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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-30 18:37:44 +0200 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-30 18:37:44 +0200 |
commit | ba2a9b6b2c1519563662a6a1147a82f96afb36dc (patch) | |
tree | f176e14fa7afa14a3e598350779bcb755b9d0339 /source/RedstoneSimulator.h | |
parent | Fixed initial player head rotation when a player is being spawned on another client (diff) | |
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Diffstat (limited to 'source/RedstoneSimulator.h')
-rw-r--r-- | source/RedstoneSimulator.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/RedstoneSimulator.h b/source/RedstoneSimulator.h index 3a845bf6b..13f716cec 100644 --- a/source/RedstoneSimulator.h +++ b/source/RedstoneSimulator.h @@ -10,10 +10,10 @@ public: cRedstoneSimulator( cWorld* a_World ); ~cRedstoneSimulator(); - virtual void Simulate( float a_Dt ); - virtual bool IsAllowedBlock( char a_BlockID ) { return true; } + virtual void Simulate( float a_Dt ) override; + virtual bool IsAllowedBlock( BLOCKTYPE a_BlockID ) override { return true; } - virtual void WakeUp( int a_X, int a_Y, int a_Z ); + virtual void WakeUp( int a_X, int a_Y, int a_Z ) override; enum eRedstoneDirection { |