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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-21 23:15:57 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-21 23:15:57 +0200
commitba8a5184c8a9b7acfb145fe657ebe18541197a00 (patch)
treeed92993c59673cc4adfb37c19761a59b3de282b0 /source/World.cpp
parentcFinishGenPreSimulator sets correct fluid type (stationary in the middle, flowing on chunk borders / holes next to water. (diff)
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Diffstat (limited to 'source/World.cpp')
-rw-r--r--source/World.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/World.cpp b/source/World.cpp
index 9ca84156b..1834a49da 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -254,6 +254,7 @@ cWorld::cWorld( const AString & a_WorldName )
m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true);
+ m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false);
m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode );