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author | madmaxoft <madmaxoft@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-07-03 15:56:11 +0200 |
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committer | madmaxoft <madmaxoft@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-07-03 15:56:11 +0200 |
commit | e27a5db409fe1d71c42235609a9fe06020b6201b (patch) | |
tree | 28376a912b0f01f89c048f7eb25becf10ceb287c /source/Inventory.h | |
parent | Updated LimitWorld. (Patch by tonibm19) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Inventory.h | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/source/Inventory.h b/source/Inventory.h index 395ca8982..9ddd00ecd 100644 --- a/source/Inventory.h +++ b/source/Inventory.h @@ -66,17 +66,23 @@ public: /** Adds as many items out of a_ItemStack as can fit. If a_AllowNewStacks is set to false, only existing stacks can be topped up; if a_AllowNewStacks is set to true, empty slots can be used for the rest. + If a_tryToFillEquippedFirst is set to true, the currently equipped slot will be used first (if empty or + compatible with added items) + if a_tryToFillEquippedFirst is set to false, the regular order applies. Returns the number of items that fit. */ - int AddItem(const cItem & a_ItemStack, bool a_AllowNewStacks = true); + int AddItem(const cItem & a_ItemStack, bool a_AllowNewStacks = true, bool a_tryToFillEquippedFirst = false); /** Same as AddItem, but works on an entire list of item stacks. The a_ItemStackList is modified to reflect the leftover items. If a_AllowNewStacks is set to false, only existing stacks can be topped up; - if a_AllowNewStacks is set to true, empty slots can be used for the rest + if a_AllowNewStacks is set to true, empty slots can be used for the rest. + If a_tryToFillEquippedFirst is set to true, the currently equipped slot will be used first (if empty or + compatible with added items) + if a_tryToFillEquippedFirst is set to false, the regular order applies. Returns the total number of items that fit. */ - int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks); + int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst); /// Removes one item out of the currently equipped item stack, returns true if successful, false if empty-handed bool RemoveOneEquippedItem(void); |