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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-05-07 22:27:43 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-05-07 22:27:43 +0200
commita3717ba3242390a8d88c3e277c954a6b363420b8 (patch)
treeba32568cd6e2f55f37647c6e2f1a32a38c2b1442 /source/Simulator/SandSimulator.cpp
parentSand can fall through snow. (diff)
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Diffstat (limited to '')
-rw-r--r--source/Simulator/SandSimulator.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/Simulator/SandSimulator.cpp b/source/Simulator/SandSimulator.cpp
index 9e0b94ac7..bed95029e 100644
--- a/source/Simulator/SandSimulator.cpp
+++ b/source/Simulator/SandSimulator.cpp
@@ -117,15 +117,16 @@ void cSandSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk *
bool cSandSimulator::CanStartFallingThrough(BLOCKTYPE a_BlockType)
{
+ // Please keep the list alpha-sorted
switch (a_BlockType)
{
case E_BLOCK_AIR:
case E_BLOCK_FIRE:
case E_BLOCK_LAVA:
+ case E_BLOCK_SNOW:
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_STATIONARY_WATER:
case E_BLOCK_WATER:
- case E_BLOCK_SNOW:
{
return true;
}
@@ -139,6 +140,7 @@ bool cSandSimulator::CanStartFallingThrough(BLOCKTYPE a_BlockType)
bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType)
{
+ // Please keep the list alpha-sorted
switch (a_BlockType)
{
case E_BLOCK_AIR:
@@ -163,6 +165,7 @@ bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType)
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_RED_ROSE:
case E_BLOCK_SIGN_POST:
+ case E_BLOCK_SNOW:
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_STATIONARY_WATER:
case E_BLOCK_STONE_BUTTON:
@@ -177,7 +180,6 @@ bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType)
case E_BLOCK_WOODEN_BUTTON:
case E_BLOCK_WOODEN_PRESSURE_PLATE:
case E_BLOCK_YELLOW_FLOWER:
- case E_BLOCK_SNOW:
{
return true;
}
@@ -191,17 +193,18 @@ bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType)
bool cSandSimulator::IsReplacedOnRematerialization(BLOCKTYPE a_BlockType)
{
+ // Please keep the list alpha-sorted
switch (a_BlockType)
{
case E_BLOCK_AIR:
case E_BLOCK_DEAD_BUSH:
case E_BLOCK_FIRE:
case E_BLOCK_LAVA:
+ case E_BLOCK_SNOW:
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_STATIONARY_WATER:
case E_BLOCK_TALL_GRASS:
case E_BLOCK_WATER:
- case E_BLOCK_SNOW:
{
return true;
}