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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-06-21 22:47:58 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-06-21 22:47:58 +0200 |
commit | d95756c5ccedb9371685356ec0af1ff955b425c7 (patch) | |
tree | 40a2508d627089e7ad03c899f269a8faba86e40e /source/ChunkMap.cpp | |
parent | Updated the stacking (Patch contributed by Stephen304) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/ChunkMap.cpp | 66 |
1 files changed, 63 insertions, 3 deletions
diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp index ca38c8df1..30e8ac06f 100644 --- a/source/ChunkMap.cpp +++ b/source/ChunkMap.cpp @@ -737,6 +737,44 @@ void cChunkMap::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) +/// Wakes up the simulators for the specified area of blocks +void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ) +{ + cSimulatorManager * SimMgr = m_World->GetSimulatorManager(); + int MinChunkX, MinChunkZ, MaxChunkX, MaxChunkZ; + cChunkDef::BlockToChunk(a_MinBlockX, ZERO_CHUNK_Y, a_MinBlockZ, MinChunkX, MinChunkZ); + cChunkDef::BlockToChunk(a_MaxBlockX, ZERO_CHUNK_Y, a_MaxBlockZ, MaxChunkX, MaxChunkZ); + for (int z = MinChunkZ; z <= MaxChunkZ; z++) + { + int MinZ = std::max(a_MinBlockZ, z * cChunkDef::Width); + int MaxZ = std::min(a_MaxBlockZ, z * cChunkDef::Width + cChunkDef::Width - 1); + for (int x = MinChunkX; x <= MaxChunkX; x++) + { + cChunkPtr Chunk = GetChunkNoGen(x, 0, z); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + continue; + } + int MinX = std::max(a_MinBlockX, x * cChunkDef::Width); + int MaxX = std::min(a_MaxBlockX, x * cChunkDef::Width + cChunkDef::Width - 1); + for (int BlockY = a_MinBlockY; BlockY <= a_MaxBlockY; BlockY++) + { + for (int BlockZ = MinZ; BlockZ <= MaxZ; BlockZ++) + { + for (int BlockX = MinX; BlockX <= MaxX; BlockX++) + { + SimMgr->WakeUp(BlockX, BlockY, BlockZ, Chunk); + } // for BlockX + } // for BlockZ + } // for BlockY + } // for x - chunks + } // for z = chunks +} + + + + + void cChunkMap::MarkChunkDirty (int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); @@ -1515,7 +1553,9 @@ void cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY int ExplosionSizeInt = (int) ceil(a_ExplosionSize); int ExplosionSizeSq = ExplosionSizeInt * ExplosionSizeInt; a_BlocksAffected.reserve(8 * ExplosionSizeInt * ExplosionSizeInt * ExplosionSizeInt); - area.Read(m_World, a_BlockX - ExplosionSizeInt, a_BlockX + ExplosionSizeInt, a_BlockY - ExplosionSizeInt, a_BlockY + ExplosionSizeInt, a_BlockZ - ExplosionSizeInt,a_BlockZ + ExplosionSizeInt); + int MinY = std::max(a_BlockY - ExplosionSizeInt, 0); + int MaxY = std::min(a_BlockY + ExplosionSizeInt, cChunkDef::Height - 1); + area.Read(m_World, a_BlockX - ExplosionSizeInt, a_BlockX + ExplosionSizeInt, MinY, MaxY, a_BlockZ - ExplosionSizeInt,a_BlockZ + ExplosionSizeInt); for (int x = -ExplosionSizeInt; x < ExplosionSizeInt; x++) { for (int y = -ExplosionSizeInt; y < ExplosionSizeInt; y++) @@ -1546,13 +1586,26 @@ void cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY case E_BLOCK_OBSIDIAN: case E_BLOCK_BEDROCK: case E_BLOCK_WATER: - case E_BLOCK_STATIONARY_WATER: - case E_BLOCK_STATIONARY_LAVA: case E_BLOCK_LAVA: { // These blocks are not affected by explosions break; } + + case E_BLOCK_STATIONARY_WATER: + { + // Turn into simulated water: + area.SetBlockType(a_BlockX + x, a_BlockY + y, a_BlockZ + z, E_BLOCK_WATER); + break; + } + + case E_BLOCK_STATIONARY_LAVA: + { + // Turn into simulated lava: + area.SetBlockType(a_BlockX + x, a_BlockY + y, a_BlockZ + z, E_BLOCK_LAVA); + break; + } + default: { area.SetBlockType(a_BlockX + x, a_BlockY + y, a_BlockZ + z, E_BLOCK_AIR); @@ -1563,6 +1616,13 @@ void cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY } // for y } // for x area.Write(m_World, a_BlockX - ExplosionSizeInt, a_BlockY - ExplosionSizeInt, a_BlockZ - ExplosionSizeInt); + + // Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391): + WakeUpSimulatorsInArea( + a_BlockX - ExplosionSizeInt, a_BlockX + ExplosionSizeInt, + MinY, MaxY, + a_BlockZ - ExplosionSizeInt, a_BlockZ + ExplosionSizeInt + ); } |