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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-15 15:22:44 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-15 15:22:44 +0100
commit1aebcea095e92572a39cb6555cba8517234b156c (patch)
treebbef44ce857aa49b2171ef43bedc2e802fbd5dd8 /source/cBlockEntity.h
parentCan now pass any argument to cWorld:ForEachPlayer in Lua! But I'm not even using it.. lol (diff)
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Diffstat (limited to '')
-rw-r--r--source/cBlockEntity.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/cBlockEntity.h b/source/cBlockEntity.h
index 83a7ebffc..4ac453e6f 100644
--- a/source/cBlockEntity.h
+++ b/source/cBlockEntity.h
@@ -41,7 +41,7 @@ public:
cWorld * GetWorld(void) const {return m_World; }
- virtual void UsedBy( cPlayer & a_Player ) = 0;
+ virtual void UsedBy( cPlayer * a_Player ) = 0;
virtual void SendTo( cClientHandle* a_Client ) { (void)a_Client; }
protected: