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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-30 18:37:44 +0200 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-30 18:37:44 +0200 |
commit | ba2a9b6b2c1519563662a6a1147a82f96afb36dc (patch) | |
tree | f176e14fa7afa14a3e598350779bcb755b9d0339 /source/ClientHandle.h | |
parent | Fixed initial player head rotation when a player is being spawned on another client (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/ClientHandle.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/ClientHandle.h b/source/ClientHandle.h index 94f132ea0..5469a5ca5 100644 --- a/source/ClientHandle.h +++ b/source/ClientHandle.h @@ -118,6 +118,7 @@ public: void SendWindowClose (char a_WindowID); void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots); void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); + void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ); const AString & GetUsername(void) const; //tolua_export |