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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-11-20 21:04:49 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-11-20 21:04:49 +0100
commit6cec0d630648e193e788bd86ab1cc9461385e983 (patch)
treed8d2e5a35f88939b34068a4cc349cae5c218e09d /source/Generating/ChunkGenerator.cpp
parentBiome lists can have ":count" in them for adjusting biome occurence rate. Some more error logging. (diff)
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Diffstat (limited to '')
-rw-r--r--source/Generating/ChunkGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Generating/ChunkGenerator.cpp b/source/Generating/ChunkGenerator.cpp
index c68ceb7f9..6f859a99b 100644
--- a/source/Generating/ChunkGenerator.cpp
+++ b/source/Generating/ChunkGenerator.cpp
@@ -294,7 +294,7 @@ void cChunkGenerator::InitCompositionGen(cIniFile & a_IniFile)
void cChunkGenerator::InitStructureGens(cIniFile & a_IniFile)
{
- AString Structures = a_IniFile.GetValueSet("Generator", "Structures", "Trees,MarbleCaves,OreNests");
+ AString Structures = a_IniFile.GetValueSet("Generator", "Structures", "Ravines,WormNestCaves,OreNests,Trees");
AStringVector Str = StringSplit(Structures, ",");
for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)