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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-04-13 23:02:10 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-04-13 23:02:10 +0200 |
commit | a49c004278b0e300521e9cedf44a46ac843a958b (patch) | |
tree | cc268ccbd5b938be93923d9aced847572364e263 /source/World.cpp | |
parent | Fixed a bit of coding style and function names in cItem (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/World.cpp | 157 |
1 files changed, 55 insertions, 102 deletions
diff --git a/source/World.cpp b/source/World.cpp index adea59c24..6e321d63a 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -294,20 +294,6 @@ cWorld::cWorld(const AString & a_WorldName) : cWorld::~cWorld() { - { - cCSLock Lock(m_CSEntities); - while (m_AllEntities.begin() != m_AllEntities.end()) - { - cEntity* Entity = *m_AllEntities.begin(); - m_AllEntities.remove(Entity); - if (!Entity->IsDestroyed()) - { - Entity->Destroy(); - } - delete Entity; - } - } - delete m_SimulatorManager; delete m_SandSimulator; delete m_WaterSimulator; @@ -480,25 +466,7 @@ void cWorld::Tick(float a_Dt) m_LastTimeUpdate = m_WorldAge; } - // Remove entities scheduled for removal: - { - cCSLock Lock(m_CSEntities); - for (cEntityList::iterator itr = m_AllEntities.begin(); itr != m_AllEntities.end();) - { - if ((*itr)->IsDestroyed()) - { - LOGD("Destroying entity #%i", (*itr)->GetUniqueID()); - cEntity * RemoveMe = *itr; - itr = m_AllEntities.erase(itr); - m_RemoveEntityQueue.push_back(RemoveMe); - continue; - } - (*itr)->Tick(a_Dt, m_TickRand); - itr++; - } - } - - m_ChunkMap->Tick(a_Dt, m_TickRand); + m_ChunkMap->Tick(a_Dt); TickQueuedBlocks(a_Dt); @@ -530,13 +498,6 @@ void cWorld::Tick(float a_Dt) UnloadUnusedChunks(); } - // Delete entities queued for removal: - for (cEntityList::iterator itr = m_RemoveEntityQueue.begin(); itr != m_RemoveEntityQueue.end(); ++itr) - { - delete *itr; - } - m_RemoveEntityQueue.clear(); - TickSpawnMobs(a_Dt); std::vector<int> m_RSList_copy(m_RSList); @@ -1290,6 +1251,15 @@ int cWorld::GetHeight(int a_X, int a_Z) +bool cWorld::TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height) +{ + return m_ChunkMap->TryGetHeight(a_BlockX, a_BlockZ, a_Height); +} + + + + + void cWorld::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) { return m_ChunkMap->BroadcastAttachEntity(a_Entity, a_Vehicle); @@ -1577,27 +1547,27 @@ void cWorld::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHa -void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkZ) { - m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkY, a_ChunkZ); + m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkZ); } -void cWorld::MarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cWorld::MarkChunkSaving(int a_ChunkX, int a_ChunkZ) { - m_ChunkMap->MarkChunkSaving(a_ChunkX, a_ChunkY, a_ChunkZ); + m_ChunkMap->MarkChunkSaving(a_ChunkX, a_ChunkZ); } -void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkZ) { - m_ChunkMap->MarkChunkSaved (a_ChunkX, a_ChunkY, a_ChunkZ); + m_ChunkMap->MarkChunkSaved (a_ChunkX, a_ChunkZ); } @@ -1605,7 +1575,7 @@ void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ) void cWorld::SetChunkData( - int a_ChunkX, int a_ChunkY, int a_ChunkZ, + int a_ChunkX, int a_ChunkZ, const BLOCKTYPE * a_BlockTypes, const NIBBLETYPE * a_BlockMeta, const NIBBLETYPE * a_BlockLight, @@ -1628,10 +1598,10 @@ void cWorld::SetChunkData( } m_ChunkMap->SetChunkData( - a_ChunkX, a_ChunkY, a_ChunkZ, + a_ChunkX, a_ChunkZ, a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, *Biomes, - a_Entities, a_BlockEntities, + a_BlockEntities, a_MarkDirty ); @@ -1642,9 +1612,9 @@ void cWorld::SetChunkData( } // If a client is requesting this chunk, send it to them: - if (m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkY, a_ChunkZ)) + if (m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ)) { - m_ChunkSender.ChunkReady(a_ChunkX, a_ChunkY, a_ChunkZ); + m_ChunkSender.ChunkReady(a_ChunkX, a_ChunkZ); } // Notify the lighting thread that the chunk has become valid (in case it is a neighbor of a postponed chunk): @@ -1668,36 +1638,36 @@ void cWorld::ChunkLighted( -bool cWorld::GetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback) +bool cWorld::GetChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback) { - return m_ChunkMap->GetChunkData(a_ChunkX, a_ChunkY, a_ChunkZ, a_Callback); + return m_ChunkMap->GetChunkData(a_ChunkX, a_ChunkZ, a_Callback); } -bool cWorld::GetChunkBlockTypes(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockTypes) +bool cWorld::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes) { - return