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author | madmaxoft <github@xoft.cz> | 2013-10-24 12:18:54 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-10-24 12:24:40 +0200 |
commit | eca6955a2dc4c8c444ad9e11ad4a8aa926969918 (patch) | |
tree | e01271d441bdff60a7b5b3455aa2e950e871f9e0 /source/Entities/Player.h | |
parent | Unified cPlayer's Heal() function with cEntity's. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Entities/Player.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/Entities/Player.h b/source/Entities/Player.h index 067a996e5..449a63231 100644 --- a/source/Entities/Player.h +++ b/source/Entities/Player.h @@ -128,8 +128,8 @@ public: // Sets the current gamemode, doesn't check validity, doesn't send update packets to client void LoginSetGameMode(eGameMode a_GameMode); - /// Tries to move to a new position, with collision checks and stuff - virtual void MoveTo( const Vector3d & a_NewPos ); // tolua_export + /// Tries to move to a new position, with attachment-related checks (y == -999) + void MoveTo(const Vector3d & a_NewPos); // tolua_export cWindow * GetWindow(void) { return m_CurrentWindow; } // tolua_export const cWindow * GetWindow(void) const { return m_CurrentWindow; } @@ -159,8 +159,10 @@ public: /// Adds a player to existing group or creates a new group when it doesn't exist void AddToGroup( const AString & a_GroupName ); // tolua_export + /// Removes a player from the group, resolves permissions and group inheritance (case sensitive) void RemoveFromGroup( const AString & a_GroupName ); // tolua_export + bool CanUseCommand( const AString & a_Command ); // tolua_export bool HasPermission( const AString & a_Permission ); // tolua_export const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS << |