetSpeed(a_Speed); } @@ -21,7 +22,7 @@ void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_H { TrySpawnChicken(a_HitPos); - Destroy(); + m_DestroyTimer = 2; } @@ -36,7 +37,7 @@ void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hit TrySpawnChicken(a_HitPos); a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); - Destroy(true); + m_DestroyTimer = 5; } diff --git a/src/Entities/ThrownEggEntity.h b/src/Entities/ThrownEggEntity.h index 5ba8f051b..dc72c279f 100644 --- a/src/Entities/ThrownEggEntity.h +++ b/src/Entities/ThrownEggEntity.h @@ -30,8 +30,29 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void Tick (float a_Dt, cChunk & a_Chunk) override + { + if (m_DestroyTimer > 0) + { + m_DestroyTimer--; + if (m_DestroyTimer == 0) + { + Destroy(); + return; + } + } + else + { + super::Tick(a_Dt, a_Chunk); + } + } // Randomly decides whether to spawn a chicken where the egg lands. void TrySpawnChicken(const Vector3d & a_HitPos); + +private: + + /** Time in ticks to wait for the hit animation to begin before destroying */ + int m_DestroyTimer; } ; // tolua_export diff --git a/src/Entities/ThrownEnderPearlEntity.cpp b/src/Entities/ThrownEnderPearlEntity.cpp index c37161145..c7407e6ae 100644 --- a/src/Entities/ThrownEnderPearlEntity.cpp +++ b/src/Entities/ThrownEnderPearlEntity.cpp @@ -1,13 +1,15 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "ThrownEnderPearlEntity.h" +#include "Player.h" cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : - super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) + super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), + m_DestroyTimer(-1) { SetSpeed(a_Speed); } @@ -21,7 +23,7 @@ void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockF // TODO: Tweak a_HitPos based on block face. TeleportCreator(a_HitPos); - Destroy(); + m_DestroyTimer = 2; } @@ -36,7 +38,7 @@ void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d TeleportCreator(a_HitPos); a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); - Destroy(true); + m_DestroyTimer = 5; } @@ -45,10 +47,34 @@ void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos) { - // Teleport the creator here, make them take 5 damage: - if (m_Creator != NULL) + if (m_CreatorData.m_Name.empty()) { - m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5); - m_Creator->TakeDamage(dtEnderPearl, this, 5, 0); + return; } + + class cProjectileCreatorCallbackForPlayers : public cPlayerListCallback + { + public: + cProjectileCreatorCallbackForPlayers(cEntity * a_Attacker, Vector3i a_HitPos) : + m_Attacker(a_Attacker), + m_HitPos(a_HitPos) + { + } + + virtual bool Item(cPlayer * a_Entity) override + { + // Teleport the creator here, make them take 5 damage: + a_Entity->TeleportToCoords(m_HitPos.x, m_HitPos.y + 0.2, m_HitPos.z); + a_Entity->TakeDamage(dtEnderPearl, m_Attacker, 5, 0); + return true; + } + + private: + + cEntity * m_Attacker; + Vector3i m_HitPos; + }; + + cProjectileCreatorCallbackForPlayers PCCFP(this, a_HitPos); + GetWorld()->FindAndDoWithPlayer(m_CreatorData.m_Name, PCCFP); } diff --git a/src/Entities/ThrownEnderPearlEntity.h b/src/Entities/ThrownEnderPearlEntity.h index ddee5babe..1cea5f7d9 100644 --- a/src/Entities/ThrownEnderPearlEntity.h +++ b/src/Entities/ThrownEnderPearlEntity.h @@ -30,8 +30,29 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - - // Teleports the creator where the ender pearl lands. + virtual void Tick (float a_Dt, cChunk & a_Chunk) override + { + if (m_DestroyTimer > 0) + { + m_DestroyTimer--; + if (m_DestroyTimer == 0) + { + Destroy(); + return; + } + } + else + { + super::Tick(a_Dt, a_Chunk); + } + } + + /** Teleports the creator where the ender pearl lands */ void TeleportCreator(const Vector3d & a_HitPos); + +private: + + /** Time in ticks to wait for the hit animation to begin before destroying */ + int m_DestroyTimer; } ; // tolua_export diff --git a/src/Entities/ThrownSnowballEntity.cpp b/src/Entities/ThrownSnowballEntity.cpp index 427f630f7..d94e75898 100644 --- a/src/Entities/ThrownSnowballEntity.cpp +++ b/src/Entities/ThrownSnowballEntity.cpp @@ -8,7 +8,8 @@ cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : - super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) + super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), + m_DestroyTimer(-1) { SetSpeed(a_Speed); } @@ -19,7 +20,7 @@ cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, do void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { - Destroy(); + m_DestroyTimer = 2; } @@ -36,13 +37,9 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & { TotalDamage = 3; } - else if (MobType == cMonster::mtEnderDragon) - { - TotalDamage = 1; - } } // TODO: If entity is Ender Crystal, destroy it a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); - Destroy(true); + m_DestroyTimer = 5; } diff --git a/src/Entities/ThrownSnowballEntity.h b/src/Entities/ThrownSnowballEntity.h index a09512e37..9a8770379 100644 --- a/src/Entities/ThrownSnowballEntity.h +++ b/src/Entities/ThrownSnowballEntity.h @@ -30,5 +30,26 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void Tick (float a_Dt, cChunk & a_Chunk) override + { + if (m_DestroyTimer > 0) + { + m_DestroyTimer--; + if (m_DestroyTimer == 0) + { + Destroy(); + return; + } + } + else + { + super::Tick(a_Dt, a_Chunk); + } + } + +private: + + /** Time in ticks to wait for the hit animation to begin before destroying */ + int m_DestroyTimer; } ; // tolua_export diff --git a/src/FurnaceRecipe.cpp b/src/FurnaceRecipe.cpp index bd7fd8079..8add9610c 100644 --- a/src/FurnaceRecipe.cpp +++ b/src/FurnaceRecipe.cpp @@ -5,7 +5,8 @@ #include "Item.h" #include <fstream> -#include <sstream> + +#define FURNACE_RECIPE_FILE "furnace.txt" @@ -42,6 +43,7 @@ cFurnaceRecipe::~cFurnaceRecipe() { ClearRecipes(); delete m_pState; + m_pState = NULL; } @@ -53,128 +55,207 @@ void cFurnaceRecipe::ReloadRecipes(void) ClearRecipes(); LOGD("Loading furnace recipes..."); - std::ifstream f; - char a_File[] = "furnace.txt"; - f.open(a_File, std::ios::in); - + std::ifstream f(FURNACE_RECIPE_FILE, std::ios::in); if (!f.good()) { - f.close(); - LOG("Could not open the furnace recipes file \"%s\"", a_File); + LOG("Could not open the furnace recipes file \"%s\". No furnace recipes are available.", FURNACE_RECIPE_FILE); return; } + + unsigned int LineNum = 0; + AString ParsingLine; - // TODO: Replace this messy parse with a high-level-structured one (ReadLine / ProcessLine) - bool bSyntaxError = false; - while (f.good()) + while (std::getline(f, ParsingLine)) { - char c; + LineNum++; + ParsingLine.erase(std::remove_if(ParsingLine.begin(), ParsingLine.end(), isspace), ParsingLine.end()); // Remove ALL whitespace from the line + if (ParsingLine.empty()) + { + continue; + } - ////////////////////////////////////////////////////////////////////////// - // comments - f >> c; - f.unget(); - if( c == '#' ) + switch (ParsingLine[0]) { - while( f.good() && c != '\n' ) + case '#': { - f.get( c ); + // Comment + break; } - continue; - } + + case '!': + { + AddFuelFromLine(ParsingLine, LineNum); + break; + } + + default: + { + AddRecipeFromLine(ParsingLine, LineNum); + break; + } + } // switch (ParsingLine[0]) + } // while (getline(ParsingLine)) + + LOG("Loaded " SIZE_T_FMT " furnace recipes and " SIZE_T_FMT " fuels", m_pState->Recipes.size(), m_pState->Fuel.size()); +} + + + + + +void cFurnaceRecipe::AddFuelFromLine(const AString & a_Line, int a_LineNum) +{ + // Fuel + int IItemID = 0, IItemCount = 0, IItemHealth = 0, IBurnTime = 0; + AString::size_type BeginPos = 1; // Begin at one after exclamation mark (bang) + + if ( + !ReadMandatoryNumber(BeginPos, ":", a_Line, a_LineNum, IItemID) || // Read item ID + !ReadOptionalNumbers(BeginPos, ":", "=", a_Line, a_LineNum, IItemCount, IItemHealth) || // Read item count (and optionally health) + !ReadMandatoryNumber(BeginPos, "0123456789", a_Line, a_LineNum, IBurnTime, true) // Read item burn time - last value + ) + { + return; + } + + // Add to fuel list: + Fuel F; + F.In = new cItem((ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth); + F.BurnTime = IBurnTime; + m_pState->Fuel.push_back(F); +} + + + + + +void cFurnaceRecipe::AddRecipeFromLine(const AString & a_Line, int a_LineNum) +{ + int IItemID = 0, IItemCount = 0, IItemHealth = 0, IBurnTime = 0; + int OItemID = 0, OItemCount = 0, OItemHealth = 0; + AString::size_type BeginPos = 0; // Begin at start of line + + if ( + !ReadMandatoryNumber(BeginPos, ":", a_Line, a_LineNum, IItemID) || // Read item ID + !ReadOptionalNumbers(BeginPos, ":", "@", a_Line, a_LineNum, IItemCount, IItemHealth) || // Read item count (and optionally health) + !ReadMandatoryNumber(BeginPos, "=", a_Line, a_LineNum, IBurnTime) || // Read item burn time + !ReadMandatoryNumber(BeginPos, ":", a_Line, a_LineNum, OItemID) || // Read result ID + !ReadOptionalNumbers(BeginPos, ":", "012456789", a_Line, a_LineNum, OItemCount, OItemHealth, true) // Read result count (and optionally health) - last value + ) + { + return; + } + + // Add to recipe list + Recipe R; + R.In = new cItem((ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth); + R.Out = new cItem((ENUM_ITEM_ID)OItemID, (char)OItemCount, (short)OItemHealth); + R.CookTime = IBurnTime; + m_pState->Recipes.push_back(R); +} + + + - ////////////////////////////////////////////////////////////////////////// - // Line breaks - f.get( c ); - while( f.good() && ( c == '\n' || c == '\r' ) ) { f.get( c ); } - if (f.eof()) +void cFurnaceRecipe::PrintParseError(unsigned int a_Line, size_t a_Position, const AString & a_CharactersMissing) +{ + LOGWARN("Error parsing furnace recipes at line %i pos " SIZE_T_FMT ": missing '%s'", a_Line, a_Position, a_CharactersMissing.c_str()); +} + + + + + +bool cFurnaceRecipe::ReadMandatoryNumber(AString::size_type & a_Begin, const AString & a_Delimiter, const AString & a_Text, unsigned int a_Line, int & a_Value, bool a_IsLastValue) +{ + // TODO: replace atoi with std::stoi + AString::size_type End; + if (a_IsLastValue) + { + End = a_Text.find_first_not_of(a_Delimiter, a_Begin); + } + else + { + End = a_Text.find_first_of(a_Delimiter, a_Begin); + if (End == AString::npos) { - break; + PrintParseError(a_Line, a_Begin, a_Delimiter); + return false; } - f.unget(); + } + + // stoi won't throw an exception if the string is alphanumeric, we should check for this + if (!DoesStringContainOnlyNumbers(a_Text.substr(a_Begin, End - a_Begin))) + { + PrintParseError(a_Line, a_Begin, "number"); + return false; + } + a_Value = atoi(a_Text.substr(a_Begin, End - a_Begin).c_str()); + + a_Begin = End + 1; // Jump over delimiter + return true; +} + + + + - ////////////////////////////////////////////////////////////////////////// - // Check for fuel - f >> c; - if( c == '!' ) // It's fuel :) +bool cFurnaceRecipe::ReadOptionalNumbers(AString::size_type & a_Begin, const AString & a_DelimiterOne, const AString & a_DelimiterTwo, const AString & a_Text, unsigned int a_Line, int & a_ValueOne, int & a_ValueTwo, bool a_IsLastValue) +{ + // TODO: replace atoi with std::stoi + AString::size_type End, Begin = a_Begin; + + End = a_Text.find_first_of(a_DelimiterOne, Begin); + if (End != AString::npos) + { + if (DoesStringContainOnlyNumbers(a_Text.substr(Begin, End - Begin))) { - // Read item - int IItemID = 0, IItemCount = 0, IItemHealth = 0; - f >> IItemID; - f >> c; if( c != ':' ) { bSyntaxError = true; break; } - f >> IItemCount; - - // Optional health - f >> c; - if( c != ':' ) - f.unget(); + a_ValueOne = std::atoi(a_Text.substr(Begin, End - Begin).c_str()); + Begin = End + 1; + + if (a_IsLastValue) + { + End = a_Text.find_first_not_of(a_DelimiterTwo, Begin); + } else { - f >> IItemHealth; + End = a_Text.find_first_of(a_DelimiterTwo, Begin); + if (End == AString::npos) + { + PrintParseError(a_Line, Begin, a_DelimiterTwo); + return false; + } } - // Burn time - int BurnTime; - f >> c; if( c != '=' ) { bSyntaxError = true; break; } - f >> BurnTime; + // stoi won't throw an exception if the string is alphanumeric, we should check for this + if (!DoesStringContainOnlyNumbers(a_Text.substr(Begin, End - Begin))) + { + PrintParseError(a_Line, Begin, "number"); + return false; + } + a_ValueTwo = atoi(a_Text.substr(Begin, End - Begin).c_str()); - // Add to fuel list - Fuel F; - F.In = new cItem( (ENUM_ITEM_ID) IItemID, (char)IItemCount, (short)IItemHealth ); - F.BurnTime = BurnTime; - m_pState->Fuel.push_back( F ); - continue; + a_Begin = End + 1; // Jump over delimiter + return true; } - f.unget(); - - ////////////////////////////////////////////////////////////////////////// - // Read items - int IItemID = 0, IItemCount = 0, IItemHealth = 0; - f >> IItemID; - f >> c; if( c != ':' ) { bSyntaxError = true; break; } - f >> IItemCount; - - // Optional health - f >> c; - if( c != ':' ) - f.unget(); else { - f >> IItemHealth; + return ReadMandatoryNumber(a_Begin, a_DelimiterTwo, a_Text, a_Line, a_ValueOne, a_IsLastValue); } + } + + return ReadMandatoryNumber(a_Begin, a_DelimiterTwo, a_Text, a_Line, a_ValueOne, a_IsLastValue); +} - int CookTime; - f >> c; if( c != '@' ) { bSyntaxError = true; break; } - f >> CookTime; - int OItemID = 0, OItemCount = 0, OItemHealth = 0; - f >> c; if( c != '=' ) { bSyntaxError = true; break; } - f >> OItemID; - f >> c; if( c != ':' ) { bSyntaxError = true; break; } - f >> OItemCount; - // Optional health - f >> c; - if( c != ':' ) - f.unget(); - else - { - f >> OItemHealth; - } - // Add to recipe list - Recipe R; - R.In = new cItem( (ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth ); - R.Out = new cItem( (ENUM_ITEM_ID)OItemID, (char)OItemCount, (short)OItemHealth ); - R.CookTime = CookTime; - m_pState->Recipes.push_back( R ); - } - if (bSyntaxError) - { - LOGERROR("ERROR: FurnaceRecipe, syntax error" ); - } - LOG("Loaded " SIZE_T_FMT " furnace recipes and " SIZE_T_FMT " fuels", m_pState->Recipes.size(), m_pState->Fuel.size()); + +bool cFurnaceRecipe::DoesStringContainOnlyNumbers(const AString & a_String) +{ + // TODO: replace this with std::all_of(a_String.begin(), a_String.end(), isdigit) + return (a_String.find_first_not_of("0123456789") == AString::npos); } @@ -187,7 +268,9 @@ void cFurnaceRecipe::ClearRecipes(void) { Recipe R = *itr; delete R.In; + R.In = NULL; delete R.Out; + R.Out = NULL; } m_pState->Recipes.clear(); @@ -195,6 +278,7 @@ void cFurnaceRecipe::ClearRecipes(void) { Fuel F = *itr; delete F.In; + F.In = NULL; } m_pState->Fuel.clear(); } diff --git a/src/FurnaceRecipe.h b/src/FurnaceRecipe.h index 2f91e9bcb..77ed35a57 100644 --- a/src/FurnaceRecipe.h +++ b/src/FurnaceRecipe.h @@ -41,6 +41,36 @@ public: private: void ClearRecipes(void); + /** Parses the fuel contained in the line, adds it to m_pState's fuels. + Logs a warning to the console on input error. */ + void AddFuelFromLine(const AString & a_Line, int a_LineNum); + + /** Parses the recipe contained in the line, adds it to m_pState's recipes. + Logs a warning to the console on input error. */ + void AddRecipeFromLine(const AString & a_Line, int a_LineNum); + + /** Calls LOGWARN with the line, position, and error */ + static void PrintParseError(unsigned int a_Line, size_t a_Position, const AString & a_CharactersMissing); + + /** Reads a number from a string given, starting at a given position and ending at a delimiter given + Updates beginning position to the delimiter found + 1, and updates the value to the one read + If it encounters a substring that is not fully numeric, it will call SetParseError() and return false; the caller should abort processing + Otherwise, the function will return true + */ + static bool ReadMandatoryNumber(AString::size_type & a_Begin, const AString & a_Delimiter, const AString & a_Text, unsigned int a_Line, int & a_Value, bool a_IsLastValue = false); + + /** Reads two numbers from a string given, starting at a given position and ending at the first delimiter given, then again (with an updated position) until the second delimiter given + Updates beginning position to the second delimiter found + 1, and updates the values to the ones read + If it encounters a substring that is not fully numeric whilst reading the second value, it will call SetParseError() and return false; the caller should abort processing + If this happens whilst reading the first value, it will call ReadMandatoryNumber() with the appropriate position, as this may legitimately occur with the optional value and AString::find_first_of finding the incorrect delimiter. It will return the result of ReadMandatoryNumber() + True will be returned definitively for an optional value that is valid + */ + static bool ReadOptionalNumbers(AString::size_type & a_Begin, const AString & a_DelimiterOne, const AString & a_DelimiterTwo, const AString & a_Text, unsigned int a_Line, int & a_ValueOne, int & a_ValueTwo, bool a_IsLastValue = false); + + /** Uses std::all_of to determine if a string contains only digits */ + static bool DoesStringContainOnlyNumbers(const AString & a_String); + + struct sFurnaceRecipeState; sFurnaceRecipeState * m_pState; }; diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 47ba080c6..a17555f37 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -135,7 +135,9 @@ cBioGenCache::cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize) : cBioGenCache::~cBioGenCache() { delete[] m_CacheData; + m_CacheData = NULL; delete[] m_CacheOrder; + m_CacheOrder = NULL; } @@ -745,7 +747,12 @@ cBioGenTwoLevel::cBioGenTwoLevel(int a_Seed) : m_VoronoiSmall(a_Seed + 2000), m_DistortX(a_Seed + 3000), m_DistortZ(a_Seed + 4000), - m_Noise(a_Seed + 5000) + m_Noise1(a_Seed + 5001), + m_Noise2(a_Seed + 5002), + m_Noise3(a_Seed + 5003), + m_Noise4(a_Seed + 5004), + m_Noise5(a_Seed + 5005), + m_Noise6(a_Seed + 5006) { } @@ -767,12 +774,12 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap int BlockZ = BaseZ + z * 4; float BlockXF = (float)(16 * BlockX) / 128; float BlockZF = (float)(16 * BlockZ) / 128; - double NoiseX = m_Noise.CubicNoise3D(BlockXF / 16, BlockZF / 16, 1000); - NoiseX += 0.5 * m_Noise.CubicNoise3D(BlockXF / 8, BlockZF / 8, 2000); - NoiseX += 0.08 * m_Noise.CubicNoise3D(BlockXF, BlockZF, 3000); - double NoiseZ = m_Noise.CubicNoise3D(BlockXF / 16, BlockZF / 16, 4000); - NoiseZ += 0.5 * m_Noise.CubicNoise3D(BlockXF / 8, BlockZF / 8, 5000); - NoiseZ += 0.08 * m_Noise.CubicNoise3D(BlockXF, BlockZF, 6000); + double NoiseX = m_Noise1.CubicNoise2D(BlockXF / 16, BlockZF / 16); + NoiseX += 0.5 * m_Noise2.CubicNoise2D(BlockXF / 8, BlockZF / 8); + NoiseX += 0.08 * m_Noise3.CubicNoise2D(BlockXF, BlockZF); + double NoiseZ = m_Noise4.CubicNoise2D(BlockXF / 16, BlockZF / 16); + NoiseZ += 0.5 * m_Noise5.CubicNoise2D(BlockXF / 8, BlockZF / 8); + NoiseZ += 0.08 * m_Noise6.CubicNoise2D(BlockXF, BlockZF); DistortX[4 * x][4 * z] = BlockX + (int)(64 * NoiseX); DistortZ[4 * x][4 * z] = BlockZ + (int)(64 * NoiseZ); @@ -786,8 +793,8 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap { for (int x = 0; x < cChunkDef::Width; x++) { - int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z]) / 7; int MinDist1, MinDist2; + int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z], MinDist1, MinDist2) / 7; int BiomeIdx = m_VoronoiSmall.GetValueAt(DistortX[x][z], DistortZ[x][z], MinDist1, MinDist2) / 11; cChunkDef::SetBiome(a_BiomeMap, x, z, SelectBiome(BiomeGroup, BiomeIdx, (MinDist1 < MinDist2 / 4) ? 0 : 1)); } diff --git a/src/Generating/BioGen.h b/src/Generating/BioGen.h index 8bd460d8f..227ec97d7 100644 --- a/src/Generating/BioGen.h +++ b/src/Generating/BioGen.h @@ -261,7 +261,12 @@ protected: /// The noise used to distort the inupt Z coord cPerlinNoise m_DistortZ; - cNoise m_Noise; + cNoise m_Noise1; + cNoise m_Noise2; + cNoise m_Noise3; + cNoise m_Noise4; + cNoise m_Noise5; + cNoise m_Noise6; // cBiomeGen overrides: diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index 688d19c40..2da285d72 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -672,7 +672,9 @@ cCompoGenCache::cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_Cach cCompoGenCache::~cCompoGenCache() { delete[] m_CacheData; + m_CacheData = NULL; delete[] m_CacheOrder; + m_CacheOrder = NULL; } diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 22941dcbe..7b6234161 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -26,6 +26,7 @@ #include "POCPieceGenerator.h" #include "RainbowRoadsGen.h" #include "Ravines.h" +#include "TestRailsGen.h" #include "UnderwaterBaseGen.h" #include "VillageGen.h" @@ -414,6 +415,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed)); } + else if (NoCaseCompare(*itr, "TestRails") == 0) + { + m_FinishGens.push_back(new cTestRailsGen(Seed, 100, 1, 7, 50)); + } else if (NoCaseCompare(*itr, "Trees") == 0) { m_FinishGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen)); diff --git a/src/Generating/GridStructGen.cpp b/src/Generating/GridStructGen.cpp index 2931df3eb..95f8c38bc 100644 --- a/src/Generating/GridStructGen.cpp +++ b/src/Generating/GridStructGen.cpp @@ -88,8 +88,8 @@ void cGridStructGen::GetStructuresForChunk(int a_ChunkX, int a_ChunkZ, cStructur for (cStructurePtrs::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;) { if ( - ((*itr)->m_OriginX >= MinX) && ((*itr)->m_OriginX < MaxX) && - ((*itr)->m_OriginZ >= MinZ) && ((*itr)->m_OriginZ < MaxZ) + ((*itr)->m_GridX >= MinX) && ((*itr)->m_GridX < MaxX) && + ((*itr)->m_GridZ >= MinZ) && ((*itr)->m_GridZ < MaxZ) ) { // want diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 25ac912fd..202f7db7e 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -142,7 +142,9 @@ cHeiGenCache::cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize) cHeiGenCache::~cHeiGenCache() { delete[] m_CacheData; + m_CacheData = NULL; delete[] m_CacheOrder; + m_CacheOrder = NULL; } diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 2ab1455b9..7d876909a 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -211,6 +211,17 @@ void cPrefab::Draw(cChunkDesc & a_Dest, const Vector3i & a_Placement, int a_NumR int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width; Placement.Move(-ChunkStartX, 0, -ChunkStartZ); const cBlockArea & Image = m_BlockArea[a_NumRotations]; + + // If the placement is outside this chunk, bail out: + if ( + (Placement.x > cChunkDef::Width) || (Placement.x + Image.GetSizeX() < 0) || + (Placement.z > cChunkDef::Width) || (Placement.z + Image.GetSizeZ() < 0) + ) + { + return; + } + + // Write the image: a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy); // If requested, draw the floor (from the bottom of the prefab down to the nearest non-air) diff --git a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp index eb0d30fdf..976f8490e 100644 --- a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp +++ b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp @@ -28,170 +28,172 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // Block definitions: ".: 0: 0\n" /* air */ - "A:171: 8\n" /* carpet */ - "B:101: 0\n" /* ironbars */ - "C: 64:12\n" /* wooddoorblock */ - "D:128: 2\n" /* sandstonestairs */ - "E: 24: 1\n" /* sandstone */ - "F: 44: 9\n" /* step */ - "G:126: 8\n" /* woodenslab */ - "H:128: 7\n" /* sandstonestairs */ - "I: 44: 1\n" /* step */ - "J: 64: 7\n" /* wooddoorblock */ - "K:128: 6\n" /* sandstonestairs */ - "a: 1: 0\n" /* stone */ - "b: 24: 0\n" /* sandstone */ - "c: 12: 0\n" /* sand */ - "d:134: 4\n" /* 134 */ - "e: 5: 1\n" /* wood */ - "f:134: 5\n" /* 134 */ - "g: 65: 5\n" /* ladder */ - "h: 17: 3\n" /* tree */ - "i: 69:11\n" /* lever */ - "j:134: 0\n" /* 134 */ - "k:134: 1\n" /* 134 */ - "l: 50: 4\n" /* torch */ + "A: 65: 3\n" /* ladder */ + "B: 50: 3\n" /* torch */ + "C:171: 8\n" /* carpet */ + "D:101: 0\n" /* ironbars */ + "E: 64: 8\n" /* wooddoorblock */ + "F:128: 2\n" /* sandstonestairs */ + "G: 24: 1\n" /* sandstone */ + "H: 44: 9\n" /* step */ + "I:126: 8\n" /* woodenslab */ + "J:128: 7\n" /* sandstonestairs */ + "K: 44: 1\n" /* step */ + "L: 64: 3\n" /* wooddoorblock */ + "M:128: 6\n" /* sandstonestairs */ + "a: 24: 2\n" /* sandstone */ + "b: 1: 0\n" /* stone */ + "c: 24: 0\n" /* sandstone */ + "d: 12: 0\n" /* sand */ + "e:134: 4\n" /* 134 */ + "f: 5: 1\n" /* wood */ + "g:134: 5\n" /* 134 */ + "h: 65: 5\n" /* ladder */ + "i: 17: 3\n" /* tree */ + "j: 69:11\n" /* lever */ + "k: 4: 0\n" /* cobblestone */ + "l:134: 0\n" /* 134 */ "m: 19: 0\n" /* sponge */ - "n: 5: 0\n" /* wood */ - "o: 96:12\n" /* trapdoor */ - "p: 24: 2\n" /* sandstone */ - "q:128: 5\n" /* sandstonestairs */ - "r:107: 6\n" /* fencegate */ - "s:128: 4\n" /* sandstonestairs */ - "t:134: 3\n" /* 134 */ - "u: 85: 0\n" /* fence */ - "v:134: 7\n" /* 134 */ - "w:107: 5\n" /* fencegate */ - "x: 64: 5\n" /* wooddoorblock */ - "y: 65: 3\n" /* ladder */ - "z: 50: 3\n" /* torch */, + "n:134: 1\n" /* 134 */ + "o: 50: 4\n" /* torch */ + "p: 13: 0\n" /* gravel */ + "q: 5: 0\n" /* wood */ + "r: 96: 8\n" /* trapdoor */ + "s:128: 5\n" /* sandstonestairs */ + "t:107: 2\n" /* fencegate */ + "u:128: 4\n" /* sandstonestairs */ + "v:134: 3\n" /* 134 */ + "w: 85: 0\n" /* fence */ + "x:134: 7\n" /* 134 */ + "y:107: 5\n" /* fencegate */ + "z: 64: 1\n" /* wooddoorblock */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaa" - /* 2 */ "aabbbbbbbaa" - /* 3 */ "aabbbbbbbaa" - /* 4 */ "aabbbbbbbaa" - /* 5 */ "aabbbbbbbaa" - /* 6 */ "aabbbbbbbaa" - /* 7 */ "aabbbbbbbaa" - /* 8 */ "aaaaaaaaaaa" - /* 9 */ "aaaaaaaaaaa" + /* 0 */ "mmmabbbammm" + /* 1 */ "mcccccccccm" + /* 2 */ "abcccccccba" + /* 3 */ "cbcccccccbc" + /* 4 */ "cbcccccccbc" + /* 5 */ "cbcccccccbc" + /* 6 */ "cbcccccccbc" + /* 7 */ "cbcccccccbc" + /* 8 */ "abbbbbbbbba" + /* 9 */ "mmmmmmmmmmm" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "ccccccccccc" - /* 1 */ "cbbbbbbbbbc" - /* 2 */ "cbdef.defbc" - /* 3 */ "cbdef.defbc" - /* 4 */ "cbdef.defbc" - /* 5 */ "cb.......bc" - /* 6 */ "cb.......bc" - /* 7 */ "cbg......bc" - /* 8 */ "cbbbbbbbbbc" - /* 9 */ "ccccccccccc" + /* 0 */ "mmmadddammm" + /* 1 */ "mcccccccccm" + /* 2 */ "acefg.efgca" + /* 3 */ "ccefg.efgcc" + /* 4 */ "ccefg.efgcc" + /* 5 */ "cc.......cc" + /* 6 */ "cc.......cc" + /* 7 */ "cch......cc" + /* 8 */ "accccccccca" + /* 9 */ "mmmmmmmmmmm" // Level 2 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "ccccccccccc" - /* 1 */ "cbbbbbbbbbc" - /* 2 */ "cbeee.eeebc" - /* 3 */ "cbeee.eeebc" - /* 4 */ "cbehe.ehebc" - /* 5 */ "cb.i...i.bc" - /* 6 */ "cb.......bc" - /* 7 */ "cbg......bc" - /* 8 */ "cbbbbbbbbbc" - /* 9 */ "ccccccccccc" + /* 0 */ "mmmadddammm" + /* 1 */ "mcccccccccm" + /* 2 */ "acfff.fffca" + /* 3 */ "ccfff.fffcc" + /* 4 */ "ccfif.fifcc" + /* 5 */ "cc.j...j.cc" + /* 6 */ "cc.......cc" + /* 7 */ "cch......cc" + /* 8 */ "accccccccca" + /* 9 */ "mmmmmmmmmmm" // Level 3 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "ccccccccccc" - /* 1 */ "cbbbbbbbbbc" - /* 2 */ "cbjek.jekbc" - /* 3 */ "cbjek.jekbc" - /* 4 */ "cbjek.jekbc" - /* 5 */ "cb.......bc" - /* 6 */ "cb.......bc" - /* 7 */ "cbg..l...bc" - /* 8 */ "cbbbbbbbbbc" - /* 9 */ "ccccccccccc" + /* 0 */ "mmmakkkammm" + /* 1 */ "mcccccccccm" + /* 2 */ "aclfn.lfnca" + /* 3 */ "cclfn.lfncc" + /* 4 */ "cclfn.lfncc" + /* 5 */ "cc.......cc" + /* 6 */ "cc.......cc" + /* 7 */ "cch..o...cc" + /* 8 */ "accccccccca" + /* 9 */ "mmmmmmmmmmm" // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "ccccccccccc" - /* 1 */ "ccccccccccc" - /* 2 */ "ccnnnnnnncc" - /* 3 */ "cnnnnnnnnnc" - /* 4 */ "cnnnnnnnnnc" - /* 5 */ "cnnnnnnnnnc" - /* 6 */ "cnnnnnnnnnc" - /* 7 */ "cnonnnnnnnc" - /* 8 */ "cnccccccccc" - /* 9 */ "ccccccccccc" + /* 0 */ "mmmapppammm" + /* 1 */ "mmmmpppmmmm" + /* 2 */ "acccqqqccca" + /* 3 */ "cqqqqqqqqqc" + /* 4 */ "cqqqqqqqqqc" + /* 5 */ "cqqqqqqqqqc" + /* 6 */ "cqqqqqqqqqc" + /* 7 */ "cqrqqqqqqqc" + /* 8 */ "aqcccccccca" + /* 9 */ "mmmmmmmmmmm" // Level 5 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "...p...p..." - /* 1 */ "..........." - /* 2 */ "pbbbqrsbbbp" - /* 3 */ "bkt.....ttb" - /* 4 */ "bku.....ujb" - /* 5 */ "b.........b" - /* 6 */ "bfvvd.....b" - /* 7 */ "b...w..kujb" - /* 8 */ "pxbbbbbbbbp" - /* 9 */ "..y........" + /* 0 */ "mmma...ammm" + /* 1 */ "mmm.....mmm" + /* 2 */ "acccstuccca" + /* 3 */ "cnv.....vvc" + /* 4 */ "cnw.....wlc" + /* 5 */ "c.........c" + /* 6 */ "cgxxe.....c" + /* 7 */ "c...y..nwlc" + /* 8 */ "azcccccccca" + /* 9 */ "mmAmmmmmmmm" // Level 6 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "...p...p..." - /* 1 */ "..........." - /* 2 */ "pbbb...bbbp" - /* 3 */ "b..z...z..b" - /* 4 */ "b.A.....A.b" - /* 5 */ "B.........B" - /* 6 */ "b.........b" - /* 7 */ "b.......A.b" - /* 8 */ "pCbbBBBbbbp" - /* 9 */ "..y........" + /* 0 */ "mmma...ammm" + /* 1 */ "mmm.....mmm" + /* 2 */ "accc...ccca" + /* 3 */ "c..B...B..c" + /* 4 */ "c.C.....C.c" + /* 5 */ "D.........D" + /* 6 */ "c.........c" + /* 7 */ "c.......C.c" + /* 8 */ "aEccDDDccca" + /* 9 */ "mmAmmmmmmmm" // Level 7 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "...D...D..." - /* 1 */ "...E...b..." - /* 2 */ "pbbbqFsbbbp" - /* 3 */ "bGGGGGGGGGb" - /* 4 */ "bGGGGGGGGGb" - /* 5 */ "sGGGGGGGGGq" - /* 6 */ "bGGGGGGGGGb" - /* 7 */ "bGGGGGGGGGb" - /* 8 */ "pbbbHHHbbbp" - /* 9 */ "..y........" + /* 0 */ "mmmF...Fmmm" + /* 1 */ "mmmG...cmmm" + /* 2 */ "acccsHuccca" + /* 3 */ "cIIIIIIIIIc" + /* 4 */ "cIIIIIIIIIc" + /* 5 */ "uIIIIIIIIIs" + /* 6 */ "cIIIIIIIIIc" + /* 7 */ "cIIIIIIIIIc" + /* 8 */ "acccJJJccca" + /* 9 */ "mmAmmmmmmmm" // Level 8 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ "..........." - /* 2 */ "bIIIIbIIIIb" - /* 3 */ "IpbbbbbbbpI" - /* 4 */ "Ib.......bI" - /* 5 */ "bb.......bb" - /* 6 */ "Ib.......bI" - /* 7 */ "IpJbbbbbbpI" - /* 8 */ "bI.IIbIIIIb" - /* 9 */ "..........." + /* 0 */ "mmm.....mmm" + /* 1 */ "mmm.....mmm" + /* 2 */ "cKKKKcKKKKc" + /* 3 */ "KacccccccaK" + /* 4 */ "Kc.......cK" + /* 5 */ "cc.......cc" + /* 6 */ "Kc.......cK" + /* 7 */ "KaLccccccaK" + /* 8 */ "cK.KKcKKKKc" + /* 9 */ "mmmmmmmmmmm" // Level 9 /* z\x* 1 */ @@ -199,11 +201,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".pbbBBBbbp." - /* 4 */ ".b.......b." - /* 5 */ ".B.......B." - /* 6 */ ".b.......b." - /* 7 */ ".pCbBBBbbp." + /* 3 */ ".accDDDcca." + /* 4 */ ".c.......c." + /* 5 */ ".D.......D." + /* 6 */ ".c.......c." + /* 7 */ ".aEcDDDcca." /* 8 */ "..........." /* 9 */ "..........." @@ -213,11 +215,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".pbbKKKbbp." - /* 4 */ ".bGGGGGGGb." - /* 5 */ ".sGGGGGGGq." - /* 6 */ ".bGGGGGGGb." - /* 7 */ ".pbbHHHbbp." + /* 3 */ ".accMMMcca." + /* 4 */ ".cIIIIIIIc." + /* 5 */ ".uIIIIIIIs." + /* 6 */ ".cIIIIIIIc." + /* 7 */ ".accJJJcca." /* 8 */ "..........." /* 9 */ "..........." @@ -227,11 +229,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".bIIIbIIIb." - /* 4 */ ".I.......I." - /* 5 */ ".b.......b." - /* 6 */ ".I.......I." - /* 7 */ ".bIIIbIIIb." + /* 3 */ ".cKKKcKKKc." + /* 4 */ ".K.......K." + /* 5 */ ".c.......c." + /* 6 */ ".K.......K." + /* 7 */ ".cKKKcKKKc." /* 8 */ "..........." /* 9 */ "...........", @@ -267,161 +269,175 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 81, ID 597, created by STR_Warrior { // Size: - 11, 8, 10, // SizeX = 11, SizeY = 8, SizeZ = 10 + 11, 9, 10, // SizeX = 11, SizeY = 9, SizeZ = 10 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 11, 7, 10, // MaxX, MaxY, MaxZ + 11, 8, 10, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "A:128: 7\n" /* sandstonestairs */ - "B: 44: 1\n" /* step */ - "C: 64: 3\n" /* wooddoorblock */ - "D: 64: 8\n" /* wooddoorblock */ + "A:126: 8\n" /* woodenslab */ + "B:128: 7\n" /* sandstonestairs */ + "C: 44: 1\n" /* step */ + "D: 64: 3\n" /* wooddoorblock */ "E:128: 6\n" /* sandstonestairs */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e:128: 5\n" /* sandstonestairs */ - "f:107: 6\n" /* fencegate */ - "g:128: 4\n" /* sandstonestairs */ - "h:134: 1\n" /* 134 */ - "i:134: 3\n" /* 134 */ - "j: 85: 0\n" /* fence */ - "k:134: 0\n" /* 134 */ - "l:134: 5\n" /* 134 */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f:128: 5\n" /* sandstonestairs */ + "g:107: 2\n" /* fencegate */ + "h:128: 4\n" /* sandstonestairs */ + "i:134: 1\n" /* 134 */ + "j:134: 3\n" /* 134 */ + "k: 85: 0\n" /* fence */ + "l:134: 0\n" /* 134 */ "m: 19: 0\n" /* sponge */ - "n:134: 7\n" /* 134 */ - "o:134: 4\n" /* 134 */ - "p:107: 5\n" /* fencegate */ - "q: 64: 5\n" /* wooddoorblock */ - "r: 65: 3\n" /* ladder */ - "s: 50: 3\n" /* torch */ - "t:171: 8\n" /* carpet */ - "u:101: 0\n" /* ironbars */ - "v: 64:12\n" /* wooddoorblock */ - "w:128: 2\n" /* sandstonestairs */ - "x: 24: 1\n" /* sandstone */ - "y: 44: 9\n" /* step */ - "z:126: 8\n" /* woodenslab */, + "n:134: 5\n" /* 134 */ + "o:134: 7\n" /* 134 */ + "p:134: 4\n" /* 134 */ + "q:107: 1\n" /* fencegate */ + "r: 64: 1\n" /* wooddoorblock */ + "s: 65: 3\n" /* ladder */ + "t: 50: 3\n" /* torch */ + "u:171: 8\n" /* carpet */ + "v:101: 0\n" /* ironbars */ + "w: 64: 8\n" /* wooddoorblock */ + "x:128: 2\n" /* sandstonestairs */ + "y: 24: 1\n" /* sandstone */ + "z: 44: 9\n" /* step */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaa" - /* 2 */ "aaaabbbaaaa" - /* 3 */ "abbbbbbbbba" - /* 4 */ "abbbbbbbbba" - /* 5 */ "abbbbbbbbba" - /* 6 */ "abbbbbbbbba" - /* 7 */ "abbbbbbbbba" - /* 8 */ "abaaaaaaaaa" - /* 9 */ "aaaaaaaaaaa" + /* 0 */ "mmmabbbammm" + /* 1 */ "mmmmbbbmmmm" + /* 2 */ "accccccccca" + /* 3 */ "ccccccccccc" + /* 4 */ "ccccccccccc" + /* 5 */ "ccccccccccc" + /* 6 */ "ccccccccccc" + /* 7 */ "ccccccccccc" + /* 8 */ "accccccccca" + /* 9 */ "mmmmmmmmmmm" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "...c...c..." - /* 1 */ "..........." - /* 2 */ "cdddefgdddc" - /* 3 */ "dhi.....iid" - /* 4 */ "dhj.....jkd" - /* 5 */ "d.........d" - /* 6 */ "dlnno.....d" - /* 7 */ "d...p..hjkd" - /* 8 */ "cqddddddddc" - /* 9 */ "..r........" + /* 0 */ "mmmadddammm" + /* 1 */ "mmmmdddmmmm" + /* 2 */ "accceeeccca" + /* 3 */ "ceeeeeeeeec" + /* 4 */ "ceeeeeeeeec" + /* 5 */ "ceeeeeeeeec" + /* 6 */ "ceeeeeeeeec" + /* 7 */ "ceeeeeeeeec" + /* 8 */ "aecccccccca" + /* 9 */ "mmmmmmmmmmm" // Level 2 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "...c...c..." - /* 1 */ "..........." - /* 2 */ "cddd...dddc" - /* 3 */ "d..s...s..d" - /* 4 */ "d.t.....t.d" - /* 5 */ "u.........u" - /* 6 */ "d.........d" - /* 7 */ "d.......t.d" - /* 8 */ "cvdduuudddc" - /* 9 */ "..r........" + /* 0 */ "mmma...ammm" + /* 1 */ "mmm.....mmm" + /* 2 */ "acccfghccca" + /* 3 */ "cij.....jjc" + /* 4 */ "cik.....klc" + /* 5 */ "c.........c" + /* 6 */ "cnoop.....c" + /* 7 */ "c...q..iklc" + /* 8 */ "arcccccccca" + /* 9 */ "mmsmmmmmmmm" // Level 3 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "...w...w..." - /* 1 */ "...x...d..." - /* 2 */ "cdddeygdddc" - /* 3 */ "dzzzzzzzzzd" - /* 4 */ "dzzzzzzzzzd" - /* 5 */ "gzzzzzzzzze" - /* 6 */ "dzzzzzzzzzd" - /* 7 */ "dzzzzzzzzzd" - /* 8 */ "cdddAAAdddc" - /* 9 */ "..r........" + /* 0 */ "mmma...ammm" + /* 1 */ "mmm.....mmm" + /* 2 */ "accc...ccca" + /* 3 */ "c..t...t..c" + /* 4 */ "c.u.....u.c" + /* 5 */ "v.........v" + /* 6 */ "c.........c" + /* 7 */ "c.......u.c" + /* 8 */ "awccvvvccca" + /* 9 */ "mmsmmmmmmmm" // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ "..........." - /* 2 */ "dBBBBdBBBBd" - /* 3 */ "BcdddddddcB" - /* 4 */ "Bd.......dB" - /* 5 */ "dd.......dd" - /* 6 */ "Bd.......dB" - /* 7 */ "BcCddddddcB" - /* 8 */ "dB.BBdBBBBd" - /* 9 */ "..........." + /* 0 */ "mmmx...xmmm" + /* 1 */ "mmmy...cmmm" + /* 2 */ "acccfzhccca" + /* 3 */ "cAAAAAAAAAc" + /* 4 */ "cAAAAAAAAAc" + /* 5 */ "hAAAAAAAAAf" + /* 6 */ "cAAAAAAAAAc" + /* 7 */ "cAAAAAAAAAc" + /* 8 */ "acccBBBccca" + /* 9 */ "mmsmmmmmmmm" // Level 5 /* z\x* 1 */ /* * 01234567890 */ + /* 0 */ "mmm.....mmm" + /* 1 */ "mmm.....mmm" + /* 2 */ "cCCCCcCCCCc" + /* 3 */ "CacccccccaC" + /* 4 */ "Cc.......cC" + /* 5 */ "cc.......cc" + /* 6 */ "Cc.......cC" + /* 7 */ "CaDccccccaC" + /* 8 */ "cC.CCcCCCCc" + /* 9 */ "mmmmmmmmmmm" + + // Level 6 + /* z\x* 1 */ + /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".cdduuuddc." - /* 4 */ ".d.......d." - /* 5 */ ".u.......u." - /* 6 */ ".d.......d." - /* 7 */ ".cDduuuddc." + /* 3 */ ".accvvvcca." + /* 4 */ ".c.......c." + /* 5 */ ".v.......v." + /* 6 */ ".c.......c." + /* 7 */ ".awcvvvcca." /* 8 */ "..........." /* 9 */ "..........." - // Level 6 + // Level 7 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".cddEEEddc." - /* 4 */ ".dzzzzzzzd." - /* 5 */ ".gzzzzzzze." - /* 6 */ ".dzzzzzzzd." - /* 7 */ ".cddAAAddc." + /* 3 */ ".accEEEcca." + /* 4 */ ".cAAAAAAAc." + /* 5 */ ".hAAAAAAAf." + /* 6 */ ".cAAAAAAAc." + /* 7 */ ".accBBBcca." /* 8 */ "..........." /* 9 */ "..........." - // Level 7 + // Level 8 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".dBBBdBBBd." - /* 4 */ ".B.......B." - /* 5 */ ".d.......d." - /* 6 */ ".B.......B." - /* 7 */ ".dBBBdBBBd." + /* 3 */ ".cCCCcCCCc." + /* 4 */ ".C.......C." + /* 5 */ ".c.......c." + /* 6 */ ".C.......C." + /* 7 */ ".cCCCcCCCc." /* 8 */ "..........." /* 9 */ "...........", // Connectors: - "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -452,127 +468,146 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 97, ID 642, created by STR_Warrior { // Size: - 11, 5, 13, // SizeX = 11, SizeY = 5, SizeZ = 13 + 11, 6, 13, // SizeX = 11, SizeY = 6, SizeZ = 13 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 11, 4, 13, // MaxX, MaxY, MaxZ + 11, 5, 13, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ "c: 24: 0\n" /* sandstone */ - "d: 24: 2\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 43: 0\n" /* doubleslab */ - "g: 53: 5\n" /* woodstairs */ - "h: 53: 4\n" /* woodstairs */ - "i: 10: 0\n" /* lava */ - "j: 54: 5\n" /* chest */ - "k: 64:12\n" /* wooddoorblock */ - "l: 50: 3\n" /* torch */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 12: 0\n" /* sand */ + "g: 64: 3\n" /* wooddoorblock */ + "h: 43: 0\n" /* doubleslab */ + "i: 53: 5\n" /* woodstairs */ + "j: 53: 4\n" /* woodstairs */ + "k: 10: 0\n" /* lava */ + "l: 54: 5\n" /* chest */ "m: 19: 0\n" /* sponge */ - "n:101: 0\n" /* ironbars */ - "o: 50: 1\n" /* torch */ - "p: 50: 2\n" /* torch */ - "q:128: 2\n" /* sandstonestairs */ - "r: 44: 9\n" /* step */ - "s:126: 8\n" /* woodenslab */ - "t:128: 4\n" /* sandstonestairs */ - "u:128: 5\n" /* sandstonestairs */ - "v:128: 7\n" /* sandstonestairs */ - "w: 44: 1\n" /* step */ - "x: 43: 1\n" /* doubleslab */, + "n: 64: 8\n" /* wooddoorblock */ + "o: 50: 3\n" /* torch */ + "p:101: 0\n" /* ironbars */ + "q: 50: 1\n" /* torch */ + "r: 50: 2\n" /* torch */ + "s:128: 2\n" /* sandstonestairs */ + "t: 44: 9\n" /* step */ + "u:126: 8\n" /* woodenslab */ + "v:128: 4\n" /* sandstonestairs */ + "w:128: 5\n" /* sandstonestairs */ + "x:128: 7\n" /* sandstonestairs */ + "y: 44: 1\n" /* step */ + "z: 43: 1\n" /* doubleslab */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaa" - /* 2 */ "aaaaaaaabaa" - /* 3 */ "acacacabbba" - /* 4 */ "acaccaabbba" - /* 5 */ "acccccabbba" - /* 6 */ "acaadddbbba" - /* 7 */ "aaacdddbbba" - /* 8 */ "aaaadddbbba" - /* 9 */ "abbbbbbbbba" - /* 10 */ "abbbbbbbbba" - /* 11 */ "abbbbbbbbba" - /* 12 */ "aaaaaaaaaaa" + /* 0 */ "mmmmmmabbba" + /* 1 */ "mmmmmmbbbbm" + /* 2 */ "mmmmmmaccca" + /* 3 */ "maccccccccc" + /* 4 */ "mcccccccccc" + /* 5 */ "mcccccccccc" + /* 6 */ "mcccccacccc" + /* 7 */ "mcccccacccc" + /* 8 */ "acccaaacccc" + /* 9 */ "ccccccccccc" + /* 10 */ "ccccccccccc" + /* 11 */ "ccccccccccc" + /* 12 */ "accccccccca" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "......d...d" - /* 1 */ "..........." - /* 2 */ "......dcecd" - /* 3 */ ".d....c...c" - /* 4 */ "..f...c...c" - /* 5 */ "......c...c" - /* 6 */ "....ddc...c" - /* 7 */ ".gh.dic...c" - /* 8 */ "dcccccd...c" - /* 9 */ "cj........c" - /* 10 */ "c.........c" - /* 11 */ "c.........c" - /* 12 */ "dcccccccccd" + /* 0 */ "mmmmmmaddda" + /* 1 */ "mmmmmmddddm" + /* 2 */ "mmmmmmaceca" + /* 3 */ "mafcfcceeec" + /* 4 */ "mcfccfceeec" + /* 5 */ "mcccccceeec" + /* 6 */ "mcffaaaeeec" + /* 7 */ "mffcaaaeeec" + /* 8 */ "acccaaaeeec" + /* 9 */ "ceeeeeeeeec" + /* 10 */ "ceeeeeeeeec" + /* 11 */ "ceeeeeeeeec" + /* 12 */ "accccccccca" // Level 2 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "......d...d" - /* 1 */ "..........." - /* 2 */ "......dckcd" - /* 3 */ ".d....c..lc" - /* 4 */ "......n...c" - /* 5 */ "......c...c" - /* 6 */ "....nnc...n" - /* 7 */ "....n.c...n" - /* 8 */ "dcccccd...n" - /* 9 */ "co........c" - /* 10 */ "n.........c" - /* 11 */ "c........pc" - /* 12 */ "dcccnnncccd" + /* 0 */ "mmmmmma...a" + /* 1 */ "mmmmmm....." + /* 2 */ "mmmmmmacgca" + /* 3 */ "ma....c...c" + /* 4 */ "m.h...c...c" + /* 5 */ "m.....c...c" + /* 6 */ "m...aac...c" + /* 7 */ "mij.akc...c" + /* 8 */ "accccca...c" + /* 9 */ "cl........c" + /* 10 */ "c.........c" + /* 11 */ "c.........c" + /* 12 */ "accccccccca" // Level 3 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "......q...q" - /* 1 */ "......c...c" - /* 2 */ "......dcccd" - /* 3 */ ".drrrrcsssc" - /* 4 */ ".rsssstsssc" - /* 5 */ ".rsssscsssc" - /* 6 */ ".rssddcsssu" - /* 7 */ ".rssd.csssu" - /* 8 */ "dcccccdsssu" - /* 9 */ "csssssssssc" - /* 10 */ "tsssssssssc" - /* 11 */ "csssssssssc" - /* 12 */ "dcccvvvcccd" + /* 0 */ "mmmmmma...a" + /* 1 */ "mmmmmm....." + /* 2 */ "mmmmmmacnca" + /* 3 */ "ma....c..oc" + /* 4 */ "m.....p...c" + /* 5 */ "m.....c...c" + /* 6 */ "m...ppc...p" + /* 7 */ "m...p.c...p" + /* 8 */ "accccca...p" + /* 9 */ "cq........c" + /* 10 */ "p.........c" + /* 11 */ "c........rc" + /* 12 */ "acccpppccca" // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ "..........." - /* 2 */ "......cwwwc" - /* 3 */ ".w.w.ww...w" - /* 4 */ "......w...w" - /* 5 */ ".w....w...w" - /* 6 */ "....xwx...w" - /* 7 */ ".w..w.w...c" - /* 8 */ "cwwwxwc...w" - /* 9 */ "w.........w" - /* 10 */ "w.........w" - /* 11 */ "w.........w" - /* 12 */ "cwwwwcwwwwc", + /* 0 */ "mmmmmms...s" + /* 1 */ "mmmmmmc...c" + /* 2 */ "mmmmmmaccca" + /* 3 */ "mattttcuuuc" + /* 4 */ "mtuuuuvuuuc" + /* 5 */ "mtuuuucuuuc" + /* 6 */ "mtuuaacuuuw" + /* 7 */ "mtuua.cuuuw" + /* 8 */ "acccccauuuw" + /* 9 */ "cuuuuuuuuuc" + /* 10 */ "vuuuuuuuuuc" + /* 11 */ "cuuuuuuuuuc" + /* 12 */ "acccxxxccca" + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmmm....." + /* 1 */ "mmmmmm....." + /* 2 */ "mmmmmmcyyyc" + /* 3 */ "my.y.yy...y" + /* 4 */ "m.....y...y" + /* 5 */ "my....y...y" + /* 6 */ "m...zyz...y" + /* 7 */ "my..y.y...c" + /* 8 */ "cyyyzyc...y" + /* 9 */ "y.........y" + /* 10 */ "y.........y" + /* 11 */ "y.........y" + /* 12 */ "cyyyycyyyyc", // Connectors: - "-1: 8, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 8, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -603,180 +638,196 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 77, ID 577, created by STR_Warrior { // Size: - 15, 13, 11, // SizeX = 15, SizeY = 13, SizeZ = 11 + 15, 14, 11, // SizeX = 15, SizeY = 14, SizeZ = 11 // Hitbox (relative to bounding box): -1, 0, -1, // MinX, MinY, MinZ - 14, 12, 11, // MaxX, MaxY, MaxZ + 14, 13, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "A:128: 4\n" /* sandstonestairs */ - "B:128: 5\n" /* sandstonestairs */ - "C:128: 7\n" /* sandstonestairs */ - "D: 44: 1\n" /* step */ - "E:128: 2\n" /* sandstonestairs */ - "F:128: 0\n" /* sandstonestairs */ - "G: 87: 0\n" /* netherstone */ - "H:128: 3\n" /* sandstonestairs */ - "I: 51: 0\n" /* fire */ - "J: 44: 9\n" /* step */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 85: 0\n" /* fence */ - "f: 5: 1\n" /* wood */ - "g: 64: 6\n" /* wooddoorblock */ - "h: 64: 0\n" /* wooddoorblock */ - "i: 61: 2\n" /* furnace */ - "j:118: 0\n" /* cauldronblock */ - "k:134: 4\n" /* 134 */ - "l: 65: 2\n" /* ladder */ + "A: 96:10\n" /* trapdoor */ + "B:128: 4\n" /* sandstonestairs */ + "C:128: 5\n" /* sandstonestairs */ + "D:128: 7\n" /* sandstonestairs */ + "E: 44: 1\n" /* step */ + "F:128: 2\n" /* sandstonestairs */ + "G:128: 0\n" /* sandstonestairs */ + "H: 87: 0\n" /* netherstone */ + "I:128: 3\n" /* sandstonestairs */ + "J: 51: 0\n" /* fire */ + "K: 44: 9\n" /* step */ + "a: 24: 2\n" /* sandstone */ + "b: 24: 0\n" /* sandstone */ + "c: 12: 0\n" /* sand */ + "d: 4: 0\n" /* cobblestone */ + "e: 5: 0\n" /* wood */ + "f: 13: 0\n" /* gravel */ + "g: 85: 0\n" /* fence */ + "h: 5: 1\n" /* wood */ + "i: 64: 2\n" /* wooddoorblock */ + "j: 64: 0\n" /* wooddoorblock */ + "k: 61: 2\n" /* furnace */ + "l:118: 0\n" /* cauldronblock */ "m: 19: 0\n" /* sponge */ - "n:101: 0\n" /* ironbars */ - "o: 50: 1\n" /* torch */ - "p:140: 0\n" /* flowerpotblock */ - "q: 64:12\n" /* wooddoorblock */ - "r: 50: 3\n" /* torch */ + "n:134: 4\n" /* 134 */ + "o: 65: 2\n" /* ladder */ + "p:101: 0\n" /* ironbars */ + "q: 50: 1\n" /* torch */ + "r:140: 0\n" /* flowerpotblock */ "s: 64: 8\n" /* wooddoorblock */ - "t: 69:12\n" /* lever */ - "u: 50: 4\n" /* torch */ - "v:128: 6\n" /* sandstonestairs */ - "w: 44:10\n" /* step */ - "x:128: 1\n" /* sandstonestairs */ - "y: 47: 0\n" /* bookshelf */ - "z: 96:10\n" /* trapdoor */, + "t: 50: 3\n" /* torch */ + "u: 69:12\n" /* lever */ + "v: 50: 4\n" /* torch */ + "w:128: 6\n" /* sandstonestairs */ + "x: 44:10\n" /* step */ + "y:128: 1\n" /* sandstonestairs */ + "z: 47: 0\n" /* bookshelf */, // Block data: // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "aaaaaaaaaaaaaaa" - /* 1 */ "aaaaabbbbbbbaaa" - /* 2 */ "aaaabbbbbbbbaaa" - /* 3 */ "aaaaabbbbbbbbaa" - /* 4 */ "aaaaabbbbbbbaaa" - /* 5 */ "aaaaabbbbbbbaaa" - /* 6 */ "aaaaabbbbbbbaaa" - /* 7 */ "aaaaabbbbbbbaaa" - /* 8 */ "aaaaabbbbbbbaaa" - /* 9 */ "aaaaabbbbbbbaaa" - /* 10 */ "aaaaaaaaaaaaaaa" + /* 0 */ "mmmmabbbbbbbamm" + /* 1 */ "ccccbbbbbbbbbma" + /* 2 */ "ccccbbbbbbbbbdd" + /* 3 */ "ccccbbbbbbbbbdd" + /* 4 */ "ccccbbbbbbbbbdd" + /* 5 */ "ccccbbbbbbbbbma" + /* 6 */ "ccccbbbbbbbbbmm" + /* 7 */ "mmmmbbbbbbbbbmm" + /* 8 */ "mmmmbbbbbbbbbmm" + /* 9 */ "mmmmbbbbbbbbbmm" + /* 10 */ "mmmmabbbbbbbamm" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "....cdddddddc.." - /* 1 */ "eeeed......fd.c" - /* 2 */ "e...g.......d.." - /* 3 */ "e...d.......h.." - /* 4 */ "e...dijk..l.d.." - /* 5 */ "e...dddd.dddd.c" - /* 6 */ "eeeed.......d.." - /* 7 */ "mmmmd.......d.." - /* 8 */ "mmmmd.......d.." - /* 9 */ "mmmmd.......d.." - /* 10 */ "mmmmcdddddddc.." + /* 0 */ "mmmmabbbbbbbamm" + /* 1 */ "ccccbeeeeeeebma" + /* 2 */ "cccceeeeeeeebff" + /* 3 */ "ccccbeeeeeeeeff" + /* 4 */ "ccccbeeeeeeebff" + /* 5 */ "ccccbeeeeeeebma" + /* 6 */ "ccccbeeeeeeebmm" + /* 7 */ "mmmmbeeeeeeebmm" + /* 8 */ "mmmmbeeeeeeebmm" + /* 9 */ "mmmmbeeeeeeebmm" + /* 10 */ "mmmmabbbbbbbamm" // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "....cddnnnddc.." - /* 1 */ "....do.....pd.c" - /* 2 */ "....q.......d.r" - /* 3 */ "....d.......s.." - /* 4 */ "....d.t...l.d.u" - /* 5 */ "....dddd.dddd.c" - /* 6 */ "....n..r.r..n.." - /* 7 */ "mmmmn.......n.." - /* 8 */ "mmmmn.......n.." - /* 9 */ "mmmmd.......d.." - /* 10 */ "mmmmcddnnnddc.." + /* 0 */ "mmmmabbbbbbbamm" + /* 1 */ "ggggb......hb.a" + /* 2 */ "g...i.......b.." + /* 3 */ "g...b.......j.." + /* 4 */ "g...bkln..o.b.." + /* 5 */ "g...bbbb.bbbb.a" + /* 6 */ "ggggb.......bmm" + /* 7 */ "mmmmb.......bmm" + /* 8 */ "mmmmb.......bmm" + /* 9 */ "mmmmb.......bmm" + /* 10 */ "mmmmabbbbbbbamm" // Level 3 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "....cddvvvddc.." - /* 1 */ "....dwwwwwwwddx" - /* 2 */ "....dwwwwwwwd.." - /* 3 */ "....dwwwwwwwd.." - /* 4 */ "....dyyywwzwd.." - /* 5 */ "....ddddddddddx" - /* 6 */ "....AwwwwwwwB.." - /* 7 */ "mmmmAwwwwwwwB.." - /* 8 */ "mmmmAwwwwwwwB.." - /* 9 */ "mmmmdwwwwwwwd.." - /* 10 */ "mmmmcddCCCddc.." + /* 0 */ "mmmmabbpppbbamm" + /* 1 */ "....bq.....rb.a" + /* 2 */ "....s.......b.t" + /* 3 */ "....b.......s.." + /* 4 */ "....b.u...o.b.v" + /* 5 */ "....bbbb.bbbb.a" + /* 6 */ "....p..t.t..pmm" + /* 7 */ "mmmmp.......pmm" + /* 8 */ "mmmmp.......pmm" + /* 9 */ "mmmmb.......bmm" + /* 10 */ "mmmmabbpppbbamm" // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "....dDDDdDDDd.." - /* 1 */ "....DcdddddcD.." - /* 2 */ "....Dd.....dD.." - /* 3 */ "....Dd.....dD.." - /* 4 */ "....Dd.....dD.." - /* 5 */ "....dcdd.ddcd.." - /* 6 */ "....D.......D.." - /* 7 */ "mmmmD.......D.." - /* 8 */ "mmmmD.......D.." - /* 9 */ "mmmmD.......D.." - /* 10 */ "mmmmdDDDdDDDd.." + /* 0 */ "mmmmabbwwwbbamm" + /* 1 */ "....bxxxxxxxbby" + /* 2 */ "....bxxxxxxxb.." + /* 3 */ "....bxxxxxxxb.." + /* 4 */ "....bzzzxxAxb.." + /* 5 */ "....bbbbbbbbbby" + /* 6 */ "....BxxxxxxxCmm" + /* 7 */ "mmmmBxxxxxxxCmm" + /* 8 */ "mmmmBxxxxxxxCmm" + /* 9 */ "mmmmbxxxxxxxbmm" + /* 10 */ "mmmmabbDDDbbamm" // Level 5 /* z\x* 11111 */ /* * 012345678901234 */ + /* 0 */ "mmmmbEEEbEEEbmm" + /* 1 */ "....EabbbbbaE.." + /* 2 */ "....Eb.....bE.." + /* 3 */ "....Eb.....bE.." + /* 4 */ "....Eb.....bE.." + /* 5 */ "....babb.bbab.." + /* 6 */ "....E.......Emm" + /* 7 */ "mmmmE.......Emm" + /* 8 */ "mmmmE.......Emm" + /* 9 */ "mmmmE.......Emm" + /* 10 */ "mmmmbEEEbEEEbmm" + + // Level 6 + /* z\x* 11111 */ + /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".....cddnddc..." - /* 2 */ ".....n.....n..." - /* 3 */ ".....n.....n..." - /* 4 */ ".....n.....n..." - /* 5 */ ".....cdd.ddc..." + /* 1 */ ".....abbpbba..." + /* 2 */ ".....p.....p..." + /* 3 */ ".....p.....p..." + /* 4 */ ".....p.....p..." + /* 5 */ ".....abb.bba..." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." - // Level 6 + // Level 7 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".....cddvddc..." - /* 2 */ ".....AwwwwwB..." - /* 3 */ ".....AwwwwwB..." - /* 4 */ ".....AwwwwwB..." - /* 5 */ ".....cdddddc..." + /* 1 */ ".....abbwbba..." + /* 2 */ ".....BxxxxxC..." + /* 3 */ ".....BxxxxxC..." + /* 4 */ ".....BxxxxxC..." + /* 5 */ ".....abbbbba..." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." - // Level 7 + // Level 8 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".....dDDdDDd..." - /* 2 */ ".....D.ddd.D..." - /* 3 */ ".....d.ddd.d..." - /* 4 */ ".....D.ddd.D..." - /* 5 */ ".....dDDdDDd..." + /* 1 */ ".....bEEbEEb..." + /* 2 */ ".....E.bbb.E..." + /* 3 */ ".....b.bbb.b..." + /* 4 */ ".....E.bbb.E..." + /* 5 */ ".....bEEbEEb..." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." - // Level 8 + // Level 9 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ ".......cEc....." - /* 3 */ ".......FGx....." - /* 4 */ ".......cHc....." + /* 2 */ ".......aFa....." + /* 3 */ ".......GHy....." + /* 4 */ ".......aIa....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." @@ -784,14 +835,14 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 9 */ "..............." /* 10 */ "..............." - // Level 9 + // Level 10 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ ".......c.c....." - /* 3 */ "........I......" - /* 4 */ ".......c.c....." + /* 2 */ ".......a.a....." + /* 3 */ "........J......" + /* 4 */ ".......a.a....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." @@ -799,14 +850,14 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 9 */ "..............." /* 10 */ "..............." - // Level 10 + // Level 11 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ ".......cvc....." - /* 3 */ ".......A.B....." - /* 4 */ ".......cCc....." + /* 2 */ ".......awa....." + /* 3 */ ".......B.C....." + /* 4 */ ".......aDa....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." @@ -814,14 +865,14 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 9 */ "..............." /* 10 */ "..............." - // Level 11 + // Level 12 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ ".......ddd....." - /* 3 */ ".......dJd....." - /* 4 */ ".......ddd....." + /* 2 */ ".......bbb....." + /* 3 */ ".......bKb....." + /* 4 */ ".......bbb....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." @@ -829,14 +880,14 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 9 */ "..............." /* 10 */ "..............." - // Level 12 + // Level 13 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ ".......D.D....." + /* 2 */ ".......E.E....." /* 3 */ "..............." - /* 4 */ ".......D.D....." + /* 4 */ ".......E.E....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." @@ -845,7 +896,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 10 */ "...............", // Connectors: - "-1: 14, 1, 3: 5\n" /* Type -1, direction X+ */, + "-1: 14, 2, 3: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -876,149 +927,162 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 80, ID 596, created by STR_Warrior { // Size: - 7, 11, 7, // SizeX = 7, SizeY = 11, SizeZ = 7 + 7, 12, 7, // SizeX = 7, SizeY = 12, SizeZ = 7 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 7, 10, 7, // MaxX, MaxY, MaxZ + 7, 11, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c:128: 2\n" /* sandstonestairs */ - "d:128: 0\n" /* sandstonestairs */ - "e: 24: 2\n" /* sandstone */ - "f: 24: 0\n" /* sandstone */ - "g: 71: 3\n" /* irondoorblock */ - "h:128: 1\n" /* sandstonestairs */ - "i:128: 3\n" /* sandstonestairs */ - "j: 77: 4\n" /* stonebutton */ - "k: 71: 8\n" /* irondoorblock */ - "l:128: 6\n" /* sandstonestairs */ + "a: 24: 0\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 12: 0\n" /* sand */ + "d: 5: 0\n" /* wood */ + "e: 13: 0\n" /* gravel */ + "f:128: 2\n" /* sandstonestairs */ + "g:128: 0\n" /* sandstonestairs */ + "h: 24: 2\n" /* sandstone */ + "i: 71: 3\n" /* irondoorblock */ + "j:128: 1\n" /* sandstonestairs */ + "k:128: 3\n" /* sandstonestairs */ + "l: 77: 4\n" /* stonebutton */ "m: 19: 0\n" /* sponge */ - "n:128: 4\n" /* sandstonestairs */ - "o:128: 5\n" /* sandstonestairs */ - "p: 50: 4\n" /* torch */ - "q:128: 7\n" /* sandstonestairs */ - "r: 85: 0\n" /* fence */ - "s: 24: 1\n" /* sandstone */ - "t: 44: 1\n" /* step */ - "u: 89: 0\n" /* lightstone */, + "n: 71: 8\n" /* irondoorblock */ + "o: 77: 3\n" /* stonebutton */ + "p:128: 6\n" /* sandstonestairs */ + "q:128: 4\n" /* sandstonestairs */ + "r:128: 5\n" /* sandstonestairs */ + "s: 50: 4\n" /* torch */ + "t:128: 7\n" /* sandstonestairs */ + "u: 85: 0\n" /* fence */ + "v: 24: 1\n" /* sandstone */ + "w: 44: 1\n" /* step */ + "x: 89: 0\n" /* lightstone */, // Block data: // Level 0 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "aaabaaa" - /* 2 */ "aabbbaa" - /* 3 */ "aabbbaa" - /* 4 */ "aabbbaa" + /* 0 */ "mabbbam" + /* 1 */ "aacdcaa" + /* 2 */ "madddam" + /* 3 */ "madddam" + /* 4 */ "madddam" /* 5 */ "aaaaaaa" - /* 6 */ "aaaaaaa" + /* 6 */ "mammmam" // Level 1 /* z\x* 0123456 */ - /* 0 */ "mc...cm" - /* 1 */ "defgfeh" - /* 2 */ ".f...f." - /* 3 */ ".f...f." - /* 4 */ ".f...f." - /* 5 */ "defffeh" - /* 6 */ "mi...im" + /* 0 */ "maeeeam" + /* 1 */ "aacdcaa" + /* 2 */ "madddam" + /* 3 */ "madddam" + /* 4 */ "madddam" + /* 5 */ "aaaaaaa" + /* 6 */ "mammmam" // Level 2 /* z\x* 0123456 */ - /* 0 */ "m.j...m" - /* 1 */ ".efkfe." - /* 2 */ ".f...f." - /* 3 */ ".f...f." - /* 4 */ ".f...f." - /* 5 */ ".efffe." - /* 6 */ "m.....m" + /* 0 */ "mf...fm" + /* 1 */ "ghaiahj" + /* 2 */ "ma...am" + /* 3 */ "ma...am" + /* 4 */ "ma...am" + /* 5 */ "ghaaahj" + /* 6 */ "mkmmmkm" // Level 3 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ "..lfl.." - /* 2 */ ".n...o." - /* 3 */ ".f...f." - /* 4 */ ".n.p.o." - /* 5 */ "..qfq.." - /* 6 */ "......." + /* 0 */ "m.l...m" + /* 1 */ ".hanah." + /* 2 */ ".ao..a." + /* 3 */ ".a...a." + /* 4 */ ".a...a." + /* 5 */ ".haaah." + /* 6 */ "m.....m" // Level 4 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "..frf.." - /* 2 */ ".f...f." - /* 3 */ ".r...r." - /* 4 */ ".f...f." - /* 5 */ "..frf.." + /* 1 */ "..pap.." + /* 2 */ ".q...r." + /* 3 */ ".a...a." + /* 4 */ ".q.s.r." + /* 5 */ "..tat.." /* 6 */ "......." // Level 5 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "..frf.." - /* 2 */ ".f...f." - /* 3 */ ".r...r." - /* 4 */ ".f...f." - /* 5 */ "..frf.." + /* 1 */ "..aua.." + /* 2 */ ".a...a." + /* 3 */ ".u...u." + /* 4 */ ".a...a." + /* 5 */ "..aua.." /* 6 */ "......." // Level 6 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "..frf.." - /* 2 */ ".f...f." - /* 3 */ ".r...r." - /* 4 */ ".f...f." - /* 5 */ "..frf.." + /* 1 */ "..aua.." + /* 2 */ ".a...a." + /* 3 */ ".u...u." + /* 4 */ ".a...a." + /* 5 */ "..aua.." /* 6 */ "......." // Level 7 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "..cfc.." - /* 2 */ ".d...h." - /* 3 */ ".f...f." - /* 4 */ ".d...h." - /* 5 */ "..ifi.." + /* 1 */ "..aua.." + /* 2 */ ".a...a." + /* 3 */ ".u...u." + /* 4 */ ".a...a." + /* 5 */ "..aua.." /* 6 */ "......." // Level 8 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".ffsff." - /* 2 */ ".f...f." - /* 3 */ ".s...s." - /* 4 */ ".f...f." - /* 5 */ ".ffsff." + /* 1 */ "..faf.." + /* 2 */ ".g...j." + /* 3 */ ".a...a." + /* 4 */ ".g...j." + /* 5 */ "..kak.." /* 6 */ "......." // Level 9 /* z\x* 0123456 */ - /* 0 */ "...l..." - /* 1 */ ".efffe." - /* 2 */ ".ftttf." - /* 3 */ "nftftfo" - /* 4 */ ".ftttf." - /* 5 */ ".efffe." - /* 6 */ "...q..." + /* 0 */ "......." + /* 1 */ ".aavaa." + /* 2 */ ".a...a." + /* 3 */ ".v...v." + /* 4 */ ".a...a." + /* 5 */ ".aavaa." + /* 6 */ "......." // Level 10 /* z\x* 0123456 */ - /* 0 */ "...t..." - /* 1 */ ".t...t." + /* 0 */ "...p..." + /* 1 */ ".haaah." + /* 2 */ ".awwwa." + /* 3 */ "qawawar" + /* 4 */ ".awwwa." + /* 5 */ ".haaah." + /* 6 */ "...t..." + + // Level 11 + /* z\x* 0123456 */ + /* 0 */ "...w..." + /* 1 */ ".w...w." /* 2 */ "......." - /* 3 */ "t..u..t" + /* 3 */ "w..x..w" /* 4 */ "......." - /* 5 */ ".t...t." - /* 6 */ "...t...", + /* 5 */ ".w...w." + /* 6 */ "...w...", // Connectors: - "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 3, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1049,86 +1113,97 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 65, ID 551, created by STR_Warrior { // Size: - 5, 5, 7, // SizeX = 5, SizeY = 5, SizeZ = 7 + 5, 6, 7, // SizeX = 5, SizeY = 6, SizeZ = 7 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 5, 4, 7, // MaxX, MaxY, MaxZ + 5, 5, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 3\n" /* wooddoorblock */ - "f: 61: 2\n" /* furnace */ - "g: 65: 2\n" /* ladder */ - "h: 64: 8\n" /* wooddoorblock */ - "i:101: 0\n" /* ironbars */ - "j: 50: 4\n" /* torch */ - "k:128: 2\n" /* sandstonestairs */ - "l:126: 8\n" /* woodenslab */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 61: 2\n" /* furnace */ + "h: 65: 2\n" /* ladder */ + "i: 64: 8\n" /* wooddoorblock */ + "j:101: 0\n" /* ironbars */ + "k: 50: 4\n" /* torch */ + "l:128: 2\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ - "n:128: 4\n" /* sandstonestairs */ - "o:128: 5\n" /* sandstonestairs */ - "p:128: 7\n" /* sandstonestairs */ - "q: 44: 1\n" /* step */ - "r: 96: 6\n" /* trapdoor */, + "n:126: 8\n" /* woodenslab */ + "o:128: 4\n" /* sandstonestairs */ + "p:128: 5\n" /* sandstonestairs */ + "q:128: 7\n" /* sandstonestairs */ + "r: 44: 1\n" /* step */ + "s: 96: 2\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 01234 */ - /* 0 */ "aaaaa" - /* 1 */ "aaaaa" - /* 2 */ "aabaa" - /* 3 */ "abbba" - /* 4 */ "abbba" - /* 5 */ "abbba" - /* 6 */ "aaaaa" + /* 0 */ "abbba" + /* 1 */ "mbbbm" + /* 2 */ "accca" + /* 3 */ "ccccc" + /* 4 */ "ccccc" + /* 5 */ "ccccc" + /* 6 */ "accca" // Level 1 /* z\x* 01234 */ - /* 0 */ "c...c" - /* 1 */ "....." - /* 2 */ "cdedc" - /* 3 */ "d...d" - /* 4 */ "d...d" - /* 5 */ "df.gd" - /* 6 */ "cdddc" + /* 0 */ "addda" + /* 1 */ "mdddm" + /* 2 */ "aceca" + /* 3 */ "ceeec" + /* 4 */ "ceeec" + /* 5 */ "ceeec" + /* 6 */ "accca" // Level 2 /* z\x* 01234 */ - /* 0 */ "c...c" + /* 0 */ "a...a" /* 1 */ "....." - /* 2 */ "cdhdc" - /* 3 */ "d...d" - /* 4 */ "i...i" - /* 5 */ "dj.gd" - /* 6 */ "cdidc" + /* 2 */ "acfca" + /* 3 */ "c...c" + /* 4 */ "c...c" + /* 5 */ "cg.hc" + /* 6 */ "accca" // Level 3 /* z\x* 01234 */ - /* 0 */ "k...k" - /* 1 */ "d...d" - /* 2 */ "cdddc" - /* 3 */ "dllld" - /* 4 */ "nlllo" - /* 5 */ "dllgd" - /* 6 */ "cdpdc" + /* 0 */ "a...a" + /* 1 */ "....." + /* 2 */ "acica" + /* 3 */ "c...c" + /* 4 */ "j...j" + /* 5 */ "ck.hc" + /* 6 */ "acjca" // Level 4 /* z\x* 01234 */ + /* 0 */ "l...l" + /* 1 */ "c...c" + /* 2 */ "accca" + /* 3 */ "cnnnc" + /* 4 */ "onnnp" + /* 5 */ "cnnhc" + /* 6 */ "acqca" + + // Level 5 + /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." - /* 2 */ "dqdqd" - /* 3 */ "q...q" - /* 4 */ "d...d" - /* 5 */ "q..rq" - /* 6 */ "dqdqd", + /* 2 */ "crcrc" + /* 3 */ "r...r" + /* 4 */ "c...c" + /* 5 */ "r..sr" + /* 6 */ "crcrc", // Connectors: - "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 2, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1159,107 +1234,123 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 72, ID 562, created by STR_Warrior { // Size: - 7, 5, 11, // SizeX = 7, SizeY = 5, SizeZ = 11 + 7, 6, 11, // SizeX = 7, SizeY = 6, SizeZ = 11 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 7, 4, 11, // MaxX, MaxY, MaxZ + 7, 5, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 3\n" /* wooddoorblock */ - "f: 65: 5\n" /* ladder */ - "g: 85: 0\n" /* fence */ - "h:101: 0\n" /* ironbars */ - "i: 64: 8\n" /* wooddoorblock */ - "j: 50: 3\n" /* torch */ - "k:128: 2\n" /* sandstonestairs */ - "l:128: 6\n" /* sandstonestairs */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 12: 0\n" /* sand */ + "e: 13: 0\n" /* gravel */ + "f: 5: 0\n" /* wood */ + "g: 64: 3\n" /* wooddoorblock */ + "h: 65: 5\n" /* ladder */ + "i: 85: 0\n" /* fence */ + "j:101: 0\n" /* ironbars */ + "k: 64: 8\n" /* wooddoorblock */ + "l: 50: 3\n" /* torch */ "m: 19: 0\n" /* sponge */ - "n:126: 8\n" /* woodenslab */ - "o:128: 4\n" /* sandstonestairs */ - "p:128: 5\n" /* sandstonestairs */ - "q:128: 7\n" /* sandstonestairs */ - "r: 44: 1\n" /* step */ - "s: 96: 0\n" /* trapdoor */, + "n:128: 2\n" /* sandstonestairs */ + "o:128: 6\n" /* sandstonestairs */ + "p:126: 8\n" /* woodenslab */ + "q:128: 4\n" /* sandstonestairs */ + "r:128: 5\n" /* sandstonestairs */ + "s:128: 7\n" /* sandstonestairs */ + "t: 44: 1\n" /* step */ + "u: 96: 0\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "aaaaaaa" - /* 2 */ "aaaabaa" - /* 3 */ "abbbbba" - /* 4 */ "abbbbba" - /* 5 */ "abbbbba" - /* 6 */ "aabaaaa" - /* 7 */ "aaaaaaa" - /* 8 */ "aaaaaaa" - /* 9 */ "aaaaaaa" - /* 10 */ "aaaaaaa" + /* 0 */ "mabbbam" + /* 1 */ "mmbbbmm" + /* 2 */ "accccca" + /* 3 */ "ccccccc" + /* 4 */ "ccccccc" + /* 5 */ "ccccccc" + /* 6 */ "accccca" + /* 7 */ "ddddddd" + /* 8 */ "ddddddd" + /* 9 */ "ddddddd" + /* 10 */ "ddddddd" // Level 1 /* z\x* 0123456 */ - /* 0 */ ".c...c." - /* 1 */ "......." - /* 2 */ "cdddedc" - /* 3 */ "d.....d" - /* 4 */ "d.....d" - /* 5 */ "df....d" - /* 6 */ "cd.dddc" - /* 7 */ "g.....g" - /* 8 */ "g.....g" - /* 9 */ "g.....g" - /* 10 */ "ggggggg" + /* 0 */ "maeeeam" + /* 1 */ "mmeeemm" + /* 2 */ "acccfca" + /* 3 */ "cfffffc" + /* 4 */ "cfffffc" + /* 5 */ "cfffffc" + /* 6 */ "acfccca" + /* 7 */ "ddddddd" + /* 8 */ "ddddddd" + /* 9 */ "ddddddd" + /* 10 */ "ddddddd" // Level 2 /* z\x* 0123456 */ - /* 0 */ ".c...c." - /* 1 */ "......." - /* 2 */ "cdhdidc" - /* 3 */ "d..j..d" - /* 4 */ "h.....h" - /* 5 */ "df....d" - /* 6 */ "cd.dhdc" + /* 0 */ "ma...am" + /* 1 */ "m.....m" + /* 2 */ "acccgca" + /* 3 */ "c.....c" + /* 4 */ "c.....c" + /* 5 */ "ch....c" + /* 6 */ "ac.ccca" + /* 7 */ "i.....i" + /* 8 */ "i.....i" + /* 9 */ "i.....i" + /* 10 */ "iiiiiii" + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "ma...am" + /* 1 */ "m.....m" + /* 2 */ "acjckca" + /* 3 */ "c..l..c" + /* 4 */ "j.....j" + /* 5 */ "ch....c" + /* 6 */ "ac.cjca" /* 7 */ "......." /* 8 */ "......." /* 9 */ "......." /* 10 */ "......." - // Level 3 + // Level 4 /* z\x* 0123456 */ - /* 0 */ ".k...k." - /* 1 */ ".d...d." - /* 2 */ "cdldddc" - /* 3 */ "dnnnnnd" - /* 4 */ "onnnnnp" - /* 5 */ "dfnnnnd" - /* 6 */ "cdddqdc" + /* 0 */ "mn...nm" + /* 1 */ "mc...cm" + /* 2 */ "acoccca" + /* 3 */ "cpppppc" + /* 4 */ "qpppppr" + /* 5 */ "chppppc" + /* 6 */ "acccsca" /* 7 */ "......." /* 8 */ "......." /* 9 */ "......." /* 10 */ "......." - // Level 4 + // Level 5 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ "......." - /* 2 */ "drrdrrd" - /* 3 */ "r.....r" - /* 4 */ "d.....d" - /* 5 */ "rs....r" - /* 6 */ "drrdrrd" + /* 0 */ "m.....m" + /* 1 */ "m.....m" + /* 2 */ "cttcttc" + /* 3 */ "t.....t" + /* 4 */ "c.....c" + /* 5 */ "tu....t" + /* 6 */ "cttcttc" /* 7 */ "......." /* 8 */ "......." /* 9 */ "......." /* 10 */ ".......", // Connectors: - "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 3, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1290,85 +1381,96 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 66, ID 553, created by STR_Warrior { // Size: - 9, 5, 7, // SizeX = 9, SizeY = 5, SizeZ = 7 + 9, 6, 7, // SizeX = 9, SizeY = 6, SizeZ = 7 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 9, 4, 7, // MaxX, MaxY, MaxZ + 9, 5, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 65: 2\n" /* ladder */ - "g: 64:12\n" /* wooddoorblock */ - "h:101: 0\n" /* ironbars */ - "i: 50: 4\n" /* torch */ - "j:128: 2\n" /* sandstonestairs */ - "k:126: 8\n" /* woodenslab */ - "l:128: 4\n" /* sandstonestairs */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 65: 2\n" /* ladder */ + "h: 64: 8\n" /* wooddoorblock */ + "i:101: 0\n" /* ironbars */ + "j: 50: 4\n" /* torch */ + "k:128: 2\n" /* sandstonestairs */ + "l:126: 8\n" /* woodenslab */ "m: 19: 0\n" /* sponge */ - "n:128: 5\n" /* sandstonestairs */ - "o:128: 7\n" /* sandstonestairs */ - "p: 44: 1\n" /* step */ - "q: 96: 2\n" /* trapdoor */, + "n:128: 4\n" /* sandstonestairs */ + "o:128: 5\n" /* sandstonestairs */ + "p:128: 7\n" /* sandstonestairs */ + "q: 44: 1\n" /* step */ + "r: 96: 2\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 012345678 */ - /* 0 */ "aaaaaaaaa" - /* 1 */ "aaaaaaaaa" - /* 2 */ "aaaabaaaa" - /* 3 */ "abbbbbbba" - /* 4 */ "abbbbbbba" - /* 5 */ "abbbbbbba" - /* 6 */ "aaaaaaaaa" + /* 0 */ "mmabbbamm" + /* 1 */ "mmmbbbmmm" + /* 2 */ "accccccca" + /* 3 */ "ccccccccc" + /* 4 */ "ccccccccc" + /* 5 */ "ccccccccc" + /* 6 */ "accccccca" // Level 1 /* z\x* 012345678 */ - /* 0 */ "..c...c.." - /* 1 */ "........." - /* 2 */ "cdddedddc" - /* 3 */ "d.......d" - /* 4 */ "d.......d" - /* 5 */ "d......fd" - /* 6 */ "cdddddddc" + /* 0 */ "mmadddamm" + /* 1 */ "mmmdddmmm" + /* 2 */ "accceccca" + /* 3 */ "ceeeeeeec" + /* 4 */ "ceeeeeeec" + /* 5 */ "ceeeeeeec" + /* 6 */ "accccccca" // Level 2 /* z\x* 012345678 */ - /* 0 */ "..c...c.." - /* 1 */ "........." - /* 2 */ "cdddgdddc" - /* 3 */ "d.......d" - /* 4 */ "h.......h" - /* 5 */ "d.i....fd" - /* 6 */ "cddhhhddc" + /* 0 */ "mma...amm" + /* 1 */ "mm.....mm" + /* 2 */ "acccfccca" + /* 3 */ "c.......c" + /* 4 */ "c.......c" + /* 5 */ "c......gc" + /* 6 */ "accccccca" // Level 3 /* z\x* 012345678 */ - /* 0 */ "..j...j.." - /* 1 */ "..d...d.." - /* 2 */ "cdddddddc" - /* 3 */ "dkkkkkkkd" - /* 4 */ "lkkkkkkkn" - /* 5 */ "dkkkkkkfd" - /* 6 */ "cddoooddc" + /* 0 */ "mma...amm" + /* 1 */ "mm.....mm" + /* 2 */ "accchccca" + /* 3 */ "c.......c" + /* 4 */ "i.......i" + /* 5 */ "c.j....gc" + /* 6 */ "acciiicca" // Level 4 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "dpppdpppd" - /* 3 */ "p.......p" - /* 4 */ "d.......d" - /* 5 */ "p......qp" - /* 6 */ "dpppdpppd", + /* 0 */ "mmk...kmm" + /* 1 */ "mmc...cmm" + /* 2 */ "accccccca" + /* 3 */ "clllllllc" + /* 4 */ "nlllllllo" + /* 5 */ "cllllllgc" + /* 6 */ "accpppcca" + + // Level 5 + /* z\x* 012345678 */ + /* 0 */ "mm.....mm" + /* 1 */ "mm.....mm" + /* 2 */ "cqqqcqqqc" + /* 3 */ "q.......q" + /* 4 */ "c.......c" + /* 5 */ "q......rq" + /* 6 */ "cqqqcqqqc", // Connectors: - "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 4, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1399,112 +1501,127 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 70, ID 560, created by STR_Warrior { // Size: - 5, 5, 11, // SizeX = 5, SizeY = 5, SizeZ = 11 + 5, 6, 11, // SizeX = 5, SizeY = 6, SizeZ = 11 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 5, 4, 11, // MaxX, MaxY, MaxZ + 5, 5, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 65: 5\n" /* ladder */ - "g:134: 3\n" /* 134 */ - "h: 85: 0\n" /* fence */ - "i:134: 2\n" /* 134 */ - "j: 61: 2\n" /* furnace */ - "k:134: 6\n" /* 134 */ - "l:134: 4\n" /* 134 */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 65: 5\n" /* ladder */ + "h:134: 3\n" /* 134 */ + "i: 85: 0\n" /* fence */ + "j:134: 2\n" /* 134 */ + "k: 61: 2\n" /* furnace */ + "l:134: 6\n" /* 134 */ "m: 19: 0\n" /* sponge */ - "n: 64:12\n" /* wooddoorblock */ - "o: 50: 2\n" /* torch */ - "p:101: 0\n" /* ironbars */ - "q:171: 8\n" /* carpet */ - "r:128: 2\n" /* sandstonestairs */ - "s:126: 8\n" /* woodenslab */ - "t:128: 4\n" /* sandstonestairs */ - "u:128: 5\n" /* sandstonestairs */ - "v:128: 7\n" /* sandstonestairs */ - "w: 44: 1\n" /* step */ - "x: 96: 1\n" /* trapdoor */, + "n:134: 4\n" /* 134 */ + "o: 64: 8\n" /* wooddoorblock */ + "p: 50: 2\n" /* torch */ + "q:101: 0\n" /* ironbars */ + "r:171: 8\n" /* carpet */ + "s:128: 2\n" /* sandstonestairs */ + "t:126: 8\n" /* woodenslab */ + "u:128: 4\n" /* sandstonestairs */ + "v:128: 5\n" /* sandstonestairs */ + "w:128: 7\n" /* sandstonestairs */ + "x: 44: 1\n" /* step */ + "y: 96: 1\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 01234 */ - /* 0 */ "aaaaa" - /* 1 */ "aaaaa" - /* 2 */ "aabaa" - /* 3 */ "abbba" - /* 4 */ "abbba" - /* 5 */ "abbba" - /* 6 */ "abbba" - /* 7 */ "abbba" - /* 8 */ "abbba" - /* 9 */ "abbba" - /* 10 */ "aaaaa" + /* 0 */ "abbba" + /* 1 */ "mbbbm" + /* 2 */ "accca" + /* 3 */ "ccccc" + /* 4 */ "ccccc" + /* 5 */ "ccccc" + /* 6 */ "ccccc" + /* 7 */ "ccccc" + /* 8 */ "ccccc" + /* 9 */ "ccccc" + /* 10 */ "accca" // Level 1 /* z\x* 01234 */ - /* 0 */ "c...c" - /* 1 */ "....." - /* 2 */ "cdedc" - /* 3 */ "df..d" - /* 4 */ "d...d" - /* 5 */ "d..gd" - /* 6 */ "d..hd" - /* 7 */ "d..id" - /* 8 */ "d...d" - /* 9 */ "djkld" - /* 10 */ "cdddc" + /* 0 */ "addda" + /* 1 */ "mdddm" + /* 2 */ "aceca" + /* 3 */ "ceeec" + /* 4 */ "ceeec" + /* 5 */ "ceeec" + /* 6 */ "ceeec" + /* 7 */ "ceeec" + /* 8 */ "ceeec" + /* 9 */ "ceeec" + /* 10 */ "accca" // Level 2 /* z\x* 01234 */ - /* 0 */ "c...c" + /* 0 */ "a...a" /* 1 */ "....." - /* 2 */ "cdndc" - /* 3 */ "df..d" - /* 4 */ "d..od" - /* 5 */ "p...p" - /* 6 */ "p..qp" - /* 7 */ "p...p" - /* 8 */ "d...d" - /* 9 */ "d...d" - /* 10 */ "cdpdc" + /* 2 */ "acfca" + /* 3 */ "cg..c" + /* 4 */ "c...c" + /* 5 */ "c..hc" + /* 6 */ "c..ic" + /* 7 */ "c..jc" + /* 8 */ "c...c" + /* 9 */ "cklnc" + /* 10 */ "accca" // Level 3 /* z\x* 01234 */ - /* 0 */ "r...r" - /* 1 */ "d...d" - /* 2 */ "cdddc" - /* 3 */ "dfssd" - /* 4 */ "dsssd" - /* 5 */ "tsssu" - /* 6 */ "tsssu" - /* 7 */ "tsssu" - /* 8 */ "dsssd" - /* 9 */ "dsssd" - /* 10 */ "cdvdc" + /* 0 */ "a...a" + /* 1 */ "....." + /* 2 */ "acoca" + /* 3 */ "cg..c" + /* 4 */ "c..pc" + /* 5 */ "q...q" + /* 6 */ "q..rq" + /* 7 */ "q...q" + /* 8 */ "c...c" + /* 9 */ "c...c" + /* 10 */ "acqca" // Level 4 /* z\x* 01234 */ + /* 0 */ "s...s" + /* 1 */ "c...c" + /* 2 */ "accca" + /* 3 */ "cgttc" + /* 4 */ "ctttc" + /* 5 */ "utttv" + /* 6 */ "utttv" + /* 7 */ "utttv" + /* 8 */ "ctttc" + /* 9 */ "ctttc" + /* 10 */ "acwca" + + // Level 5 + /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." - /* 2 */ "dwdwd" - /* 3 */ "wx..w" - /* 4 */ "w...w" - /* 5 */ "w...w" - /* 6 */ "d...d" - /* 7 */ "w...w" - /* 8 */ "w...w" - /* 9 */ "w...w" - /* 10 */ "dwdwd", + /* 2 */ "cxcxc" + /* 3 */ "xy..x" + /* 4 */ "x...x" + /* 5 */ "x...x" + /* 6 */ "c...c" + /* 7 */ "x...x" + /* 8 */ "x...x" + /* 9 */ "x...x" + /* 10 */ "cxcxc", // Connectors: - "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 2, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1535,97 +1652,110 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 68, ID 558, created by STR_Warrior { // Size: - 9, 5, 9, // SizeX = 9, SizeY = 5, SizeZ = 9 + 9, 6, 9, // SizeX = 9, SizeY = 6, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 9, 4, 9, // MaxX, MaxY, MaxZ + 9, 5, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 65: 2\n" /* ladder */ - "g: 64:12\n" /* wooddoorblock */ - "h:101: 0\n" /* ironbars */ - "i: 50: 1\n" /* torch */ - "j: 50: 4\n" /* torch */ - "k:128: 2\n" /* sandstonestairs */ - "l:126: 8\n" /* woodenslab */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 65: 2\n" /* ladder */ + "h: 64: 8\n" /* wooddoorblock */ + "i:101: 0\n" /* ironbars */ + "j: 50: 1\n" /* torch */ + "k: 50: 4\n" /* torch */ + "l:128: 2\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ - "n:128: 6\n" /* sandstonestairs */ - "o:128: 5\n" /* sandstonestairs */ - "p:128: 4\n" /* sandstonestairs */ - "q:128: 7\n" /* sandstonestairs */ - "r: 44: 1\n" /* step */ - "s: 96: 6\n" /* trapdoor */, + "n:126: 8\n" /* woodenslab */ + "o:128: 6\n" /* sandstonestairs */ + "p:128: 5\n" /* sandstonestairs */ + "q:128: 4\n" /* sandstonestairs */ + "r:128: 7\n" /* sandstonestairs */ + "s: 44: 1\n" /* step */ + "t: 96: 2\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 012345678 */ - /* 0 */ "aaaaaaaaa" - /* 1 */ "aaaaaaaaa" - /* 2 */ "aaaaaabaa" - /* 3 */ "aaaaabbba" - /* 4 */ "aaaaabbba" - /* 5 */ "abbbbbbba" - /* 6 */ "abbbbbbba" - /* 7 */ "abbbbbbba" - /* 8 */ "aaaaaaaaa" + /* 0 */ "mmmmabbba" + /* 1 */ "mmmmmbbbm" + /* 2 */ "mmmmaccca" + /* 3 */ "mmmmccccc" + /* 4 */ "acccacccc" + /* 5 */ "ccccccccc" + /* 6 */ "ccccccccc" + /* 7 */ "ccccccccc" + /* 8 */ "accccccca" // Level 1 /* z\x* 012345678 */ - /* 0 */ "mmmmc...c" - /* 1 */ "mmmm....." - /* 2 */ "mmmmcdedc" - /* 3 */ "mmmmd...d" - /* 4 */ "cdddd...d" - /* 5 */ "d.......d" - /* 6 */ "d.......d" - /* 7 */ "d......fd" - /* 8 */ "cdddddddc" + /* 0 */ "mmmmaddda" + /* 1 */ "mmmmmdddm" + /* 2 */ "mmmmaceca" + /* 3 */ "mmmmceeec" + /* 4 */ "acccaeeec" + /* 5 */ "ceeeeeeec" + /* 6 */ "ceeeeeeec" + /* 7 */ "ceeeeeeec" + /* 8 */ "accccccca" // Level 2 /* z\x* 012345678 */ - /* 0 */ "mmmmc...c" + /* 0 */ "mmmma...a" /* 1 */ "mmmm....." - /* 2 */ "mmmmcdgdc" - /* 3 */ "mmmmd...d" - /* 4 */ "cdhdd...h" - /* 5 */ "d.......h" - /* 6 */ "h.......d" - /* 7 */ "di....jfd" - /* 8 */ "cddhhhddc" + /* 2 */ "mmmmacfca" + /* 3 */ "mmmmc...c" + /* 4 */ "accca...c" + /* 5 */ "c.......c" + /* 6 */ "c.......c" + /* 7 */ "c......gc" + /* 8 */ "accccccca" // Level 3 /* z\x* 012345678 */ - /* 0 */ "mmmmk...k" - /* 1 */ "mmmmd...d" - /* 2 */ "mmmmcdddc" - /* 3 */ "mmmmdllld" - /* 4 */ "cdnddlllo" - /* 5 */ "dlllllllo" - /* 6 */ "pllllllld" - /* 7 */ "dllllllfd" - /* 8 */ "cddqqqddc" + /* 0 */ "mmmma...a" + /* 1 */ "mmmm....." + /* 2 */ "mmmmachca" + /* 3 */ "mmmmc...c" + /* 4 */ "acica...i" + /* 5 */ "c.......i" + /* 6 */ "i.......i" + /* 7 */ "cj....kgc" + /* 8 */ "acciiicca" // Level 4 /* z\x* 012345678 */ + /* 0 */ "mmmml...l" + /* 1 */ "mmmmc...c" + /* 2 */ "mmmmaccca" + /* 3 */ "mmmmcnnnc" + /* 4 */ "acocannnp" + /* 5 */ "cnnnnnnnp" + /* 6 */ "qnnnnnnnp" + /* 7 */ "cnnnnnngc" + /* 8 */ "accrrrcca" + + // Level 5 + /* z\x* 012345678 */ /* 0 */ "mmmm....." /* 1 */ "mmmm....." - /* 2 */ "mmmmcrdrd" - /* 3 */ "mmmmr...r" - /* 4 */ "drrrd...d" - /* 5 */ "r.......r" - /* 6 */ "r.......r" - /* 7 */ "r......sr" - /* 8 */ "drrrdrrrd", + /* 