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authormadmaxoft <github@xoft.cz>2013-09-15 20:49:08 +0200
committermadmaxoft <github@xoft.cz>2013-09-15 20:49:08 +0200
commit5cde7d8a29b38360ae36f9e8c5210bee07fce612 (patch)
tree816bbb5c99b9ac3ce64920ccc9e6abd88519c022 /source/World.cpp
parentMerge branch 'bugfixes' of git://github.com/tigerw/MCServer into tigerw-bugfixes (diff)
parentAdded break (diff)
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Diffstat (limited to 'source/World.cpp')
-rw-r--r--source/World.cpp40
1 files changed, 11 insertions, 29 deletions
diff --git a/source/World.cpp b/source/World.cpp
index edcbb48f2..882cf90d2 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -1514,22 +1514,13 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
{
float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
- float SpeedY = (float)(a_FlyAwaySpeed * r1.randInt(1000));
+ float SpeedY = 1;
float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
-
- // Add random offset to the spawn position:
- int MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
- int MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
- int MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
-
- // TODO 2013_05_12 _X: Because spawning pickups with nonzero speed causes them to bug (FS #338),
- // I decided to temporarily reset the speed to zero to fix it, until we have proper pickup physics
- SpeedX = SpeedY = SpeedZ = 0;
-
- // TODO 2013_05_12 _X: It seems that pickups bug out even with zero speed, trying mid-block position:
- MicroX = (int)(floor(a_BlockX) * 32) + 16;
- MicroY = (int)(floor(a_BlockY) * 32) + 16;
- MicroZ = (int)(floor(a_BlockZ) * 32) + 16;
+
+ // Pickup doesn't spawn on client without a mid block position. Perhaps the doubles are causing issues?
+ int MicroX = (int)(floor(a_BlockX) * 32) + 16;
+ int MicroY = (int)(floor(a_BlockY) * 32) + 16;
+ int MicroZ = (int)(floor(a_BlockZ) * 32) + 16;
cPickup * Pickup = new cPickup(
MicroX, MicroY, MicroZ,
@@ -1545,23 +1536,14 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ)
{
- // TODO 2013_05_12 _X: Because spawning pickups with nonzero speed causes them to bug (FS #338),
- // I decided to temporarily reset the speed to zero to fix it, until we have proper pickup physics
- a_SpeedX = a_SpeedY = a_SpeedZ = 0;
-
MTRand r1;
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
{
- // Add random offset to the spawn position:
- int MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
- int MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
- int MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
-
- // TODO 2013_05_12 _X: It seems that pickups bug out even with zero speed, trying mid-block position:
- MicroX = (int)(floor(a_BlockX) * 32) + 16;
- MicroY = (int)(floor(a_BlockY) * 32) + 16;
- MicroZ = (int)(floor(a_BlockZ) * 32) + 16;
-
+ // Pickup doesn't spawn on client without a mid block position. Perhaps the doubles are causing issues?
+ int MicroX = (int)(floor(a_BlockX) * 32) + 16;
+ int MicroY = (int)(floor(a_BlockY) * 32) + 16;
+ int MicroZ = (int)(floor(a_BlockZ) * 32) + 16;
+
cPickup * Pickup = new cPickup(
MicroX, MicroY, MicroZ,
*itr, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