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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-09-10 23:51:07 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-09-10 23:51:07 +0200 |
commit | 010bc94a342770e96a005353d23d7ebf6cc5aa39 (patch) | |
tree | f5965c887d7bb69939a2693d823b0458ce923269 /source/Entities/Entity.cpp | |
parent | Pumpkin and JackOLantern support (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Entities/Entity.cpp | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index 4066e81ab..0aaa2e899 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -491,8 +491,15 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) if ((BlockY >= cChunkDef::Height) || (BlockY < 0)) { // Outside of the world - // TODO: Current speed should still be added to the entity position - // Otherwise TNT explosions in the void will still effect the bottommost layers of the world + + cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX,BlockZ); + // See if we can commit our changes. If not, we will discard them. + if (NextChunk != NULL) + { + SetSpeed(NextSpeed); + NextPos += (NextSpeed * a_Dt); + SetPosition(NextPos); + } return; } |