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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-07 22:27:43 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-07 22:27:43 +0200 |
commit | a3717ba3242390a8d88c3e277c954a6b363420b8 (patch) | |
tree | ba32568cd6e2f55f37647c6e2f1a32a38c2b1442 /source/Simulator/SandSimulator.cpp | |
parent | Sand can fall through snow. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Simulator/SandSimulator.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/source/Simulator/SandSimulator.cpp b/source/Simulator/SandSimulator.cpp index 9e0b94ac7..bed95029e 100644 --- a/source/Simulator/SandSimulator.cpp +++ b/source/Simulator/SandSimulator.cpp @@ -117,15 +117,16 @@ void cSandSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * bool cSandSimulator::CanStartFallingThrough(BLOCKTYPE a_BlockType) { + // Please keep the list alpha-sorted switch (a_BlockType) { case E_BLOCK_AIR: case E_BLOCK_FIRE: case E_BLOCK_LAVA: + case E_BLOCK_SNOW: case E_BLOCK_STATIONARY_LAVA: case E_BLOCK_STATIONARY_WATER: case E_BLOCK_WATER: - case E_BLOCK_SNOW: { return true; } @@ -139,6 +140,7 @@ bool cSandSimulator::CanStartFallingThrough(BLOCKTYPE a_BlockType) bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType) { + // Please keep the list alpha-sorted switch (a_BlockType) { case E_BLOCK_AIR: @@ -163,6 +165,7 @@ bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType) case E_BLOCK_RED_MUSHROOM: case E_BLOCK_RED_ROSE: case E_BLOCK_SIGN_POST: + case E_BLOCK_SNOW: case E_BLOCK_STATIONARY_LAVA: case E_BLOCK_STATIONARY_WATER: case E_BLOCK_STONE_BUTTON: @@ -177,7 +180,6 @@ bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType) case E_BLOCK_WOODEN_BUTTON: case E_BLOCK_WOODEN_PRESSURE_PLATE: case E_BLOCK_YELLOW_FLOWER: - case E_BLOCK_SNOW: { return true; } @@ -191,17 +193,18 @@ bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType) bool cSandSimulator::IsReplacedOnRematerialization(BLOCKTYPE a_BlockType) { + // Please keep the list alpha-sorted switch (a_BlockType) { case E_BLOCK_AIR: case E_BLOCK_DEAD_BUSH: case E_BLOCK_FIRE: case E_BLOCK_LAVA: + case E_BLOCK_SNOW: case E_BLOCK_STATIONARY_LAVA: case E_BLOCK_STATIONARY_WATER: case E_BLOCK_TALL_GRASS: case E_BLOCK_WATER: - case E_BLOCK_SNOW: { return true; } |