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author | madmaxoft <github@xoft.cz> | 2013-08-22 09:07:12 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-08-22 09:07:12 +0200 |
commit | 806c0bf981eb7d33930bb0a3d9db3232c9683c11 (patch) | |
tree | cb288aea6e99039c5c899d7fc7529d9beb55da4d /source/Entities/ProjectileEntity.cpp | |
parent | Added skeleton code for projectile spawning. (diff) | |
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Diffstat (limited to 'source/Entities/ProjectileEntity.cpp')
-rw-r--r-- | source/Entities/ProjectileEntity.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp index 93508e2f7..c6c5ecc71 100644 --- a/source/Entities/ProjectileEntity.cpp +++ b/source/Entities/ProjectileEntity.cpp @@ -5,6 +5,7 @@ #include "Globals.h" #include "ProjectileEntity.h" +#include "../ClientHandle.h" @@ -71,7 +72,7 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a void cArrowEntity::SpawnOn(cClientHandle & a_Client) { - // TODO + a_Client.SendSpawnObject(*this, pkArrow, 0, 0, 0); } |