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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-01-08 06:01:06 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-01-08 06:01:06 +0100
commit71d71410fdeb4b47e543758186cdbee19a2baf6b (patch)
tree24c00994262179d2d658d637ef45beceafdd5d6b /source/UI/Window.h
parentFixed disappearing pickups - wrong physics simulation. (diff)
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Diffstat (limited to '')
-rw-r--r--source/UI/Window.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/UI/Window.h b/source/UI/Window.h
index f939727c9..1c5fe4084 100644
--- a/source/UI/Window.h
+++ b/source/UI/Window.h
@@ -106,7 +106,6 @@ public:
protected:
cSlotAreas m_SlotAreas;
-private:
char m_WindowID;
int m_WindowType;
AString m_WindowTitle;
@@ -114,7 +113,8 @@ private:
cCriticalSection m_CS;
cPlayerList m_OpenedBy;
- bool m_IsDestroyed;
+ bool m_IsDestroyed;
+ bool m_ShouldDistributeToHotbarFirst; ///< If set (default), shift+click tries to distribute to hotbar first, then other areas. False for doublechests
cWindowOwner * m_Owner;