2 */ "mmmmcscsc" + /* 3 */ "mmmms...s" + /* 4 */ "csssc...c" + /* 5 */ "s.......s" + /* 6 */ "s.......s" + /* 7 */ "s......ts" + /* 8 */ "cssscsssc", // Connectors: - "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1656,102 +1786,117 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 69, ID 559, created by STR_Warrior { // Size: - 9, 5, 9, // SizeX = 9, SizeY = 5, SizeZ = 9 + 9, 6, 9, // SizeX = 9, SizeY = 6, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 9, 4, 9, // MaxX, MaxY, MaxZ + 9, 5, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ + "A: 96: 2\n" /* trapdoor */ "a: 12: 0\n" /* sand */ - "b: 2: 0\n" /* grass */ - "c: 5: 0\n" /* wood */ - "d: 85: 0\n" /* fence */ - "e: 24: 2\n" /* sandstone */ - "f: 24: 0\n" /* sandstone */ - "g: 64: 7\n" /* wooddoorblock */ - "h: 38: 1\n" /* rose */ - "i: 38: 2\n" /* rose */ - "j: 38: 5\n" /* rose */ - "k: 65: 2\n" /* ladder */ - "l: 64:12\n" /* wooddoorblock */ + "b: 24: 2\n" /* sandstone */ + "c: 4: 0\n" /* cobblestone */ + "d: 3: 0\n" /* dirt */ + "e: 24: 0\n" /* sandstone */ + "f: 13: 0\n" /* gravel */ + "g: 2: 0\n" /* grass */ + "h: 5: 0\n" /* wood */ + "i: 85: 0\n" /* fence */ + "j: 64: 3\n" /* wooddoorblock */ + "k: 38: 1\n" /* rose */ + "l: 38: 2\n" /* rose */ "m: 19: 0\n" /* sponge */ - "n:101: 0\n" /* ironbars */ - "o: 50: 1\n" /* torch */ - "p: 50: 4\n" /* torch */ - "q:128: 2\n" /* sandstonestairs */ - "r:126: 8\n" /* woodenslab */ - "s:128: 6\n" /* sandstonestairs */ - "t:128: 5\n" /* sandstonestairs */ - "u:128: 4\n" /* sandstonestairs */ - "v:128: 7\n" /* sandstonestairs */ - "w: 44: 1\n" /* step */ - "x: 96: 6\n" /* trapdoor */, + "n: 38: 5\n" /* rose */ + "o: 65: 2\n" /* ladder */ + "p: 64: 8\n" /* wooddoorblock */ + "q:101: 0\n" /* ironbars */ + "r: 50: 1\n" /* torch */ + "s: 50: 4\n" /* torch */ + "t:128: 2\n" /* sandstonestairs */ + "u:126: 8\n" /* woodenslab */ + "v:128: 6\n" /* sandstonestairs */ + "w:128: 5\n" /* sandstonestairs */ + "x:128: 4\n" /* sandstonestairs */ + "y:128: 7\n" /* sandstonestairs */ + "z: 44: 1\n" /* step */, // Block data: // Level 0 /* z\x* 012345678 */ - /* 0 */ "aaaaaaaaa" - /* 1 */ "abbbaaaaa" - /* 2 */ "abbbaacaa" - /* 3 */ "abbbaccca" - /* 4 */ "aaaaaccca" - /* 5 */ "accccccca" - /* 6 */ "accccccca" - /* 7 */ "accccccca" - /* 8 */ "aaaaaaaaa" + /* 0 */ "aaaabcccb" + /* 1 */ "adddccccm" + /* 2 */ "adddbeeeb" + /* 3 */ "adddeeeee" + /* 4 */ "beeebeeee" + /* 5 */ "eeeeeeeee" + /* 6 */ "eeeeeeeee" + /* 7 */ "eeeeeeeee" + /* 8 */ "beeeeeeeb" // Level 1 /* z\x* 012345678 */ - /* 0 */ "dddde...e" - /* 1 */ "d........" - /* 2 */ "d...efgfe" - /* 3 */ "dhijf...f" - /* 4 */ "effff...f" - /* 5 */ "f.......f" - /* 6 */ "f.......f" - /* 7 */ "f......kf" - /* 8 */ "efffffffe" + /* 0 */ "aaaabfffb" + /* 1 */ "agggffffm" + /* 2 */ "agggbeheb" + /* 3 */ "agggehhhe" + /* 4 */ "beeebhhhe" + /* 5 */ "ehhhhhhhe" + /* 6 */ "ehhhhhhhe" + /* 7 */ "ehhhhhhhe" + /* 8 */ "beeeeeeeb" // Level 2 /* z\x* 012345678 */ - /* 0 */ "....e...e" - /* 1 */ "........." - /* 2 */ "....eflfe" - /* 3 */ "....f...f" - /* 4 */ "efnff...n" - /* 5 */ "f.......n" - /* 6 */ "n.......f" - /* 7 */ "fo....pkf" - /* 8 */ "effnnnffe" + /* 0 */ "iiiib...b" + /* 1 */ "i........" + /* 2 */ "i...bejeb" + /* 3 */ "iklne...e" + /* 4 */ "beeeb...e" + /* 5 */ "e.......e" + /* 6 */ "e.......e" + /* 7 */ "e......oe" + /* 8 */ "beeeeeeeb" // Level 3 /* z\x* 012345678 */ - /* 0 */ "....q...q" - /* 1 */ "....f...f" - /* 2 */ "....efffe" - /* 3 */ "....frrrf" - /* 4 */ "efsffrrrt" - /* 5 */ "frrrrrrrt" - /* 6 */ "urrrrrrrf" - /* 7 */ "frrrrrrkf" - /* 8 */ "effvvvffe" + /* 0 */ "....b...b" + /* 1 */ "........." + /* 2 */ "....bepeb" + /* 3 */ "....e...e" + /* 4 */ "beqeb...q" + /* 5 */ "e.......q" + /* 6 */ "q.......q" + /* 7 */ "er....soe" + /* 8 */ "beeqqqeeb" // Level 4 /* z\x* 012345678 */ + /* 0 */ "....t...t" + /* 1 */ "....e...e" + /* 2 */ "....beeeb" + /* 3 */ "....euuue" + /* 4 */ "bevebuuuw" + /* 5 */ "euuuuuuuw" + /* 6 */ "xuuuuuuuw" + /* 7 */ "euuuuuuoe" + /* 8 */ "beeyyyeeb" + + // Level 5 + /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." - /* 2 */ "....ewfwf" - /* 3 */ "....w...w" - /* 4 */ "fwwwf...f" - /* 5 */ "w.......w" - /* 6 */ "w.......w" - /* 7 */ "w......xw" - /* 8 */ "fwwwfwwwf", + /* 2 */ "....ezeze" + /* 3 */ "....z...z" + /* 4 */ "ezzze...e" + /* 5 */ "z.......z" + /* 6 */ "z.......z" + /* 7 */ "z......Az" + /* 8 */ "ezzzezzze", // Connectors: - "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1782,107 +1927,122 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 73, ID 563, created by xoft { // Size: - 9, 5, 11, // SizeX = 9, SizeY = 5, SizeZ = 11 + 9, 6, 11, // SizeX = 9, SizeY = 6, SizeZ = 11 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 9, 4, 11, // MaxX, MaxY, MaxZ + 9, 5, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 65: 2\n" /* ladder */ - "g:101: 0\n" /* ironbars */ - "h: 64:12\n" /* wooddoorblock */ - "i: 50: 1\n" /* torch */ - "j: 50: 2\n" /* torch */ - "k:128: 2\n" /* sandstonestairs */ - "l:128: 6\n" /* sandstonestairs */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 65: 2\n" /* ladder */ + "h:101: 0\n" /* ironbars */ + "i: 64: 8\n" /* wooddoorblock */ + "j: 50: 1\n" /* torch */ + "k: 50: 2\n" /* torch */ + "l:128: 2\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ - "n:126: 8\n" /* woodenslab */ - "o:128: 4\n" /* sandstonestairs */ - "p:128: 5\n" /* sandstonestairs */ - "q:128: 7\n" /* sandstonestairs */ - "r: 44: 1\n" /* step */ - "s: 96: 6\n" /* trapdoor */, + "n:128: 6\n" /* sandstonestairs */ + "o:126: 8\n" /* woodenslab */ + "p:128: 4\n" /* sandstonestairs */ + "q:128: 5\n" /* sandstonestairs */ + "r:128: 7\n" /* sandstonestairs */ + "s: 44: 1\n" /* step */ + "t: 96: 2\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 012345678 */ - /* 0 */ "aaaaaaaaa" - /* 1 */ "aaaaaaaaa" - /* 2 */ "aaaaaabaa" - /* 3 */ "abbbbbbba" - /* 4 */ "abbbbbbba" - /* 5 */ "abbbbbbba" - /* 6 */ "aaaaabbba" - /* 7 */ "aaaaabbba" - /* 8 */ "aaaaabbba" - /* 9 */ "aaaaabbba" - /* 10 */ "aaaaaaaaa" + /* 0 */ "mmmmabbba" + /* 1 */ "mmmmmbbbm" + /* 2 */ "accccccca" + /* 3 */ "ccccccccc" + /* 4 */ "ccccccccc" + /* 5 */ "ccccccccc" + /* 6 */ "acccacccc" + /* 7 */ "mmmmccccc" + /* 8 */ "mmmmccccc" + /* 9 */ "mmmmccccc" + /* 10 */ "mmmmaccca" // Level 1 /* z\x* 012345678 */ - /* 0 */ "....c...c" - /* 1 */ "........." - /* 2 */ "cdddddedc" - /* 3 */ "d.......d" - /* 4 */ "d.......d" - /* 5 */ "d.......d" - /* 6 */ "cdddd...d" - /* 7 */ "mmmmd...d" - /* 8 */ "mmmmd...d" - /* 9 */ "mmmmd..fd" - /* 10 */ "mmmmddddc" + /* 0 */ "mmmmaddda" + /* 1 */ "mmmmmdddm" + /* 2 */ "accccceca" + /* 3 */ "ceeeeeeec" + /* 4 */ "ceeeeeeec" + /* 5 */ "ceeeeeeec" + /* 6 */ "acccaeeec" + /* 7 */ "mmmmceeec" + /* 8 */ "mmmmceeec" + /* 9 */ "mmmmceeec" + /* 10 */ "mmmmaccca" // Level 2 /* z\x* 012345678 */ - /* 0 */ "....c...c" - /* 1 */ "........." - /* 2 */ "cdgdddhdc" - /* 3 */ "d.......d" - /* 4 */ "g.......d" - /* 5 */ "di......g" - /* 6 */ "cdgdd...g" - /* 7 */ "mmmmd...g" - /* 8 */ "mmmmg..jd" - /* 9 */ "mmmmd..fd" - /* 10 */ "mmmmddgdc" + /* 0 */ "mmmma...a" + /* 1 */ "mmmm....." + /* 2 */ "acccccfca" + /* 3 */ "c.......c" + /* 4 */ "c.......c" + /* 5 */ "c.......c" + /* 6 */ "accca...c" + /* 7 */ "mmmmc...c" + /* 8 */ "mmmmc...c" + /* 9 */ "mmmmc..gc" + /* 10 */ "mmmmaccca" // Level 3 /* z\x* 012345678 */ - /* 0 */ "....k...k" - /* 1 */ "....d...d" - /* 2 */ "cdldddddc" - /* 3 */ "dnnnnnnnd" - /* 4 */ "onnnnnnnd" - /* 5 */ "dnnnnnnnp" - /* 6 */ "cdqddnnnp" - /* 7 */ "mmmmdnnnp" - /* 8 */ "mmmmonnnd" - /* 9 */ "mmmmdnnfd" - /* 10 */ "mmmmddqdc" + /* 0 */ "mmmma...a" + /* 1 */ "mmmm....." + /* 2 */ "achcccica" + /* 3 */ "c.......c" + /* 4 */ "h.......c" + /* 5 */ "cj......h" + /* 6 */ "achca...h" + /* 7 */ "mmmmc...h" + /* 8 */ "mmmmh..kc" + /* 9 */ "mmmmc..gc" + /* 10 */ "mmmmachca" // Level 4 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "drrrdrdrd" - /* 3 */ "r.......r" - /* 4 */ "r.......r" - /* 5 */ "r.......r" - /* 6 */ "drrrd...d" - /* 7 */ "mmmmr...r" - /* 8 */ "mmmmr...r" - /* 9 */ "mmmmr..sr" - /* 10 */ "mmmmdrrrd", + /* 0 */ "mmmml...l" + /* 1 */ "mmmmc...c" + /* 2 */ "acnccccca" + /* 3 */ "coooooooc" + /* 4 */ "poooooooc" + /* 5 */ "coooooooq" + /* 6 */ "acrcaoooq" + /* 7 */ "mmmmcoooq" + /* 8 */ "mmmmpoooc" + /* 9 */ "mmmmcoogc" + /* 10 */ "mmmmacrca" + + // Level 5 + /* z\x* 012345678 */ + /* 0 */ "mmmm....." + /* 1 */ "mmmm....." + /* 2 */ "cssscscsc" + /* 3 */ "s.......s" + /* 4 */ "s.......s" + /* 5 */ "s.......s" + /* 6 */ "csssc...c" + /* 7 */ "mmmms...s" + /* 8 */ "mmmms...s" + /* 9 */ "mmmms..ts" + /* 10 */ "mmmmcsssc", // Connectors: - "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1909,120 +2069,263 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // LittleTower: - // The data has been exported from the gallery Desert, area index 79, ID 595, created by STR_Warrior + // LittleHouse8: + // The data has been exported from the gallery Desert, area index 99, ID 739, created by STR_Warrior { // Size: - 5, 8, 7, // SizeX = 5, SizeY = 8, SizeZ = 7 + 9, 6, 9, // SizeX = 9, SizeY = 6, SizeZ = 9 // Hitbox (relative to bounding box): - -1, 0, 0, // MinX, MinY, MinZ - 5, 7, 7, // MaxX, MaxY, MaxZ + 0, 0, -1, // MinX, MinY, MinZ + 9, 5, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 65: 5\n" /* ladder */ - "g: 64:12\n" /* wooddoorblock */ + "a: 24: 2\n" /* sandstone */ + "b: 24: 0\n" /* sandstone */ + "c: 4: 0\n" /* cobblestone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 2\n" /* wooddoorblock */ + "g: 65: 2\n" /* ladder */ "h:101: 0\n" /* ironbars */ - "i: 50: 4\n" /* torch */ - "j:128: 2\n" /* sandstonestairs */ - "k:126: 8\n" /* woodenslab */ - "l:128: 4\n" /* sandstonestairs */ + "i: 64: 8\n" /* wooddoorblock */ + "j: 50: 1\n" /* torch */ + "k:128: 6\n" /* sandstonestairs */ + "l:126: 8\n" /* woodenslab */ "m: 19: 0\n" /* sponge */ "n:128: 5\n" /* sandstonestairs */ - "o:128: 7\n" /* sandstonestairs */ - "p:128: 6\n" /* sandstonestairs */ + "o:128: 4\n" /* sandstonestairs */ + "p:128: 7\n" /* sandstonestairs */ "q: 44: 1\n" /* step */ - "r: 96: 5\n" /* trapdoor */, + "r: 96: 2\n" /* trapdoor */, + + // Block data: + // Level 0 + /* z\x* 012345678 */ + /* 0 */ "mmmmabbba" + /* 1 */ "ccccbbbbb" + /* 2 */ "ccccbbbbb" + /* 3 */ "ccccbbbbb" + /* 4 */ "abbbabbbb" + /* 5 */ "bbbbbbbbb" + /* 6 */ "bbbbbbbbb" + /* 7 */ "bbbbbbbbb" + /* 8 */ "abbbbbbba" + + // Level 1 + /* z\x* 012345678 */ + /* 0 */ "mmmmabbba" + /* 1 */ "ddddbeeeb" + /* 2 */ "ddddeeeeb" + /* 3 */ "ddddbeeeb" + /* 4 */ "abbbaeeeb" + /* 5 */ "beeeeeeeb" + /* 6 */ "beeeeeeeb" + /* 7 */ "beeeeeeeb" + /* 8 */ "abbbbbbba" + + // Level 2 + /* z\x* 012345678 */ + /* 0 */ "mmmmabbba" + /* 1 */ "....b...b" + /* 2 */ "....f...b" + /* 3 */ "....b...b" + /* 4 */ "abbba...b" + /* 5 */ "b.......b" + /* 6 */ "b.......b" + /* 7 */ "b......gb" + /* 8 */ "abbbbbbba" + + // Level 3 + /* z\x* 012345678 */ + /* 0 */ "mmmmabhba" + /* 1 */ "....b...b" + /* 2 */ "....i...b" + /* 3 */ "....b...h" + /* 4 */ "abhbaj..h" + /* 5 */ "b.......h" + /* 6 */ "h.......b" + /* 7 */ "b......gb" + /* 8 */ "abbhhhbba" + + // Level 4 + /* z\x* 012345678 */ + /* 0 */ "mmmmabkba" + /* 1 */ "....blllb" + /* 2 */ "....blllb" + /* 3 */ "....bllln" + /* 4 */ "abkballln" + /* 5 */ "bllllllln" + /* 6 */ "olllllllb" + /* 7 */ "bllllllgb" + /* 8 */ "abbpppbba" + + // Level 5 + /* z\x* 012345678 */ + /* 0 */ "mmmmbqbqb" + /* 1 */ "....q...q" + /* 2 */ "....q...q" + /* 3 */ "....q...q" + /* 4 */ "bqqqb...b" + /* 5 */ "q.......q" + /* 6 */ "b.......q" + /* 7 */ "q......rq" + /* 8 */ "bqqqbqqqb", + + // Connectors: + "-1: 0, 2, 2: 4\n" /* Type -1, direction X- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // LittleHouse8 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // LittleTower: + // The data has been exported from the gallery Desert, area index 79, ID 595, created by STR_Warrior + { + // Size: + 5, 9, 7, // SizeX = 5, SizeY = 9, SizeZ = 7 + + // Hitbox (relative to bounding box): + -1, 0, 0, // MinX, MinY, MinZ + 5, 8, 7, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 65: 5\n" /* ladder */ + "h: 64: 8\n" /* wooddoorblock */ + "i:101: 0\n" /* ironbars */ + "j: 50: 4\n" /* torch */ + "k:128: 2\n" /* sandstonestairs */ + "l:126: 8\n" /* woodenslab */ + "m: 19: 0\n" /* sponge */ + "n:128: 4\n" /* sandstonestairs */ + "o:128: 5\n" /* sandstonestairs */ + "p:128: 7\n" /* sandstonestairs */ + "q:128: 6\n" /* sandstonestairs */ + "r: 44: 1\n" /* step */ + "s: 96: 1\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 01234 */ - /* 0 */ "aaaaa" - /* 1 */ "aaaaa" - /* 2 */ "aabaa" - /* 3 */ "abbba" - /* 4 */ "abbba" - /* 5 */ "abbba" - /* 6 */ "aaaaa" + /* 0 */ "abbba" + /* 1 */ "mbbbm" + /* 2 */ "accca" + /* 3 */ "ccccc" + /* 4 */ "ccccc" + /* 5 */ "ccccc" + /* 6 */ "accca" // Level 1 /* z\x* 01234 */ - /* 0 */ "c...c" - /* 1 */ "....." - /* 2 */ "cdedc" - /* 3 */ "df..d" - /* 4 */ "d...d" - /* 5 */ "d...d" - /* 6 */ "cdddc" + /* 0 */ "addda" + /* 1 */ "mdddm" + /* 2 */ "aceca" + /* 3 */ "ceeec" + /* 4 */ "ceeec" + /* 5 */ "ceeec" + /* 6 */ "accca" // Level 2 /* z\x* 01234 */ - /* 0 */ "c...c" + /* 0 */ "a...a" /* 1 */ "....." - /* 2 */ "cdgdc" - /* 3 */ "df..d" - /* 4 */ "h...h" - /* 5 */ "d..id" - /* 6 */ "cdhdc" + /* 2 */ "acfca" + /* 3 */ "cg..c" + /* 4 */ "c...c" + /* 5 */ "c...c" + /* 6 */ "accca" // Level 3 /* z\x* 01234 */ - /* 0 */ "j...j" - /* 1 */ "d...d" - /* 2 */ "cdddc" - /* 3 */ "dfkkd" - /* 4 */ "lkkkn" - /* 5 */ "dkkkd" - /* 6 */ "cdodc" + /* 0 */ "a...a" + /* 1 */ "....." + /* 2 */ "achca" + /* 3 */ "cg..c" + /* 4 */ "i...i" + /* 5 */ "c..jc" + /* 6 */ "acica" // Level 4 /* z\x* 01234 */ - /* 0 */ "....." - /* 1 */ "....." - /* 2 */ "cdddc" - /* 3 */ "df..d" - /* 4 */ "d...d" - /* 5 */ "d...d" - /* 6 */ "cdddc" + /* 0 */ "k...k" + /* 1 */ "c...c" + /* 2 */ "accca" + /* 3 */ "cgllc" + /* 4 */ "nlllo" + /* 5 */ "clllc" + /* 6 */ "acpca" // Level 5 /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." - /* 2 */ "cdhdc" - /* 3 */ "df..d" - /* 4 */ "h...h" - /* 5 */ "d..id" - /* 6 */ "cdhdc" + /* 2 */ "accca" + /* 3 */ "cg..c" + /* 4 */ "c...c" + /* 5 */ "c...c" + /* 6 */ "accca" // Level 6 /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." - /* 2 */ "cdpdc" - /* 3 */ "dfkkd" - /* 4 */ "lkkkn" - /* 5 */ "dkkkd" - /* 6 */ "cdodc" + /* 2 */ "acica" + /* 3 */ "cg..c" + /* 4 */ "i...i" + /* 5 */ "c..jc" + /* 6 */ "acica" // Level 7 /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." - /* 2 */ "dqdqd" - /* 3 */ "qr..q" - /* 4 */ "d...d" - /* 5 */ "q...q" - /* 6 */ "dqdqd", + /* 2 */ "acqca" + /* 3 */ "cgllc" + /* 4 */ "nlllo" + /* 5 */ "clllc" + /* 6 */ "acpca" + + // Level 8 + /* z\x* 01234 */ + /* 0 */ "....." + /* 1 */ "....." + /* 2 */ "crcrc" + /* 3 */ "rs..r" + /* 4 */ "c...c" + /* 5 */ "r...r" + /* 6 */ "crcrc", // Connectors: - "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 2, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2053,141 +2356,156 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 71, ID 561, created by STR_Warrior { // Size: - 15, 8, 9, // SizeX = 15, SizeY = 8, SizeZ = 9 + 15, 9, 9, // SizeX = 15, SizeY = 9, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 15, 7, 9, // MaxX, MaxY, MaxZ + 15, 8, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 3\n" /* wooddoorblock */ - "f: 85: 0\n" /* fence */ - "g: 64: 0\n" /* wooddoorblock */ - "h: 65: 5\n" /* ladder */ - "i: 64: 8\n" /* wooddoorblock */ - "j:101: 0\n" /* ironbars */ - "k: 50: 4\n" /* torch */ - "l:128: 2\n" /* sandstonestairs */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 12: 0\n" /* sand */ + "e: 13: 0\n" /* gravel */ + "f: 5: 0\n" /* wood */ + "g: 64: 3\n" /* wooddoorblock */ + "h: 85: 0\n" /* fence */ + "i: 64: 0\n" /* wooddoorblock */ + "j: 65: 5\n" /* ladder */ + "k: 64: 8\n" /* wooddoorblock */ + "l:101: 0\n" /* ironbars */ "m: 19: 0\n" /* sponge */ - "n:126: 8\n" /* woodenslab */ - "o:128: 4\n" /* sandstonestairs */ - "p:128: 7\n" /* sandstonestairs */ - "q: 44: 1\n" /* step */ - "r: 50: 3\n" /* torch */ - "s:128: 6\n" /* sandstonestairs */, + "n: 50: 4\n" /* torch */ + "o:128: 2\n" /* sandstonestairs */ + "p:126: 8\n" /* woodenslab */ + "q:128: 4\n" /* sandstonestairs */ + "r:128: 7\n" /* sandstonestairs */ + "s: 44: 1\n" /* step */ + "t: 50: 3\n" /* torch */ + "u:128: 6\n" /* sandstonestairs */, // Block data: // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "aaaaaaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaaaaaa" - /* 2 */ "aaaaabaaaaaaaaa" - /* 3 */ "abbbbbbbbbaaaaa" - /* 4 */ "abbbbbbbbbaaaaa" - /* 5 */ "abbbbbbbbbbaaaa" - /* 6 */ "abbbbbbbbbaaaaa" - /* 7 */ "abbbbbbbbbaaaaa" - /* 8 */ "aaaaaaaaaaaaaaa" + /* 0 */ "mmmabbbammmmmmm" + /* 1 */ "mmmmbbbmmmmmmmm" + /* 2 */ "acccccccccadddd" + /* 3 */ "cccccccccccdddd" + /* 4 */ "cccccccccccdddd" + /* 5 */ "cccccccccccdddd" + /* 6 */ "cccccccccccdddd" + /* 7 */ "cccccccccccdddd" + /* 8 */ "acccccccccadddd" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "...c...c......." - /* 1 */ "..............." - /* 2 */ "cddddeddddcffff" - /* 3 */ "d.........d...f" - /* 4 */ "d.........d...f" - /* 5 */ "d.........g...f" - /* 6 */ "d.........d...f" - /* 7 */ "d.........dh..f" - /* 8 */ "cdddddddddcffff" + /* 0 */ "mmmaeeeammmmmmm" + /* 1 */ "mmmmeeemmmmmmmm" + /* 2 */ "accccfccccadddd" + /* 3 */ "cfffffffffcdddd" + /* 4 */ "cfffffffffcdddd" + /* 5 */ "cffffffffffdddd" + /* 6 */ "cfffffffffcdddd" + /* 7 */ "cfffffffffcdddd" + /* 8 */ "acccccccccadddd" // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "...c...c......." - /* 1 */ "..............." - /* 2 */ "cddddiddddc...." - /* 3 */ "d.........d...." - /* 4 */ "j.........d...." - /* 5 */ "j.........i...." - /* 6 */ "j.........d...." - /* 7 */ "d..k...k..dh..." - /* 8 */ "cdddjjjdddc...." + /* 0 */ "mmma...ammmmmmm" + /* 1 */ "mmm.....mmmmmmm" + /* 2 */ "accccgccccahhhh" + /* 3 */ "c.........c...h" + /* 4 */ "c.........c...h" + /* 5 */ "c.........i...h" + /* 6 */ "c.........c...h" + /* 7 */ "c.........cj..h" + /* 8 */ "acccccccccahhhh" // Level 3 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "...l...l......." - /* 1 */ "...d...d......." - /* 2 */ "cdddddddddc...." - /* 3 */ "dnnnnnnnnnd...." - /* 4 */ "onnnnnnnnnd...." - /* 5 */ "onnnnnnnnnd...." - /* 6 */ "onnnnnnnnnd...." - /* 7 */ "dnnnnnnnnndh..." - /* 8 */ "cdddpppdddc...." + /* 0 */ "mmma...ammmmmmm" + /* 1 */ "mmm.....mmmmmmm" + /* 2 */ "acccckcccca...." + /* 3 */ "c.........c...." + /* 4 */ "l.........c...." + /* 5 */ "l.........k...." + /* 6 */ "l.........c...." + /* 7 */ "c..n...n..cj..." + /* 8 */ "accclllccca...." // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ "..............." - /* 2 */ "dqqqqdqqqqd...." - /* 3 */ "q..cdddc..q...." - /* 4 */ "q..d...d..q...." - /* 5 */ "d.........d...." - /* 6 */ "q..d...d..q...." - /* 7 */ "q..cdddc..q...." - /* 8 */ "dqqqqdqqqqd...." + /* 0 */ "mmmo...ommmmmmm" + /* 1 */ "mmmc...cmmmmmmm" + /* 2 */ "accccccccca...." + /* 3 */ "cpppppppppc...." + /* 4 */ "qpppppppppc...." + /* 5 */ "qpppppppppc...." + /* 6 */ "qpppppppppc...." + /* 7 */ "cpppppppppcj..." + /* 8 */ "acccrrrccca...." // Level 5 /* z\x* 11111 */ /* * 012345678901234 */ + /* 0 */ "mmm.....mmmmmmm" + /* 1 */ "mmm.....mmmmmmm" + /* 2 */ "csssscssssc...." + /* 3 */ "s..accca..s...." + /* 4 */ "s..c...c..s...." + /* 5 */ "c.........c...." + /* 6 */ "s..c...c..s...." + /* 7 */ "s..accca..s...." + /* 8 */ "csssscssssc...." + + // Level 6 + /* z\x* 11111 */ + /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." - /* 3 */ "...cdjdc......." - /* 4 */ "...dr..d......." + /* 3 */ "...aclca......." + /* 4 */ "...ct..c......." /* 5 */ "..............." - /* 6 */ "...d...d......." - /* 7 */ "...cdjdc......." + /* 6 */ "...c...c......." + /* 7 */ "...aclca......." /* 8 */ "..............." - // Level 6 + // Level 7 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." - /* 3 */ "...cdsdc......." - /* 4 */ "...dnnnd......." - /* 5 */ "...dnnnd......." - /* 6 */ "...dnnnd......." - /* 7 */ "...cdpdc......." + /* 3 */ "...acuca......." + /* 4 */ "...cpppc......." + /* 5 */ "...cpppc......." + /* 6 */ "...cpppc......." + /* 7 */ "...acrca......." /* 8 */ "..............." - // Level 7 + // Level 8 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." - /* 3 */ "...dqdqd......." - /* 4 */ "...q...q......." - /* 5 */ "...d...d......." - /* 6 */ "...q...q......." - /* 7 */ "...dqdqd......." + /* 3 */ "...cscsc......." + /* 4 */ "...s...s......." + /* 5 */ "...c...c......." + /* 6 */ "...s...s......." + /* 7 */ "...cscsc......." /* 8 */ "...............", // Connectors: - "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2218,130 +2536,145 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 74, ID 573, created by STR_Warrior { // Size: - 11, 9, 9, // SizeX = 11, SizeY = 9, SizeZ = 9 + 11, 10, 9, // SizeX = 11, SizeY = 10, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 11, 8, 9, // MaxX, MaxY, MaxZ + 11, 9, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "A: 96: 3\n" /* trapdoor */ - "B: 96: 6\n" /* trapdoor */ - "C:128: 2\n" /* sandstonestairs */ - "D:128: 0\n" /* sandstonestairs */ - "E: 87: 0\n" /* netherstone */ - "F:128: 1\n" /* sandstonestairs */ - "G:128: 3\n" /* sandstonestairs */ - "H: 51: 0\n" /* fire */ - "I: 44: 9\n" /* step */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 65: 3\n" /* ladder */ - "f: 85: 0\n" /* fence */ - "g: 64: 7\n" /* wooddoorblock */ - "h:134: 1\n" /* 134 */ - "i:134: 2\n" /* 134 */ - "j: 61: 2\n" /* furnace */ - "k:134: 6\n" /* 134 */ - "l:134: 4\n" /* 134 */ + "A:128: 7\n" /* sandstonestairs */ + "B: 44: 1\n" /* step */ + "C: 96: 3\n" /* trapdoor */ + "D: 96: 2\n" /* trapdoor */ + "E:128: 2\n" /* sandstonestairs */ + "F:128: 0\n" /* sandstonestairs */ + "G: 87: 0\n" /* netherstone */ + "H:128: 1\n" /* sandstonestairs */ + "I:128: 3\n" /* sandstonestairs */ + "J: 51: 0\n" /* fire */ + "K: 44: 9\n" /* step */ + "a: 24: 2\n" /* sandstone */ + "b: 24: 0\n" /* sandstone */ + "c: 4: 0\n" /* cobblestone */ + "d: 12: 0\n" /* sand */ + "e: 13: 0\n" /* gravel */ + "f: 5: 0\n" /* wood */ + "g: 65: 3\n" /* ladder */ + "h: 85: 0\n" /* fence */ + "i: 64: 3\n" /* wooddoorblock */ + "j:134: 1\n" /* 134 */ + "k:134: 2\n" /* 134 */ + "l: 61: 2\n" /* furnace */ "m: 19: 0\n" /* sponge */ - "n: 65: 2\n" /* ladder */ - "o:101: 0\n" /* ironbars */ - "p: 50: 2\n" /* torch */ - "q: 47: 0\n" /* bookshelf */ - "r: 64:12\n" /* wooddoorblock */ - "s: 50: 3\n" /* torch */ - "t:171: 8\n" /* carpet */ - "u:128: 6\n" /* sandstonestairs */ - "v:126: 8\n" /* woodenslab */ - "w:128: 5\n" /* sandstonestairs */ - "x:128: 4\n" /* sandstonestairs */ - "y:128: 7\n" /* sandstonestairs */ - "z: 44: 1\n" /* step */, + "n:134: 6\n" /* 134 */ + "o:134: 4\n" /* 134 */ + "p: 65: 2\n" /* ladder */ + "q:101: 0\n" /* ironbars */ + "r: 50: 2\n" /* torch */ + "s: 47: 0\n" /* bookshelf */ + "t: 64: 8\n" /* wooddoorblock */ + "u: 50: 3\n" /* torch */ + "v:171: 8\n" /* carpet */ + "w:128: 6\n" /* sandstonestairs */ + "x:126: 8\n" /* woodenslab */ + "y:128: 5\n" /* sandstonestairs */ + "z:128: 4\n" /* sandstonestairs */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaaaaaaaaaa" - /* 1 */ "abbbaaaaaaa" - /* 2 */ "abbbaaaaaaa" - /* 3 */ "abbbaaaaaaa" - /* 4 */ "abbbaaaabaa" - /* 5 */ "abbbbbbbbba" - /* 6 */ "abbbbbbbbba" - /* 7 */ "abbbbbbbbba" - /* 8 */ "aaaaaaaaaaa" + /* 0 */ "abbbammmcmm" + /* 1 */ "bbbbbdddcdm" + /* 2 */ "bbbbbmmmcdm" + /* 3 */ "bbbbbmmmcdm" + /* 4 */ "bbbbabbbbba" + /* 5 */ "bbbbbbbbbbb" + /* 6 */ "bbbbbbbbbbb" + /* 7 */ "bbbbbbbbbbb" + /* 8 */ "abbbbbbbbba" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "cdddc......" - /* 1 */ "de..dfff.f." - /* 2 */ "d...d....f." - /* 3 */ "d...d....f." - /* 4 */ "d...ddddgdc" - /* 5 */ "d.........d" - /* 6 */ "dhf.......d" - /* 7 */ "dhi.jkl..nd" - /* 8 */ "cdddddddddc" + /* 0 */ "abbbammmemm" + /* 1 */ "bfffbdddedm" + /* 2 */ "bfffbmmmedm" + /* 3 */ "bfffbmmmedm" + /* 4 */ "bfffabbbfba" + /* 5 */ "bfffffffffb" + /* 6 */ "bfffffffffb" + /* 7 */ "bfffffffffb" + /* 8 */ "abbbbbbbbba" // Level 2 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "cdodc......" - /* 1 */ "de..o......" - /* 2 */ "d...o......" - /* 3 */ "o..pd......" - /* 4 */ "o...qdodrdc" - /* 5 */ "o......s..d" - /* 6 */ "d.t.......o" - /* 7 */ "d........nd" - /* 8 */ "cdddooodddc" + /* 0 */ "abbba......" + /* 1 */ "bg..bhhh.h." + /* 2 */ "b...b....h." + /* 3 */ "b...b....h." + /* 4 */ "b...abbbiba" + /* 5 */ "b.........b" + /* 6 */ "bjh.......b" + /* 7 */ "bjk.lno..pb" + /* 8 */ "abbbbbbbbba" // Level 3 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "cdudc......" - /* 1 */ "devvw......" - /* 2 */ "dvvvw......" - /* 3 */ "xvvvd......" - /* 4 */ "xvvvddudddc" - /* 5 */ "xvvvvvvvvvd" - /* 6 */ "dvvvvvvvvvw" - /* 7 */ "dvvvqqqvvnd" - /* 8 */ "cdddyyydddc" + /* 0 */ "abqba......" + /* 1 */ "bg..q......" + /* 2 */ "b...q......" + /* 3 */ "q..rb......" + /* 4 */ "q...sbqbtba" + /* 5 */ "q......u..b" + /* 6 */ "b.v.......q" + /* 7 */ "b........pb" + /* 8 */ "abbbqqqbbba" // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "dzzzd......" - /* 1 */ "zA..z......" - /* 2 */ "z...z......" - /* 3 */ "z...z......" - /* 4 */ "d...dzzzzzd" - /* 5 */ "zddd......z" - /* 6 */ "zddd......z" - /* 7 */ "zddd.....Bz" - /* 8 */ "dzzzzdzzzzd" + /* 0 */ "abwba......" + /* 1 */ "bgxxy......" + /* 2 */ "bxxxy......" + /* 3 */ "zxxxb......" + /* 4 */ "zxxxabwbbba" + /* 5 */ "zxxxxxxxxxb" + /* 6 */ "bxxxxxxxxxy" + /* 7 */ "bxxxsssxxpb" + /* 8 */ "abbbAAAbbba" // Level 5 /* z\x* 1 */ /* * 01234567890 */ + /* 0 */ "bBBBb......" + /* 1 */ "BC..B......" + /* 2 */ "B...B......" + /* 3 */ "B...B......" + /* 4 */ "b...bBBBBBb" + /* 5 */ "Bbbb......B" + /* 6 */ "Bbbb......B" + /* 7 */ "Bbbb.....DB" + /* 8 */ "bBBBBbBBBBb" + + // Level 6 + /* z\x* 1 */ + /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." - /* 5 */ ".cCc......." - /* 6 */ ".DEF......." - /* 7 */ ".cGc......." + /* 5 */ ".aEa......." + /* 6 */ ".FGH......." + /* 7 */ ".aIa......." /* 8 */ "..........." - // Level 6 + // Level 7 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." @@ -2349,12 +2682,12 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." - /* 5 */ ".c.c......." - /* 6 */ "..H........" - /* 7 */ ".c.c......." + /* 5 */ ".a.a......." + /* 6 */ "..J........" + /* 7 */ ".a.a......." /* 8 */ "..........." - // Level 7 + // Level 8 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." @@ -2362,12 +2695,12 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." - /* 5 */ ".ddd......." - /* 6 */ ".dId......." - /* 7 */ ".ddd......." + /* 5 */ ".bbb......." + /* 6 */ ".bKb......." + /* 7 */ ".bbb......." /* 8 */ "..........." - // Level 8 + // Level 9 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." @@ -2375,13 +2708,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." - /* 5 */ ".z.z......." + /* 5 */ ".B.B......." /* 6 */ "..........." - /* 7 */ ".z.z......." + /* 7 */ ".B.B......." /* 8 */ "...........", // Connectors: - "-1: 8, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 8, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2420,30 +2753,30 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 3: 0\n" /* dirt */ - "c: 2: 0\n" /* grass */ - "d: 5: 0\n" /* wood */ - "e: 24: 0\n" /* sandstone */ - "f: 24: 2\n" /* sandstone */ - "g: 85: 0\n" /* fence */ - "h: 64: 3\n" /* wooddoorblock */ - "i: 64: 6\n" /* wooddoorblock */ - "j: 65: 4\n" /* ladder */ - "k: 65: 2\n" /* ladder */ - "l: 50: 1\n" /* torch */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 3: 0\n" /* dirt */ + "d: 24: 0\n" /* sandstone */ + "e: 13: 0\n" /* gravel */ + "f: 2: 0\n" /* grass */ + "g: 5: 0\n" /* wood */ + "h: 85: 0\n" /* fence */ + "i: 64: 3\n" /* wooddoorblock */ + "j: 64: 2\n" /* wooddoorblock */ + "k: 65: 4\n" /* ladder */ + "l: 65: 2\n" /* ladder */ "m: 19: 0\n" /* sponge */ - "n: 50: 2\n" /* torch */ - "o:101: 0\n" /* ironbars */ - "p: 64: 8\n" /* wooddoorblock */ - "q: 64:12\n" /* wooddoorblock */ + "n: 50: 1\n" /* torch */ + "o: 50: 2\n" /* torch */ + "p:101: 0\n" /* ironbars */ + "q: 64: 8\n" /* wooddoorblock */ "r:128: 2\n" /* sandstonestairs */ "s:128: 6\n" /* sandstonestairs */ "t:126: 8\n" /* woodenslab */ "u:128: 5\n" /* sandstonestairs */ "v:128: 7\n" /* sandstonestairs */ "w: 44: 1\n" /* step */ - "x: 96: 4\n" /* trapdoor */ + "x: 96: 0\n" /* trapdoor */ "y:126: 0\n" /* woodenslab */ "z:128: 4\n" /* sandstonestairs */, @@ -2451,92 +2784,92 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // Level 0 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "aaaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaaa" - /* 2 */ "bbbbbaaaaaaa" - /* 3 */ "bbbbbaaaaaaa" - /* 4 */ "bbbbbaaaaaaa" - /* 5 */ "bbbbbaaaaaaa" - /* 6 */ "bbbaaaaaaaaa" - /* 7 */ "aaaaaaaaaaaa" - /* 8 */ "aaaaaaaaaaaa" - /* 9 */ "aaaaaaaaaaaa" - /* 10 */ "aaaaaaaaaaaa" + /* 0 */ "mmmmmammbbba" + /* 1 */ "mmmmmmmmbbbm" + /* 2 */ "cccccaddddda" + /* 3 */ "cccccddddddd" + /* 4 */ "cccccddddddd" + /* 5 */ "cccccddddddd" + /* 6 */ "cccddddddddd" + /* 7 */ "mmmddddddddd" + /* 8 */ "mmmdddddddda" + /* 9 */ "mmmdddddmmmm" + /* 10 */ "mmmadddammmm" // Level 1 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "aaaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaaa" - /* 2 */ "cccccaaaadaa" - /* 3 */ "cccccaddddda" - /* 4 */ "cccccdddddda" - /* 5 */ "cccccaddddda" - /* 6 */ "cccaadddddda" - /* 7 */ "aaaaddddddda" - /* 8 */ "aaaadddaaaaa" - /* 9 */ "aaaadddaaaaa" - /* 10 */ "aaaaaaaaaaaa" + /* 0 */ "mmmmmammeeea" + /* 1 */ "mmmmmmmmeeem" + /* 2 */ "fffffadddgda" + /* 3 */ "fffffdgggggd" + /* 4 */ "fffffggggggd" + /* 5 */ "fffffdgggggd" + /* 6 */ "fffddggggggd" + /* 7 */ "mmmdgggggggd" + /* 8 */ "mmmdggggddda" + /* 9 */ "mmmdgggdmmmm" + /* 10 */ "mmmadddammmm" // Level 2 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ ".....e.....f" - /* 1 */ "............" - /* 2 */ "gggggfeeehef" - /* 3 */ "g....e.....e" - /* 4 */ "g....i.....e" - /* 5 */ "g....e.....e" - /* 6 */ "gggfe......e" - /* 7 */ "mmme......je" - /* 8 */ "mmme...eeeef" - /* 9 */ "mmme..kemmmm" - /* 10 */ "mmmfeeefmmmm" + /* 0 */ "mmmmma.....a" + /* 1 */ "mmmmm......." + /* 2 */ "hhhhhadddida" + /* 3 */ "h....d.....d" + /* 4 */ "h....j.....d" + /* 5 */ "h....d.....d" + /* 6 */ "hhhad......d" + /* 7 */ "mmmd......kd" + /* 8 */ "mmmd....ddda" + /* 9 */ "mmmd..ldmmmm" + /* 10 */ "mmmadddammmm" // Level 3 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ ".....el...nf" - /* 1 */ "............" - /* 2 */ ".....fooepef" - /* 3 */ ".....e.....e" - /* 4 */ ".....q.....e" - /* 5 */ ".....e.....o" - /* 6 */ "...ge......e" - /* 7 */ "mmme......je" - /* 8 */ "mmme...eeoof" - /* 9 */ "mmme..kemmmm" - /* 10 */ "mmmgeeegmmmm" + /* 0 */ "mmmmman...oa" + /* 1 */ "mmmmm......." + /* 2 */ ".....appdqda" + /* 3 */ ".....d.....d" + /* 4 */ ".....q.....d" + /* 5 */ ".....d.....p" + /* 6 */ "...hd......d" + /* 7 */ "mmmd......kd" + /* 8 */ "mmmd....dppa" + /* 9 */ "mmmd..ldmmmm" + /* 10 */ "mmmhdddhmmmm" // Level 4 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ ".....r.....r" - /* 1 */ ".....e.....e" - /* 2 */ ".....fsseeef" - /* 3 */ ".....ettttte" - /* 4 */ ".....ettttte" - /* 5 */ ".....etttttu" - /* 6 */ "...getttttte" - /* 7 */ "mmmettttttje" - /* 8 */ "mmmettteevvf" - /* 9 */ "mmmettkemmmm" - /* 10 */ "mmmgeeegmmmm" + /* 0 */ "mmmmmr.....r" + /* 1 */ "mmmmmd.....d" + /* 2 */ ".....assddda" + /* 3 */ ".....dtttttd" + /* 4 */ ".....dtttttd" + /* 5 */ ".....dtttttu" + /* 6 */ "...hdatttttd" + /* 7 */ "mmmdttttttkd" + /* 8 */ "mmmdtttadvva" + /* 9 */ "mmmdttldmmmm" + /* 10 */ "mmmhdddhmmmm" // Level 5 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" /* 1 */ "............" - /* 2 */ ".....ewwewwe" + /* 2 */ ".....dwwdwwd" /* 3 */ ".....w.....w" /* 4 */ ".....w.....w" - /* 5 */ ".....w.....e" - /* 6 */ "...geeeg...w" - /* 7 */ "mmme...e..xw" - /* 8 */ "mmme...ewwwe" - /* 9 */ "mmme..kemmmm" - /* 10 */ "mmmgeeegmmmm" + /* 5 */ ".....w.....d" + /* 6 */ "...hdadh...w" + /* 7 */ "mmmd...d..xw" + /* 8 */ "mmmd...awwwd" + /* 9 */ "mmmd..ldmmmm" + /* 10 */ "mmmhdddhmmmm" // Level 6 /* z\x* 11 */ @@ -2547,11 +2880,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 3 */ "............" /* 4 */ "............" /* 5 */ "............" - /* 6 */ "...ge.eg...." - /* 7 */ "mmme...e...." - /* 8 */ "mmmo........" - /* 9 */ "mmme..kemmmm" - /* 10 */ "mmmgeoegmmmm" + /* 6 */ "...hd.dh...." + /* 7 */ "mmmd...d...." + /* 8 */ "mmmp........" + /* 9 */ "mmmd..ldmmmm" + /* 10 */ "mmmhdpdhmmmm" // Level 7 /* z\x* 11 */ @@ -2562,11 +2895,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 3 */ "............" /* 4 */ "............" /* 5 */ "............" - /* 6 */ "...ge.eg...." - /* 7 */ "mmme...e...." - /* 8 */ "mmmo........" - /* 9 */ "mmmel.kemmmm" - /* 10 */ "mmmgeoegmmmm" + /* 6 */ "...hd.dh...." + /* 7 */ "mmmd...d...." + /* 8 */ "mmmp........" + /* 9 */ "mmmdn.ldmmmm" + /* 10 */ "mmmhdpdhmmmm" // Level 8 /* z\x* 11 */ @@ -2577,11 +2910,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 3 */ "............" /* 4 */ "............" /* 5 */ "............" - /* 6 */ "...fesef...." - /* 7 */ "mmmeyyye...." + /* 6 */ "...adsda...." + /* 7 */ "mmmdyyyd...." /* 8 */ "mmmzyyyu...." - /* 9 */ "mmmeyykemmmm" - /* 10 */ "mmmfevefmmmm" + /* 9 */ "mmmdyyldmmmm" + /* 10 */ "mmmadvdammmm" // Level 9 /* z\x* 11 */ @@ -2630,107 +2963,122 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 67, ID 556, created by STR_Warrior { // Size: - 9, 5, 11, // SizeX = 9, SizeY = 5, SizeZ = 11 + 9, 6, 11, // SizeX = 9, SizeY = 6, SizeZ = 11 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 9, 4, 11, // MaxX, MaxY, MaxZ + 9, 5, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 65: 2\n" /* ladder */ - "g: 64:12\n" /* wooddoorblock */ - "h:101: 0\n" /* ironbars */ - "i: 50: 2\n" /* torch */ - "j: 50: 1\n" /* torch */ - "k:128: 2\n" /* sandstonestairs */ - "l:126: 8\n" /* woodenslab */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 65: 2\n" /* ladder */ + "h: 64: 8\n" /* wooddoorblock */ + "i:101: 0\n" /* ironbars */ + "j: 50: 2\n" /* torch */ + "k: 50: 1\n" /* torch */ + "l:128: 2\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ - "n:128: 5\n" /* sandstonestairs */ - "o:128: 6\n" /* sandstonestairs */ - "p:128: 4\n" /* sandstonestairs */ - "q:128: 7\n" /* sandstonestairs */ - "r: 44: 1\n" /* step */ - "s: 96: 6\n" /* trapdoor */, + "n:126: 8\n" /* woodenslab */ + "o:128: 5\n" /* sandstonestairs */ + "p:128: 6\n" /* sandstonestairs */ + "q:128: 4\n" /* sandstonestairs */ + "r:128: 7\n" /* sandstonestairs */ + "s: 44: 1\n" /* step */ + "t: 96: 2\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 012345678 */ - /* 0 */ "aaaaaaaaa" - /* 1 */ "aaaaaaaaa" - /* 2 */ "aaaaaabaa" - /* 3 */ "aaaaabbba" - /* 4 */ "aaaaabbba" - /* 5 */ "aaaaabbba" - /* 6 */ "aaaaabbba" - /* 7 */ "abbbbbbba" - /* 8 */ "abbbbbbba" - /* 9 */ "abbbbbbba" - /* 10 */ "aaaaaaaaa" + /* 0 */ "mmmmabbba" + /* 1 */ "mmmmmbbbm" + /* 2 */ "mmmmaccca" + /* 3 */ "mmmmccccc" + /* 4 */ "mmmmccccc" + /* 5 */ "mmmmccccc" + /* 6 */ "acccacccc" + /* 7 */ "ccccccccc" + /* 8 */ "ccccccccc" + /* 9 */ "ccccccccc" + /* 10 */ "accccccca" // Level 1 /* z\x* 012345678 */ - /* 0 */ "mmmmc...c" - /* 1 */ "mmmm....." - /* 2 */ "mmmmcdedc" - /* 3 */ "mmmmd...d" - /* 4 */ "mmmmd...d" - /* 5 */ "mmmmd...d" - /* 6 */ "cdddd...d" - /* 7 */ "d.......d" - /* 8 */ "d.......d" - /* 9 */ "d......fd" - /* 10 */ "cdddddddc" + /* 0 */ "mmmmaddda" + /* 1 */ "mmmmmdddm" + /* 2 */ "mmmmaceca" + /* 3 */ "mmmmceeec" + /* 4 */ "mmmmceeec" + /* 5 */ "mmmmceeec" + /* 6 */ "acccaeeec" + /* 7 */ "ceeeeeeec" + /* 8 */ "ceeeeeeec" + /* 9 */ "ceeeeeeec" + /* 10 */ "accccccca" // Level 2 /* z\x* 012345678 */ - /* 0 */ "mmmmc...c" + /* 0 */ "mmmma...a" /* 1 */ "mmmm....." - /* 2 */ "mmmmcdgdc" - /* 3 */ "mmmmd...d" - /* 4 */ "mmmmd...d" - /* 5 */ "mmmmd...h" - /* 6 */ "cdhdd...h" - /* 7 */ "d.......h" - /* 8 */ "h......id" - /* 9 */ "dj.....fd" - /* 10 */ "cddhhhddc" + /* 2 */ "mmmmacfca" + /* 3 */ "mmmmc...c" + /* 4 */ "mmmmc...c" + /* 5 */ "mmmmc...c" + /* 6 */ "accca...c" + /* 7 */ "c.......c" + /* 8 */ "c.......c" + /* 9 */ "c......gc" + /* 10 */ "accccccca" // Level 3 /* z\x* 012345678 */ - /* 0 */ "mmmmk...k" - /* 1 */ "mmmmd...d" - /* 2 */ "mmmmcdddc" - /* 3 */ "mmmmdllld" - /* 4 */ "mmmmdllld" - /* 5 */ "mmmmdllln" - /* 6 */ "cdoddllln" - /* 7 */ "dllllllln" - /* 8 */ "pllllllld" - /* 9 */ "dllllllfd" - /* 10 */ "cddqqqddc" + /* 0 */ "mmmma...a" + /* 1 */ "mmmm....." + /* 2 */ "mmmmachca" + /* 3 */ "mmmmc...c" + /* 4 */ "mmmmc...c" + /* 5 */ "mmmmc...i" + /* 6 */ "acica...i" + /* 7 */ "c.......i" + /* 8 */ "i......jc" + /* 9 */ "ck.....gc" + /* 10 */ "acciiicca" // Level 4 /* z\x* 012345678 */ + /* 0 */ "mmmml...l" + /* 1 */ "mmmmc...c" + /* 2 */ "mmmmaccca" + /* 3 */ "mmmmcnnnc" + /* 4 */ "mmmmcnnnc" + /* 5 */ "mmmmcnnno" + /* 6 */ "acpcannno" + /* 7 */ "cnnnnnnno" + /* 8 */ "qnnnnnnnc" + /* 9 */ "cnnnnnngc" + /* 10 */ "accrrrcca" + + // Level 5 + /* z\x* 012345678 */ /* 0 */ "mmmm....." /* 1 */ "mmmm....." - /* 2 */ "mmmmdrdrd" - /* 3 */ "mmmmr...r" - /* 4 */ "mmmmr...r" - /* 5 */ "mmmmr...r" - /* 6 */ "drrrd...d" - /* 7 */ "r.......r" - /* 8 */ "r.......r" - /* 9 */ "r......sr" - /* 10 */ "drrrdrrrd", + /* 2 */ "mmmmcscsc" + /* 3 */ "mmmms...s" + /* 4 */ "mmmms...s" + /* 5 */ "mmmms...s" + /* 6 */ "csssc...c" + /* 7 */ "s.......s" + /* 8 */ "s.......s" + /* 9 */ "s......ts" + /* 10 */ "cssscsssc", // Connectors: - "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2761,162 +3109,176 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 83, ID 599, created by STR_Warrior { // Size: - 13, 9, 9, // SizeX = 13, SizeY = 9, SizeZ = 9 + 13, 10, 9, // SizeX = 13, SizeY = 10, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 13, 8, 9, // MaxX, MaxY, MaxZ + 13, 9, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "A: 44: 9\n" /* step */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 17: 0\n" /* tree */ - "g:128: 5\n" /* sandstonestairs */ - "h:128: 4\n" /* sandstonestairs */ - "i:128: 7\n" /* sandstonestairs */ - "j:128: 6\n" /* sandstonestairs */ - "k:118: 3\n" /* cauldronblock */ - "l:155: 1\n" /* quartzblock */ + "A: 51: 0\n" /* fire */ + "B: 44: 9\n" /* step */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 17: 0\n" /* tree */ + "h:128: 5\n" /* sandstonestairs */ + "i:128: 4\n" /* sandstonestairs */ + "j:128: 7\n" /* sandstonestairs */ + "k:128: 6\n" /* sandstonestairs */ + "l:118: 3\n" /* cauldronblock */ "m: 19: 0\n" /* sponge */ - "n: 64:12\n" /* wooddoorblock */ - "o: 50: 3\n" /* torch */ - "p:101: 0\n" /* ironbars */ - "q:140: 0\n" /* flowerpotblock */ - "r: 24: 1\n" /* sandstone */ - "s:128: 2\n" /* sandstonestairs */ - "t:126: 8\n" /* woodenslab */ - "u: 44: 1\n" /* step */ - "v:128: 0\n" /* sandstonestairs */ - "w: 87: 0\n" /* netherstone */ - "x:128: 1\n" /* sandstonestairs */ - "y:128: 3\n" /* sandstonestairs */ - "z: 51: 0\n" /* fire */, + "n:155: 1\n" /* quartzblock */ + "o: 64: 8\n" /* wooddoorblock */ + "p: 50: 3\n" /* torch */ + "q:101: 0\n" /* ironbars */ + "r:140: 0\n" /* flowerpotblock */ + "s: 24: 1\n" /* sandstone */ + "t:128: 2\n" /* sandstonestairs */ + "u:126: 8\n" /* woodenslab */ + "v: 44: 1\n" /* step */ + "w:128: 0\n" /* sandstonestairs */ + "x: 87: 0\n" /* netherstone */ + "y:128: 1\n" /* sandstonestairs */ + "z:128: 3\n" /* sandstonestairs */, // Block data: // Level 0 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "aaaaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaaaa" - /* 2 */ "aaabbababbaaa" - /* 3 */ "abbbbbbbbbbba" - /* 4 */ "abbbbbbbbbbba" - /* 5 */ "abbbbbbbbbbba" - /* 6 */ "abbbbbbbbbbba" - /* 7 */ "abbbbbbbbbbba" - /* 8 */ "aaaaaaaaaaaaa" + /* 0 */ "mmmmabbbammmm" + /* 1 */ "mmmmmbbbmmmmm" + /* 2 */ "accccccccccca" + /* 3 */ "ccccccccccccc" + /* 4 */ "ccccccccccccc" + /* 5 */ "ccccccccccccc" + /* 6 */ "ccccccccccccc" + /* 7 */ "ccccccccccccc" + /* 8 */ "accccccccccca" // Level 1 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "....c...c...." - /* 1 */ "............." - /* 2 */ "cdddddedddddc" - /* 3 */ "dfg.......hfd" - /* 4 */ "di.........id" - /* 5 */ "d...........d" - /* 6 */ "dj.........jd" - /* 7 */ "dfg.khlgk.hfd" - /* 8 */ "cdddddddddddc" + /* 0 */ "mmmmadddammmm" + /* 1 */ "mmmmmdddmmmmm" + /* 2 */ "accccceccccca" + /* 3 */ "ceeeeeeeeeeec" + /* 4 */ "ceeeeeeeeeeec" + /* 5 */ "ceeeeeeeeeeec" + /* 6 */ "ceeeeeeeeeeec" + /* 7 */ "ceeeeeeeeeeec" + /* 8 */ "accccccccccca" // Level 2 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "....c...c...." - /* 1 */ "............." - /* 2 */ "cdddddndddddc" - /* 3 */ "df...o.o...fd" - /* 4 */ "d...........d" - /* 5 */ "p...........p" - /* 6 */ "d...........d" - /* 7 */ "df...qrq...fd" - /* 8 */ "cdpppdddpppdc" + /* 0 */ "mmmma...ammmm" + /* 1 */ "mmmm.....mmmm" + /* 2 */ "acccccfccccca" + /* 3 */ "cgh.......igc" + /* 4 */ "cj.........jc" + /* 5 */ "c...........c" + /* 6 */ "ck.........kc" + /* 7 */ "cgh.linhl.igc" + /* 8 */ "accccccccccca" // Level 3 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "....s...s...." - /* 1 */ "....r...d...." - /* 2 */ "cdddddddddddc" - /* 3 */ "dftttttttttfd" - /* 4 */ "dtttttttttttd" - /* 5 */ "htttttttttttg" - /* 6 */ "dtttttttttttd" - /* 7 */ "dftttttttttfd" - /* 8 */ "cdiiidddiiidc" + /* 0 */ "mmmma...ammmm" + /* 1 */ "mmmm.....mmmm" + /* 2 */ "acccccoccccca" + /* 3 */ "cg...p.p...gc" + /* 4 */ "c...........c" + /* 5 */ "q...........q" + /* 6 */ "c...........c" + /* 7 */ "cg...rsr...gc" + /* 8 */ "acqqqcccqqqca" // Level 4 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "............." - /* 1 */ "............." - /* 2 */ "duuuuuduuuuud" - /* 3 */ "u...........u" - /* 4 */ "u.ddd...ddd.u" - /* 5 */ "d.ddd...ddd.d" - /* 6 */ "u.ddd...ddd.u" - /* 7 */ "u...........u" - /* 8 */ "duuuuuduuuuud" + /* 0 */ "mmmmt...tmmmm" + /* 1 */ "mmmms...cmmmm" + /* 2 */ "accccccccccca" + /* 3 */ "cguuuuuuuuugc" + /* 4 */ "cuuuuuuuuuuuc" + /* 5 */ "iuuuuuuuuuuuh" + /* 6 */ "cuuuuuuuuuuuc" + /* 7 */ "cguuuuuuuuugc" + /* 8 */ "acjjjcccjjjca" // Level 5 /* z\x* 111 */ /* * 0123456789012 */ + /* 0 */ "mmmm.....mmmm" + /* 1 */ "mmmm.....mmmm" + /* 2 */ "cvvvvvcvvvvvc" + /* 3 */ "v...........v" + /* 4 */ "v.ccc...ccc.v" + /* 5 */ "c.ccc...ccc.c" + /* 6 */ "v.ccc...ccc.v" + /* 7 */ "v...........v" + /* 8 */ "cvvvvvcvvvvvc" + + // Level 6 + /* z\x* 111 */ + /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." /* 3 */ "............." - /* 4 */ "..csc...csc.." - /* 5 */ "..vwx...vwx.." - /* 6 */ "..cyc...cyc.." + /* 4 */ "..ata...ata.." + /* 5 */ "..wxy...wxy.." + /* 6 */ "..aza...aza.." /* 7 */ "............." /* 8 */ "............." - // Level 6 + // Level 7 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." /* 3 */ "............." - /* 4 */ "..c.c...c.c.." - /* 5 */ "...z.....z..." - /* 6 */ "..c.c...c.c.." + /* 4 */ "..a.a...a.a.." + /* 5 */ "...A.....A..." + /* 6 */ "..a.a...a.a.." /* 7 */ "............." /* 8 */ "............." - // Level 7 + // Level 8 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." /* 3 */ "............." - /* 4 */ "..ddd...ddd.." - /* 5 */ "..dAd...dAd.." - /* 6 */ "..ddd...ddd.." + /* 4 */ "..ccc...ccc.." + /* 5 */ "..cBc...cBc.." + /* 6 */ "..ccc...ccc.." /* 7 */ "............." /* 8 */ "............." - // Level 8 + // Level 9 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." /* 3 */ "............." - /* 4 */ "..u.u...u.u.." + /* 4 */ "..v.v...v.v.." /* 5 */ "............." - /* 6 */ "..u.u...u.u.." + /* 6 */ "..v.v...v.v.." /* 7 */ "............." /* 8 */ ".............", // Connectors: - "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2953,201 +3315,245 @@ const cPrefab::sDef g_AlchemistVillageStartingPrefabs[] = // The data has been exported from the gallery Desert, area index 90, ID 631, created by STR_Warrior { // Size: - 5, 21, 5, // SizeX = 5, SizeY = 21, SizeZ = 5 + 7, 21, 7, // SizeX = 7, SizeY = 21, SizeZ = 7 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 4, 20, 4, // MaxX, MaxY, MaxZ + 6, 20, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 1: 0\n" /* stone */ - "b: 24: 0\n" /* sandstone */ - "c: 8: 0\n" /* water */ - "d: 24: 2\n" /* sandstone */ - "e:128: 1\n" /* sandstonestairs */ - "f: 44: 1\n" /* step */ - "g:128: 0\n" /* sandstonestairs */ - "h:128: 3\n" /* sandstonestairs */ - "i:128: 2\n" /* sandstonestairs */ - "j: 44: 9\n" /* step */ - "k:126: 0\n" /* woodenslab */ - "m: 19: 0\n" /* sponge */, + "b: 24: 2\n" /* sandstone */ + "c: 24: 0\n" /* sandstone */ + "d: 8: 0\n" /* water */ + "e: 4: 0\n" /* cobblestone */ + "f: 13: 0\n" /* gravel */ + "g:128: 1\n" /* sandstonestairs */ + "h: 44: 1\n" /* step */ + "i:128: 0\n" /* sandstonestairs */ + "j:128: 3\n" /* sandstonestairs */ + "k:128: 2\n" /* sandstonestairs */ + "l: 44: 9\n" /* step */ + "m: 19: 0\n" /* sponge */ + "n:126: 0\n" /* woodenslab */, // Block data: // Level 0 - /* z\x* 01234 */ - /* 0 */ "aaaaa" - /* 1 */ "aaaaa" - /* 2 */ "aaaaa" - /* 3 */ "aaaaa" - /* 4 */ "aaaaa" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "maaaaam" + /* 2 */ "maaaaam" + /* 3 */ "maaaaam" + /* 4 */ "maaaaam" + /* 5 */ "maaaaam" + /* 6 */ "mmmmmmm" // Level 1 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 2 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 3 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 4 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 5 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 6 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 7 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 8 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 9 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 10 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 11 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 12 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 13 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 14 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmeeemm" + /* 1 */ "mbcccbm" + /* 2 */ "ecdddce" + /* 3 */ "ecdddce" + /* 4 */ "ecdddce" + /* 5 */ "mbcccbm" + /* 6 */ "mmeeemm" // Level 15 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmfffmm" + /* 1 */ "mbcccbm" + /* 2 */ "fcdddcf" + /* 3 */ "fcdddcf" + /* 4 */ "fcdddcf" + /* 5 */ "mbcccbm" + /* 6 */ "mmfffmm" // Level 16 - /* z\x* 01234 */ - /* 0 */ "defgd" - /* 1 */ "h...h" - /* 2 */ "f...f" - /* 3 */ "i...i" - /* 4 */ "defgd" + /* z\x* 0123456 */ + /* 0 */ "mm...mm" + /* 1 */ "mbghibm" + /* 2 */ ".j...j." + /* 3 */ ".h...h." + /* 4 */ ".k...k." + /* 5 */ "mbghibm" + /* 6 */ "mm...mm" // Level 17 - /* z\x* 01234 */ - /* 0 */ "d...d" - /* 1 */ "....." - /* 2 */ "....." - /* 3 */ "....." - /* 4 */ "d...d" + /* z\x* 0123456 */ + /* 0 */ "mm...mm" + /* 1 */ "mb...bm" + /* 2 */ "......." + /* 3 */ "......." + /* 4 */ "......." + /* 5 */ "mb...bm" + /* 6 */ "mm...mm" // Level 18 - /* z\x* 01234 */ - /* 0 */ "djjjd" - /* 1 */ "j...j" - /* 2 */ "j...j" - /* 3 */ "j...j" - /* 4 */ "djjjd" + /* z\x* 0123456 */ + /* 0 */ "mm...mm" + /* 1 */ "mblllbm" + /* 2 */ ".l...l." + /* 3 */ ".l...l." + /* 4 */ ".l...l." + /* 5 */ "mblllbm" + /* 6 */ "mm...mm" // Level 19 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bkkkb" - /* 2 */ "bkkkb" - /* 3 */ "bkkkb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mm...mm" + /* 1 */ "mcccccm" + /* 2 */ ".cnnnc." + /* 3 */ ".cnnnc." + /* 4 */ ".cnnnc." + /* 5 */ "mcccccm" + /* 6 */ "mm...mm" // Level 20 - /* z\x* 01234 */ - /* 0 */ "f.f.f" - /* 1 */ "....." - /* 2 */ "f...f" - /* 3 */ "....." - /* 4 */ "f.f.f", + /* z\x* 0123456 */ + /* 0 */ "mm...mm" + /* 1 */ "mh.h.hm" + /* 2 */ "......." + /* 3 */ ".h...h." + /* 4 */ "......." + /* 5 */ "mh.h.hm" + /* 6 */ "mm...mm", // Connectors: - "2: 2, 16, 4: 3\n" /* Type 2, direction Z+ */ - "2: 0, 16, 2: 4\n" /* Type 2, direction X- */ - "2: 2, 16, 0: 2\n" /* Type 2, direction Z- */ - "2: 4, 16, 2: 5\n" /* Type 2, direction X+ */, + "2: 3, 16, 6: 3\n" /* Type 2, direction Z+ */ + "2: 0, 16, 3: 4\n" /* Type 2, direction X- */ + "2: 3, 16, 0: 2\n" /* Type 2, direction Z- */ + "2: 6, 16, 3: 5\n" /* Type 2, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ diff --git a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp index 5ec222f84..d22153d87 100644 --- a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp +++ b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp @@ -130,6 +130,176 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Farm: + // The data has been exported from the gallery Plains, area index 166, ID 554, created by Aloe_vera + { + // Size: + 11, 7, 13, // SizeX = 11, SizeY = 7, SizeZ = 13 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 6, 12, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 3: 0\n" /* dirt */ + "b: 60: 7\n" /* tilleddirt */ + "c: 8: 0\n" /* water */ + "d: 43: 0\n" /* doubleslab */ + "e: 44: 0\n" /* step */ + "f: 59: 7\n" /* crops */ + "g: 83: 0\n" /* reedblock */ + "h:113: 0\n" /* netherbrickfence */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmmmmmmmm" + /* 1 */ "maaaaaaaaam" + /* 2 */ "maaaaaaaaam" + /* 3 */ "maaaaaaaaam" + /* 4 */ "maaaaaaaaam" + /* 5 */ "maaaaaaaaam" + /* 6 */ "maaaaaaaaam" + /* 7 */ "maaaaaaaaam" + /* 8 */ "maaaaaaaaam" + /* 9 */ "maaaaaaaaam" + /* 10 */ "maaaaaaaaam" + /* 11 */ "maaaaaaaaam" + /* 12 */ "mmmmmmmmmmm" + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmmmmmmmm" + /* 1 */ "maaaaaaaaam" + /* 2 */ "mabbbbbbbam" + /* 3 */ "mabbbbbbbam" + /* 4 */ "mabbbbbbbam" + /* 5 */ "mabbbbbbbam" + /* 6 */ "mabcccccaam" + /* 7 */ "mabbbbbbbam" + /* 8 */ "mabbbbbbbam" + /* 9 */ "mabbbbbbbam" + /* 10 */ "mabbbbbbbam" + /* 11 */ "maaaaaaaaam" + /* 12 */ "mmmmmmmmmmm" + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".deeeeeeed." + /* 2 */ ".efffffffe." + /* 3 */ ".efffffffe." + /* 4 */ ".efffffffe." + /* 5 */ ".efgggggfe." + /* 6 */ ".eg.....ge." + /* 7 */ ".efgggggfe." + /* 8 */ ".efffffffe." + /* 9 */ ".efffffffe." + /* 10 */ ".efffffffe." + /* 11 */ ".deeeeeeed." + /* 12 */ "..........." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".h.......h." + /* 2 */ "..........." + /* 3 */ "..........." + /* 4 */ "..........." + /* 5 */ "...ggggg..." + /* 6 */ "..g.....g.." + /* 7 */ "...ggggg..." + /* 8 */ "..........." + /* 9 */ "..........." + /* 10 */ "..........." + /* 11 */ ".h.......h." + /* 12 */ "..........." + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".h.......h." + /* 2 */ "..........." + /* 3 */ "..........." + /* 4 */ "..........." + /* 5 */ "...ggggg..." + /* 6 */ "..g.....g.." + /* 7 */ "...ggggg..." + /* 8 */ "..........." + /* 9 */ "..........." + /* 10 */ "..........." + /* 11 */ ".h.......h." + /* 12 */ "..........." + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".h.......h." + /* 2 */ "..........." + /* 3 */ "..........." + /* 4 */ "..........." + /* 5 */ "..........." + /* 6 */ "..........." + /* 7 */ "..........." + /* 8 */ "..........." + /* 9 */ "..........." + /* 10 */ "..........." + /* 11 */ ".h.......h." + /* 12 */ "..........." + + // Level 6 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ ".h.......h." + /* 1 */ "hhh.....hhh" + /* 2 */ ".h.......h." + /* 3 */ "..........." + /* 4 */ "..........." + /* 5 */ "..........." + /* 6 */ "..........." + /* 7 */ "..........." + /* 8 */ "..........." + /* 9 */ "..........." + /* 10 */ ".h.......h." + /* 11 */ "hhh.....hhh" + /* 12 */ ".h.......h.", + + // Connectors: + "-1: 10, 2, 6: 5\n" /* Type -1, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // Farm + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Forge: // The data has been exported from the gallery Plains, area index 79, ID 145, created by Aloe_vera { @@ -2025,12 +2195,12 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = // Level 1 /* z\x* 0123456 */ - /* 0 */ "bbbbbbb" - /* 1 */ "bbbbbbb" - /* 2 */ "bbbbbbb" - /* 3 */ "bbbabbb" - /* 4 */ "bbbbbbb" - /* 5 */ "bbbbbbb" + /* 0 */ "bmmmmmm" + /* 1 */ "bmmmmmm" + /* 2 */ "bmmmmmm" + /* 3 */ "bmmmmmm" + /* 4 */ "bmmmmmm" + /* 5 */ "bmmmmmm" /* 6 */ "bbbbbbb" // Level 2 @@ -3005,159 +3175,157 @@ const cPrefab::sDef g_JapaneseVillageStartingPrefabs[] = "a: 1: 0\n" /* stone */ "b: 4: 0\n" /* cobblestone */ "c: 8: 0\n" /* water */ - "d: 3: 0\n" /* dirt */ - "e: 2: 0\n" /* grass */ - "f: 13: 0\n" /* gravel */ - "g: 67: 1\n" /* stairs */ - "h: 67: 2\n" /* stairs */ - "i: 67: 0\n" /* stairs */ - "j: 67: 3\n" /* stairs */ - "k: 85: 0\n" /* fence */ - "l: 44: 8\n" /* step */ - "m: 19: 0\n" /* sponge */ - "n: 44: 0\n" /* step */ - "o: 43: 0\n" /* doubleslab */, + "d: 13: 0\n" /* gravel */ + "e: 67: 1\n" /* stairs */ + "f: 67: 2\n" /* stairs */ + "g: 67: 0\n" /* stairs */ + "h: 67: 3\n" /* stairs */ + "i: 85: 0\n" /* fence */ + "j: 44: 8\n" /* step */ + "k: 44: 0\n" /* step */ + "l: 43: 0\n" /* doubleslab */ + "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "aaaaaaa" - /* 2 */ "aaaaaaa" - /* 3 */ "aaaaaaa" - /* 4 */ "aaaaaaa" - /* 5 */ "aaaaaaa" - /* 6 */ "aaaaaaa" + /* 0 */ "mmmmmmm" + /* 1 */ "maaaaam" + /* 2 */ "maaaaam" + /* 3 */ "maaaaam" + /* 4 */ "maaaaam" + /* 5 */ "maaaaam" + /* 6 */ "mmmmmmm" // Level 1 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "abbbbba" - /* 2 */ "abcc.ba" - /* 3 */ "abcccba" - /* 4 */ "abcccba" - /* 5 */ "abbbbba" - /* 6 */ "aaaaaaa" + /* 0 */ "mmmmmmm" + /* 1 */ "mbbbbbm" + /* 2 */ "mbcc.bm" + /* 3 */ "mbcccbm" + /* 4 */ "mbcccbm" + /* 5 */ "mbbbbbm" + /* 6 */ "mmmmmmm" // Level 2 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "abbbbba" - /* 2 */ "abcccba" - /* 3 */ "abcccba" - /* 4 */ "abcccba" - /* 5 */ "abbbbba" - /* 6 */ "aaaaaaa" + /* 0 */ "mmmmmmm" + /* 1 */ "mbbbbbm" + /* 2 */ "mbcccbm" + /* 3 */ "mbcccbm" + /* 4 */ "mbcccbm" + /* 5 */ "mbbbbbm" + /* 6 */ "mmmmmmm" // Level 3 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "abbbbba" - /* 2 */ "abcccba" - /* 3 */ "abcccba" - /* 4 */ "abcccba" - /* 5 */ "abbbbba" - /* 6 */ "aaaaaaa" + /* 0 */ "mmmmmmm" + /* 1 */ "mbbbbbm" + /* 2 */ "mbcccbm" + /* 3 */ "mbcccbm" + /* 4 */ "mbcccbm" + /* 5 */ "mbbbbbm" + /* 6 */ "mmmmmmm" // Level 4 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "abbbbba" - /* 2 */ "abcccba" - /* 3 */ "abcccba" - /* 4 */ "abcccba" - /* 5 */ "abbbbba" - /* 6 */ "aaaaaaa" + /* 0 */ "mmmmmmm" + /* 1 */ "mbbbbbm" + /* 2 */ "mbcccbm" + /* 3 */ "mbcccbm" + /* 4 */ "mbcccbm" + /* 5 */ "mbbbbbm" + /* 6 */ "mmmmmmm" // Level 5 /* z\x* 0123456 */ - /* 0 */ "ddddddd" - /* 1 */ "dbbbbbd" - /* 2 */ "dbcccbd" - /* 3 */ "dbcccbd" - /* 4 */ "dbcccbd" - /* 5 */ "dbbbbbd" - /* 6 */ "ddddddd" + /* 0 */ "mmmmmmm" + /* 1 */ "mbbbbbm" + /* 2 */ "mbcccbm" + /* 3 */ "mbcccbm" + /* 4 */ "mbcccbm" + /* 5 */ "mbbbbbm" + /* 6 */ "mmmmmmm" // Level 6 /* z\x* 0123456 */ - /* 0 */ "ddddddd" - /* 1 */ "dbbbbbd" - /* 2 */ "dbcccbd" - /* 3 */ "dbcccbd" - /* 4 */ "dbcccbd" - /* 5 */ "dbbbbbd" - /* 6 */ "ddddddd" + /* 0 */ "mmmmmmm" + /* 1 */ "mbbbbbm" + /* 2 */ "mbcccbm" + /* 3 */ "mbcccbm" + /* 4 */ "mbcccbm" + /* 5 */ "mbbbbbm" + /* 6 */ "mmmmmmm" // Level 7 /* z\x* 0123456 */ - /* 0 */ "ddddddd" - /* 1 */ "dbbbbbd" - /* 2 */ "dbcccbd" - /* 3 */ "dbcccbd" - /* 4 */ "dbcccbd" - /* 5 */ "dbbbbbd" - /* 6 */ "ddddddd" + /* 0 */ "mmbbbmm" + /* 1 */ "mbbbbbm" + /* 2 */ "bbcccbb" + /* 3 */ "bbcccbb" + /* 4 */ "bbcccbb" + /* 5 */ "mbbbbbm" + /* 6 */ "mmbbbmm" // Level 8 /* z\x* 0123456 */ - /* 0 */ "eefffee" - /* 1 */ "ebbbbbe" - /* 2 */ "fbcccbf" - /* 3 */ "fbcccbf" - /* 4 */ "fbcccbf" - /* 5 */ "ebbbbbe" - /* 6 */ "eefffee" + /* 0 */ "mmdddmm" + /* 1 */ "mbbbbbm" + /* 2 */ "dbcccbd" + /* 3 */ "dbcccbd" + /* 4 */ "dbcccbd" + /* 5 */ "mbbbbbm" + /* 6 */ "mmdddmm" // Level 9 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".bghib." - /* 2 */ ".j...j." - /* 3 */ ".i...g." - /* 4 */ ".h...h." - /* 5 */ ".bgjib." - /* 6 */ "......." + /* 0 */ "mm...mm" + /* 1 */ "mbefgbm" + /* 2 */ ".h...h." + /* 3 */ ".g...e." + /* 4 */ ".f...f." + /* 5 */ "mbehgbm" + /* 6 */ "mm...mm" // Level 10 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".k...k." + /* 0 */ "mm...mm" + /* 1 */ "mi...im" /* 2 */ "......." /* 3 */ "......." /* 4 */ "......." - /* 5 */ ".k...k." - /* 6 */ "......." + /* 5 */ "mi...im" + /* 6 */ "mm...mm" // Level 11 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".k...k." + /* 0 */ "mm...mm" + /* 1 */ "mi...im" /* 2 */ "......." /* 3 */ "......." /* 4 */ "......." - /* 5 */ ".k...k." - /* 6 */ "......." + /* 5 */ "mi...im" + /* 6 */ "mm...mm" // Level 12 /* z\x* 0123456 */ - /* 0 */ ".lnnnl." - /* 1 */ "loooool" - /* 2 */ "nooooon" - /* 3 */ "nooooon" - /* 4 */ "nooooon" - /* 5 */ "loooool" - /* 6 */ ".lnnnl." + /* 0 */ "mjkkkjm" + /* 1 */ "jlllllj" + /* 2 */ "klllllk" + /* 3 */ "klllllk" + /* 4 */ "klllllk" + /* 5 */ "jlllllj" + /* 6 */ "mjkkkjm" // Level 13 /* z\x* 0123456 */ - /* 0 */ "n.....n" + /* 0 */ "k.....k" /* 1 */ "......." - /* 2 */ "..nnn.." - /* 3 */ "..non.." - /* 4 */ "..nnn.." + /* 2 */ "..kkk.." + /* 3 */ "..klk.." + /* 4 */ "..kkk.." /* 5 */ "......." - /* 6 */ "n.....n", + /* 6 */ "k.....k", // Connectors: "2: 0, 9, 3: 4\n" /* Type 2, direction X- */ diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp index f5c5b7a20..bba493bf1 100644 --- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp +++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp @@ -356,35 +356,36 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "e: 8: 0\n" /* water */ "f: 50: 5\n" /* torch */ "g: 59: 7\n" /* crops */ + "h:111: 0\n" /* lilypad */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "aaaaaaaaaaaaaaa" + /* 0 */ "aaaaaaabaaaaaaa" /* 1 */ "aaaaaaaaaaaaaaa" /* 2 */ "aaaaaaaaaaaaaaa" /* 3 */ "aaaaaaaaaaaaaaa" /* 4 */ "aaaaaaaaaaaaaaa" - /* 5 */ "aaaaaaaaaaaaaaa" - /* 6 */ "aaaaaaaaaaaaaaa" - /* 7 */ "aaaaaaaaaaaaaaa" - /* 8 */ "aaaaaaaaaaaaaaa" - - // Level 1 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "aaaaaaabaaaaaaa" - /* 1 */ "aaaaaaabaaaaaaa" - /* 2 */ "aaaaaaabaaaaaaa" - /* 3 */ "aaaaaaabaaaaaaa" - /* 4 */ "aaaaaaabaaaaaaa" /* 5 */ "aaaaaaabaaaaaaa" /* 6 */ "aaaaaaabaaaaaaa" /* 7 */ "aaaaaaabaaaaaaa" /* 8 */ "aaaaaaabaaaaaaa" + // Level 1 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaamaaaaaaa" + /* 1 */ "aaaaaaamaaaaaaa" + /* 2 */ "aaaaaaamaaaaaaa" + /* 3 */ "aaaaaaamaaaaaaa" + /* 4 */ "aaaaaaamaaaaaaa" + /* 5 */ "aaaaaaamaaaaaaa" + /* 6 */ "aaaaaaamaaaaaaa" + /* 7 */ "aaaaaaamaaaaaaa" + /* 8 */ "aaaaaaamaaaaaaa" + // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ @@ -407,7 +408,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 3 */ ".g.......gg.gg." /* 4 */ ".gg..g...gg.gg." /* 5 */ ".gg..g...gg.gg." - /* 6 */ "..g..g...gg.gg." + /* 6 */ "..g..g...gghgg." /* 7 */ "..g.g....gg.gg." /* 8 */ "f.....f.f.....f" @@ -509,12 +510,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 67: 1\n" /* stairs */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 6\n" /* wooddoorblock */ + "g: 64: 2\n" /* wooddoorblock */ "h: 10: 0\n" /* lava */ "i: 54: 2\n" /* chest */ "j: 61: 2\n" /* furnace */ "k:102: 0\n" /* glasspane */ - "l: 64:12\n" /* wooddoorblock */ + "l: 64: 8\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */ "n:139: 0\n" /* cobblestonewall */ "o:101: 0\n" /* ironbars */ @@ -2544,7 +2545,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = true, // DefaultWeight: - 100, + 20, // DepthWeight: "", @@ -2746,8 +2747,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 67: 1\n" /* stairs */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ - "h: 64:12\n" /* wooddoorblock */ + "g: 64: 3\n" /* wooddoorblock */ + "h: 64: 8\n" /* wooddoorblock */ "i:102: 0\n" /* glasspane */ "j: 53: 2\n" /* woodstairs */ "k: 53: 7\n" /* woodstairs */ @@ -3000,9 +3001,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 67: 1\n" /* stairs */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ + "g: 64: 3\n" /* wooddoorblock */ "h:102: 0\n" /* glasspane */ - "i: 64:12\n" /* wooddoorblock */ + "i: 64: 8\n" /* wooddoorblock */ "j: 53: 2\n" /* woodstairs */ "k: 53: 7\n" /* woodstairs */ "l: 50: 3\n" /* torch */ @@ -3141,31 +3142,32 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "k: 85: 0\n" /* fence */ "l: 53: 0\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 64: 6\n" /* wooddoorblock */ + "n: 64: 2\n" /* wooddoorblock */ "o: 64: 4\n" /* wooddoorblock */ "p:102: 0\n" /* glasspane */ "q: 72: 0\n" /* woodplate */ - "r: 64:12\n" /* wooddoorblock */ - "s: 53: 5\n" /* woodstairs */ - "t: 53: 4\n" /* woodstairs */ - "u: 50: 1\n" /* torch */ - "v: 50: 2\n" /* torch */, + "r: 64: 8\n" /* wooddoorblock */ + "s: 64:12\n" /* wooddoorblock */ + "t: 53: 5\n" /* woodstairs */ + "u: 53: 4\n" /* woodstairs */ + "v: 50: 1\n" /* torch */ + "w: 50: 2\n" /* torch */, // Block data: // Level 0 /* z\x* */ /* * 0123456789 */ - /* 0 */ ".........." - /* 1 */ ".aaaaa...." - /* 2 */ ".aaaaa...." - /* 3 */ ".aaaaabbbb" + /* 0 */ "mmmmmmmmmm" + /* 1 */ "maaaaammmm" + /* 2 */ "maaaaammmm" + /* 3 */ "maaaaabbbb" /* 4 */ "aaaaaabbbb" /* 5 */ "aaaaaabbbb" /* 6 */ "aaaaaabbbb" - /* 7 */ ".aaaaabbbb" - /* 8 */ ".aaaaabbbb" - /* 9 */ ".aaaaa...." - /* 10 */ ".........." + /* 7 */ "maaaaabbbb" + /* 8 */ "maaaaabbbb" + /* 9 */ "maaaaammmm" + /* 10 */ "mmmmmmmmmm" // Level 1 /* z\x* */ @@ -3205,7 +3207,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 2 */ ".p.q.pmmmm" /* 3 */ ".p...p...." /* 4 */ ".c...c...." - /* 5 */ ".r...r...." + /* 5 */ ".r...s...." /* 6 */ ".c...c...." /* 7 */ ".p...p...." /* 8 */ ".p...p...." @@ -3215,47 +3217,47 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 4 /* z\x* */ /* * 0123456789 */ - /* 0 */ "ls...tjmmm" + /* 0 */ "lt...ujmmm" /* 1 */ "licccijmmm" /* 2 */ "lc...cjmmm" /* 3 */ "lc...cj..." - /* 4 */ "lcu.vcj..." + /* 4 */ "lcv.wcj..." /* 5 */ "lc...cj..." - /* 6 */ "lcu.vcj..." + /* 6 */ "lcv.wcj..." /* 7 */ "lc...cj..." /* 8 */ "lc...cj..." /* 9 */ "licccijmmm" - /* 10 */ "ls...tjmmm" + /* 10 */ "lt...ujmmm" // Level 5 /* z\x* */ /* * 0123456789 */ - /* 0 */ "mls.tjmmmm" - /* 1 */ "mlcccjmmmm" - /* 2 */ "mlc.cjmmmm" - /* 3 */ "mlc.cjm..." - /* 4 */ "mlc.cjm..." - /* 5 */ "mlc.cjm..." - /* 6 */ "mlc.cjm..." - /* 7 */ "mlc.cjm..." - /* 8 */ "mlc.cjm..." - /* 9 */ "mlcccjmmmm" - /* 10 */ "mls.tjmmmm" + /* 0 */ ".lt.uj.mmm" + /* 1 */ ".lcccj.mmm" + /* 2 */ ".lc.cj.mmm" + /* 3 */ ".lc.cj...." + /* 4 */ ".lc.cj...." + /* 5 */ ".lc.cj...." + /* 6 */ ".lc.cj...." + /* 7 */ ".lc.cj...." + /* 8 */ ".lc.cj...." + /* 9 */ ".lcccj.mmm" + /* 10 */ ".lt.uj.mmm" // Level 6 /* z\x* */ /* * 0123456789 */ - /* 0 */ "mmlcjmmmmm" - /* 1 */ "mmlcjmmmmm" - /* 2 */ "mmlcjmmmmm" - /* 3 */ "mmlcjmm..." - /* 4 */ "mmlcjmm..." - /* 5 */ "mmlcjmm..." - /* 6 */ "mmlcjmm..." - /* 7 */ "mmlcjmm..." - /* 8 */ "mmlcjmm..." - /* 9 */ "mmlcjmmmmm" - /* 10 */ "mmlcjmmmmm", + /* 0 */ "..lcj..mmm" + /* 1 */ "..lcj..mmm" + /* 2 */ "..lcj..mmm" + /* 3 */ "..lcj....." + /* 4 */ "..lcj....." + /* 5 */ "..lcj....." + /* 6 */ "..lcj....." + /* 7 */ "..lcj....." + /* 8 */ "..lcj....." + /* 9 */ "..lcj..mmm" + /* 10 */ "..lcj..mmm", // Connectors: "-1: 0, 1, 5: 4\n" /* Type -1, direction X- */, @@ -3626,7 +3628,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaabbbbaaaa" + /* 0 */ "aaaabbbaaaa" /* 1 */ "abbbbbbbbba" /* 2 */ "abbbbbbbbba" /* 3 */ "abbbbbbbbba" @@ -4509,10 +4511,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ ".aaaaaaaaa." /* 5 */ ".aaaaaaaaa." /* 6 */ ".....aaaaa." - /* 7 */ ".....aaaaa." - /* 8 */ ".....aaaaa." - /* 9 */ ".....aaaaa." - /* 10 */ "..........." + /* 7 */ "mmmm.aaaaa." + /* 8 */ "mmmm.aaaaa." + /* 9 */ "mmmm.aaaaa." + /* 10 */ "mmmm......." // Level 2 /* z\x* 1 */ @@ -4524,10 +4526,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ ".f.......f." /* 5 */ ".efffe...f." /* 6 */ ".....f...f." - /* 7 */ ".....f...f." - /* 8 */ ".....f...f." - /* 9 */ ".....efffe." - /* 10 */ "..........." + /* 7 */ "mmmm.f...f." + /* 8 */ "mmmm.f...f." + /* 9 */ "mmmm.efffe." + /* 10 */ "mmmm......." // Level 3 /* z\x* 1 */ @@ -4539,10 +4541,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ ".h.......h." /* 5 */ ".ehhhe...f." /* 6 */ ".....h...h." - /* 7 */ ".....h...h." - /* 8 */ ".....h...h." - /* 9 */ ".....ehhhe." - /* 10 */ "..........." + /* 7 */ "mmmm.h...h." + /* 8 */ "mmmm.h...h." + /* 9 */ "mmmm.ehhhe." + /* 10 */ "mmmm......." // Level 4 /* z\x* 1 */ @@ -4554,10 +4556,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ ".f...o...fl" /* 5 */ "pfffffq.rfl" /* 6 */ "sssssf...fl" - /* 7 */ "....tf...fl" - /* 8 */ "....tf...fl" - /* 9 */ "....tfffffl" - /* 10 */ "....tu...vl" + /* 7 */ "mmmmtf...fl" + /* 8 */ "mmmmtf...fl" + /* 9 */ "mmmmtfffffl" + /* 10 */ "mmmmtu...vl" // Level 5 /* z\x* 1 */ @@ -4569,10 +4571,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ "pffffff.fl." /* 5 */ "ssssssf.fl." /* 6 */ ".....tf.fl." - /* 7 */ ".....tf.fl." - /* 8 */ ".....tf.fl." - /* 9 */ ".....tfffl." - /* 10 */ ".....tu.vl." + /* 7 */ "mmmm.tf.fl." + /* 8 */ "mmmm.tf.fl." + /* 9 */ "mmmm.tfffl." + /* 10 */ "mmmm.tu.vl." // Level 6 /* z\x* 1 */ @@ -4584,10 +4586,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ "sssssstfl.." /* 5 */ "......tfl.." /* 6 */ "......tfl.." - /* 7 */ "......tfl.." - /* 8 */ "......tfl.." - /* 9 */ "......tfl.." - /* 10 */ "......tfl..", + /* 7 */ "mmmm..tfl.." + /* 8 */ "mmmm..tfl.." + /* 9 */ "mmmm..tfl.." + /* 10 */ "mmmm..tfl..", // Connectors: "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, @@ -4837,9 +4839,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 1 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".aaaaa..." /* 5 */ ".aaaaab.." @@ -4847,15 +4849,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".aaaaad.." /* 8 */ ".aaaaa..." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 2 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".efffe..." /* 5 */ ".f...f..." @@ -4863,15 +4865,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".f...f..." /* 8 */ ".efffe..." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 3 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".ejjje..." /* 5 */ ".j...f..." @@ -4879,15 +4881,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".j...f..." /* 8 */ ".ejjje..." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 4 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".efffe..." /* 5 */ ".f..nf..." @@ -4895,15 +4897,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".f..nf..k" /* 8 */ ".efffe..o" /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 5 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".epppe..." /* 5 */ ".q...q..." @@ -4911,15 +4913,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".q...q..k" /* 8 */ ".epppe..o" /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 6 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".efffe..." /* 5 */ ".f...f..." @@ -4927,15 +4929,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".f...f..o" /* 8 */ ".efffe..o" /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 7 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".ejjje..." /* 5 */ ".j...j..." @@ -4943,15 +4945,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".j...j..o" /* 8 */ ".ejjje..." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 8 /* z\x* 012345678 */ - /* 0 */ "........o" - /* 1 */ "........o" - /* 2 */ "........o" + /* 0 */ "mmmmmmm.o" + /* 1 */ "mmmmmmm.o" + /* 2 */ "mmmmmmm.o" /* 3 */ "........." /* 4 */ ".efffe..." /* 5 */ ".f...f..k" @@ -4959,15 +4961,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".f...f..o" /* 8 */ ".efffe..." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 9 /* z\x* 012345678 */ - /* 0 */ "........k" - /* 1 */ "........k" - /* 2 */ "........o" + /* 0 */ "mmmmmmm.k" + /* 1 */ "mmmmmmm.k" + /* 2 */ "mmmmmmm.o" /* 3 */ "........o" /* 4 */ ".epppe..o" /* 5 */ ".q...q..k" @@ -4975,15 +4977,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".q...q..k" /* 8 */ ".epppe..k" /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 10 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........k" + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.k" /* 3 */ "rrrrrrr.k" /* 4 */ "sfffffs.o" /* 5 */ ".f...f..o" @@ -4991,15 +4993,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".f...f..o" /* 8 */ "tffffft.o" /* 9 */ "uuuuuuu.k" - /* 10 */ "........k" - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.k" + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 11 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "rrrrrrr.k" /* 5 */ "sfffffs.k" @@ -5007,15 +5009,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "tffffft.k" /* 8 */ "uuuuuuu.o" /* 9 */ "........o" - /* 10 */ "........o" - /* 11 */ "........k" - /* 12 */ "........k" + /* 10 */ "mmmmmmm.o" + /* 11 */ "mmmmmmm.k" + /* 12 */ "mmmmmmm.k" // Level 12 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "........." /* 5 */ "rrrrrrr.o" @@ -5023,15 +5025,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "uuuuuuu.k" /* 8 */ "........." /* 9 */ "........." - /* 10 */ "........o" - /* 11 */ "........o" - /* 12 */ "........o" + /* 10 */ "mmmmmmm.o" + /* 11 */ "mmmmmmm.o" + /* 12 */ "mmmmmmm.o" // Level 13 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "........." /* 5 */ "........o" @@ -5039,15 +5041,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "........." /* 8 */ "........." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 14 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "........o" /* 5 */ "........o" @@ -5055,15 +5057,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "........." /* 8 */ "........." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 15 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "........o" /* 5 */ "........k" @@ -5071,15 +5073,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "........." /* 8 */ "........." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 16 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "........o" /* 5 */ "........k" @@ -5087,9 +5089,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "........." /* 8 */ "........." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ ".........", + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm..", // Connectors: "-1: 8, 1, 6: 5\n" /* Type -1, direction X+ */, @@ -5472,13 +5474,15 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = "l: 66: 7\n" /* tracks */ "m: 19: 0\n" /* sponge */ "n: 50: 2\n" /* torch */ - "o: 2: 0\n" /* grass */ - "p: 53: 2\n" /* woodstairs */ - "q: 77: 1\n" /* stonebutton */ - "r: 27: 0\n" /* poweredrail */ - "s: 53: 7\n" /* woodstairs */ - "t: 53: 6\n" /* woodstairs */ - "u: 53: 3\n" /* woodstairs */, + "o: 4: 0\n" /* cobblestone */ + "p: 2: 0\n" /* grass */ + "q: 13: 0\n" /* gravel */ + "r: 53: 2\n" /* woodstairs */ + "s: 77: 1\n" /* stonebutton */ + "t: 27: 0\n" /* poweredrail */ + "u: 53: 7\n" /* woodstairs */ + "v: 53: 6\n" /* woodstairs */ + "w: 53: 3\n" /* woodstairs */, // Block data: // Level 0 @@ -5783,28 +5787,28 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = // Level 30 /* z\x* 0123456 */ - /* 0 */ "mmmmmmm" + /* 0 */ "mmooomm" /* 1 */ "mmmammm" - /* 2 */ "mm...mm" - /* 3 */ "ma..aam" - /* 4 */ "mmfgamm" + /* 2 */ "om...mo" + /* 3 */ "oa..aao" + /* 4 */ "omfgamo" /* 5 */ "mmmammm" - /* 6 */ "mmmmmmm" + /* 6 */ "mmooomm" // Level 31 /* z\x* 0123456 */ - /* 0 */ "ooomooo" - /* 1 */ "oaaaaao" - /* 2 */ "oa.aaao" - /* 3 */ "oa..iao" - /* 4 */ "oa..jao" - /* 5 */ "oaaaaao" - /* 6 */ "ooooooo" + /* 0 */ "ppqqqpp" + /* 1 */ "paaaaap" + /* 2 */ "qa.aaaq" + /* 3 */ "qa..iaq" + /* 4 */ "qa..jaq" + /* 5 */ "paaaaap" + /* 6 */ "ppqqqpp" // Level 32 /* z\x* 0123456 */ - /* 0 */ "...p..." - /* 1 */ ".aqrba." + /* 0 */ "...r..." + /* 1 */ ".astba." /* 2 */ "...fl.." /* 3 */ "......." /* 4 */ "......." @@ -5833,31 +5837,31 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = // Level 35 /* z\x* 0123456 */ - /* 0 */ "ppppppp" - /* 1 */ "saaaaas" + /* 0 */ "rrrrrrr" + /* 1 */ "uaaaaau" /* 2 */ ".a...a." /* 3 */ ".a...a." /* 4 */ ".a...a." - /* 5 */ "taaaaat" - /* 6 */ "uuuuuuu" + /* 5 */ "vaaaaav" + /* 6 */ "wwwwwww" // Level 36 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "ppppppp" - /* 2 */ "saaaaas" + /* 1 */ "rrrrrrr" + /* 2 */ "uaaaaau" /* 3 */ ".aaaaa." - /* 4 */ "taaaaat" - /* 5 */ "uuuuuuu" + /* 4 */ "vaaaaav" + /* 5 */ "wwwwwww" /* 6 */ "......." // Level 37 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "......." - /* 2 */ "ppppppp" + /* 2 */ "rrrrrrr" /* 3 */ "aaaaaaa" - /* 4 */ "uuuuuuu" + /* 4 */ "wwwwwww" /* 5 */ "......." /* 6 */ ".......", diff --git a/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp b/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp index eb01cf59e..44e947952 100644 --- a/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp +++ b/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp @@ -23,8 +23,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 12, 6, 10, // SizeX = 12, SizeY = 6, SizeZ = 10 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 11, 5, 9, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 12, 5, 10, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -170,8 +170,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 13, 6, 9, // SizeX = 13, SizeY = 6, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 12, 5, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 13, 5, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -309,8 +309,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 7, 6, 6, // SizeX = 7, SizeY = 6, SizeZ = 6 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 6, 5, 5, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 7, 5, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -420,8 +420,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 6, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 7, 5, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -538,8 +538,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 9, 6, 7, // SizeX = 9, SizeY = 6, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 8, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 9, 5, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -656,8 +656,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 10, 6, 7, // SizeX = 10, SizeY = 6, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 9, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 10, 5, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -780,8 +780,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 10, 6, 9, // SizeX = 10, SizeY = 6, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 9, 5, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 10, 5, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -918,8 +918,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 11, 6, 9, // SizeX = 11, SizeY = 6, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 10, 5, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 11, 5, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1054,18 +1054,18 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 53, ID 345, created by jakibaki { // Size: - 15, 5, 14, // SizeX = 15, SizeY = 5, SizeZ = 14 + 15, 6, 14, // SizeX = 15, SizeY = 6, SizeZ = 14 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 14, 4, 13, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 15, 5, 14, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 43: 1\n" /* doubleslab */ "f: 64: 7\n" /* wooddoorblock */ "g:171: 0\n" /* carpet */ @@ -1088,43 +1088,61 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "...abc........." - /* 1 */ ".ddddddddddddd." - /* 2 */ ".ddddddddddddd." - /* 3 */ ".ddddddddddddd." - /* 4 */ ".ddddddddddddd." - /* 5 */ ".ddddddddddded." - /* 6 */ ".ddddddddddddd." - /* 7 */ ".ddddddddddddd." - /* 8 */ ".......deddddd." - /* 9 */ "mmmmmm.ddddddd." - /* 10 */ "mmmmmm.ddddddd." - /* 11 */ "mmmmmm.ddddddd." - /* 12 */ "mmmmmm.ddddddd." - /* 13 */ "..............." + /* 0 */ "mmmaaammmmmmmmm" + /* 1 */ "maaaaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaaaam" + /* 6 */ "maaaaaaaaaaaaam" + /* 7 */ "maaaaaaaaaaaaam" + /* 8 */ "mmmmmmmaaaaaaam" + /* 9 */ "mmmmmmmaaaaaaam" + /* 10 */ "mmmmmmmaaaaaaam" + /* 11 */ "mmmmmmmaaaaaaam" + /* 12 */ "mmmmmmmaaaaaaam" + /* 13 */ "mmmmmmmmmmmmmmm" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ ".dddfddddddddd." - /* 2 */ ".dgghhhhhhhhgd." - /* 3 */ ".dghiiiiiiiihd." - /* 4 */ ".dghiggggggihd." - /* 5 */ ".dghiiiiiigihd." - /* 6 */ ".dgghhhhhigihd." - /* 7 */ ".dddddddhigihd." - /* 8 */ ".......dhigihd." - /* 9 */ "mmmmmm.dhiiihd." - /* 10 */ "mmmmmm.dghhhgd." - /* 11 */ "mmmmmm.dggggjd." - /* 12 */ "mmmmmm.ddddddd." + /* 0 */ "...bcd........." + /* 1 */ ".aaaaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaaea." + /* 6 */ ".aaaaaaaaaaaaa." + /* 7 */ ".aaaaaaaaaaaaa." + /* 8 */ ".......aeaaaaa." + /* 9 */ "mmmmmm.aaaaaaa." + /* 10 */ "mmmmmm.aaaaaaa." + /* 11 */ "mmmmmm.aaaaaaa." + /* 12 */ "mmmmmm.aaaaaaa." /* 13 */ "..............." // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." + /* 1 */ ".aaafaaaaaaaaa." + /* 2 */ ".agghhhhhhhhga." + /* 3 */ ".aghiiiiiiiiha." + /* 4 */ ".aghiggggggiha." + /* 5 */ ".aghiiiiiigiha." + /* 6 */ ".agghhhhhigiha." + /* 7 */ ".aaaaaaahigiha." + /* 8 */ ".......ahigiha." + /* 9 */ "mmmmmm.ahiiiha." + /* 10 */ "mmmmmm.aghhhga." + /* 11 */ "mmmmmm.aggggja." + /* 12 */ "mmmmmm.aaaaaaa." + /* 13 */ "..............." + + // Level 3 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." /* 1 */ ".kkklkkkk.kkkk." /* 2 */ ".k...........k." /* 3 */ ".k...........k." @@ -1139,44 +1157,44 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = /* 12 */ "mmmmmm.kkk.kkk." /* 13 */ "..............." - // Level 3 + // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".ddddddddddddd." - /* 2 */ ".d......n....d." - /* 3 */ ".d...........d." - /* 4 */ ".do..........d." - /* 5 */ ".d...........d." - /* 6 */ ".d..........pd." - /* 7 */ ".ddddddd.....d." - /* 8 */ ".......d.....d." - /* 9 */ "mmmmmm.d.....d." - /* 10 */ "mmmmmm.d.....d." - /* 11 */ "mmmmmm.d..q..d." - /* 12 */ "mmmmmm.ddddddd." + /* 1 */ ".aaaaaaaaaaaaa." + /* 2 */ ".a......n....a." + /* 3 */ ".a...........a." + /* 4 */ ".ao..........a." + /* 5 */ ".a...........a." + /* 6 */ ".a..........pa." + /* 7 */ ".aaaaaaa.....a." + /* 8 */ ".......a.....a." + /* 9 */ "mmmmmm.a.....a." + /* 10 */ "mmmmmm.a.....a." + /* 11 */ "mmmmmm.a..q..a." + /* 12 */ "mmmmmm.aaaaaaa." /* 13 */ "..............." - // Level 4 + // Level 5 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "rrrrrrrrrrrrrrs" - /* 1 */ "tddddddddddddds" - /* 2 */ "tddddddddddddds" - /* 3 */ "tddddddddddddds" - /* 4 */ "tddddddddddddds" - /* 5 */ "tddddddddddddds" - /* 6 */ "tddddddddddddds" - /* 7 */ "tddddddddddddds" - /* 8 */ "tuuuuutddddddds" - /* 9 */ "mmmmmmtddddddds" - /* 10 */ "mmmmmmtddddddds" - /* 11 */ "mmmmmmtddddddds" - /* 12 */ "mmmmmmtddddddds" + /* 1 */ "taaaaaaaaaaaaas" + /* 2 */ "taaaaaaaaaaaaas" + /* 3 */ "taaaaaaaaaaaaas" + /* 4 */ "taaaaaaaaaaaaas" + /* 5 */ "taaaaaaaaaaaaas" + /* 6 */ "taaaaaaaaaaaaas" + /* 7 */ "taaaaaaaaaaaaas" + /* 8 */ "tuuuuutaaaaaaas" + /* 9 */ "mmmmmmtaaaaaaas" + /* 10 */ "mmmmmmtaaaaaaas" + /* 11 */ "mmmmmmtaaaaaaas" + /* 12 */ "mmmmmmtaaaaaaas" /* 13 */ "......tuuuuuuuu", // Connectors: - "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1210,8 +1228,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 6, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 7, 5, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1320,8 +1338,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 14, 4, 16, // SizeX = 14, SizeY = 4, SizeZ = 16 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 13, 3, 15, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 14, 3, 16, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ diff --git a/src/Generating/Prefabs/SandVillagePrefabs.cpp b/src/Generating/Prefabs/SandVillagePrefabs.cpp index a062f8cd4..72881a678 100644 --- a/src/Generating/Prefabs/SandVillagePrefabs.cpp +++ b/src/Generating/Prefabs/SandVillagePrefabs.cpp @@ -20,11 +20,11 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 5, ID 75, created by tonibm1999 { // Size: - 13, 2, 9, // SizeX = 13, SizeY = 2, SizeZ = 9 + 13, 3, 9, // SizeX = 13, SizeY = 3, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 12, 1, 8, // MaxX, MaxY, MaxZ + -1, 0, -1, // MinX, MinY, MinZ + 13, 2, 8, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -40,6 +40,19 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "aaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaaa" + + // Level 1 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaaaaaaaaaa" /* 1 */ "abbcbbabbcbba" /* 2 */ "abbcbbabbcbba" /* 3 */ "abbcbbabbcbba" @@ -49,21 +62,21 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 7 */ "abbcbbabbcbba" /* 8 */ "aaaaaaaaaaaaa" - // Level 1 + // Level 2 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "d.....d.....d" - /* 1 */ ".......ee.ee." - /* 2 */ ".......ee.ee." - /* 3 */ ".......ee.ee." - /* 4 */ ".......ee.ee." - /* 5 */ ".......ee.ee." - /* 6 */ ".......ee.ee." - /* 7 */ ".......ee.ee." + /* 1 */ ".ee.ee.ee.ee." + /* 2 */ ".ee.ee.ee.ee." + /* 3 */ ".ee.ee.ee.ee." + /* 4 */ ".ee.ee.ee.ee." + /* 5 */ ".ee.ee.ee.ee." + /* 6 */ ".ee.ee.ee.ee." + /* 7 */ ".ee.ee.ee.ee." /* 8 */ "d.....d.....d", // Connectors: - "-1: 6, 0, 8: 3\n" /* Type -1, direction Z+ */, + "-1: 6, 1, 8: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -94,18 +107,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 6, ID 81, created by Aloe_vera { // Size: - 11, 6, 7, // SizeX = 11, SizeY = 6, SizeZ = 7 + 11, 7, 7, // SizeX = 11, SizeY = 7, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 10, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 11, 6, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -122,71 +135,82 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "....abc...." - /* 1 */ ".ddddddddd." - /* 2 */ ".ddddddddd." - /* 3 */ ".ddddddddd." - /* 4 */ ".ddddddddd." - /* 5 */ ".ddddddddd." - /* 6 */ "..........." + /* 0 */ "mmmmaaammmm" + /* 1 */ "maaaaaaaaam" + /* 2 */ "maaaaaaaaam" + /* 3 */ "maaaaaaaaam" + /* 4 */ "maaaaaaaaam" + /* 5 */ "maaaaaaaaam" + /* 6 */ "mmmmmmmmmmm" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".ddddedddd." - /* 2 */ ".d.......d." - /* 3 */ ".d.......d." - /* 4 */ ".d.......d." - /* 5 */ ".ddddddddd." + /* 0 */ "....bcd...." + /* 1 */ ".aaaaaaaaa." + /* 2 */ ".aaaaaaaaa." + /* 3 */ ".aaaaaaaaa." + /* 4 */ ".aaaaaaaaa." + /* 5 */ ".aaaaaaaaa." /* 6 */ "..........." // Level 2 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ ".dffdgdffd." + /* 1 */ ".aaaaeaaaa." + /* 2 */ ".a.......a." + /* 3 */ ".a.......a." + /* 4 */ ".a.......a." + /* 5 */ ".aaaaaaaaa." + /* 6 */ "..........." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".affagaffa." /* 2 */ ".f.......f." /* 3 */ ".f.......f." /* 4 */ ".f.......f." - /* 5 */ ".dffdfdffd." + /* 5 */ ".affafaffa." /* 6 */ "..........." - // Level 3 + // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "bbbbbbbbbbb" - /* 1 */ "hdddddddddh" - /* 2 */ ".d..i.i..d." - /* 3 */ ".d.......d." - /* 4 */ ".d..j.j..d." - /* 5 */ "kdddddddddk" + /* 0 */ "ccccccccccc" + /* 1 */ "haaaaaaaaah" + /* 2 */ ".a..i.i..a." + /* 3 */ ".a.......a." + /* 4 */ ".a..j.j..a." + /* 5 */ "kaaaaaaaaak" /* 6 */ "lllllllllll" - // Level 4 + // Level 5 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ "bbbbbbbbbbb" - /* 2 */ "hdddddddddh" - /* 3 */ ".dn.....od." - /* 4 */ "kdddddddddk" + /* 1 */ "ccccccccccc" + /* 2 */ "haaaaaaaaah" + /* 3 */ ".an.....oa." + /* 4 */ "kaaaaaaaaak" /* 5 */ "lllllllllll" /* 6 */ "..........." - // Level 5 + // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." - /* 2 */ "bbbbbbbbbbb" - /* 3 */ "ddddddddddd" + /* 2 */ "ccccccccccc" + /* 3 */ "aaaaaaaaaaa" /* 4 */ "lllllllllll" /* 5 */ "..........." /* 6 */ "...........", // Connectors: - "-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -217,18 +241,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 11, ID 115, created by xoft { // Size: - 11, 7, 9, // SizeX = 11, SizeY = 7, SizeZ = 9 + 11, 8, 9, // SizeX = 11, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 10, 6, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 11, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -243,96 +267,109 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "....abc...." - /* 1 */ ".ddddddddd." - /* 2 */ ".ddddddddd." - /* 3 */ ".ddddddddd." - /* 4 */ ".ddddddddd." - /* 5 */ ".ddddddddd." - /* 6 */ ".ddddddddd." - /* 7 */ ".ddddddddd." - /* 8 */ "..........." + /* 0 */ "mmmmaaammmm" + /* 1 */ "maaaaaaaaam" + /* 2 */ "maaaaaaaaam" + /* 3 */ "maaaaaaaaam" + /* 4 */ "maaaaaaaaam" + /* 5 */ "maaaaaaaaam" + /* 6 */ "maaaaaaaaam" + /* 7 */ "maaaaaaaaam" + /* 8 */ "mmmmmmmmmmm" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".ddddedddd." - /* 2 */ ".d.......d." - /* 3 */ ".d.......d." - /* 4 */ ".d.......d." - /* 5 */ ".d.......d." - /* 6 */ ".d.......d." - /* 7 */ ".ddddddddd." + /* 0 */ "....bcd...." + /* 1 */ ".aaaaaaaaa." + /* 2 */ ".aaaaaaaaa." + /* 3 */ ".aaaaaaaaa." + /* 4 */ ".aaaaaaaaa." + /* 5 */ ".aaaaaaaaa." + /* 6 */ ".aaaaaaaaa." + /* 7 */ ".aaaaaaaaa." /* 8 */ "..........." // Level 2 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ ".dffdgdffd." + /* 1 */ ".aaaaeaaaa." + /* 2 */ ".a.......a." + /* 3 */ ".a.......a." + /* 4 */ ".a.......a." + /* 5 */ ".a.......a." + /* 6 */ ".a.......a." + /* 7 */ ".aaaaaaaaa." + /* 8 */ "..........." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".affagaffa." /* 2 */ ".f.......f." /* 3 */ ".f.......f." - /* 4 */ ".d.......d." + /* 4 */ ".a.......a." /* 5 */ ".f.......f." /* 6 */ ".f.......f." - /* 7 */ ".dfffdfffd." + /* 7 */ ".afffafffa." /* 8 */ "..........." - // Level 3 + // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "bbbbbbbbbbb" - /* 1 */ "hdddddddddh" - /* 2 */ ".d..i.i..d." - /* 3 */ ".d.......d." - /* 4 */ ".d.......d." - /* 5 */ ".d.......d." - /* 6 */ ".d...j...d." - /* 7 */ "kdddddddddk" + /* 0 */ "ccccccccccc" + /* 1 */ "haaaaaaaaah" + /* 2 */ ".a..i.i..a." + /* 3 */ ".a.......a." + /* 4 */ ".a.......a." + /* 5 */ ".a.......a." + /* 6 */ ".a...j...a." + /* 7 */ "kaaaaaaaaak" /* 8 */ "lllllllllll" - // Level 4 + // Level 5 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ "bbbbbbbbbbb" - /* 2 */ "hdddddddddh" - /* 3 */ ".d.......d." - /* 4 */ ".d.......d." - /* 5 */ ".d.......d." - /* 6 */ "kdddddddddk" + /* 1 */ "ccccccccccc" + /* 2 */ "haaaaaaaaah" + /* 3 */ ".a.......a." + /* 4 */ ".a.......a." + /* 5 */ ".a.......a." + /* 6 */ "kaaaaaaaaak" /* 7 */ "lllllllllll" /* 8 */ "..........." - // Level 5 + // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." - /* 2 */ "bbbbbbbbbbb" - /* 3 */ "hdddddddddh" - /* 4 */ ".d.......d." - /* 5 */ "kdddddddddk" + /* 2 */ "ccccccccccc" + /* 3 */ "haaaaaaaaah" + /* 4 */ ".a.......a." + /* 5 */ "kaaaaaaaaak" /* 6 */ "lllllllllll" /* 7 */ "..........." /* 8 */ "..........." - // Level 6 + // Level 7 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ "bbbbbbbbbbb" - /* 4 */ "ddddddddddd" + /* 3 */ "ccccccccccc" + /* 4 */ "aaaaaaaaaaa" /* 5 */ "lllllllllll" /* 6 */ "..........." /* 7 */ "..........." /* 8 */ "...........", // Connectors: - "-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -363,18 +400,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 15, ID 125, created by Aloe_vera { // Size: - 13, 6, 7, // SizeX = 13, SizeY = 6, SizeZ = 7 + 13, 7, 7, // SizeX = 13, SizeY = 7, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 12, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 13, 6, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -389,71 +426,82 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Level 0 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ ".....abc....." - /* 1 */ ".ddddddddddd." - /* 2 */ ".ddddddddddd." - /* 3 */ ".ddddddddddd." - /* 4 */ ".ddddddddddd." - /* 5 */ ".ddddddddddd." - /* 6 */ "............." + /* 0 */ "mmmmmaaammmmm" + /* 1 */ "maaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaam" + /* 6 */ "mmmmmmmmmmmmm" // Level 1 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "............." - /* 1 */ ".dddddeddddd." - /* 2 */ ".d.........d." - /* 3 */ ".d.........d." - /* 4 */ ".d.........d." - /* 5 */ ".ddddddddddd." + /* 0 */ ".....bcd....." + /* 1 */ ".aaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaa." /* 6 */ "............." // Level 2 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." - /* 1 */ ".dfffdgdfffd." + /* 1 */ ".aaaaaeaaaaa." + /* 2 */ ".a.........a." + /* 3 */ ".a.........a." + /* 4 */ ".a.........a." + /* 5 */ ".aaaaaaaaaaa." + /* 6 */ "............." + + // Level 3 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ ".afffagafffa." /* 2 */ ".f.........f." /* 3 */ ".f.........f." /* 4 */ ".f.........f." - /* 5 */ ".dffdfffdffd." + /* 5 */ ".affafffaffa." /* 6 */ "............." - // Level 3 + // Level 4 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "bbbbbbbbbbbbb" - /* 1 */ "hdddddddddddh" - /* 2 */ ".d...i.i...d." - /* 3 */ ".d.........d." - /* 4 */ ".d..j...j..d." - /* 5 */ "kdddddddddddk" + /* 0 */ "ccccccccccccc" + /* 1 */ "haaaaaaaaaaah" + /* 2 */ ".a...i.i...a." + /* 3 */ ".a.........a." + /* 4 */ ".a..j...j..a." + /* 5 */ "kaaaaaaaaaaak" /* 6 */ "lllllllllllll" - // Level 4 + // Level 5 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." - /* 1 */ "bbbbbbbbbbbbb" - /* 2 */ "hdddddddddddh" - /* 3 */ ".d.........d." - /* 4 */ "kdddddddddddk" + /* 1 */ "ccccccccccccc" + /* 2 */ "haaaaaaaaaaah" + /* 3 */ ".a.........a." + /* 4 */ "kaaaaaaaaaaak" /* 5 */ "lllllllllllll" /* 6 */ "............." - // Level 5 + // Level 6 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." - /* 2 */ "bbbbbbbbbbbbb" - /* 3 */ "ddddddddddddd" + /* 2 */ "ccccccccccccc" + /* 3 */ "aaaaaaaaaaaaa" /* 4 */ "lllllllllllll" /* 5 */ "............." /* 6 */ ".............", // Connectors: - "-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -484,18 +532,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 12, ID 116, created by xoft { // Size: - 13, 7, 9, // SizeX = 13, SizeY = 7, SizeZ = 9 + 13, 8, 9, // SizeX = 13, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 12, 6, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 13, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -510,96 +558,109 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Level 0 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ ".....abc....." - /* 1 */ ".ddddddddddd." - /* 2 */ ".ddddddddddd." - /* 3 */ ".ddddddddddd." - /* 4 */ ".ddddddddddd." - /* 5 */ ".ddddddddddd." - /* 6 */ ".ddddddddddd." - /* 7 */ ".ddddddddddd." - /* 8 */ "............." + /* 0 */ "mmmmmaaammmmm" + /* 1 */ "maaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaam" + /* 6 */ "maaaaaaaaaaam" + /* 7 */ "maaaaaaaaaaam" + /* 8 */ "mmmmmmmmmmmmm" // Level 1 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "............." - /* 1 */ ".dddddeddddd." - /* 2 */ ".d.........d." - /* 3 */ ".d.........d." - /* 4 */ ".d.........d." - /* 5 */ ".d.........d." - /* 6 */ ".d.........d." - /* 7 */ ".ddddddddddd." + /* 0 */ ".....bcd....." + /* 1 */ ".aaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaa." + /* 6 */ ".aaaaaaaaaaa." + /* 7 */ ".aaaaaaaaaaa." /* 8 */ "............." // Level 2 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." - /* 1 */ ".dfffdgdfffd." + /* 1 */ ".aaaaaeaaaaa." + /* 2 */ ".a.........a." + /* 3 */ ".a.........a." + /* 4 */ ".a.........a." + /* 5 */ ".a.........a." + /* 6 */ ".a.........a." + /* 7 */ ".aaaaaaaaaaa." + /* 8 */ "............." + + // Level 3 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ ".afffagafffa." /* 2 */ ".f.........f." /* 3 */ ".f.........f." - /* 4 */ ".d.........d." + /* 4 */ ".a.........a." /* 5 */ ".f.........f." /* 6 */ ".f.........f." - /* 7 */ ".dffdffdfffd." + /* 7 */ ".affaffafffa." /* 8 */ "............." - // Level 3 + // Level 4 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "bbbbbbbbbbbbb" - /* 1 */ "hdddddddddddh" - /* 2 */ ".d...i.i...d." - /* 3 */ ".d.........d." - /* 4 */ ".d.........d." - /* 5 */ ".d.........d." - /* 6 */ ".d..j..j...d." - /* 7 */ "kdddddddddddk" + /* 0 */ "ccccccccccccc" + /* 1 */ "haaaaaaaaaaah" + /* 2 */ ".a...i.i...a." + /* 3 */ ".a.........a." + /* 4 */ ".a.........a." + /* 5 */ ".a.........a." + /* 6 */ ".a..j..j...a." + /* 7 */ "kaaaaaaaaaaak" /* 8 */ "lllllllllllll" - // Level 4 + // Level 5 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." - /* 1 */ "bbbbbbbbbbbbb" - /* 2 */ "hdddddddddddh" - /* 3 */ ".d.........d." - /* 4 */ ".d.........d." - /* 5 */ ".d.........d." - /* 6 */ "kdddddddddddk" + /* 1 */ "ccccccccccccc" + /* 2 */ "haaaaaaaaaaah" + /* 3 */ ".a.........a." + /* 4 */ ".a.........a." + /* 5 */ ".a.........a." + /* 6 */ "kaaaaaaaaaaak" /* 7 */ "lllllllllllll" /* 8 */ "............." - // Level 5 + // Level 6 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." - /* 2 */ "bbbbbbbbbbbbb" - /* 3 */ "hdddddddddddh" - /* 4 */ ".d.........d." - /* 5 */ "kdddddddddddk" + /* 2 */ "ccccccccccccc" + /* 3 */ "haaaaaaaaaaah" + /* 4 */ ".a.........a." + /* 5 */ "kaaaaaaaaaaak" /* 6 */ "lllllllllllll" /* 7 */ "............." /* 8 */ "............." - // Level 6 + // Level 7 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." - /* 3 */ "bbbbbbbbbbbbb" - /* 4 */ "ddddddddddddd" + /* 3 */ "ccccccccccccc" + /* 4 */ "aaaaaaaaaaaaa" /* 5 */ "lllllllllllll" /* 6 */ "............." /* 7 */ "............." /* 8 */ ".............", // Connectors: - "-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -630,18 +691,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 13, ID 118, created by xoft { // Size: - 15, 7, 9, // SizeX = 15, SizeY = 7, SizeZ = 9 + 15, 8, 9, // SizeX = 15, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 14, 6, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 15, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -656,96 +717,109 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ ".....abc......." - /* 1 */ ".ddddddddddddd." - /* 2 */ ".ddddddddddddd." - /* 3 */ ".ddddddddddddd." - /* 4 */ ".ddddddddddddd." - /* 5 */ ".ddddddddddddd." - /* 6 */ ".ddddddddddddd." - /* 7 */ ".ddddddddddddd." - /* 8 */ "..............." + /* 0 */ "mmmmmaaammmmmmm" + /* 1 */ "maaaaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaaaam" + /* 6 */ "maaaaaaaaaaaaam" + /* 7 */ "maaaaaaaaaaaaam" + /* 8 */ "mmmmmmmmmmmmmmm" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ ".dddddeddddddd." - /* 2 */ ".d...........d." - /* 3 */ ".d...........d." - /* 4 */ ".d...........d." - /* 5 */ ".d...........d." - /* 6 */ ".d...........d." - /* 7 */ ".ddddddddddddd." + /* 0 */ ".....bcd......." + /* 1 */ ".aaaaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaaaa." + /* 6 */ ".aaaaaaaaaaaaa." + /* 7 */ ".aaaaaaaaaaaaa." /* 8 */ "..............." // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".dfffdgdffdffd." + /* 1 */ ".aaaaaeaaaaaaa." + /* 2 */ ".a...........a." + /* 3 */ ".a...........a." + /* 4 */ ".a...........a." + /* 5 */ ".a...........a." + /* 6 */ ".a...........a." + /* 7 */ ".aaaaaaaaaaaaa." + /* 8 */ "..............." + + // Level 3 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".afffagaffaffa." /* 2 */ ".f...........f." /* 3 */ ".f...........f." - /* 4 */ ".d...........d." + /* 4 */ ".a...........a." /* 5 */ ".f...........f." /* 6 */ ".f...........f." - /* 7 */ ".dffdffdffdffd." + /* 7 */ ".affaffaffaffa." /* 8 */ "..............." - // Level 3 + // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "bbbbbbbbbbbbbbb" - /* 1 */ "hdddddddddddddh" - /* 2 */ ".d...i.i..i..d." - /* 3 */ ".d...........d." - /* 4 */ ".d...........d." - /* 5 */ ".d...........d." - /* 6 */ ".d..j..j..j..d." - /* 7 */ "kdddddddddddddk" + /* 0 */ "ccccccccccccccc" + /* 1 */ "haaaaaaaaaaaaah" + /* 2 */ ".a...i.i..i..a." + /* 3 */ ".a...........a." + /* 4 */ ".a...........a." + /* 5 */ ".a...........a." + /* 6 */ ".a..j..j..j..a." + /* 7 */ "kaaaaaaaaaaaaak" /* 8 */ "lllllllllllllll" - // Level 4 + // Level 5 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ "bbbbbbbbbbbbbbb" - /* 2 */ "hdddddddddddddh" - /* 3 */ ".d...........d." - /* 4 */ ".d...........d." - /* 5 */ ".d...........d." - /* 6 */ "kdddddddddddddk" + /* 1 */ "ccccccccccccccc" + /* 2 */ "haaaaaaaaaaaaah" + /* 3 */ ".a...........a." + /* 4 */ ".a...........a." + /* 5 */ ".a...........a." + /* 6 */ "kaaaaaaaaaaaaak" /* 7 */ "lllllllllllllll" /* 8 */ "..............." - // Level 5 + // Level 6 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ "bbbbbbbbbbbbbbb" - /* 3 */ "hdddddddddddddh" - /* 4 */ ".d...........d." - /* 5 */ "kdddddddddddddk" + /* 2 */ "ccccccccccccccc" + /* 3 */ "haaaaaaaaaaaaah" + /* 4 */ ".a...........a." + /* 5 */ "kaaaaaaaaaaaaak" /* 6 */ "lllllllllllllll" /* 7 */ "..............." /* 8 */ "..............." - // Level 6 + // Level 7 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." - /* 3 */ "bbbbbbbbbbbbbbb" - /* 4 */ "ddddddddddddddd" + /* 3 */ "ccccccccccccccc" + /* 4 */ "aaaaaaaaaaaaaaa" /* 5 */ "lllllllllllllll" /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "...............", // Connectors: - "-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -776,18 +850,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 16, ID 126, created by Aloe_vera { // Size: - 16, 7, 9, // SizeX = 16, SizeY = 7, SizeZ = 9 + 16, 8, 9, // SizeX = 16, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 15, 6, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 16, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -802,96 +876,109 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Level 0 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "........abc....." - /* 1 */ ".dddddddddddddd." - /* 2 */ ".dddddddddddddd." - /* 3 */ ".dddddddddddddd." - /* 4 */ ".dddddddddddddd." - /* 5 */ ".dddddddddddddd." - /* 6 */ ".dddddddddddddd." - /* 7 */ ".dddddddddddddd." - /* 8 */ "................" + /* 0 */ "mmmmmmmmaaammmmm" + /* 1 */ "maaaaaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaaaaam" + /* 6 */ "maaaaaaaaaaaaaam" + /* 7 */ "maaaaaaaaaaaaaam" + /* 8 */ "mmmmmmmmmmmmmmmm" // Level 1 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "................" - /* 1 */ ".ddddddddeddddd." - /* 2 */ ".d............d." - /* 3 */ ".d............d." - /* 4 */ ".d............d." - /* 5 */ ".d............d." - /* 6 */ ".d............d." - /* 7 */ ".dddddddddddddd." + /* 0 */ "........bcd....." + /* 1 */ ".aaaaaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaaaaa." + /* 6 */ ".aaaaaaaaaaaaaa." + /* 7 */ ".aaaaaaaaaaaaaa." /* 8 */ "................" // Level 2 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" - /* 1 */ ".dffdfffdgdfffd." + /* 1 */ ".aaaaaaaaeaaaaa." + /* 2 */ ".a............a." + /* 3 */ ".a............a." + /* 4 */ ".a............a." + /* 5 */ ".a............a." + /* 6 */ ".a............a." + /* 7 */ ".aaaaaaaaaaaaaa." + /* 8 */ "................" + + // Level 3 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ ".affafffagafffa." /* 2 */ ".f............f." /* 3 */ ".f............f." - /* 4 */ ".d............d." + /* 4 */ ".a............a." /* 5 */ ".f............f." /* 6 */ ".f............f." - /* 7 */ ".dffdffdfffdffd." + /* 7 */ ".affaffafffaffa." /* 8 */ "................" - // Level 3 + // Level 4 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "bbbbbbbbbbbbbbbb" - /* 1 */ "hddddddddddddddh" - /* 2 */ ".d..i...i.i...d." - /* 3 */ ".d............d." - /* 4 */ ".d............d." - /* 5 */ ".d............d." - /* 6 */ ".d..j..j...j..d." - /* 7 */ "kddddddddddddddk" + /* 0 */ "cccccccccccccccc" + /* 1 */ "haaaaaaaaaaaaaah" + /* 2 */ ".a..i...i.i...a." + /* 3 */ ".a............a." + /* 4 */ ".a............a." + /* 5 */ ".a............a." + /* 6 */ ".a..j..j...j..a." + /* 7 */ "kaaaaaaaaaaaaaak" /* 8 */ "llllllllllllllll" - // Level 4 + // Level 5 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" - /* 1 */ "bbbbbbbbbbbbbbbb" - /* 2 */ "hddddddddddddddh" - /* 3 */ ".d............d." - /* 4 */ ".d............d." - /* 5 */ ".d............d." - /* 6 */ "kddddddddddddddk" + /* 1 */ "cccccccccccccccc" + /* 2 */ "haaaaaaaaaaaaaah" + /* 3 */ ".a............a." + /* 4 */ ".a............a." + /* 5 */ ".a............a." + /* 6 */ "kaaaaaaaaaaaaaak" /* 7 */ "llllllllllllllll" /* 8 */ "................" - // Level 5 + // Level 6 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" /* 1 */ "................" - /* 2 */ "bbbbbbbbbbbbbbbb" - /* 3 */ "hddddddddddddddh" - /* 4 */ ".d............d." - /* 5 */ "kddddddddddddddk" + /* 2 */ "cccccccccccccccc" + /* 3 */ "haaaaaaaaaaaaaah" + /* 4 */ ".a............a." + /* 5 */ "kaaaaaaaaaaaaaak" /* 6 */ "llllllllllllllll" /* 7 */ "................" /* 8 */ "................" - // Level 6 + // Level 7 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" /* 1 */ "................" /* 2 */ "................" - /* 3 */ "bbbbbbbbbbbbbbbb" - /* 4 */ "dddddddddddddddd" + /* 3 */ "cccccccccccccccc" + /* 4 */ "aaaaaaaaaaaaaaaa" /* 5 */ "llllllllllllllll" /* 6 */ "................" /* 7 */ "................" /* 8 */ "................", // Connectors: - "-1: 9, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -922,18 +1009,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 8, ID 112, created by Aloe_vera { // Size: - 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 + 7, 7, 7, // SizeX = 7, SizeY = 7, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 6, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 7, 6, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -946,66 +1033,76 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Block data: // Level 0 /* z\x* 0123456 */ - /* 0 */ "...abc." - /* 1 */ ".ddddd." - /* 2 */ ".ddddd." - /* 3 */ ".ddddd." - /* 4 */ ".ddddd." - /* 5 */ ".ddddd." - /* 6 */ "......." + /* 0 */ "mmmaaam" + /* 1 */ "maaaaam" + /* 2 */ "maaaaam" + /* 3 */ "maaaaam" + /* 4 */ "maaaaam" + /* 5 */ "maaaaam" + /* 6 */ "mmmmmmm" // Level 1 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".ddded." - /* 2 */ ".d...d." - /* 3 */ ".d...d." - /* 4 */ ".d...d." - /* 5 */ ".ddddd." + /* 0 */ "...bcd." + /* 1 */ ".aaaaa." + /* 2 */ ".aaaaa." + /* 3 */ ".aaaaa." + /* 4 */ ".aaaaa." + /* 5 */ ".aaaaa." /* 6 */ "......." // Level 2 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".dfdgd." + /* 1 */ ".aaaea." + /* 2 */ ".a...a." + /* 3 */ ".a...a." + /* 4 */ ".a...a." + /* 5 */ ".aaaaa." + /* 6 */ "......." + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".afaga." /* 2 */ ".f...f." /* 3 */ ".f...f." /* 4 */ ".f...f." - /* 5 */ ".dfffd." + /* 5 */ ".afffa." /* 6 */ "......." - // Level 3 + // Level 4 /* z\x* 0123456 */ - /* 0 */ "bbbbbbb" - /* 1 */ "hdddddh" - /* 2 */ ".d.i.d." - /* 3 */ ".d...d." - /* 4 */ ".d...d." - /* 5 */ "jdddddj" + /* 0 */ "ccccccc" + /* 1 */ "haaaaah" + /* 2 */ ".a.i.a." + /* 3 */ ".a...a." + /* 4 */ ".a...a." + /* 5 */ "jaaaaaj" /* 6 */ "kkkkkkk" - // Level 4 + // Level 5 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "bbbbbbb" - /* 2 */ "hdddddh" - /* 3 */ ".d...d." - /* 4 */ "jdddddj" + /* 1 */ "ccccccc" + /* 2 */ "haaaaah" + /* 3 */ ".a...a." + /* 4 */ "jaaaaaj" /* 5 */ "kkkkkkk" /* 6 */ "......." - // Level 5 + // Level 6 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "......." - /* 2 */ "bbbbbbb" - /* 3 */ "ddddddd" + /* 2 */ "ccccccc" + /* 3 */ "aaaaaaa" /* 4 */ "kkkkkkk" /* 5 */ "......." /* 6 */ ".......", // Connectors: - "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1036,18 +1133,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 9, ID 113, created by xoft { // Size: - 9, 6, 7, // SizeX = 9, SizeY = 6, SizeZ = 7 + 9, 7, 7, // SizeX = 9, SizeY = 7, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 8, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 9, 6, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -1061,66 +1158,76 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Block data: // Level 0 /* z\x* 012345678 */ - /* 0 */ "...abc..." - /* 1 */ ".ddddddd." - /* 2 */ ".ddddddd." - /* 3 */ ".ddddddd." - /* 4 */ ".ddddddd." - /* 5 */ ".ddddddd." - /* 6 */ "........." + /* 0 */ "mmmaaammm" + /* 1 */ "maaaaaaam" + /* 2 */ "maaaaaaam" + /* 3 */ "maaaaaaam" + /* 4 */ "maaaaaaam" + /* 5 */ "maaaaaaam" + /* 6 */ "mmmmmmmmm" // Level 1 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ ".dddeddd." - /* 2 */ ".d.....d." - /* 3 */ ".d.....d." - /* 4 */ ".d.....d." - /* 5 */ ".ddddddd." + /* 0 */ "...bcd..." + /* 1 */ ".aaaaaaa." + /* 2 */ ".aaaaaaa." + /* 3 */ ".aaaaaaa." + /* 4 */ ".aaaaaaa." + /* 5 */ ".aaaaaaa." /* 6 */ "........." // Level 2 /* z\x* 012345678 */ /* 0 */ "........." - /* 1 */ ".dfdgdfd." + /* 1 */ ".aaaeaaa." + /* 2 */ ".a.....a." + /* 3 */ ".a.....a." + /* 4 */ ".a.....a." + /* 5 */ ".aaaaaaa." + /* 6 */ "........." + + // Level 3 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ ".afagafa." /* 2 */ ".f.....f." /* 3 */ ".f.....f." /* 4 */ ".f.....f." - /* 5 */ ".dffdffd." + /* 5 */ ".affaffa." /* 6 */ "........." - // Level 3 + // Level 4 /* z\x* 012345678 */ - /* 0 */ "bbbbbbbbb" - /* 1 */ "hdddddddh" - /* 2 */ ".d.i.i.d." - /* 3 */ ".d.....d." - /* 4 */ ".d..j..d." - /* 5 */ "kdddddddk" + /* 0 */ "ccccccccc" + /* 1 */ "haaaaaaah" + /* 2 */ ".a.i.i.a." + /* 3 */ ".a.....a." + /* 4 */ ".a..j..a." + /* 5 */ "kaaaaaaak" /* 6 */ "lllllllll" - // Level 4 + // Level 5 /* z\x* 012345678 */ /* 0 */ "........." - /* 1 */ "bbbbbbbbb" - /* 2 */ "hdddddddh" - /* 3 */ ".d.....d." - /* 4 */ "kdddddddk" + /* 1 */ "ccccccccc" + /* 2 */ "haaaaaaah" + /* 3 */ ".a.....a." + /* 4 */ "kaaaaaaak" /* 5 */ "lllllllll" /* 6 */ "........." - // Level 5 + // Level 6 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." - /* 2 */ "bbbbbbbbb" - /* 3 */ "ddddddddd" + /* 2 */ "ccccccccc" + /* 3 */ "aaaaaaaaa" /* 4 */ "lllllllll" /* 5 */ "........." /* 6 */ ".........", // Connectors: - "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1151,18 +1258,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 10, ID 114, created by xoft { // Size: - 9, 7, 9, // SizeX = 9, SizeY = 7, SizeZ = 9 + 9, 8, 9, // SizeX = 9, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 8, 6, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 9, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -1176,90 +1283,102 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Block data: // Level 0 /* z\x* 012345678 */ - /* 0 */ "...abc..." - /* 1 */ ".ddddddd." - /* 2 */ ".ddddddd." - /* 3 */ ".ddddddd." - /* 4 */ ".ddddddd." - /* 5 */ ".ddddddd." - /* 6 */ ".ddddddd." - /* 7 */ ".ddddddd." - /* 8 */ "........." + /* 0 */ "mmmaaammm" + /* 1 */ "maaaaaaam" + /* 2 */ "maaaaaaam" + /* 3 */ "maaaaaaam" + /* 4 */ "maaaaaaam" + /* 5 */ "maaaaaaam" + /* 6 */ "maaaaaaam" + /* 7 */ "maaaaaaam" + /* 8 */ "mmmmmmmmm" // Level 1 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ ".dddeddd." - /* 2 */ ".d.....d." - /* 3 */ ".d.....d." - /* 4 */ ".d.....d." - /* 5 */ ".d.....d." - /* 6 */ ".d.....d." - /* 7 */ ".ddddddd." + /* 0 */ "...bcd..." + /* 1 */ ".aaaaaaa." + /* 2 */ ".aaaaaaa." + /* 3 */ ".aaaaaaa." + /* 4 */ ".aaaaaaa." + /* 5 */ ".aaaaaaa." + /* 6 */ ".aaaaaaa." + /* 7 */ ".aaaaaaa." /* 8 */ "........." // Level 2 /* z\x* 012345678 */ /* 0 */ "........." - /* 1 */ ".dfdgdfd." + /* 1 */ ".aaaeaaa." + /* 2 */ ".a.....a." + /* 3 */ ".a.....a." + /* 4 */ ".a.....a." + /* 5 */ ".a.....a." + /* 6 */ ".a.....a." + /* 7 */ ".aaaaaaa." + /* 8 */ "........." + + // Level 3 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ ".afagafa." /* 2 */ ".f.....f." /* 3 */ ".f.....f." - /* 4 */ ".d.....d." + /* 4 */ ".a.....a." /* 5 */ ".f.....f." /* 6 */ ".f.....f." - /* 7 */ ".dffdffd." + /* 7 */ ".affaffa." /* 8 */ "........." - // Level 3 + // Level 4 /* z\x* 012345678 */ - /* 0 */ "bbbbbbbbb" - /* 1 */ "hdddddddh" - /* 2 */ ".d.i.i.d." - /* 3 */ ".d.....d." - /* 4 */ ".d.....d." - /* 5 */ ".d.....d." - /* 6 */ ".d..j..d." - /* 7 */ "kdddddddk" + /* 0 */ "ccccccccc" + /* 1 */ "haaaaaaah" + /* 2 */ ".a.i.i.a." + /* 3 */ ".a.....a." + /* 4 */ ".a.....a." + /* 5 */ ".a.....a." + /* 6 */ ".a..j..a." + /* 7 */ "kaaaaaaak" /* 8 */ "lllllllll" - // Level 4 + // Level 5 /* z\x* 012345678 */ /* 0 */ "........." - /* 1 */ "bbbbbbbbb" - /* 2 */ "hdddddddh" - /* 3 */ ".d.....d." - /* 4 */ ".d.....d." - /* 5 */ ".d.....d." - /* 6 */ "kdddddddk" + /* 1 */ "ccccccccc" + /* 2 */ "haaaaaaah" + /* 3 */ ".a.....a." + /* 4 */ ".a.....a." + /* 5 */ ".a.....a." + /* 6 */ "kaaaaaaak" /* 7 */ "lllllllll" /* 8 */ "........." - // Level 5 + // Level 6 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." - /* 2 */ "bbbbbbbbb" - /* 3 */ "hdddddddh" - /* 4 */ ".d.....d." - /* 5 */ "kdddddddk" + /* 2 */ "ccccccccc" + /* 3 */ "haaaaaaah" + /* 4 */ ".a.....a." + /* 5 */ "kaaaaaaak" /* 6 */ "lllllllll" /* 7 */ "........." /* 8 */ "........." - // Level 6 + // Level 7 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." /* 2 */ "........." - /* 3 */ "bbbbbbbbb" - /* 4 */ "ddddddddd" + /* 3 */ "ccccccccc" + /* 4 */ "aaaaaaaaa" /* 5 */ "lllllllll" /* 6 */ "........." /* 7 */ "........." /* 8 */ ".........", // Connectors: - "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1290,147 +1409,164 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 14, ID 124, created by Aloe_vera { // Size: - 14, 7, 12, // SizeX = 14, SizeY = 7, SizeZ = 12 + 14, 8, 12, // SizeX = 14, SizeY = 8, SizeZ = 12 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 13, 6, 11, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 14, 7, 12, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e:128: 3\n" /* sandstonestairs */ - "f: 64: 7\n" /* wooddoorblock */ - "g:102: 0\n" /* glasspane */ - "h: 64:12\n" /* wooddoorblock */ - "i:128: 7\n" /* sandstonestairs */ - "j: 50: 3\n" /* torch */ - "k: 50: 2\n" /* torch */ - "l: 50: 4\n" /* torch */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 64: 1\n" /* wooddoorblock */ + "h:102: 0\n" /* glasspane */ + "i: 64: 8\n" /* wooddoorblock */ + "j:128: 7\n" /* sandstonestairs */ + "k: 50: 3\n" /* torch */ + "l: 50: 2\n" /* torch */ "m: 19: 0\n" /* sponge */ - "n:128: 6\n" /* sandstonestairs */ - "o: 50: 1\n" /* torch */ - "p:128: 5\n" /* sandstonestairs */ - "q:128: 4\n" /* sandstonestairs */, + "n: 50: 4\n" /* torch */ + "o:128: 6\n" /* sandstonestairs */ + "p: 50: 1\n" /* torch */ + "q:128: 5\n" /* sandstonestairs */ + "r:128: 4\n" /* sandstonestairs */, // Block data: // Level 0 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ "....abc......." - /* 1 */ ".dddddddddddd." - /* 2 */ ".dddddddddddd." - /* 3 */ ".dddddddddddd." - /* 4 */ ".dddddddddddd." - /* 5 */ ".dddddddddddd." - /* 6 */ ".dddddddddddd." - /* 7 */ ".dddddddddddd." - /* 8 */ "....aeddddddd." - /* 9 */ "mmmmm.ddddddd." - /* 10 */ "mmmmm.ddddddd." - /* 11 */ "mmmmm........." + /* 0 */ "mmmmaaammmmmmm" + /* 1 */ "maaaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaaam" + /* 6 */ "maaaaaaaaaaaam" + /* 7 */ "maaaaaaaaaaaam" + /* 8 */ "mmmmaaaaaaaaam" + /* 9 */ "mmmmmmaaaaaaam" + /* 10 */ "mmmmmmaaaaaaam" + /* 11 */ "mmmmmmmmmmmmmm" // Level 1 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ ".............." - /* 1 */ ".ddddfddddddd." - /* 2 */ ".d..........d." - /* 3 */ ".d..........d." - /* 4 */ ".d..........d." - /* 5 */ ".d..........d." - /* 6 */ ".d..........d." - /* 7 */ ".ddddfd.....d." - /* 8 */ "......d.....d." - /* 9 */ "mmmmm.d.....d." - /* 10 */ "mmmmm.ddddddd." + /* 0 */ "....bcd......." + /* 1 */ ".aaaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaaa." + /* 6 */ ".aaaaaaaaaaaa." + /* 7 */ ".aaaaaaaaaaaa." + /* 8 */ "....beaaaaaaa." + /* 9 */ "mmmmm.aaaaaaa." + /* 10 */ "mmmmm.aaaaaaa." /* 11 */ "mmmmm........." // Level 2 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." - /* 1 */ ".dggdhdggdggd." - /* 2 */ ".g..........g." - /* 3 */ ".g..........g." - /* 4 */ ".d..........d." - /* 5 */ ".g..........g." - /* 6 */ ".g..........g." - /* 7 */ ".dggdhd.....d." - /* 8 */ "......g.....g." - /* 9 */ "mmmmm.g.....g." - /* 10 */ "mmmmm.dggdggd." + /* 1 */ ".aaaafaaaaaaa." + /* 2 */ ".a..........a." + /* 3 */ ".a..........a." + /* 4 */ ".a..........a." + /* 5 */ ".a..........a." + /* 6 */ ".a..........a." + /* 7 */ ".aaaaga.....a." + /* 8 */ "......a.....a." + /* 9 */ "mmmmm.a.....a." + /* 10 */ "mmmmm.aaaaaaa." /* 11 */ "mmmmm........." // Level 3 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ "bbbbbbbbbbbbbb" - /* 1 */ "iddddddddddddc" - /* 2 */ ".d..j.j.....dc" - /* 3 */ ".d..........dc" - /* 4 */ ".d.........kdc" - /* 5 */ ".d..........dc" - /* 6 */ ".d..l.l.....dc" - /* 7 */ "nddddddo...kdc" - /* 8 */ "eeeeead.....dc" - /* 9 */ "mmmmmad.....dc" - /* 10 */ "mmmmmadddddddc" - /* 11 */ "mmmmmap.....qc" + /* 0 */ ".............." + /* 1 */ ".ahhaiahhahha." + /* 2 */ ".h..........h." + /* 3 */ ".h..........h." + /* 4 */ ".a..........a." + /* 5 */ ".h..........h." + /* 6 */ ".h..........h." + /* 7 */ ".ahhaia.....a." + /* 8 */ "......h.....h." + /* 9 */ "mmmmm.h.....h." + /* 10 */ "mmmmm.ahhahha." + /* 11 */ "mmmmm........." // Level 4 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ ".............." - /* 1 */ "bbbbbbbbbbbbc." - /* 2 */ "idddddddddddc." - /* 3 */ ".d.........dc." - /* 4 */ ".d.........dc." - /* 5 */ ".d.........dc." - /* 6 */ "nddddddd...dc." - /* 7 */ "eeeeeead...dc." - /* 8 */ "......ad...dc." - /* 9 */ "mmmmm.ad...dc." - /* 10 */ "mmmmm.adddddc." - /* 11 */ "mmmmm.ap...qc." + /* 0 */ "cccccccccccccc" + /* 1 */ "jaaaaaaaaaaaad" + /* 2 */ ".a..k.k.....ad" + /* 3 */ ".a..........ad" + /* 4 */ ".a.........lad" + /* 5 */ ".a..........ad" + /* 6 */ ".a..n.n.....ad" + /* 7 */ "oaaaaaap...lad" + /* 8 */ "eeeeeba.....ad" + /* 9 */ "mmmmmba.....ad" + /* 10 */ "mmmmmbaaaaaaad" + /* 11 */ "mmmmmbq.....rd" // Level 5 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." - /* 1 */ ".............." - /* 2 */ "bbbbbbbbbbbb.." - /* 3 */ "iddddddddddc.." - /* 4 */ ".d........dc.." - /* 5 */ "ndddddddd.dc.." - /* 6 */ "eeeeeeeed.dc.." - /* 7 */ ".......ad.dc.." - /* 8 */ ".......ad.dc.." - /* 9 */ "mmmmm..ad.dc.." - /* 10 */ "mmmmm..adddc.." - /* 11 */ "mmmmm..ap.qc.." + /* 1 */ "ccccccccccccd." + /* 2 */ "jaaaaaaaaaaad." + /* 3 */ ".a.........ad." + /* 4 */ ".a.........ad." + /* 5 */ ".a.........ad." + /* 6 */ "oaaaaaaa...ad." + /* 7 */ "eeeeeeba...ad." + /* 8 */ "......ba...ad." + /* 9 */ "mmmmm.ba...ad." + /* 10 */ "mmmmm.baaaaad." + /* 11 */ "mmmmm.bq...rd." // Level 6 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." /* 1 */ ".............." + /* 2 */ "cccccccccccc.." + /* 3 */ "jaaaaaaaaaad.." + /* 4 */ ".a........ad.." + /* 5 */ "oaaaaaaaa.ad.." + /* 6 */ "eeeeeeeea.ad.." + /* 7 */ ".......ba.ad.." + /* 8 */ ".......ba.ad.." + /* 9 */ "mmmmm..ba.ad.." + /* 10 */ "mmmmm..baaad.." + /* 11 */ "mmmmm..bq.rd.." + + // Level 7 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ ".............." + /* 1 */ ".............." /* 2 */ ".............." - /* 3 */ "bbbbbbbbbbb..." - /* 4 */ "ddddddddddc..." - /* 5 */ "eeeeeeeeadc..." - /* 6 */ "........adc..." - /* 7 */ "........adc..." - /* 8 */ "........adc..." - /* 9 */ "mmmmm...adc..." - /* 10 */ "mmmmm...adc..." - /* 11 */ "mmmmm...adc...", + /* 3 */ "ccccccccccc..." + /* 4 */ "aaaaaaaaaad..." + /* 5 */ "eeeeeeeebad..." + /* 6 */ "........bad..." + /* 7 */ "........bad..." + /* 8 */ "........bad..." + /* 9 */ "mmmmm...bad..." + /* 10 */ "mmmmm...bad..." + /* 11 */ "mmmmm...bad...", // Connectors: - "-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1461,18 +1597,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 7, ID 82, created by Aloe_vera { // Size: - 14, 6, 12, // SizeX = 14, SizeY = 6, SizeZ = 12 + 14, 7, 12, // SizeX = 14, SizeY = 7, SizeZ = 12 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 13, 5, 11, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 14, 6, 12, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e:128: 3\n" /* sandstonestairs */ "f: 64: 7\n" /* wooddoorblock */ "g: 64: 5\n" /* wooddoorblock */ @@ -1491,101 +1627,117 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Level 0 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ ".......abc...." - /* 1 */ ".dddddddddddd." - /* 2 */ ".dddddddddddd." - /* 3 */ ".dddddddddddd." - /* 4 */ ".dddddddddddd." - /* 5 */ ".dddddddddddd." - /* 6 */ "....aec.ddddd." - /* 7 */ "mmmmmmm.ddddd." - /* 8 */ "mmmmmmm.ddddd." - /* 9 */ "mmmmmmm.ddddd." - /* 10 */ "mmmmmmm.ddddd." - /* 11 */ "mmmmmmm......." + /* 0 */ "mmmmmmmaaammmm" + /* 1 */ "maaaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaaam" + /* 6 */ "mmmmaaamaaaaam" + /* 7 */ "mmmmmmmmaaaaam" + /* 8 */ "mmmmmmmmaaaaam" + /* 9 */ "mmmmmmmmaaaaam" + /* 10 */ "mmmmmmmmaaaaam" + /* 11 */ "mmmmmmmmmmmmmm" // Level 1 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ ".............." - /* 1 */ ".dddddddfdddd." - /* 2 */ ".d..........d." - /* 3 */ ".d..........d." - /* 4 */ ".d..........d." - /* 5 */ ".ddddgddd...d." - /* 6 */ "........d...d." - /* 7 */ "mmmmmmm.d...d." - /* 8 */ "mmmmmmm.d...d." - /* 9 */ "mmmmmmm.d...d." - /* 10 */ "mmmmmmm.ddddd." - /* 11 */ "mmmmmmm......." + /* 0 */ ".......bcd...." + /* 1 */ ".aaaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaaa." + /* 6 */ "....bed.aaaaa." + /* 7 */ "........aaaaa." + /* 8 */ "........aaaaa." + /* 9 */ "........aaaaa." + /* 10 */ "........aaaaa." + /* 11 */ ".............." // Level 2 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." - /* 1 */ ".dhhdhhdidhhd." + /* 1 */ ".aaaaaaafaaaa." + /* 2 */ ".a..........a." + /* 3 */ ".a..........a." + /* 4 */ ".a..........a." + /* 5 */ ".aaaagaaa...a." + /* 6 */ "........a...a." + /* 7 */ "........a...a." + /* 8 */ "........a...a." + /* 9 */ "........a...a." + /* 10 */ "........aaaaa." + /* 11 */ ".............." + + // Level 3 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ ".............." + /* 1 */ ".ahhahhaiahha." /* 2 */ ".h..........h." /* 3 */ ".h..........h." - /* 4 */ ".h..........d." - /* 5 */ ".dhhdidhh...h." + /* 4 */ ".h..........a." + /* 5 */ ".ahhaiahh...h." /* 6 */ "........h...h." - /* 7 */ "mmmmmmm.d...d." - /* 8 */ "mmmmmmm.h...h." - /* 9 */ "mmmmmmm.h...h." - /* 10 */ "mmmmmmm.dhhhd." - /* 11 */ "mmmmmmm......." + /* 7 */ "........a...a." + /* 8 */ "........h...h." + /* 9 */ "........h...h." + /* 10 */ "........ahhha." + /* 11 */ ".............." - // Level 3 + // Level 4 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ "bbbbbbbbbbbbbb" - /* 1 */ "jddddddddddddc" - /* 2 */ ".d.....k.k..dc" - /* 3 */ ".d..........dc" - /* 4 */ ".d..l.l.....dc" - /* 5 */ "ndddddddd...dc" - /* 6 */ "eeeeeeead...dc" - /* 7 */ "mmmmmmmad...dc" - /* 8 */ "mmmmmmmad...dc" - /* 9 */ "mmmmmmmad...dc" - /* 10 */ "mmmmmmmadddddc" - /* 11 */ "mmmmmmmao...pc" + /* 0 */ "cccccccccccccc" + /* 1 */ "jaaaaaaaaaaaad" + /* 2 */ ".a.....k.k..ad" + /* 3 */ ".a..........ad" + /* 4 */ ".a..l.l.....ad" + /* 5 */ "naaaaaaaa...ad" + /* 6 */ "eeeeeeeba...ad" + /* 7 */ ".......ba...ad" + /* 8 */ ".......ba...ad" + /* 9 */ ".......ba...ad" + /* 10 */ ".......baaaaad" + /* 11 */ ".......bo...pd" - // Level 4 + // Level 5 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." - /* 1 */ "bbbbbbbbbbbbb." - /* 2 */ "jdddddddddddc." - /* 3 */ ".dq........dc." - /* 4 */ "nddddddddd.dc." - /* 5 */ "eeeeeeeead.dc." - /* 6 */ "........ad.dc." - /* 7 */ "mmmmmmm.ad.dc." - /* 8 */ "mmmmmmm.ad.dc." - /* 9 */ "mmmmmmm.adldc." - /* 10 */ "mmmmmmm.adddc." - /* 11 */ "mmmmmmm.ao.pc." + /* 1 */ "ccccccccccccc." + /* 2 */ "jaaaaaaaaaaad." + /* 3 */ ".aq........ad." + /* 4 */ "naaaaaaaaa.ad." + /* 5 */ "eeeeeeeeba.ad." + /* 6 */ "........ba.ad." + /* 7 */ "........ba.ad." + /* 8 */ "........ba.ad." + /* 9 */ "........balad." + /* 10 */ "........baaad." + /* 11 */ "........bo.pd." - // Level 5 + // Level 6 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." /* 1 */ ".............." - /* 2 */ "bbbbbbbbbbbb.." - /* 3 */ "dddddddddddc.." - /* 4 */ "eeeeeeeeeadc.." - /* 5 */ ".........adc.." - /* 6 */ ".........adc.." - /* 7 */ "mmmmmmm..adc.." - /* 8 */ "mmmmmmm..adc.." - /* 9 */ "mmmmmmm..adc.." - /* 10 */ "mmmmmmm..adc.." - /* 11 */ "mmmmmmm..adc..", + /* 2 */ "cccccccccccc.." + /* 3 */ "aaaaaaaaaaad.." + /* 4 */ "eeeeeeeeebad.." + /* 5 */ ".........bad.." + /* 6 */ ".........bad.." + /* 7 */ ".........bad.." + /* 8 */ ".........bad.." + /* 9 */ ".........bad.." + /* 10 */ ".........bad.." + /* 11 */ ".........bad..", // Connectors: - "-1: 8, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 8, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1616,11 +1768,11 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 17, ID 127, created by Aloe_vera { // Size: - 10, 2, 7, // SizeX = 10, SizeY = 2, SizeZ = 7 + 10, 3, 7, // SizeX = 10, SizeY = 3, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 9, 1, 6, // MaxX, MaxY, MaxZ + 0, 0, -1, // MinX, MinY, MinZ + 10, 2, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1636,6 +1788,17 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* z\x* */ /* * 0123456789 */ /* 0 */ "aaaaaaaaaa" + /* 1 */ "aaaaaaaaaa" + /* 2 */ "aaaaaaaaaa" + /* 3 */ "aaaaaaaaaa" + /* 4 */ "aaaaaaaaaa" + /* 5 */ "aaaaaaaaaa" + /* 6 */ "aaaaaaaaaa" + + // Level 1 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "aaaaaaaaaa" /* 1 */ "abbbbbbbba" /* 2 */ "abbbbbbbba" /* 3 */ "acccccccca" @@ -1643,7 +1806,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 5 */ "abbbbbbbba" /* 6 */ "aaaaaaaaaa" - // Level 1 + // Level 2 /* z\x* */ /* * 0123456789 */ /* 0 */ "d........d" @@ -1655,7 +1818,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 6 */ "d........d", // Connectors: - "-1: 0, 0, 3: 4\n" /* Type -1, direction X- */, + "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1686,11 +1849,11 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 4, ID 68, created by tonibm1999 { // Size: - 5, 5, 6, // SizeX = 5, SizeY = 5, SizeZ = 6 + 5, 6, 6, // SizeX = 5, SizeY = 6, SizeZ = 6 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 4, 4, 5, // MaxX, MaxY, MaxZ + -1, 0, -1, // MinX, MinY, MinZ + 5, 5, 5, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1712,10 +1875,19 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 2 */ "aaaaa" /* 3 */ "aaaaa" /* 4 */ "aaaaa" - /* 5 */ "..b.." + /* 5 */ "mmamm" // Level 1 /* z\x* 01234 */ + /* 0 */ "aaaaa" + /* 1 */ "aaaaa" + /* 2 */ "aaaaa" + /* 3 */ "aaaaa" + /* 4 */ "aaaaa" + /* 5 */ "..b.." + + // Level 2 + /* z\x* 01234 */ /* 0 */ "accca" /* 1 */ "cdedc" /* 2 */ "c.f.c" @@ -1723,7 +1895,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 4 */ "acgca" /* 5 */ "....." - // Level 2 + // Level 3 /* z\x* 01234 */ /* 0 */ "ac.ca" /* 1 */ "c...c" @@ -1732,7 +1904,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 4 */ "achca" /* 5 */ "....." - // Level 3 + // Level 4 /* z\x* 01234 */ /* 0 */ "accca" /* 1 */ "c...c" @@ -1741,7 +1913,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 4 */ "accca" /* 5 */ "....." - // Level 4 + // Level 5 /* z\x* 01234 */ /* 0 */ ".aaa." /* 1 */ "aaaaa" @@ -1751,7 +1923,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 5 */ ".....", // Connectors: - "-1: 2, 0, 5: 3\n" /* Type -1, direction Z+ */, + "-1: 2, 1, 5: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1800,15 +1972,17 @@ const cPrefab::sDef g_SandVillageStartingPrefabs[] = "b: 24: 0\n" /* sandstone */ "c: 8: 0\n" /* water */ "d: 12: 0\n" /* sand */ - "e:118: 3\n" /* cauldronblock */ - "f: 85: 0\n" /* fence */ - "g:128: 2\n" /* sandstonestairs */ - "h:128: 7\n" /* sandstonestairs */ - "i:128: 4\n" /* sandstonestairs */ - "j:128: 5\n" /* sandstonestairs */ - "k:128: 6\n" /* sandstonestairs */ - "l:128: 3\n" /* sandstonestairs */ - "m: 19: 0\n" /* sponge */, + "e: 4: 0\n" /* cobblestone */ + "f: 13: 0\n" /* gravel */ + "g:118: 3\n" /* cauldronblock */ + "h: 85: 0\n" /* fence */ + "i:128: 2\n" /* sandstonestairs */ + "j:128: 7\n" /* sandstonestairs */ + "k:128: 4\n" /* sandstonestairs */ + "l:128: 5\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */ + "n:128: 6\n" /* sandstonestairs */ + "o:128: 3\n" /* sandstonestairs */, // Block data: // Level 0 @@ -1873,30 +2047,30 @@ const cPrefab::sDef g_SandVillageStartingPrefabs[] = // Level 6 /* z\x* 0123456 */ - /* 0 */ "ddddddd" + /* 0 */ "ddeeedd" /* 1 */ "dbbbbbd" - /* 2 */ "dbcccbd" - /* 3 */ "dbcccbd" - /* 4 */ "dbcccbd" + /* 2 */ "ebcccbe" + /* 3 */ "ebcccbe" + /* 4 */ "ebcccbe" /* 5 */ "dbbbbbd" - /* 6 */ "ddddddd" + /* 6 */ "ddeeedd" // Level 7 /* z\x* 0123456 */ - /* 0 */ "ddbbbdd" + /* 0 */ "ddfffdd" /* 1 */ "dbbbbbd" - /* 2 */ "bbcccbb" - /* 3 */ "bbcccbb" - /* 4 */ "bbcccbb" + /* 2 */ "fbcccbf" + /* 3 */ "fbcccbf" + /* 4 */ "fbcccbf" /* 5 */ "dbbbbbd" - /* 6 */ "ddbbbdd" + /* 6 */ "ddfffdd" // Level 8 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ ".bbbbb." /* 2 */ ".b...b." - /* 3 */ ".b.e.b." + /* 3 */ ".b.g.b." /* 4 */ ".b...b." /* 5 */ ".bbbbb." /* 6 */ "......." @@ -1904,50 +2078,50 @@ const cPrefab::sDef g_SandVillageStartingPrefabs[] = // Level 9 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".f...f." + /* 1 */ ".h...h." /* 2 */ "......." - /* 3 */ "...f..." + /* 3 */ "...h..." /* 4 */ "......." - /* 5 */ ".f...f." + /* 5 */ ".h...h." /* 6 */ "......." // Level 10 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".f...f." + /* 1 */ ".h...h." /* 2 */ "......." - /* 3 */ "...f..." + /* 3 */ "...h..." /* 4 */ "......." - /* 5 */ ".f...f." + /* 5 */ ".h...h." /* 6 */ "......." // Level 11 /* z\x* 0123456 */ - /* 0 */ "ggggggg" - /* 1 */ "hbhhhbh" - /* 2 */ ".i...j." - /* 3 */ ".i.f.j." - /* 4 */ ".i...j." - /* 5 */ "kbkkkbk" - /* 6 */ "lllllll" + /* 0 */ "iiiiiii" + /* 1 */ "jbjjjbj" + /* 2 */ ".k...l." + /* 3 */ ".k.h.l." + /* 4 */ ".k...l." + /* 5 */ "nbnnnbn" + /* 6 */ "ooooooo" // Level 12 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "ggggggg" - /* 2 */ "hb...bh" - /* 3 */ ".b.f.b." - /* 4 */ "kb...bk" - /* 5 */ "lllllll" + /* 1 */ "iiiiiii" + /* 2 */ "jb...bj" + /* 3 */ ".b.h.b." + /* 4 */ "nb...bn" + /* 5 */ "ooooooo" /* 6 */ "......." // Level 13 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "......." - /* 2 */ "ggggggg" + /* 2 */ "iiiiiii" /* 3 */ "bbbbbbb" - /* 4 */ "lllllll" + /* 4 */ "ooooooo" /* 5 */ "......." /* 6 */ ".......", diff --git a/src/Generating/Prefabs/TestRailsPrefabs.cpp b/src/Generating/Prefabs/TestRailsPrefabs.cpp new file mode 100644 index 000000000..3444cb1fa --- /dev/null +++ b/src/Generating/Prefabs/TestRailsPrefabs.cpp @@ -0,0 +1,484 @@ + +// TestRailsPrefabs.cpp + +// Defines the prefabs in the group TestRails + +// NOTE: This file has been generated automatically by GalExport! +// Any manual changes will be overwritten by the next automatic export! + +#include "Globals.h" +#include "TestRailsPrefabs.h" + + + + + +const cPrefab::sDef g_TestRailsPrefabs[] = +{ + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // ActivatorRail: + // The data has been exported from the gallery Plains, area index 251, ID 746, created by Aloe_vera + { + // Size: + 7, 3, 7, // SizeX = 7, SizeY = 3, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 2, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 5: 0\n" /* wood */ + "c:157: 0\n" /* activatorrail */ + "d:157: 2\n" /* activatorrail */ + "e:157: 3\n" /* activatorrail */ + "f:157: 5\n" /* activatorrail */ + "g: 50: 5\n" /* torch */ + "h:157: 4\n" /* activatorrail */ + "i:157: 1\n" /* activatorrail */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaab..." + /* 1 */ "abbbbb." + /* 2 */ "abbb.b." + /* 3 */ "bbbb.bb" + /* 4 */ ".b...b." + /* 5 */ ".bbbbb." + /* 6 */ "...b..." + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".cdbec." + /* 2 */ ".fg..f." + /* 3 */ ".b.g.b." + /* 4 */ ".h...h." + /* 5 */ ".cdbec." + /* 6 */ "......." + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "...i..." + /* 2 */ "......." + /* 3 */ ".c...c." + /* 4 */ "......." + /* 5 */ "...i..." + /* 6 */ ".......", + + // Connectors: + "1: 6, 1, 3: 5\n" /* Type 1, direction X+ */ + "-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */ + "1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */ + "-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */ + "1: 0, 1, 3: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */ + "1: 3, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // ActivatorRail + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // DetectorRail: + // The data has been exported from the gallery Plains, area index 250, ID 745, created by Aloe_vera + { + // Size: + 7, 3, 7, // SizeX = 7, SizeY = 3, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 2, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 5: 0\n" /* wood */ + "c: 28: 0\n" /* detectorrail */ + "d: 28: 2\n" /* detectorrail */ + "e: 28: 3\n" /* detectorrail */ + "f: 28: 5\n" /* detectorrail */ + "g: 50: 5\n" /* torch */ + "h: 28: 4\n" /* detectorrail */ + "i: 28: 1\n" /* detectorrail */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaab..." + /* 1 */ "abbbbb." + /* 2 */ "abbb.b." + /* 3 */ "bbbb.bb" + /* 4 */ ".b...b." + /* 5 */ ".bbbbb." + /* 6 */ "...b..." + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".cdbec." + /* 2 */ ".fg..f." + /* 3 */ ".b.g.b." + /* 4 */ ".h...h." + /* 5 */ ".cdbec." + /* 6 */ "......." + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "...i..." + /* 2 */ "......." + /* 3 */ ".c...c." + /* 4 */ "......." + /* 5 */ "...i..." + /* 6 */ ".......", + + // Connectors: + "1: 6, 1, 3: 5\n" /* Type 1, direction X+ */ + "-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */ + "1: 3, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */ + "1: 0, 1, 3: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */ + "1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */ + "-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // DetectorRail + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // PowerRail: + // The data has been exported from the gallery Plains, area index 248, ID 743, created by Aloe_vera + { + // Size: + 7, 3, 7, // SizeX = 7, SizeY = 3, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 2, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 5: 0\n" /* wood */ + "c: 27: 0\n" /* poweredrail */ + "d: 27: 2\n" /* poweredrail */ + "e: 27: 3\n" /* poweredrail */ + "f: 27: 5\n" /* poweredrail */ + "g: 50: 5\n" /* torch */ + "h: 27: 4\n" /* poweredrail */ + "i: 27: 1\n" /* poweredrail */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaab..." + /* 1 */ "abbbbb." + /* 2 */ "abbb.b." + /* 3 */ "bbbb.bb" + /* 4 */ ".b...b." + /* 5 */ ".bbbbb." + /* 6 */ "...b..." + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".cdbec." + /* 2 */ ".fg..f." + /* 3 */ ".b.g.b." + /* 4 */ ".h...h." + /* 5 */ ".cdbec." + /* 6 */ "......." + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "...i..." + /* 2 */ "......." + /* 3 */ ".c...c." + /* 4 */ "......." + /* 5 */ "...i..." + /* 6 */ ".......", + + // Connectors: + "1: 6, 1, 3: 5\n" /* Type 1, direction X+ */ + "-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */ + "1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */ + "-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */ + "1: 0, 1, 3: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */ + "1: 3, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */ + "1: 6, 1, 3: 5\n" /* Type 1, direction X+ */ + "-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // PowerRail + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // RegularRail: + // The data has been exported from the gallery Plains, area index 247, ID 742, created by Aloe_vera + { + // Size: + 7, 3, 7, // SizeX = 7, SizeY = 3, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 2, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 5: 0\n" /* wood */ + "c: 66: 6\n" /* tracks */ + "d: 66: 2\n" /* tracks */ + "e: 66: 3\n" /* tracks */ + "f: 66: 7\n" /* tracks */ + "g: 66: 5\n" /* tracks */ + "h: 50: 5\n" /* torch */ + "i: 66: 4\n" /* tracks */ + "j: 66: 9\n" /* tracks */ + "k: 66: 8\n" /* tracks */ + "l: 66: 1\n" /* tracks */ + "m: 19: 0\n" /* sponge */ + "n: 66: 0\n" /* tracks */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaab..." + /* 1 */ "abbbbb." + /* 2 */ "abbb.b." + /* 3 */ "bbbb.bb" + /* 4 */ ".b...b." + /* 5 */ ".bbbbb." + /* 6 */ "...b..." + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".cdbef." + /* 2 */ ".gh..g." + /* 3 */ ".b.h.b." + /* 4 */ ".i...i." + /* 5 */ ".jdbek." + /* 6 */ "......." + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "...l..." + /* 2 */ "......." + /* 3 */ ".n...n." + /* 4 */ "......." + /* 5 */ "...l..." + /* 6 */ ".......", + + // Connectors: + "1: 6, 1, 3: 5\n" /* Type 1, direction X+ */ + "-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */ + "1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */ + "-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */ + "1: 0, 1, 3: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */ + "1: 3, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // RegularRail +}; // g_TestRailsPrefabs + + + + + + +const cPrefab::sDef g_TestRailsStartingPrefabs[] = +{ + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // CentralPiece: + // The data has been exported from the gallery Plains, area index 249, ID 744, created by Aloe_vera + { + // Size: + 6, 3, 6, // SizeX = 6, SizeY = 3, SizeZ = 6 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 5, 2, 5, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 5: 0\n" /* wood */ + "c: 66: 6\n" /* tracks */ + "d: 66: 2\n" /* tracks */ + "e: 66: 3\n" /* tracks */ + "f: 66: 7\n" /* tracks */ + "g: 66: 5\n" /* tracks */ + "h: 50: 5\n" /* torch */ + "i: 66: 4\n" /* tracks */ + "j: 66: 9\n" /* tracks */ + "k: 66: 8\n" /* tracks */ + "l: 66: 1\n" /* tracks */ + "m: 19: 0\n" /* sponge */ + "n: 66: 0\n" /* tracks */, + + // Block data: + // Level 0 + /* z\x* 012345 */ + /* 0 */ "aaab.." + /* 1 */ "abbbbb" + /* 2 */ "abbb.b" + /* 3 */ "bbbb.b" + /* 4 */ ".b...b" + /* 5 */ ".bbbbb" + + // Level 1 + /* z\x* 012345 */ + /* 0 */ "......" + /* 1 */ ".cdbef" + /* 2 */ ".gh..g" + /* 3 */ ".b.h.b" + /* 4 */ ".i...i" + /* 5 */ ".jdbek" + + // Level 2 + /* z\x* 012345 */ + /* 0 */ "......" + /* 1 */ "...l.." + /* 2 */ "......" + /* 3 */ ".n...n" + /* 4 */ "......" + /* 5 */ "...l..", + + // Connectors: + "1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */ + "1: 0, 1, 3: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */ + "-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */ + "1: 6, 1, 3: 5\n" /* Type 1, direction X+ */ + "-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */ + "1: 3, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // CentralPiece +}; + + + + + +// The prefab counts: + +const size_t g_TestRailsPrefabsCount = ARRAYCOUNT(g_TestRailsPrefabs); + +const size_t g_TestRailsStartingPrefabsCount = ARRAYCOUNT(g_TestRailsStartingPrefabs); + diff --git a/src/Generating/Prefabs/TestRailsPrefabs.h b/src/Generating/Prefabs/TestRailsPrefabs.h new file mode 100644 index 000000000..24b84de74 --- /dev/null +++ b/src/Generating/Prefabs/TestRailsPrefabs.h @@ -0,0 +1,15 @@ + +// TestRailsPrefabs.h + +// Declares the prefabs in the group TestRails + +#include "../Prefab.h" + + + + + +extern const cPrefab::sDef g_TestRailsPrefabs[]; +extern const cPrefab::sDef g_TestRailsStartingPrefabs[]; +extern const size_t g_TestRailsPrefabsCount; +extern const size_t g_TestRailsStartingPrefabsCount; diff --git a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp index 39748a223..691d8aa9d 100644 --- a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp +++ b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp @@ -366,7 +366,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = true, // DefaultWeight: - 100, + 200, // DepthWeight: "", diff --git a/src/Generating/TestRailsGen.cpp b/src/Generating/TestRailsGen.cpp new file mode 100644 index 000000000..c40c1a9b6 --- /dev/null +++ b/src/Generating/TestRailsGen.cpp @@ -0,0 +1,116 @@ + +// TestRailsGen.cpp + +// Implements the cTestRailsGen class representing the testing rails generator + +#include "Globals.h" +#include "TestRailsGen.h" +#include "Prefabs/TestRailsPrefabs.h" +#include "PieceGenerator.h" + + + + + +static cPrefabPiecePool g_TestRails(g_TestRailsPrefabs, g_TestRailsPrefabsCount, g_TestRailsStartingPrefabs, g_TestRailsStartingPrefabsCount); + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cTestRailsGen::cTestRails: + +class cTestRailsGen::cTestRails : + public cGridStructGen::cStructure +{ + typedef cGridStructGen::cStructure super; + +public: + cTestRails( + int a_Seed, + int a_GridX, int a_GridZ, + int a_OriginX, int a_OriginZ, + int a_MaxDepth, + int a_MaxSize + ) : + super(a_GridX, a_GridZ, a_OriginX, a_OriginZ), + m_Seed(a_Seed), + m_Noise(a_Seed), + m_MaxSize(a_MaxSize), + m_Borders(a_OriginX - a_MaxSize, 0, a_OriginZ - a_MaxSize, a_OriginX + a_MaxSize, 255, a_OriginZ + a_MaxSize) + { + // Generate the pieces for this test: + cBFSPieceGenerator pg(g_TestRails, a_Seed); + pg.PlacePieces(a_OriginX, 150, a_OriginZ, a_MaxDepth, m_Pieces); + if (m_Pieces.empty()) + { + return; + } + } + + ~cTestRails() + { + cPieceGenerator::FreePieces(m_Pieces); + } + +protected: + /** Seed for the random functions */ + int m_Seed; + + /** The noise used as a pseudo-random generator */ + cNoise m_Noise; + + /** Maximum size, in X/Z blocks, of the structure (radius from the origin) */ + int m_MaxSize; + + /** Borders of the structure - no item may reach out of this cuboid. */ + cCuboid m_Borders; + + /** The rails pieces, placed by the generator. */ + cPlacedPieces m_Pieces; + + + // cGridStructGen::cStructure overrides: + virtual void DrawIntoChunk(cChunkDesc & a_Chunk) override + { + for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) + { + cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece()); + Prefab.Draw(a_Chunk, *itr); + } // for itr - m_PlacedPieces[] + } +} ; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cTestRailsGen: + + + + + +cTestRailsGen::cTestRailsGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize) : + super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100), + m_Noise(a_Seed + 1000), + m_MaxDepth(a_MaxDepth), + m_MaxSize(a_MaxSize) +{ +} + + + + + +cGridStructGen::cStructurePtr cTestRailsGen::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) +{ + // Create a base based on the chosen prefabs: + return cStructurePtr(new cTestRails(m_Seed, a_GridX, a_GridZ, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize)); +} + + + + diff --git a/src/Generating/TestRailsGen.h b/src/Generating/TestRailsGen.h new file mode 100644 index 000000000..5b0ce95f4 --- /dev/null +++ b/src/Generating/TestRailsGen.h @@ -0,0 +1,47 @@ + +// TestRailsGen.h + +// Declares the cTestRailsGen class representing the testing rails generator + + + + + +#pragma once + +#include "GridStructGen.h" +#include "PrefabPiecePool.h" + + + + + +class cTestRailsGen : + public cGridStructGen +{ + typedef cGridStructGen super; + +public: + cTestRailsGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize); + +protected: + class cTestRails; // fwd: TestRailsGen.cpp + + + /** The noise used for generating random numbers */ + cNoise m_Noise; + + /** Maximum depth of the generator tree*/ + int m_MaxDepth; + + /** Maximum size, in X/Z blocks, of the base (radius from the origin) */ + int m_MaxSize; + + + // cGridStructGen overrides: + virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override; +} ; + + + + diff --git a/src/Globals.h b/src/Globals.h index e99333693..998676fb1 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -71,9 +71,24 @@ #define FORMATSTRING(formatIndex, va_argsIndex) __attribute__((format (printf, formatIndex, va_argsIndex))) - #define SIZE_T_FMT "%zu" - #define SIZE_T_FMT_PRECISION(x) "%" #x "zu" - #define SIZE_T_FMT_HEX "%zx" + #if defined(_WIN32) + // We're compiling on MinGW, which uses an old MSVCRT library that has no support for size_t printfing. + // We need direct size formats: + #if defined(_WIN64) + #define SIZE_T_FMT "%I64u" + #define SIZE_T_FMT_PRECISION(x) "%" #x "I64u" + #define SIZE_T_FMT_HEX "%I64x" + #else + #define SIZE_T_FMT "%u" + #define SIZE_T_FMT_PRECISION(x) "%" #x "u" + #define SIZE_T_FMT_HEX "%x" + #endif + #else + // We're compiling on Linux, so we can use libc's size_t printf format: + #define SIZE_T_FMT "%zu" + #define SIZE_T_FMT_PRECISION(x) "%" #x "zu" + #define SIZE_T_FMT_HEX "%zx" + #endif #define NORETURN __attribute((__noreturn__)) diff --git a/src/GroupManager.cpp b/src/GroupManager.cpp index e570bb2b1..11e62c223 100644 --- a/src/GroupManager.cpp +++ b/src/GroupManager.cpp @@ -30,10 +30,12 @@ cGroupManager::~cGroupManager() for( GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr ) { delete itr->second; + itr->second = NULL; } m_pState->Groups.clear(); delete m_pState; + m_pState = NULL; } diff --git a/src/HTTPServer/HTTPConnection.cpp b/src/HTTPServer/HTTPConnection.cpp index b127e7091..21ff14373 100644 --- a/src/HTTPServer/HTTPConnection.cpp +++ b/src/HTTPServer/HTTPConnection.cpp @@ -28,6 +28,7 @@ cHTTPConnection::~cHTTPConnection() { // LOGD("HTTP: Connection deleting: %p", this); delete m_CurrentRequest; + m_CurrentRequest = NULL; } diff --git a/src/HTTPServer/HTTPServer.cpp b/src/HTTPServer/HTTPServer.cpp index d288c83c9..036b2e042 100644 --- a/src/HTTPServer/HTTPServer.cpp +++ b/src/HTTPServer/HTTPServer.cpp @@ -179,6 +179,8 @@ bool cHTTPServer::Initialize(const AString & a_PortsIPv4, const AString & a_Port // Open up requested ports: bool HasAnyPort; + m_ListenThreadIPv4.SetReuseAddr(true); + m_ListenThreadIPv6.SetReuseAddr(true); HasAnyPort = m_ListenThreadIPv4.Initialize(a_PortsIPv4); HasAnyPort = m_ListenThreadIPv6.Initialize(a_PortsIPv6) || HasAnyPort; if (!HasAnyPort) diff --git a/src/Item.cpp b/src/Item.cpp index d6e8b224a..56ceae0b7 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -1,4 +1,4 @@ - + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Item.h" diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp index 34a267bab..cd36b1f2a 100644 --- a/src/ItemGrid.cpp +++ b/src/ItemGrid.cpp @@ -28,6 +28,7 @@ cItemGrid::cItemGrid(int a_Width, int a_Height) : cItemGrid::~cItemGrid() { delete[] m_Slots; + m_Slots = NULL; } diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h index e0ab339d3..185f17fee 100644 --- a/src/Items/ItemBow.h +++ b/src/Items/ItemBow.h @@ -46,20 +46,17 @@ public: { // Actual shot - produce the arrow with speed based on the ticks that the bow was charged ASSERT(a_Player != NULL); - + int BowCharge = a_Player->FinishChargingBow(); - double Force = (double)BowCharge / 20; - Force = (Force * Force + 2 * Force) / 3; // This formula is used by the 1.6.2 client + double Force = (double)BowCharge / 20.0; + Force = (Force * Force + 2.0 * Force) / 3.0; // This formula is used by the 1.6.2 client if (Force < 0.1) { // Too little force, ignore the shot return; } - if (Force > 1) - { - Force = 1; - } - + Force = std::min(Force, 1.0); + // Create the arrow entity: cArrowEntity * Arrow = new cArrowEntity(*a_Player, Force * 2); if (Arrow == NULL) @@ -69,11 +66,11 @@ public: if (!Arrow->Initialize(*a_Player->GetWorld())) { delete Arrow; + Arrow = NULL; return; } - a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow); - a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, (float)Force); + a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, (float)Force); if (!a_Player->IsGameModeCreative()) { a_Player->UseEquippedItem(); diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 3d13af3a7..7fae2d395 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -46,6 +46,7 @@ #include "ItemSign.h" #include "ItemMobHead.h" #include "ItemSpawnEgg.h" +#include "ItemString.h" #include "ItemSugarcane.h" #include "ItemSword.h" @@ -64,7 +65,7 @@ cItemHandler * cItemHandler::m_ItemHandler[2268]; cItemHandler * cItemHandler::GetItemHandler(int a_ItemType) { - if (a_ItemType < 0) + if ((a_ItemType < 0) || ((unsigned long)a_ItemType >= ARRAYCOUNT(m_ItemHandler))) { // Either nothing (-1), or bad value, both cases should return the air handler if (a_ItemType < -1) @@ -133,6 +134,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) case E_ITEM_HEAD: return new cItemMobHeadHandler(a_ItemType); case E_ITEM_SNOWBALL: return new cItemSnowballHandler(); case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType); + case E_ITEM_STRING: return new cItemStringHandler(a_ItemType); case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType); case E_ITEM_WOODEN_HOE: @@ -264,6 +266,7 @@ void cItemHandler::Deinit() for(int i = 0; i < 2267; i++) { delete m_ItemHandler[i]; + m_ItemHandler[i] = NULL; } memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); // Don't leave any dangling pointers around, just in case m_HandlerInitialized = false; diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h index 097f04d0b..b258b4aea 100644 --- a/src/Items/ItemItemFrame.h +++ b/src/Items/ItemItemFrame.h @@ -37,6 +37,7 @@ public: if (!ItemFrame->Initialize(*a_World)) { delete ItemFrame; + ItemFrame = NULL; return false; } diff --git a/src/Items/ItemString.h b/src/Items/ItemString.h new file mode 100644 index 000000000..a97fbe0ce --- /dev/null +++ b/src/Items/ItemString.h @@ -0,0 +1,39 @@ + +#pragma once + +#include "ItemHandler.h" + + + + + +class cItemStringHandler : + public cItemHandler +{ +public: + cItemStringHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + } + + virtual bool IsPlaceable(void) override + { + return true; + } + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = E_BLOCK_TRIPWIRE; + a_BlockMeta = 0; + return true; + } +}; + + + + diff --git a/src/Items/ItemThrowable.h b/src/Items/ItemThrowable.h index 35c2b8731..25935a1bc 100644 --- a/src/Items/ItemThrowable.h +++ b/src/Items/ItemThrowable.h @@ -31,6 +31,17 @@ public: Vector3d Pos = a_Player->GetThrowStartPos(); Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff; + // Play sound + cFastRandom Random; + a_World->BroadcastSoundEffect( + "random.bow", + (int)std::floor(a_Player->GetPosX() * 8.0), + (int)std::floor((a_Player->GetPosY() - a_Player->GetHeight()) * 8.0), + (int)std::floor(a_Player->GetPosZ() * 8.0), + 0.5F, + 0.4F / (Random.NextFloat(1.0F) * 0.4F + 0.8F) + ); + if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, a_Player->GetEquippedItem(), &Speed) < 0) { return false; diff --git a/src/MCLogger.cpp b/src/MCLogger.cpp index 583438d65..ad2029589 100644 --- a/src/MCLogger.cpp +++ b/src/MCLogger.cpp @@ -57,6 +57,7 @@ cMCLogger::~cMCLogger() { m_Log->Log("--- Stopped Log ---\n"); delete m_Log; + m_Log = NULL; if (this == s_MCLogger) { s_MCLogger = NULL; diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index 19bdf8737..b4104d530 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -47,6 +47,7 @@ void cBlaze::Attack(float a_Dt) if (!FireCharge->Initialize(*m_World)) { delete FireCharge; + FireCharge = NULL; return; } m_World->BroadcastSpawnEntity(*FireCharge); diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp index a7b97f604..b9041bd5a 100644 --- a/src/Mobs/Creeper.cpp +++ b/src/Mobs/Creeper.cpp @@ -67,9 +67,27 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer) } AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER); - if ((a_Killer != NULL) && (a_Killer->IsProjectile())) + if ((a_Killer != NULL) && a_Killer->IsProjectile() && (((cProjectileEntity *)a_Killer)->GetCreatorUniqueID() >= 0)) { - if (((cMonster *)((cProjectileEntity *)a_Killer)->GetCreator())->GetMobType() == mtSkeleton) + class cProjectileCreatorCallback : public cEntityCallback + { + public: + cProjectileCreatorCallback(void) + { + } + + virtual bool Item(cEntity * a_Entity) override + { + if (a_Entity->IsMob() && ((cMonster *)a_Entity)->GetMobType() == mtSkeleton) + { + return true; + } + return false; + } + }; + + cProjectileCreatorCallback PCC; + if (GetWorld()->DoWithEntityByID(((cProjectileEntity *)a_Killer)->GetCreatorUniqueID(), PCC)) { // 12 music discs. TickRand starts from 0 to 11. Disk IDs start at 2256, so add that. There. AddRandomDropItem(a_Drops, 1, 1, (short)m_World->GetTickRandomNumber(11) + 2256); diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp index 4df8e165c..6aac14779 100644 --- a/src/Mobs/Ghast.cpp +++ b/src/Mobs/Ghast.cpp @@ -49,6 +49,7 @@ void cGhast::Attack(float a_Dt) if (!GhastBall->Initialize(*m_World)) { delete GhastBall; + GhastBall = NULL; return; } m_World->BroadcastSpawnEntity(*GhastBall); diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index a51315ecf..f4827d5f5 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -46,8 +46,8 @@ static const struct {cMonster::mtSheep, "sheep"}, {cMonster::mtSilverfish, "silverfish"}, {cMonster::mtSkeleton, "skeleton"}, - {cMonster::mtSnowGolem, "snowgolem"}, {cMonster::mtSlime, "slime"}, + {cMonster::mtSnowGolem, "snowgolem"}, {cMonster::mtSpider, "spider"}, {cMonster::mtSquid, "squid"}, {cMonster::mtVillager, "villager"}, diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp index e862f5aaa..1f77cf613 100644 --- a/src/Mobs/Pig.cpp +++ b/src/Mobs/Pig.cpp @@ -78,3 +78,23 @@ void cPig::OnRightClicked(cPlayer & a_Player) + + +void cPig::Tick(float a_Dt, cChunk & a_Chunk) +{ + super::Tick(a_Dt, a_Chunk); + + // If the attachee player is holding a carrot-on-stick, let them drive this pig: + if (m_bIsSaddled && (m_Attachee != NULL)) + { + if (m_Attachee->IsPlayer() && (m_Attachee->GetEquippedWeapon().m_ItemType == E_ITEM_CARROT_ON_STICK)) + { + MoveToPosition((m_Attachee->GetPosition()) + (m_Attachee->GetLookVector()*10)); + m_bMovingToDestination = true; + } + } +} + + + + diff --git a/src/Mobs/Pig.h b/src/Mobs/Pig.h index d434324c1..313af2f44 100644 --- a/src/Mobs/Pig.h +++ b/src/Mobs/Pig.h @@ -19,6 +19,7 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void OnRightClicked(cPlayer & a_Player) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_CARROT); } diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index e7f3971cc..0641a3d57 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -49,11 +49,10 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cSkeleton::MoveToPosition(const Vector3f & a_Position) { - // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement. + // If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement if ( !IsOnFire() && - (m_World->GetTimeOfDay() < 13187) && - (m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) + (m_World->GetBlockSkyLight((int)floor(a_Position.x), (int)floor(a_Position.y), (int)floor(a_Position.z)) - m_World->GetSkyDarkness() > 8) ) { m_bMovingToDestination = false; @@ -84,6 +83,7 @@ void cSkeleton::Attack(float a_Dt) if (!Arrow->Initialize(*m_World)) { delete Arrow; + Arrow = NULL; return; } m_World->BroadcastSpawnEntity(*Arrow); diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index f19e096ee..725790ed9 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -44,11 +44,10 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cZombie::MoveToPosition(const Vector3f & a_Position) { - // If the destination is in the sun and if it is not night AND the zombie isn't on fire then block the movement. + // If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement if ( !IsOnFire() && - (m_World->GetTimeOfDay() < 13187) && - (m_World->GetBlockSkyLight((int)a_Position.x, (int)a_Position.y, (int)a_Position.z) == 15) + (m_World->GetBlockSkyLight((int)floor(a_Position.x), (int)floor(a_Position.y), (int)floor(a_Position.z)) - m_World->GetSkyDarkness() > 8) ) { m_bMovingToDestination = false; diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp index 72a3a3245..f5e746ce8 100644 --- a/src/MonsterConfig.cpp +++ b/src/MonsterConfig.cpp @@ -47,6 +47,7 @@ cMonsterConfig::cMonsterConfig(void) cMonsterConfig::~cMonsterConfig() { delete m_pState; + m_pState = NULL; } diff --git a/src/Noise.cpp b/src/Noise.cpp index 040421106..fbd2a1800 100644 --- a/src/Noise.cpp +++ b/src/Noise.cpp @@ -877,6 +877,7 @@ void cPerlinNoise::Generate2D( if (ShouldFreeWorkspace) { delete[] a_Workspace; + a_Workspace = NULL; } } @@ -943,6 +944,7 @@ void cPerlinNoise::Generate3D( if (ShouldFreeWorkspace) { delete[] a_Workspace; + a_Workspace = NULL; } } @@ -1045,6 +1047,7 @@ void cRidgedMultiNoise::Generate2D( if (ShouldFreeWorkspace) { delete[] a_Workspace; + a_Workspace = NULL; } } @@ -1111,6 +1114,7 @@ void cRidgedMultiNoise::Generate3D( if (ShouldFreeWorkspace) { delete[] a_Workspace; + a_Workspace = NULL; } } diff --git a/src/OSSupport/Event.cpp b/src/OSSupport/Event.cpp index 649a0a3cf..72bce4c3c 100644 --- a/src/OSSupport/Event.cpp +++ b/src/OSSupport/Event.cpp @@ -18,7 +18,7 @@ cEvent::cEvent(void) m_Event = CreateEvent(NULL, FALSE, FALSE, NULL); if (m_Event == NULL) { - LOGERROR("cEvent: cannot create event, GLE = %d. Aborting server.", GetLastError()); + LOGERROR("cEvent: cannot create event, GLE = %u. Aborting server.", (unsigned)GetLastError()); abort(); } #else // *nix @@ -71,6 +71,7 @@ cEvent::~cEvent() { sem_destroy(m_Event); delete m_Event; + m_Event = NULL; } #endif } @@ -85,7 +86,7 @@ void cEvent::Wait(void) DWORD res = WaitForSingleObject(m_Event, INFINITE); if (res != WAIT_OBJECT_0) { - LOGWARN("cEvent: waiting for the event failed: %d, GLE = %d. Continuing, but server may be unstable.", res, GetLastError()); + LOGWARN("cEvent: waiting for the event failed: %u, GLE = %u. Continuing, but server may be unstable.", (unsigned)res, (unsigned)GetLastError()); } #else int res = sem_wait(m_Event); @@ -106,7 +107,7 @@ void cEvent::Set(void) #ifdef _WIN32 if (!SetEvent(m_Event)) { - LOGWARN("cEvent: Could not set cEvent: GLE = %d", GetLastError()); + LOGWARN("cEvent: Could not set cEvent: GLE = %u", (unsigned)GetLastError()); } #else int res = sem_post(m_Event); diff --git a/src/OSSupport/File.cpp b/src/OSSupport/File.cpp index 8c24fa541..addf8f928 100644 --- a/src/OSSupport/File.cpp +++ b/src/OSSupport/File.cpp @@ -7,6 +7,9 @@ #include "File.h" #include <fstream> +#ifdef _WIN32 + #include <share.h> // for _SH_DENYWRITE +#endif // _WIN32 diff --git a/src/OSSupport/IsThread.cpp b/src/OSSupport/IsThread.cpp index 67f336c97..1a436623a 100644 --- a/src/OSSupport/IsThread.cpp +++ b/src/OSSupport/IsThread.cpp @@ -90,7 +90,7 @@ bool cIsThread::Start(void) m_Handle = CreateThread(NULL, 0, thrExecute, this, CREATE_SUSPENDED, &m_ThreadID); if (m_Handle == NULL) { - LOGERROR("ERROR: Could not create thread \"%s\", GLE = %d!", m_ThreadName.c_str(), GetLastError()); + LOGERROR("ERROR: Could not create thread \"%s\", GLE = %u!", m_ThreadName.c_str(), (unsigned)GetLastError()); return false; } ResumeThread(m_Handle); diff --git a/src/OSSupport/SocketThreads.cpp b/src/OSSupport/SocketThreads.cpp index 0ab5b6298..ca8b8438d 100644 --- a/src/OSSupport/SocketThreads.cpp +++ b/src/OSSupport/SocketThreads.cpp @@ -61,6 +61,7 @@ bool cSocketThreads::AddClient(const cSocket & a_Socket, cCallback * a_Client) // There was an error launching the thread (but it was already logged along with the reason) LOGERROR("A new cSocketThread failed to start"); delete Thread; + Thread = NULL; return false; } Thread->AddClient(a_Socket, a_Client); diff --git a/src/OSSupport/Thread.cpp b/src/OSSupport/Thread.cpp index 7a10ef8d2..535784613 100644 --- a/src/OSSupport/Thread.cpp +++ b/src/OSSupport/Thread.cpp @@ -66,11 +66,13 @@ cThread::cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_Thre cThread::~cThread() { delete m_Event; + m_Event = NULL; if( m_StopEvent ) { m_StopEvent->Wait(); delete m_StopEvent; + m_StopEvent = NULL; } } diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index c6e569919..ac872a2f2 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -64,7 +64,7 @@ public: virtual void SendChat (const AString & a_Message) = 0; virtual void SendChat (const cCompositeChat & a_Message) = 0; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0; - virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0; + virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) = 0; virtual void SendDestroyEntity (const cEntity & a_Entity) = 0; virtual void SendDisconnect (const AString & a_Reason) = 0; virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+) @@ -100,7 +100,7 @@ public: virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0; virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0; - virtual void SendRespawn (const cWorld & a_World) = 0; + virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) = 0; virtual void SendExperience (void) = 0; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0; virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 491058919..6dc2e918d 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -274,11 +274,11 @@ void cProtocol125::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize -void cProtocol125::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) +void cProtocol125::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) { cCSLock Lock(m_CSPacket); WriteByte(PACKET_COLLECT_PICKUP); - WriteInt (a_Pickup.GetUniqueID()); + WriteInt (a_Entity.GetUniqueID()); WriteInt (a_Player.GetUniqueID()); Flush(); } @@ -833,12 +833,12 @@ void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect -void cProtocol125::SendRespawn(const cWorld & a_World) +void cProtocol125::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks) { cCSLock Lock(m_CSPacket); - if (m_LastSentDimension == a_World.GetDimension()) + if ((m_LastSentDimension == a_World.GetDimension()) && !a_ShouldIgnoreDimensionChecks) { - // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do + // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do (unless we are respawning from death) return; } cPlayer * Player = m_Client->GetPlayer(); diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index 85418f71f..9dbefd3a3 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -36,7 +36,7 @@ public: virtual void SendChat (const AString & a_Message) override; virtual void SendChat (const cCompositeChat & a_Message) override; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; + virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override; virtual void SendDisconnect (const AString & a_Reason) override; virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) @@ -72,7 +72,7 @@ public: virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; - virtual void SendRespawn (const cWorld & a_World) override; + virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) override; virtual void SendExperience (void) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp index 1e3fc8de8..31cf99f53 100644 --- a/src/Protocol/Protocol132.cpp +++ b/src/Protocol/Protocol132.cpp @@ -188,19 +188,19 @@ void cProtocol132::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize -void cProtocol132::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) +void cProtocol132::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) { cCSLock Lock(m_CSPacket); WriteByte(PACKET_COLLECT_PICKUP); - WriteInt (a_Pickup.GetUniqueID()); + WriteInt (a_Entity.GetUniqueID()); WriteInt (a_Player.GetUniqueID()); Flush(); // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;) SendSoundEffect( "random.pop", - (int)(a_Pickup.GetPosX() * 8), (int)(a_Pickup.GetPosY() * 8), (int)(a_Pickup.GetPosZ() * 8), - 0.5, (float)(0.75 + ((float)((a_Pickup.GetUniqueID() * 23) % 32)) / 64) + (int)(a_Entity.GetPosX() * 8), (int)(a_Entity.GetPosY() * 8), (int)(a_Entity.GetPosZ() * 8), + 0.5, (float)(0.75 + ((float)((a_Entity.GetUniqueID() * 23) % 32)) / 64) ); } diff --git a/src/Protocol/Protocol132.h b/src/Protocol/Protocol132.h index 32bc7d581..e5d3ee80c 100644 --- a/src/Protocol/Protocol132.h +++ b/src/Protocol/Protocol132.h @@ -48,7 +48,7 @@ public: virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; + virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override; virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp index 9e0f3f852..eba795f61 100644 --- a/src/Protocol/Protocol16x.cpp +++ b/src/Protocol/Protocol16x.cpp @@ -158,10 +158,10 @@ void cProtocol161::SendPlayerMaxSpeed(void) -void cProtocol161::SendRespawn(const cWorld & a_World) +void cProtocol161::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks) { // Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast - super::SendRespawn(a_World); + super::SendRespawn(a_World, a_ShouldIgnoreDimensionChecks); SendPlayerMaxSpeed(); } diff --git a/src/Protocol/Protocol16x.h b/src/Protocol/Protocol16x.h index e91dc8a1c..e6e79027e 100644 --- a/src/Protocol/Protocol16x.h +++ b/src/Protocol/Protocol16x.h @@ -42,7 +42,7 @@ protected: virtual void SendGameMode (eGameMode a_GameMode) override; virtual void SendHealth (void) override; virtual void SendPlayerMaxSpeed(void) override; - virtual void SendRespawn (const cWorld & a_World) override; + virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) override; virtual void SendWindowOpen (const cWindow & a_Window) override; virtual int ParseEntityAction (void) override; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 02c577dc8..855687269 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -351,12 +351,12 @@ void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize -void cProtocol172::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) +void cProtocol172::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0d); // Collect Item packet - Pkt.WriteInt(a_Pickup.GetUniqueID()); + Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteInt(a_Player.GetUniqueID()); } @@ -986,11 +986,11 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect -void cProtocol172::SendRespawn(const cWorld & a_World) +void cProtocol172::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks) { - if (m_LastSentDimension == a_World.GetDimension()) + if ((m_LastSentDimension == a_World.GetDimension()) && !a_ShouldIgnoreDimensionChecks) { - // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do + // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do (unless we are respawning from death) return; } @@ -1221,10 +1221,9 @@ void cProtocol172::SendStatistics(const cStatManager & a_Manager) cPacketizer Pkt(*this, 0x37); Pkt.WriteVarInt(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only - for (unsigned int i = 0; i < (unsigned int)statCount; ++i) + for (size_t i = 0; i < (size_t)statCount; ++i) { StatValue Value = a_Manager.GetValue((eStatistic) i); - const AString & StatName = cStatInfo::GetName((eStatistic) i); Pkt.WriteString(StatName); @@ -2334,7 +2333,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings { - AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a newline, used internally by MCS to display a new line in the client; don't forget to c_str ;) + AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a grave accent/backtick, used internally by MCS to display a new line in the client; don't forget to c_str ;) } a_Item.m_Lore = Lore; diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 8be1d9211..1a65cfa1c 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -68,7 +68,7 @@ public: virtual void SendChat (const AString & a_Message) override; virtual void SendChat (const cCompositeChat & a_Message) override; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; + virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override; virtual void SendDisconnect (const AString & a_Reason) override; virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) @@ -104,7 +104,7 @@ public: virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; - virtual void SendRespawn (const cWorld & a_World) override; + virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) override; virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 virtual void SendExperience (void) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 35a331f43..c0c9e08ee 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -37,6 +37,7 @@ cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) : cProtocolRecognizer::~cProtocolRecognizer() { delete m_Protocol; + m_Protocol = NULL; } @@ -180,10 +181,10 @@ void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSe -void cProtocolRecognizer::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) +void cProtocolRecognizer::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) { ASSERT(m_Protocol != NULL); - m_Protocol->SendCollectPickup(a_Pickup, a_Player); + m_Protocol->SendCollectEntity(a_Entity, a_Player); } @@ -555,10 +556,10 @@ void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a -void cProtocolRecognizer::SendRespawn(const cWorld & a_World) +void cProtocolRecognizer::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks) { ASSERT(m_Protocol != NULL); - m_Protocol->SendRespawn(a_World); + m_Protocol->SendRespawn(a_World, a_ShouldIgnoreDimensionChecks); } diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index 5e178447c..0a9a42e93 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -71,7 +71,7 @@ public: virtual void SendChat (const AString & a_Message) override; virtual void SendChat (const cCompositeChat & a_Message) override; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; + virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override; virtual void SendDisconnect (const AString & a_Reason) override; virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) @@ -107,7 +107,7 @@ public: virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; - virtual void SendRespawn (const cWorld & a_World) override; + virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) override; virtual void SendExperience (void) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; diff --git a/src/Server.cpp b/src/Server.cpp index 66bccd680..2c695cc70 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -326,6 +326,7 @@ void cServer::OnConnectionAccepted(cSocket & a_Socket) LOGERROR("Client \"%s\" cannot be handled, server probably unstable", ClientIP.c_str()); a_Socket.CloseSocket(); delete NewHandle; + NewHandle = NULL; return; } diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index e95af3a1c..4ffda2365 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -217,14 +217,20 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i { ASSERT(a_NewMeta <= 8); // Invalid meta values ASSERT(a_NewMeta > 0); // Source blocks aren't spread - - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - if (!a_NearChunk->UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta)) + + a_NearChunk = a_NearChunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + if ((a_NearChunk == NULL) || (!a_NearChunk->IsValid())) { // Chunk not available return; } + + const int BlockX = a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX; + const int BlockZ = a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ; + + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + a_NearChunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta); if (IsAllowedBlock(BlockType)) { @@ -246,15 +252,9 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str() ); - a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); + a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); - int BaseX = a_NearChunk->GetPosX() * cChunkDef::Width; - int BaseZ = a_NearChunk->GetPosZ() * cChunkDef::Width; - - BaseX += a_RelX; - BaseZ += a_RelZ; - - a_NearChunk->BroadcastSoundEffect("random.fizz", BaseX * 8, a_RelY * 8, BaseZ * 8, 0.5f, 1.5f); + a_NearChunk->BroadcastSoundEffect("random.fizz", BlockX * 8, a_RelY * 8, BlockZ * 8, 0.5f, 1.5f); return; } } @@ -267,15 +267,9 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i FLOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s", a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str() ); - a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); - - int BaseX = a_NearChunk->GetPosX() * cChunkDef::Width; - int BaseZ = a_NearChunk->GetPosZ() * cChunkDef::Width; - - BaseX += a_RelX; - BaseZ += a_RelZ; + a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); - a_NearChunk->BroadcastSoundEffect("random.fizz", BaseX * 8, a_RelY * 8, BaseZ * 8, 0.5f, 1.5f); + a_NearChunk->BroadcastSoundEffect("random.fizz", BlockX * 8, a_RelY * 8, BlockZ * 8, 0.5f, 1.5f); return; } } @@ -303,21 +297,17 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i m_World, PluginInterface, NULL, - a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX, + BlockX, a_RelY, - a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ + BlockZ ); } } // if (CanWashAway) - + // Spread: - FLOG(" Spreading to {%d, %d, %d} with meta %d", - a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX, - a_RelY, - a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ, - a_NewMeta - ); - a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta); + FLOG(" Spreading to {%d, %d, %d} with meta %d", BlockX, a_RelY, BlockZ, a_NewMeta); + a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta); + m_World.GetSimulatorManager()->WakeUp(BlockX, a_RelY, BlockZ, a_NearChunk); HardenBlock(a_NearChunk, a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta); } @@ -409,13 +399,13 @@ bool cFloodyFluidSimulator::HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY if (a_Meta == 0) { // Source lava block - a_Chunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_OBSIDIAN, 0); + a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_OBSIDIAN, 0); return true; } // Ignore last lava level else if (a_Meta <= 4) { - a_Chunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_COBBLESTONE, 0); + a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_COBBLESTONE, 0); return true; } } diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp index 4a84084d2..f64955cb2 100644 --- a/src/Simulator/FluidSimulator.cpp +++ b/src/Simulator/FluidSimulator.cpp @@ -169,7 +169,8 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a X = Pos->x; Z = Pos->z; } - }else if(BlockID == E_BLOCK_AIR) + } + else if(BlockID == E_BLOCK_AIR) { LowestPoint = 9; //This always dominates X = Pos->x; @@ -177,6 +178,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a } delete Pos; + Pos = NULL; } if (LowestPoint == m_World.GetBlockMeta(a_X, a_Y, a_Z)) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index b8da978f2..5af9a295d 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -2,6 +2,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "IncrementalRedstoneSimulator.h" +#include "BoundingBox.h" #include "../BlockEntities/DropSpenserEntity.h" #include "../BlockEntities/NoteEntity.h" #include "../BlockEntities/CommandBlockEntity.h" @@ -12,10 +13,13 @@ #include "../Blocks/BlockButton.h" #include "../Blocks/BlockLever.h" #include "../Blocks/BlockPiston.h" +#include "../Blocks/BlockTripwireHook.h" + +#define WAKE_SIMULATOR_IF_DIRTY(a_Chunk, a_BlockX, a_BlockY, a_BlockZ) if (a_Chunk->IsRedstoneDirty()) WakeUp(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); + - cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulator(cWorld & a_World) : super(a_World), @@ -59,21 +63,20 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, int RelZ = 0; BLOCKTYPE Block; NIBBLETYPE Meta; - cChunk * Chunk; + cChunk * OtherChunk = a_Chunk; if (a_OtherChunk != NULL) { RelX = a_BlockX - a_OtherChunk->GetPosX() * cChunkDef::Width; RelZ = a_BlockZ - a_OtherChunk->GetPosZ() * cChunkDef::Width; a_OtherChunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta); - Chunk = a_OtherChunk; + OtherChunk = a_OtherChunk; } else { RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; a_Chunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta); - Chunk = a_Chunk; } // Every time a block is changed (AddBlock called), we want to go through all lists and check to see if the coordiantes stored within are still valid @@ -92,36 +95,40 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list as it no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = PoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); + a_Chunk->SetIsRedstoneDirty(true); + OtherChunk->SetIsRedstoneDirty(true); continue; } else if ( // Changeable sources ((Block == E_BLOCK_REDSTONE_WIRE) && (Meta == 0)) || ((Block == E_BLOCK_LEVER) && !IsLeverOn(Meta)) || - ((Block == E_BLOCK_DETECTOR_RAIL) && (Meta & 0x08) == 0) || + ((Block == E_BLOCK_DETECTOR_RAIL) && ((Meta & 0x08) == 0)) || (((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta))) || (((Block == E_BLOCK_STONE_PRESSURE_PLATE) || (Block == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (Meta == 0)) || - (((Block == E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE) || (Block == E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE)) && (Meta == 0)) + (((Block == E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE) || (Block == E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE)) && (Meta == 0)) || + ((Block == E_BLOCK_TRIPWIRE_HOOK) && ((Meta & 0x08) == 0)) ) { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = PoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); + a_Chunk->SetIsRedstoneDirty(true); + OtherChunk->SetIsRedstoneDirty(true); continue; } else if (Block == E_BLOCK_DAYLIGHT_SENSOR) { - if (!m_World.IsChunkLighted(Chunk->GetPosX(), Chunk->GetPosZ())) + if (!m_World.IsChunkLighted(OtherChunk->GetPosX(), OtherChunk->GetPosZ())) { - m_World.QueueLightChunk(Chunk->GetPosX(), Chunk->GetPosZ()); + m_World.QueueLightChunk(OtherChunk->GetPosX(), OtherChunk->GetPosZ()); } else { - if (Chunk->GetTimeAlteredLight(Chunk->GetSkyLight(RelX, a_BlockY + 1, RelZ)) <= 7) + if (OtherChunk->GetTimeAlteredLight(OtherChunk->GetSkyLight(RelX, a_BlockY + 1, RelZ)) <= 7) { itr = PoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); + a_Chunk->SetIsRedstoneDirty(true); + OtherChunk->SetIsRedstoneDirty(true); continue; } } @@ -139,7 +146,8 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = LinkedPoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); + a_Chunk->SetIsRedstoneDirty(true); + OtherChunk->SetIsRedstoneDirty(true); continue; } else if ( @@ -153,7 +161,8 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = LinkedPoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); + a_Chunk->SetIsRedstoneDirty(true); + OtherChunk->SetIsRedstoneDirty(true); continue; } } @@ -163,7 +172,8 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer powered through a valid middle block", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = LinkedPoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); + a_Chunk->SetIsRedstoneDirty(true); + OtherChunk->SetIsRedstoneDirty(true); continue; } } @@ -271,6 +281,8 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int ShouldUpdateSimulateOnceBlocks = true; } + HandleRedstoneRepeaterDelays(); + for (cRedstoneSimulatorChunkData::iterator dataitr = m_RedstoneSimulatorChunkData->begin(); dataitr != m_RedstoneSimulatorChunkData->end();) { if (dataitr->DataTwo) @@ -282,26 +294,9 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int switch (dataitr->Data) { case E_BLOCK_DAYLIGHT_SENSOR: HandleDaylightSensor(dataitr->x, dataitr->y, dataitr->z); break; + case E_BLOCK_TRIPWIRE: HandleTripwire(dataitr->x, dataitr->y, dataitr->z); break; + case E_BLOCK_TRIPWIRE_HOOK: HandleTripwireHook(dataitr->x, dataitr->y, dataitr->z); break; - case E_BLOCK_REDSTONE_REPEATER_OFF: - case E_BLOCK_REDSTONE_REPEATER_ON: - { - bool FoundItem = false; - for (RepeatersDelayList::iterator repeateritr = m_RepeatersDelayList->begin(); repeateritr != m_RepeatersDelayList->end(); ++repeateritr) - { - if (repeateritr->a_RelBlockPos == Vector3i(dataitr->x, dataitr->y, dataitr->z)) - { - HandleRedstoneRepeater(dataitr->x, dataitr->y, dataitr->z, dataitr->Data, repeateritr); - FoundItem = true; - break; - } - } - if (!FoundItem && ShouldUpdateSimulateOnceBlocks) - { - HandleRedstoneRepeater(dataitr->x, dataitr->y, dataitr->z, dataitr->Data, m_RepeatersDelayList->end()); - } - break; - } case E_BLOCK_WOODEN_PRESSURE_PLATE: case E_BLOCK_STONE_PRESSURE_PLATE: case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: @@ -357,6 +352,12 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int HandlePiston(dataitr->x, dataitr->y, dataitr->z); break; } + case E_BLOCK_REDSTONE_REPEATER_OFF: + case E_BLOCK_REDSTONE_REPEATER_ON: + { + HandleRedstoneRepeater(dataitr->x, dataitr->y, dataitr->z, dataitr->Data); + break; + } case E_BLOCK_REDSTONE_TORCH_OFF: case E_BLOCK_REDSTONE_TORCH_ON: { @@ -511,29 +512,10 @@ void cIncrementalRedstoneSimulator::HandleRedstoneLever(int a_RelBlockX, int a_R { SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - NIBBLETYPE Dir = cBlockLeverHandler::BlockMetaDataToBlockFace(Meta); - switch (Dir) // Now, flip the direction into the type used by SetBlockLinkedPowered() - { - case BLOCK_FACE_YP: - case BLOCK_FACE_XP: - case BLOCK_FACE_ZP: - { - Dir--; - break; - } - case BLOCK_FACE_XM: - case BLOCK_FACE_ZM: - case BLOCK_FACE_YM: - { - Dir++; - break; - } - default: - { - ASSERT(!"Unhandled lever metadata!"); - return; - } - } + eBlockFace Dir = cBlockLeverHandler::BlockMetaDataToBlockFace(Meta); + + Dir = ReverseBlockFace(Dir); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Dir); } } @@ -552,8 +534,11 @@ void cIncrementalRedstoneSimulator::HandleFenceGate(int a_RelBlockX, int a_RelBl { if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true)) { - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData | 0x4); - m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + if ((MetaData & 0x4) == 0) + { + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData | 0x4); + m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + } SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true); } } @@ -561,8 +546,11 @@ void cIncrementalRedstoneSimulator::HandleFenceGate(int a_RelBlockX, int a_RelBl { if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false)) { - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData & 0xFFFFFFFB); - m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + if ((MetaData & 0x4) != 0) + { + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData & ~0x04); + m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + } SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false); } } @@ -579,27 +567,8 @@ void cIncrementalRedstoneSimulator::HandleRedstoneButton(int a_RelBlockX, int a_ { SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - NIBBLETYPE Dir = cBlockButtonHandler::BlockMetaDataToBlockFace(Meta); - switch (Dir) // Now, flip the direction into the type used by SetBlockLinkedPowered() - { - case BLOCK_FACE_XP: - case BLOCK_FACE_ZP: - { - Dir--; - break; - } - case BLOCK_FACE_XM: - case BLOCK_FACE_ZM: - { - Dir++; - break; - } - default: - { - ASSERT(!"Unhandled button metadata!"); - return; - } - } + eBlockFace Dir = cBlockButtonHandler::BlockMetaDataToBlockFace(Meta); + Dir = ReverseBlockFace(Dir); SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Dir); } } @@ -766,7 +735,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_RelBlockX, int a_Re -void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState, RepeatersDelayList::iterator a_Itr) +void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState) { /* Repeater Orientation Mini Guide: =================================== @@ -793,102 +762,80 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int NIBBLETYPE a_Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON); - bool WereItrsChanged = false; if (!IsRepeaterLocked(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta)) // If we're locked, change nothing. Otherwise: { bool IsSelfPowered = IsRepeaterPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta); if (IsSelfPowered && !IsOn) // Queue a power change if powered, but not on and not locked. { - WereItrsChanged = QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, true); + QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, true); } else if (!IsSelfPowered && IsOn) // Queue a power change if unpowered, on, and not locked. { - WereItrsChanged = QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, false); - } - else if (a_Itr == m_RepeatersDelayList->end()) - { - return; + QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, false); } } - else if (a_Itr == m_RepeatersDelayList->end()) - { - return; - } +} - if (WereItrsChanged) +void cIncrementalRedstoneSimulator::HandleRedstoneRepeaterDelays() +{ + for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end();) { - for (a_Itr = m_RepeatersDelayList->begin(); a_Itr != m_RepeatersDelayList->end(); ++a_Itr) - { - if (a_Itr->a_RelBlockPos == Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ)) - { - // Leave a_Itr at where we found the entry - break; - } - } - } - // a_Itr may be passed with m_RepeatersDelayList::end, however, we can guarantee this iterator is always valid because... - // ...QueueRepeaterPowerChange is called to add an entry (and the above code updates iterator). However, if the repeater was locked or something similar... - // ...we will never get here because of the returns. - if (a_Itr->a_ElapsedTicks >= a_Itr->a_DelayTicks) // Has the elapsed ticks reached the target ticks? - { - if (a_Itr->ShouldPowerOn) + if (itr->a_ElapsedTicks >= itr->a_DelayTicks) // Has the elapsed ticks reached the target ticks? { - if (!IsOn) + int RelBlockX = itr->a_RelBlockPos.x; + int RelBlockY = itr->a_RelBlockPos.y; + int RelBlockZ = itr->a_RelBlockPos.z; + NIBBLETYPE Meta = m_Chunk->GetMeta(RelBlockX, RelBlockY, RelBlockZ); + if (itr->ShouldPowerOn) { - m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_REPEATER_ON, a_Meta); // For performance - } + + m_Chunk->SetBlock(itr->a_RelBlockPos, E_BLOCK_REDSTONE_REPEATER_ON, Meta); // For performance - switch (a_Meta & 0x3) // We only want the direction (bottom) bits - { - case 0x0: + switch (Meta & 0x3) // We only want the direction (bottom) bits { - SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZM); - break; - } - case 0x1: - { - SetBlockPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XP); - break; - } - case 0x2: - { - SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZP); - break; - } - case 0x3: - { - SetBlockPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XM); - break; + case 0x0: + { + SetBlockPowered(RelBlockX, RelBlockY, RelBlockZ - 1, RelBlockX, RelBlockY, RelBlockZ); + SetDirectionLinkedPowered(RelBlockX, RelBlockY, RelBlockZ, BLOCK_FACE_ZM); + break; + } + case 0x1: + { + SetBlockPowered(RelBlockX + 1, RelBlockY, RelBlockZ, RelBlockX, RelBlockY, RelBlockZ); + SetDirectionLinkedPowered(RelBlockX, RelBlockY, RelBlockZ, BLOCK_FACE_XP); + break; + } + case 0x2: + { + SetBlockPowered(RelBlockX, RelBlockY, RelBlockZ + 1, RelBlockX, RelBlockY, RelBlockZ); + SetDirectionLinkedPowered(RelBlockX, RelBlockY, RelBlockZ, BLOCK_FACE_ZP); + break; + } + case 0x3: + { + SetBlockPowered(RelBlockX - 1, RelBlockY, RelBlockZ, RelBlockX, RelBlockY, RelBlockZ); + SetDirectionLinkedPowered(RelBlockX, RelBlockY, RelBlockZ, BLOCK_FACE_XM); + break; + } } } - - // Removal of the data entry will be handled in SimChunk - we still want to continue trying to power blocks, even if our delay time has reached - // Otherwise, the power state of blocks in front won't update after we have powered on - return; + else + { + m_Chunk->SetBlock(RelBlockX, RelBlockY, RelBlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, Meta); + } + itr = m_RepeatersDelayList->erase(itr); } else { - if (IsOn) - { - m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta); - } - m_RepeatersDelayList->erase(a_Itr); // We can remove off repeaters which don't need further updating - return; + // Apparently, incrementing ticks only works reliably here, and not in SimChunk; + // With a world with lots of redstone, the repeaters simply do not delay + // I am confounded to say why. Perhaps optimisation failure. + LOGD("Incremented a repeater @ {%i %i %i} | Elapsed ticks: %i | Target delay: %i", itr->a_RelBlockPos.x, itr->a_RelBlockPos.y, itr->a_RelBlockPos.z, itr->a_ElapsedTicks, itr->a_DelayTicks); + itr->a_ElapsedTicks++; + itr++; } } - else - { - // Apparently, incrementing ticks only works reliably here, and not in SimChunk; - // With a world with lots of redstone, the repeaters simply do not delay - // I am confounded to say why. Perhaps optimisation failure. - LOGD("Incremented a repeater @ {%i %i %i} | Elapsed ticks: %i | Target delay: %i", a_Itr->a_RelBlockPos.x, a_Itr->a_RelBlockPos.y, a_Itr->a_RelBlockPos.z, a_Itr->a_ElapsedTicks, a_Itr->a_DelayTicks); - a_Itr->a_ElapsedTicks++; - } } @@ -1146,19 +1093,17 @@ void cIncrementalRedstoneSimulator::HandleNoteBlock(int a_RelBlockX, int a_RelBl void cIncrementalRedstoneSimulator::HandleDaylightSensor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { - int a_ChunkX, a_ChunkZ; - cChunkDef::BlockToChunk(a_RelBlockX, a_RelBlockZ, a_ChunkX, a_ChunkZ); + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX, BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; + int ChunkX, ChunkZ; + cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ); - if (!m_World.IsChunkLighted(a_ChunkX, a_ChunkZ)) + if (!m_World.IsChunkLighted(ChunkX, ChunkZ)) { - m_World.QueueLightChunk(a_ChunkX, a_ChunkZ); + m_World.QueueLightChunk(ChunkX, ChunkZ); } else { - int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; - int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; - NIBBLETYPE SkyLight = m_Chunk->GetTimeAlteredLight(m_World.GetBlockSkyLight(BlockX, a_RelBlockY + 1, BlockZ)); - if (SkyLight > 8) + if (m_Chunk->GetTimeAlteredLight(m_World.GetBlockSkyLight(BlockX, a_RelBlockY + 1, BlockZ)) > 8) { SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); } @@ -1183,7 +1128,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R case E_BLOCK_STONE_PRESSURE_PLATE: { // MCS feature - stone pressure plates can only be triggered by players :D - cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, (float)a_RelBlockY, BlockZ + 0.5f), 0.7f, false); + cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, (float)a_RelBlockY, BlockZ + 0.5f), 0.5f, false); if (a_Player != NULL) { @@ -1194,7 +1139,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R else { m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x0); - m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ); + WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ); } break; } @@ -1218,7 +1163,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); double Distance = (EntityPos - BlockPos).Length(); - if (Distance <= 0.7) + if (Distance <= 0.5) { m_NumberOfEntities++; } @@ -1240,7 +1185,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R }; cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ); - m_World.ForEachEntity(PressurePlateCallback); + m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback); unsigned char Power; NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); @@ -1261,7 +1206,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F); } m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED); - m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ); + WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ); } break; @@ -1286,7 +1231,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); double Distance = (EntityPos - BlockPos).Length(); - if (Distance <= 0.7) + if (Distance <= 0.5) { m_NumberOfEntities++; } @@ -1295,7 +1240,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R bool GetPowerLevel(unsigned char & a_PowerLevel) const { - a_PowerLevel = std::min((int)ceil(m_NumberOfEntities / (float)10), MAX_POWER_LEVEL); + a_PowerLevel = std::min((int)ceil(m_NumberOfEntities / 10.f), MAX_POWER_LEVEL); return (a_PowerLevel > 0); } @@ -1308,7 +1253,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R }; cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ); - m_World.ForEachEntity(PressurePlateCallback); + m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback); unsigned char Power; NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); @@ -1329,7 +1274,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F); } m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED); - m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ); + WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ); } break; @@ -1354,7 +1299,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); double Distance = (EntityPos - BlockPos).Length(); - if (Distance <= 0.7) + if (Distance <= 0.5) { m_FoundEntity = true; return true; // Break out, we only need to know for plates that at least one entity is on top @@ -1376,7 +1321,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R } ; cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ); - m_World.ForEachEntity(PressurePlateCallback); + m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback); NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); if (PressurePlateCallback.FoundEntity()) @@ -1396,7 +1341,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F); } m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED); - m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ); + WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ); } break; } @@ -1412,6 +1357,131 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R +void cIncrementalRedstoneSimulator::HandleTripwireHook(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) +{ + int BlockX = m_Chunk->GetPosX() * cChunkDef::Width + a_RelBlockX; + int BlockZ = m_Chunk->GetPosZ() * cChunkDef::Width + a_RelBlockZ; + int RelX = a_RelBlockX, RelZ = a_RelBlockZ; + bool FoundActivated = false; + eBlockFace FaceToGoTowards = cBlockTripwireHookHandler::MetadataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)); + + for (int i = 0; i < 40; ++i) // Tripwires can be connected up to 40 blocks + { + BLOCKTYPE Type; + NIBBLETYPE Meta; + + AddFaceDirection(RelX, a_RelBlockY, RelZ, FaceToGoTowards); + m_Chunk->UnboundedRelGetBlock(RelX, a_RelBlockY, RelZ, Type, Meta); + + if (Type == E_BLOCK_TRIPWIRE) + { + if (Meta == 0x1) + { + FoundActivated = true; + } + } + else if (Type == E_BLOCK_TRIPWIRE_HOOK) + { + if (ReverseBlockFace(cBlockTripwireHookHandler::MetadataToDirection(Meta)) == FaceToGoTowards) + { + // Other hook not facing in opposite direction + break; + } + else + { + // Tripwire hook not connected at all, AND away all the power state bits + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x3); + WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ); + return; + } + } + else + { + // Tripwire hook not connected at all, AND away all the power state bits + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x3); + WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ); + return; + } + } + + if (FoundActivated) + { + // Connected and activated, set the 3rd and 4th highest bits + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) | 0xC); + SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); + } + else + { + // Connected but not activated, AND away the highest bit + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, (m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x7) | 0x4); + WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ); + } +} + + + + + +void cIncrementalRedstoneSimulator::HandleTripwire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) +{ + int BlockX = m_Chunk->GetPosX() * cChunkDef::Width + a_RelBlockX; + int BlockZ = m_Chunk->GetPosZ() * cChunkDef::Width + a_RelBlockZ; + + class cTripwireCallback : + public cEntityCallback + { + public: + cTripwireCallback(int a_BlockX, int a_BlockY, int a_BlockZ) : + m_FoundEntity(false), + m_X(a_BlockX), + m_Y(a_BlockY), + m_Z(a_BlockZ) + { + } + + virtual bool Item(cEntity * a_Entity) override + { + cBoundingBox bbWire(m_X, m_X + 1, m_Y, m_Y + 0.1, m_Z, m_Z + 1); + cBoundingBox bbEntity(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight()); + + if (bbEntity.DoesIntersect(bbWire)) + { + m_FoundEntity = true; + return true; // One entity is sufficient to trigger the wire + } + return false; + } + + bool FoundEntity(void) const + { + return m_FoundEntity; + } + + protected: + bool m_FoundEntity; + + int m_X; + int m_Y; + int m_Z; + }; + + cTripwireCallback TripwireCallback(BlockX, a_RelBlockY, BlockZ); + m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), TripwireCallback); + + if (TripwireCallback.FoundEntity()) + { + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x1); + } + else + { + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x0); + } +} + + + + + bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; @@ -1630,7 +1700,7 @@ bool cIncrementalRedstoneSimulator::IsWirePowered(int a_RelBlockX, int a_RelBloc { continue; } - a_PowerLevel = itr->a_PowerLevel; + a_PowerLevel = std::max(itr->a_PowerLevel , a_PowerLevel); // Get the highest power level (a_PowerLevel is initialised already and there CAN be multiple levels for one block) } for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) // Check linked powered list @@ -1639,7 +1709,7 @@ bool cIncrementalRedstoneSimulator::IsWirePowered(int a_RelBlockX, int a_RelBloc { continue; } - a_PowerLevel = itr->a_PowerLevel; + a_PowerLevel = std::max(itr->a_PowerLevel, a_PowerLevel); } return (a_PowerLevel != 0); // Answer the inital question: is the wire powered? diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h index 1d6a49aca..6cefdebf2 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator.h @@ -102,13 +102,20 @@ private: void HandleDaylightSensor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Handles pressure plates */ void HandlePressurePlate(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyType); + /** Handles tripwire hooks + Performs correct meta and power setting for self by going in the direction it faces and looking for a continous line of tripwire bounded by another oppositely facing hook + If this line is complete, it verifies that at least on wire reports an entity is on top (via its meta), and performs its task + */ + void HandleTripwireHook(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /* ==================== */ /* ====== CARRIERS ====== */ /** Handles redstone wire */ void HandleRedstoneWire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Handles repeaters */ - void HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState, RepeatersDelayList::iterator a_Itr); + void HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState); + /** Handles delayed updates to Repeaters **/ + void HandleRedstoneRepeaterDelays(); /* ====================== */ /* ====== DEVICES ====== */ @@ -132,6 +139,8 @@ private: void HandleFenceGate(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Handles noteblocks */ void HandleNoteBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); + /** Handles tripwires */ + void HandleTripwire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /* ===================== */ /* ====== Helper functions ====== */ @@ -269,6 +278,7 @@ private: case E_BLOCK_TNT: case E_BLOCK_TRAPDOOR: case E_BLOCK_TRIPWIRE_HOOK: + case E_BLOCK_TRIPWIRE: case E_BLOCK_WOODEN_BUTTON: case E_BLOCK_WOODEN_DOOR: case E_BLOCK_WOODEN_PRESSURE_PLATE: diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 728692f2a..e220960ff 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -60,12 +60,35 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); return; } - case caDblClick: { DblClicked(a_Player, a_SlotNum); return; } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + case caDropKey: + case caCtrlDropKey: + { + DropClicked(a_Player, a_SlotNum, (a_ClickAction == caCtrlDropKey)); + return; + } + case caNumber1: + case caNumber2: + case caNumber3: + case caNumber4: + case caNumber5: + case caNumber6: + case caNumber7: + case caNumber8: + case caNumber9: + { + NumberClicked(a_Player, a_SlotNum, a_ClickAction); + return; + } default: { break; @@ -226,6 +249,77 @@ void cSlotArea::DblClicked(cPlayer & a_Player, int a_SlotNum) +void cSlotArea::MiddleClicked(cPlayer & a_Player, int a_SlotNum) +{ + cItem Slot(*GetSlot(a_SlotNum, a_Player)); + cItem & DraggingItem = a_Player.GetDraggingItem(); + + if (!a_Player.IsGameModeCreative() || Slot.IsEmpty() || !DraggingItem.IsEmpty()) + { + return; + } + + DraggingItem = Slot; + DraggingItem.m_ItemCount = DraggingItem.GetMaxStackSize(); +} + + + + + +void cSlotArea::DropClicked(cPlayer & a_Player, int a_SlotNum, bool a_DropStack) +{ + cItem Slot(*GetSlot(a_SlotNum, a_Player)); + if (Slot.IsEmpty()) + { + return; + } + + cItem ItemToDrop = Slot.CopyOne(); + if (a_DropStack) + { + ItemToDrop.m_ItemCount = Slot.m_ItemCount; + } + + Slot.m_ItemCount -= ItemToDrop.m_ItemCount; + if (Slot.m_ItemCount <= 0) + { + Slot.Empty(); + } + SetSlot(a_SlotNum, a_Player, Slot); + + a_Player.TossPickup(ItemToDrop); +} + + + + + +void cSlotArea::NumberClicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction) +{ + if ((a_ClickAction < caNumber1) || (a_ClickAction > caNumber9)) + { + return; + } + + int HotbarSlot = (int)a_ClickAction - (int)caNumber1; + cItem ItemInHotbar(a_Player.GetInventory().GetHotbarSlot(HotbarSlot)); + cItem ItemInSlot(*GetSlot(a_SlotNum, a_Player)); + + // The items are equal. Do nothing. + if (ItemInHotbar.IsEqual(ItemInSlot)) + { + return; + } + + a_Player.GetInventory().SetHotbarSlot(HotbarSlot, ItemInSlot); + SetSlot(a_SlotNum, a_Player, ItemInHotbar); +} + + + + + void cSlotArea::OnPlayerAdded(cPlayer & a_Player) { UNUSED(a_Player); @@ -410,6 +504,12 @@ cSlotAreaCrafting::cSlotAreaCrafting(int a_GridSize, cWindow & a_ParentWindow) : void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) { + if (a_ClickAction == caMiddleClick) + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + // Override for craft result slot if (a_SlotNum == 0) { @@ -417,12 +517,17 @@ void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction { ShiftClickedResult(a_Player); } + else if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey)) + { + DropClickedResult(a_Player); + } else { ClickedResult(a_Player); } return; } + super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); UpdateRecipe(a_Player); } @@ -468,6 +573,20 @@ void cSlotAreaCrafting::OnPlayerRemoved(cPlayer & a_Player) +void cSlotAreaCrafting::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) +{ + // Update the recipe after setting the slot, if the slot is not the result slot: + super::SetSlot(a_SlotNum, a_Player, a_Item); + if (a_SlotNum != 0) + { + UpdateRecipe(a_Player); + } +} + + + + + void cSlotAreaCrafting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) { UNUSED(a_ItemStack); @@ -545,16 +664,20 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player) // Distribute the result, this time for real: ResultCopy = Result; m_ParentWindow.DistributeStack(ResultCopy, a_Player, this, true); - + // Remove the ingredients from the crafting grid and update the recipe: cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player); cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize); Recipe.ConsumeIngredients(Grid); Grid.CopyToItems(PlayerSlots); UpdateRecipe(a_Player); + + // Broadcast the window, we sometimes move items to different locations than Vanilla, causing needless desyncs: + m_ParentWindow.BroadcastWholeWindow(); + + // If the recipe has changed, bail out: if (!Recipe.GetResult().IsEqual(Result)) { - // The recipe has changed, bail out return; } } @@ -564,6 +687,27 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player) +void cSlotAreaCrafting::DropClickedResult(cPlayer & a_Player) +{ + // Get the current recipe: + cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player); + const cItem & Result = Recipe.GetResult(); + + cItem * PlayerSlots = GetPlayerSlots(a_Player) + 1; + cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize); + + a_Player.TossPickup(Result); + Recipe.ConsumeIngredients(Grid); + Grid.CopyToItems(PlayerSlots); + + HandleCraftItem(Result, a_Player); + UpdateRecipe(a_Player); +} + + + + + void cSlotAreaCrafting::UpdateRecipe(cPlayer & a_Player) { cCraftingGrid Grid(GetPlayerSlots(a_Player) + 1, m_GridSize, m_GridSize); @@ -651,15 +795,37 @@ void cSlotAreaAnvil::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C return; } - if (a_ClickAction == caDblClick) - { - return; - } - - if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) + switch (a_ClickAction) { - ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); - return; + case caDblClick: + { + return; + } + case caShiftLeftClick: + case caShiftRightClick: + { + ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); + return; + } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + case caDropKey: + case caCtrlDropKey: + { + if (CanTakeResultItem(a_Player)) + { + DropClicked(a_Player, a_SlotNum, true); + OnTakeResult(a_Player); + } + return; + } + default: + { + break; + } } cItem Slot(*GetSlot(a_SlotNum, a_Player)); @@ -1057,12 +1223,16 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); return; } - case caDblClick: { DblClicked(a_Player, a_SlotNum); return; } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } default: { break; @@ -1341,8 +1511,7 @@ cSlotAreaEnderChest::cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWind const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const { - // a_SlotNum ranges from 0 to 26, use that to index the chest entity's inventory directly: - return &(m_EnderChest->GetSlot(a_SlotNum)); + return &(a_Player.GetEnderChestContents().GetSlot(a_SlotNum)); } @@ -1351,7 +1520,7 @@ const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, cPlayer & a_Player) co void cSlotAreaEnderChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) { - m_EnderChest->SetSlot(a_SlotNum, a_Item); + a_Player.GetEnderChestContents().SetSlot(a_SlotNum, a_Item); } @@ -1408,11 +1577,32 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a bAsync = true; } - if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) + switch (a_ClickAction) { - HandleSmeltItem(Slot, a_Player); - ShiftClicked(a_Player, a_SlotNum, Slot); - return; + case caShiftLeftClick: + case caShiftRightClick: + { + HandleSmeltItem(Slot, a_Player); + ShiftClicked(a_Player, a_SlotNum, Slot); + return; + } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + case caDropKey: + case caCtrlDropKey: + { + DropClicked(a_Player, a_SlotNum, (a_SlotNum == caCtrlDropKey)); + Slot.m_ItemCount = Slot.m_ItemCount - GetSlot(a_SlotNum, a_Player)->m_ItemCount; + HandleSmeltItem(Slot, a_Player); + return; + } + default: + { + break; + } } cItem & DraggingItem = a_Player.GetDraggingItem(); @@ -1590,6 +1780,12 @@ void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAc { if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory)) { + if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey)) + { + DropClicked(a_Player, a_SlotNum, (a_ClickAction == caCtrlDropKey)); + return; + } + // Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it SetSlot(a_SlotNum, a_Player, a_ClickedItem); return; @@ -1677,16 +1873,28 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C return; } - if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) - { - ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); - return; - } - - // Armors haven't a dbl click - if (a_ClickAction == caDblClick) + switch (a_ClickAction) { - return; + case caDblClick: + { + // Armors haven't a dbl click + return; + } + case caShiftLeftClick: + case caShiftRightClick: + { + ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); + return; + } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + default: + { + break; + } } cItem Slot(*GetSlot(a_SlotNum, a_Player)); diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index b4b693cf6..3dc5c3849 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -46,10 +46,19 @@ public: /// Called from Clicked when the action is a shiftclick (left or right) virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem); - + /// Called from Clicked when the action is a caDblClick virtual void DblClicked(cPlayer & a_Player, int a_SlotNum); - + + /** Called from Clicked when the action is a middleclick */ + virtual void MiddleClicked(cPlayer & a_Player, int a_SlotNum); + + /** Called from Clicked when the action is a drop click. */ + virtual void DropClicked(cPlayer & a_Player, int a_SlotNum, bool a_DropStack); + + /** Called from Clicked when the action is a number click. */ + virtual void NumberClicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction); + /// Called when a new player opens the same parent window. The window already tracks the player. CS-locked. virtual void OnPlayerAdded(cPlayer & a_Player); @@ -232,10 +241,12 @@ public: virtual void Clicked (cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; virtual void DblClicked (cPlayer & a_Player, int a_SlotNum); virtual void OnPlayerRemoved(cPlayer & a_Player) override; + virtual void SetSlot (int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override; // Distributing items into this area is completely disabled virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override; + protected: /// Maps player's EntityID -> current recipe; not a std::map because cCraftingGrid needs proper constructor params typedef std::list<std::pair<int, cCraftingRecipe> > cRecipeMap; @@ -248,7 +259,10 @@ protected: /// Handles a shift-click in the result slot. Crafts using the current recipe until it changes or no more space for result. void ShiftClickedResult(cPlayer & a_Player); - + + /** Handles a drop-click in the result slot. */ + void DropClickedResult(cPlayer & a_Player); + /// Updates the current recipe and result slot based on the ingredients currently in the crafting grid of the specified player void UpdateRecipe(cPlayer & a_Player); diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 98a9a0cec..ebdc1aea8 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -145,8 +145,7 @@ void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const { int NumSlots = (*itr)->GetNumSlots(); for (int i = 0; i < NumSlots; i++) - { - + { const cItem * Item = (*itr)->GetSlot(i, a_Player); if (Item == NULL) { @@ -170,7 +169,7 @@ void cWindow::Clicked( const cItem & a_ClickedItem ) { - cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); + cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); if (a_WindowID != m_WindowID) { LOGWARNING("%s: Wrong window ID (exp %d, got %d) received from \"%s\"; ignoring click.", __FUNCTION__, m_WindowID, a_WindowID, a_Player.GetName().c_str()); @@ -179,6 +178,7 @@ void cWindow::Clicked( switch (a_ClickAction) { + case caLeftClickOutside: case caRightClickOutside: { if (PlgMgr->CallHookPlayerTossingItem(a_Player)) @@ -191,25 +191,16 @@ void cWindow::Clicked( a_Player.TossPickup(a_ClickedItem); } - // Toss one of the dragged items: - a_Player.TossHeldItem(); - return; - } - case caLeftClickOutside: - { - if (PlgMgr->CallHookPlayerTossingItem(a_Player)) + if (a_ClickAction == caLeftClickOutside) { - // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) - return; + // Toss all dragged items: + a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); } - - if (a_Player.IsGameModeCreative()) + else { - a_Player.TossPickup(a_ClickedItem); + // Toss one of the dragged items: + a_Player.TossHeldItem(); } - - // Toss all dragged items: - a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); return; } case caLeftClickOutsideHoldNothing: @@ -1017,6 +1008,7 @@ cEnderChestWindow::~cEnderChestWindow() // Send out the chest-close packet: m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST); + // Play the closing sound m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1); } diff --git a/src/Vector3.h b/src/Vector3.h index 5faac1457..9e855b8af 100644 --- a/src/Vector3.h +++ b/src/Vector3.h @@ -134,6 +134,16 @@ public: z += a_Diff.z; } + /** Runs each value of the vector through std::floor() */ + inline Vector3<int> Floor(void) const + { + return Vector3<int>( + (int)floor(x), + (int)floor(y), + (int)floor(z) + ); + } + // tolua_end inline bool operator != (const Vector3<T> & a_Rhs) const @@ -146,6 +156,16 @@ public: return Equals(a_Rhs); } + inline bool operator > (const Vector3<T> & a_Rhs) const + { + return (SqrLength() > a_Rhs.SqrLength()); + } + + inline bool operator < (const Vector3<T> & a_Rhs) const + { + return (SqrLength() < a_Rhs.SqrLength()); + } + inline void operator += (const Vector3<T> & a_Rhs) { x += a_Rhs.x; @@ -288,6 +308,7 @@ protected: { return (a_Value < 0) ? -a_Value : a_Value; } + }; // tolua_end diff --git a/src/VoronoiMap.cpp b/src/VoronoiMap.cpp index 7a36edebc..5efd09c01 100644 --- a/src/VoronoiMap.cpp +++ b/src/VoronoiMap.cpp @@ -11,8 +11,12 @@ cVoronoiMap::cVoronoiMap(int a_Seed, int a_CellSize) : - m_Noise(a_Seed), - m_CellSize(a_CellSize) + m_Noise1(a_Seed + 1), + m_Noise2(a_Seed + 2), + m_Noise3(a_Seed + 3), + m_CellSize(a_CellSize), + m_CurrentCellX(9999999), // Cell coords that are definitely out of the range for normal generator, so that the first query will overwrite them + m_CurrentCellZ(9999999) { } @@ -57,26 +61,25 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2 int CellX = a_X / m_CellSize; int CellZ = a_Y / m_CellSize; + UpdateCell(CellX, CellZ); + // Get 5x5 neighboring cell seeds, compare distance to each. Return the value in the minumim-distance cell int MinDist = m_CellSize * m_CellSize * 16; // There has to be a cell closer than this int MinDist2 = MinDist; int res = 0; // Will be overriden - for (int x = CellX - 2; x <= CellX + 2; x++) + for (int x = 0; x < 5; x++) { - int BaseX = x * m_CellSize; - for (int z = CellZ - 2; z < CellZ + 2; z++) + for (int z = 0; z < 5; z++) { - int OffsetX = (m_Noise.IntNoise3DInt(x, 16 * x + 32 * z, z) / 8) % m_CellSize; - int OffsetZ = (m_Noise.IntNoise3DInt(x, 32 * x - 16 * z, z) / 8) % m_CellSize; - int SeedX = BaseX + OffsetX; - int SeedZ = z * m_CellSize + OffsetZ; + int SeedX = m_SeedX[x][z]; + int SeedZ = m_SeedZ[x][z]; int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedZ - a_Y) * (SeedZ - a_Y); if (Dist < MinDist) { MinDist2 = MinDist; MinDist = Dist; - res = m_Noise.IntNoise3DInt(x, x - z + 1000, z); + res = m_Noise3.IntNoise2DInt(x + CellX - 2, z + CellZ - 2); } else if (Dist < MinDist2) { @@ -93,3 +96,33 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2 + +void cVoronoiMap::UpdateCell(int a_CellX, int a_CellZ) +{ + // If the specified cell is currently cached, bail out: + if ((a_CellX == m_CurrentCellX) && (a_CellZ == m_CurrentCellZ)) + { + return; + } + + // Update the cell cache for the new cell position: + int NoiseBaseX = a_CellX - 2; + int NoiseBaseZ = a_CellZ - 2; + for (int x = 0; x < 5; x++) + { + int BaseX = (NoiseBaseX + x) * m_CellSize; + for (int z = 0; z < 5; z++) + { + int OffsetX = (m_Noise1.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_CellSize; + int OffsetZ = (m_Noise2.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_CellSize; + m_SeedX[x][z] = BaseX + OffsetX; + m_SeedZ[x][z] = (NoiseBaseZ + z) * m_CellSize + OffsetZ; + } // for z + } // for x + m_CurrentCellX = a_CellX; + m_CurrentCellZ = a_CellZ; +} + + + + diff --git a/src/VoronoiMap.h b/src/VoronoiMap.h index bcd37f9cf..84cf206e9 100644 --- a/src/VoronoiMap.h +++ b/src/VoronoiMap.h @@ -29,15 +29,34 @@ public: /// Returns the value in the cell into which the specified point lies, and the distance to the nearest Voronoi seed int GetValueAt(int a_X, int a_Y, int & a_MinDistance); - /// Returns the value in the cell into which the specified point lies, and the distances to the 2 nearest Voronoi seeds + /// Returns the value in the cell into which the specified point lies, and the distances to the 2 nearest Voronoi seeds. Uses a cache int GetValueAt(int a_X, int a_Y, int & a_MinDistance1, int & a_MinDistance2); - + protected: /// The noise used for generating Voronoi seeds - cNoise m_Noise; + cNoise m_Noise1; + cNoise m_Noise2; + cNoise m_Noise3; /// Size of the Voronoi cells (avg X/Y distance between the seeds) int m_CellSize; + + /** The X coordinate of the currently cached cell neighborhood */ + int m_CurrentCellX; + + /** The Z coordinate of the currently cached cell neighborhood */ + int m_CurrentCellZ; + + /** The seeds of cells around m_CurrentCellX, m_CurrentCellZ, X-coords */ + int m_SeedX[5][5]; + + /** The seeds of cells around m_CurrentCellX, m_CurrentCellZ, X-coords */ + int m_SeedZ[5][5]; + + + /** Updates the cached cell seeds to match the specified cell. Noop if cell pos already matches. + Updates m_SeedX and m_SeedZ. */ + void UpdateCell(int a_CellX, int a_CellZ); } ; diff --git a/src/WebAdmin.cpp b/src/WebAdmin.cpp index 08e164d78..d80849433 100644 --- a/src/WebAdmin.cpp +++ b/src/WebAdmin.cpp @@ -524,6 +524,7 @@ void cWebAdmin::OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & // Delete any request data assigned to the request: cRequestData * Data = (cRequestData *)(a_Request.GetUserData()); delete Data; + Data = NULL; } diff --git a/src/World.cpp b/src/World.cpp index 6bcd1391a..a6607de12 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -267,12 +267,12 @@ cWorld::cWorld(const AString & a_WorldName) : cWorld::~cWorld() { - delete m_SimulatorManager; - delete m_SandSimulator; - delete m_WaterSimulator; - delete m_LavaSimulator; - delete m_FireSimulator; - delete m_RedstoneSimulator; + delete m_SimulatorManager; m_SimulatorManager = NULL; + delete m_SandSimulator; m_SandSimulator = NULL; + delete m_WaterSimulator; m_WaterSimulator = NULL; + delete m_LavaSimulator; m_LavaSimulator = NULL; + delete m_FireSimulator; m_FireSimulator = NULL; + delete m_RedstoneSimulator; m_RedstoneSimulator = NULL; UnloadUnusedChunks(); @@ -1877,9 +1877,9 @@ void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer -void cWorld::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) +void cWorld::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude); + m_ChunkMap->BroadcastCollectEntity(a_Entity, a_Player, a_Exclude); } @@ -2767,10 +2767,8 @@ bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunk void cWorld::SaveAllChunks(void) { - LOGINFO("Saving all chunks..."); m_LastSave = m_WorldAge; m_ChunkMap->SaveAllChunks(); - m_Storage.QueueSavedMessage(); } @@ -2972,11 +2970,13 @@ int cWorld::SpawnMobFinalize(cMonster * a_Monster) if (cPluginManager::Get()->CallHookSpawningMonster(*this, *a_Monster)) { delete a_Monster; + a_Monster = NULL; return -1; } if (!a_Monster->Initialize(*this)) { delete a_Monster; + a_Monster = NULL; return -1; } BroadcastSpawnEntity(*a_Monster); @@ -2999,6 +2999,7 @@ int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProje if (!Projectile->Initialize(*this)) { delete Projectile; + Projectile = NULL; return -1; } return Projectile->GetUniqueID(); diff --git a/src/World.h b/src/World.h index 3e63e2b8c..476a49739 100644 --- a/src/World.h +++ b/src/World.h @@ -206,7 +206,7 @@ public: // tolua_end void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); - void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); + void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); @@ -485,7 +485,7 @@ public: double GetSpawnZ(void) const { return m_SpawnZ; } /** Wakes up the simulators for the specified block */ - void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ); + virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) override; /** Wakes up the simulators for the specified area of blocks */ void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ); @@ -532,7 +532,7 @@ public: virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) override; // tolua_export /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */ - bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp + virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) override; // Exported in ManualBindings.cpp /** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */ bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp @@ -830,6 +830,7 @@ private: virtual ~cScheduledTask() { delete m_Task; + m_Task = NULL; } }; diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index a3b0d57be..317ace795 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -345,6 +345,7 @@ void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_C m_Writer.AddDouble("", a_Entity->GetYaw()); m_Writer.AddDouble("", a_Entity->GetPitch()); m_Writer.EndList(); + m_Writer.AddShort("Health", a_Entity->GetHealth()); } @@ -575,7 +576,6 @@ void cNBTChunkSerializer::AddPickupEntity(cPickup * a_Pickup) m_Writer.BeginCompound(""); AddBasicEntity(a_Pickup, "Item"); AddItem(a_Pickup->GetItem(), -1, "Item"); - m_Writer.AddShort("Health", (Int16)(unsigned char)a_Pickup->GetHealth()); m_Writer.AddShort("Age", (Int16)a_Pickup->GetAge()); m_Writer.EndCompound(); } @@ -589,50 +589,41 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile) m_Writer.BeginCompound(""); AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName()); Vector3d Pos = a_Projectile->GetPosition(); - m_Writer.AddShort("xTile", (Int16)floor(Pos.x)); - m_Writer.AddShort("yTile", (Int16)floor(Pos.y)); - m_Writer.AddShort("zTile", (Int16)floor(Pos.z)); - m_Writer.AddShort("inTile", 0); // TODO: Query the block type - m_Writer.AddShort("shake", 0); // TODO: Any shake? - m_Writer.AddByte ("inGround", a_Projectile->IsInGround() ? 1 : 0); + m_Writer.AddByte("inGround", a_Projectile->IsInGround() ? 1 : 0); switch (a_Projectile->GetProjectileKind()) { case cProjectileEntity::pkArrow: { - m_Writer.AddByte("inData", 0); // TODO: Query the block meta (is it needed?) - m_Writer.AddByte("pickup", ((cArrowEntity *)a_Projectile)->GetPickupState()); - m_Writer.AddDouble("damage", ((cArrowEntity *)a_Projectile)->GetDamageCoeff()); + cArrowEntity * Arrow = (cArrowEntity *)a_Projectile; + + m_Writer.AddInt("xTile", (Int16)Arrow->GetBlockHit().x); + m_Writer.AddInt("yTile", (Int16)Arrow->GetBlockHit().y); + m_Writer.AddInt("zTile", (Int16)Arrow->GetBlockHit().z); + m_Writer.AddByte("pickup", Arrow->GetPickupState()); + m_Writer.AddDouble("damage", Arrow->GetDamageCoeff()); break; } case cProjectileEntity::pkGhastFireball: { m_Writer.AddInt("ExplosionPower", 1); - // fall-through: + break; } case cProjectileEntity::pkFireCharge: case cProjectileEntity::pkWitherSkull: case cProjectileEntity::pkEnderPearl: { - m_Writer.BeginList("Motion", TAG_Double); - m_Writer.AddDouble("", a_Projectile->GetSpeedX()); - m_Writer.AddDouble("", a_Projectile->GetSpeedY()); - m_Writer.AddDouble("", a_Projectile->GetSpeedZ()); - m_Writer.EndList(); break; } default: { ASSERT(!"Unsaved projectile entity!"); } - } // switch (ProjectileKind) - cEntity * Creator = a_Projectile->GetCreator(); - if (Creator != NULL) + } // switch (ProjectileKind) + + if (!a_Projectile->GetCreatorName().empty()) { - if (Creator->GetEntityType() == cEntity::etPlayer) - { - m_Writer.AddString("ownerName", ((cPlayer *)Creator)->GetName()); - } + m_Writer.AddString("ownerName", a_Projectile->GetCreatorName()); } m_Writer.EndCompound(); } @@ -683,7 +674,6 @@ void cNBTChunkSerializer::AddExpOrbEntity(cExpOrb * a_ExpOrb) { m_Writer.BeginCompound(""); AddBasicEntity(a_ExpOrb, "XPOrb"); - m_Writer.AddShort("Health", (Int16)(unsigned char)a_ExpOrb->GetHealth()); m_Writer.AddShort("Age", (Int16)a_ExpOrb->GetAge()); m_Writer.AddShort("Value", (Int16)a_ExpOrb->GetReward()); m_Writer.EndCompound(); @@ -826,6 +816,7 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity) case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break; case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break; case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break; + case E_BLOCK_ENDER_CHEST: /* No need to be saved */ break; case E_BLOCK_FLOWER_POT: AddFlowerPotEntity ((cFlowerPotEntity *) a_Entity); break; case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break; case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break; diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 1891762fd..f13c4d4d2 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -469,6 +469,9 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ a_Writer.AddByte("MCSIsLightValid", 1); } + // Store the flag that the chunk has all the ores, trees, dungeons etc. MCS chunks are always complete. + a_Writer.AddByte("TerrainPopulated", 1); + a_Writer.EndCompound(); // "Level" return true; } @@ -1458,13 +1461,6 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a { return; } - - // Load health: - int Health = a_NBT.FindChildByName(a_TagIdx, "Health"); - if (Health > 0) - { - Pickup->SetHealth((int) (a_NBT.GetShort(Health) & 0xFF)); - } // Load age: int Age = a_NBT.FindChildByName(a_TagIdx, "Age"); @@ -1510,13 +1506,6 @@ void cWSSAnvil::LoadExpOrbFromNBT(cEntityList & a_Entities, const cParsedNBT & a return; } - // Load Health: - int Health = a_NBT.FindChildByName(a_TagIdx, "Health"); - if (Health > 0) - { - ExpOrb->SetHealth((int) (a_NBT.GetShort(Health) & 0xFF)); - } - // Load Age: int Age = a_NBT.FindChildByName(a_TagIdx, "Age"); if (Age > 0) @@ -1653,6 +1642,15 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx)); } + // Load block hit: + int InBlockXIdx = a_NBT.FindChildByName(a_TagIdx, "xTile"); + int InBlockYIdx = a_NBT.FindChildByName(a_TagIdx, "yTile"); + int InBlockZIdx = a_NBT.FindChildByName(a_TagIdx, "zTile"); + if ((InBlockXIdx > 0) && (InBlockYIdx > 0) && (InBlockZIdx > 0)) + { + Arrow->SetBlockHit(Vector3i(a_NBT.GetInt(InBlockXIdx), a_NBT.GetInt(InBlockYIdx), a_NBT.GetInt(InBlockZIdx))); + } + // Store the new arrow in the entities list: a_Entities.push_back(Arrow.release()); } @@ -2434,6 +2432,13 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N } a_Entity.SetYaw(Rotation[0]); a_Entity.SetRoll(Rotation[1]); + + // Load health: + int Health = a_NBT.FindChildByName(a_TagIdx, "Health"); + if (Health > 0) + { + a_Entity.SetHealth(a_NBT.GetShort(Health)); + } return true; } @@ -2478,8 +2483,6 @@ bool cWSSAnvil::LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cP } a_Entity.SetIsInGround(IsInGround); - // TODO: Load inTile, TileCoords - return true; } diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp index 7a113849a..a853f6ec9 100644 --- a/src/WorldStorage/WSSCompact.cpp +++ b/src/WorldStorage/WSSCompact.cpp @@ -473,6 +473,7 @@ cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_ { LOGERROR("ERROR READING %s FROM FILE %s (line %d); file offset %d", "Header", m_FileName.c_str(), __LINE__, f.Tell()); delete Header; + Header = NULL; return; } m_ChunkHeaders.push_back(Header); diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp index 6867ad5bc..d3f35384b 100644 --- a/src/WorldStorage/WorldStorage.cpp +++ b/src/WorldStorage/WorldStorage.cpp @@ -17,13 +17,6 @@ -/// If a chunk with this Y coord is de-queued, it is a signal to emit the saved-all message (cWorldStorage::QueueSavedMessage()) -#define CHUNK_Y_MESSAGE 2 - - - - - /// Example storage schema - forgets all chunks ;) class cWSSForgetful : public cWSSchema @@ -168,17 +161,6 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -void cWorldStorage::QueueSavedMessage(void) -{ - // Pushes a special coord pair into the queue, signalizing a message instead - m_SaveQueue.EnqueueItem(cChunkCoords(0, CHUNK_Y_MESSAGE, 0)); - m_Event.Set(); -} - - - - - void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ) { m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ,true)); @@ -286,19 +268,12 @@ bool cWorldStorage::SaveOneChunk(void) { cChunkCoords ToSave(0, 0, 0); bool ShouldSave = m_SaveQueue.TryDequeueItem(ToSave); - if(ShouldSave) { - if (ToSave.m_ChunkY == CHUNK_Y_MESSAGE) - { - LOGINFO("Saved all chunks in world %s", m_World->GetName().c_str()); - return ShouldSave; - } - if (ShouldSave && m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ)) + if (ShouldSave && m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ)) + { + m_World->MarkChunkSaving(ToSave.m_ChunkX, ToSave.m_ChunkZ); + if (m_SaveSchema->SaveChunk(ToSave)) { - m_World->MarkChunkSaving(ToSave.m_ChunkX, ToSave.m_ChunkZ); - if (m_SaveSchema->SaveChunk(ToSave)) - { - m_World->MarkChunkSaved(ToSave.m_ChunkX, ToSave.m_ChunkZ); - } + m_World->MarkChunkSaved(ToSave.m_ChunkX, ToSave.m_ChunkZ); } } return ShouldSave; diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h index bb189b6c9..1204b4310 100644 --- a/src/WorldStorage/WorldStorage.h +++ b/src/WorldStorage/WorldStorage.h @@ -67,9 +67,6 @@ public: void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - /// Signals that a message should be output to the console when all the chunks have been saved - void QueueSavedMessage(void); - /// Loads the chunk specified; returns true on success, false on failure bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); |