m_ChunkMap->GetChunkBlockTypes(a_ChunkX, a_ChunkY, a_ChunkZ, a_BlockTypes); + return m_ChunkMap->GetChunkBlockTypes(a_ChunkX, a_ChunkZ, a_BlockTypes); } -bool cWorld::IsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const +bool cWorld::IsChunkValid(int a_ChunkX, int a_ChunkZ) const { - return m_ChunkMap->IsChunkValid(a_ChunkX, a_ChunkY, a_ChunkZ); + return m_ChunkMap->IsChunkValid(a_ChunkX, a_ChunkZ); } -bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const +bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const { - return m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkY, a_ChunkZ); + return m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ); } @@ -1736,7 +1706,7 @@ void cWorld::SetMaxPlayers(int iMax) -void cWorld::AddPlayer(cPlayer* a_Player) +void cWorld::AddPlayer(cPlayer * a_Player) { cCSLock Lock(m_CSPlayers); @@ -1750,8 +1720,9 @@ void cWorld::AddPlayer(cPlayer* a_Player) -void cWorld::RemovePlayer(cPlayer* a_Player) +void cWorld::RemovePlayer(cPlayer * a_Player) { + m_ChunkMap->RemoveEntityFromChunk(a_Player, a_Player->GetChunkX(), a_Player->GetChunkZ()); cCSLock Lock(m_CSPlayers); m_Players.remove(a_Player); } @@ -1882,18 +1853,9 @@ void cWorld::SendPlayerList(cPlayer * a_DestPlayer) -void cWorld::RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cWorld::RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkZ) { - m_ChunkMap->RemoveEntityFromChunk(a_Entity, a_ChunkX, a_ChunkY, a_ChunkZ); -} - - - - - -void cWorld::MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - m_ChunkMap->MoveEntityToChunk(a_Entity, a_ChunkX, a_ChunkY, a_ChunkZ); + m_ChunkMap->RemoveEntityFromChunk(a_Entity, a_ChunkX, a_ChunkZ); } @@ -1902,16 +1864,7 @@ void cWorld::MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, i bool cWorld::ForEachEntity(cEntityCallback & a_Callback) { - cCSLock Lock(m_CSEntities); - for (cEntityList::iterator itr = m_AllEntities.begin(), itr2 = itr; itr != m_AllEntities.end(); itr = itr2) - { - ++itr2; - if (a_Callback.Item(*itr)) - { - return false; - } - } // for itr - m_AllEntities[] - return false; + return m_ChunkMap->ForEachEntity(a_Callback); } @@ -1929,42 +1882,34 @@ bool cWorld::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & bool cWorld::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback) { - cCSLock Lock(m_CSEntities); - for (cEntityList::iterator itr = m_AllEntities.begin(), end = m_AllEntities.end(); itr != end; ++itr) - { - if ((*itr)->GetUniqueID() == a_UniqueID) - { - return a_Callback.Item(*itr); - } - } // for itr - m_AllEntities[] - return false; + return m_ChunkMap->DoWithEntityByID(a_UniqueID, a_Callback); } -void cWorld::CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback) +void cWorld::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback) { - m_ChunkMap->CompareChunkClients(a_ChunkX1, a_ChunkY1, a_ChunkZ1, a_ChunkX2, a_ChunkY2, a_ChunkZ2, a_Callback); + m_ChunkMap->CompareChunkClients(a_ChunkX1, a_ChunkZ1, a_ChunkX2, a_ChunkZ2, a_Callback); } -bool cWorld::AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client) +bool cWorld::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) { - return m_ChunkMap->AddChunkClient(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client); + return m_ChunkMap->AddChunkClient(a_ChunkX, a_ChunkZ, a_Client); } -void cWorld::RemoveChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client) +void cWorld::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) { - m_ChunkMap->RemoveChunkClient(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client); + m_ChunkMap->RemoveChunkClient(a_ChunkX, a_ChunkZ, a_Client); } @@ -1980,9 +1925,9 @@ void cWorld::RemoveClientFromChunks(cClientHandle * a_Client) -void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client) +void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) { - m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client); + m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Client); } @@ -2123,8 +2068,16 @@ void cWorld::SaveAllChunks(void) void cWorld::AddEntity(cEntity * a_Entity) { - cCSLock Lock(m_CSEntities); - m_AllEntities.push_back(a_Entity); + m_ChunkMap->AddEntity(a_Entity); +} + + + + + +bool cWorld::HasEntity(int a_UniqueID) +{ + return m_ChunkMap->HasEntity(a_UniqueID); } @@ -2254,8 +2207,8 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, int a_EntityTy return -1; } } + Monster->SetPosition(a_PosX, a_PosY, a_PosZ); Monster->Initialize(this); - Monster->TeleportTo(a_PosX, a_PosY, a_PosZ); BroadcastSpawn(*Monster); return Monster->GetUniqueID(); } |