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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-02-08 17:01:44 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-02-08 17:01:44 +0100
commit7c0a7d662daec45a44bdf598735d1600bf7c187d (patch)
tree28886a3bb1b71b127821a05d58505e26b08e0a0b /source/Generating/ChunkGenerator.cpp
parentAdded cBlockArea:CopyTo() and :CopyFrom(), so now block areas can be duplicated easily. (diff)
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Diffstat (limited to 'source/Generating/ChunkGenerator.cpp')
-rw-r--r--source/Generating/ChunkGenerator.cpp17
1 files changed, 5 insertions, 12 deletions
diff --git a/source/Generating/ChunkGenerator.cpp b/source/Generating/ChunkGenerator.cpp
index 70b95f0d9..0285fa7af 100644
--- a/source/Generating/ChunkGenerator.cpp
+++ b/source/Generating/ChunkGenerator.cpp
@@ -266,24 +266,17 @@ void cChunkGenerator::Execute(void)
void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
- cChunkDef::BiomeMap BiomeMap;
- cChunkDef::BlockTypes BlockTypes;
- cChunkDef::BlockNibbles BlockMeta;
- cChunkDef::HeightMap HeightMap;
- cEntityList Entities;
- cBlockEntityList BlockEntities;
-
- cChunkDesc ChunkDesc(BlockTypes, BlockMeta, HeightMap, BiomeMap);
+ cChunkDesc ChunkDesc;
cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc);
- m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc, Entities, BlockEntities);
+ m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc);
cRoot::Get()->GetPluginManager()->CallHookChunkGenerated(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc);
m_World->SetChunkData(
a_ChunkX, a_ChunkY, a_ChunkZ,
- BlockTypes, BlockMeta,
+ ChunkDesc.GetBlockTypes(), ChunkDesc.GetBlockMetas(),
NULL, NULL, // We don't have lighting, chunk will be lighted when needed
- &HeightMap, &BiomeMap,
- Entities, BlockEntities,
+ &ChunkDesc.GetHeightMap(), &ChunkDesc.GetBiomeMap(),
+ ChunkDesc.GetEntities(), ChunkDesc.GetBlockEntities(),
true
);
}