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author | keyboard.osh@gmail.com <keyboard.osh@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-22 07:33:10 +0100 |
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committer | keyboard.osh@gmail.com <keyboard.osh@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-22 07:33:10 +0100 |
commit | 39e4bd323914143408120fc914fd1c52557baac6 (patch) | |
tree | 434530690980e923d6b989b494e9fa9a4c6699ac /source/Mobs/AggressiveMonster.cpp | |
parent | DelayedFluidSimulator: optimized block storage for large amounts of blocks. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Mobs/AggressiveMonster.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Mobs/AggressiveMonster.cpp b/source/Mobs/AggressiveMonster.cpp index 14c3135be..0a5461837 100644 --- a/source/Mobs/AggressiveMonster.cpp +++ b/source/Mobs/AggressiveMonster.cpp @@ -39,7 +39,7 @@ void cAggressiveMonster::InStateChasing(float a_Dt, MTRand & a_TickRandom) } } - Vector3f Pos = Vector3f( m_Pos ); + Vector3f Pos = Vector3f( GetPosition() ); Vector3f Their = Vector3f( m_Target->GetPosition() ); if ((Their - Pos).Length() <= m_AttackRange) { |