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author | Alexander Harkness <me@bearbin.net> | 2015-05-30 12:22:49 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2015-05-30 12:22:49 +0200 |
commit | 28bab3742582f0818098dd8f3060369f411b1f5a (patch) | |
tree | cb3bee6274247a3c61dd07975b38cabb133c21a1 | |
parent | Merge pull request #2171 from SafwatHalaby/fence (diff) | |
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-rw-r--r-- | src/Mobs/Path.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Path.cpp b/src/Mobs/Path.cpp index f6660907c..e987381f7 100644 --- a/src/Mobs/Path.cpp +++ b/src/Mobs/Path.cpp @@ -162,7 +162,7 @@ bool cPath::IsSolid(const Vector3i & a_Location) (BlockType == E_BLOCK_FENCE_GATE) || (BlockType == E_BLOCK_NETHER_BRICK_FENCE) || ((BlockType >= E_BLOCK_SPRUCE_FENCE_GATE) && (BlockType <= E_BLOCK_ACACIA_FENCE)) - ) + ) { // TODO move this out of IsSolid to a proper place. GetCell(a_Location + Vector3i(0, 1, 0))->m_IsSolid = true; // Mobs will always think that the fence is 2 blocks high and therefore won't jump over. |