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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-02 15:34:59 +0200 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-02 15:34:59 +0200 |
commit | 9db307bb53677f1c3eaf34b03b77360b893a6482 (patch) | |
tree | 5bc35cca33b0798a9689579fbbc9f19ebfaa2f0f /source/cChestEntity.h | |
parent | Next iteration on the 1.3.2 protocol. Still no good, but sometimes it just gets through. For your testing pleasures ;) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cChestEntity.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/cChestEntity.h b/source/cChestEntity.h index 9b747c184..b129bf429 100644 --- a/source/cChestEntity.h +++ b/source/cChestEntity.h @@ -22,10 +22,10 @@ class cNBTData; -class cChestEntity : - public cBlockEntity, - public cBlockEntityWindowOwner -{ +class cChestEntity : //tolua_export + public cBlockEntity, //tolua_export + public cBlockEntityWindowOwner //tolua_export +{ //tolua_export public: cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); virtual ~cChestEntity(); @@ -33,21 +33,21 @@ public: void HandleData( cNBTData* a_NBTData ); - const cItem * GetSlot( int a_Slot ) const; - void SetSlot( int a_Slot, cItem & a_Item ); + const cItem * GetSlot( int a_Slot ) const; //tolua_export + void SetSlot( int a_Slot, cItem & a_Item ); //tolua_export bool LoadFromJson( const Json::Value& a_Value ); virtual void SaveToJson(Json::Value& a_Value ) override; virtual void SendTo(cClientHandle & a_Client) override; - virtual void UsedBy( cPlayer * a_Player ) override; + virtual void UsedBy( cPlayer * a_Player ) override; //tolua_export - cChestEntity *GetJoinedChest() { return m_JoinedChest; } + cChestEntity * GetJoinedChest() { return m_JoinedChest; } // NOTE: Is this a safe function? Should it be exported to Lua? void SetJoinedChest(cChestEntity *a_Chest) { m_JoinedChest = a_Chest; } void RemoveJoinedChest(cChestEntity *a_Chest) { if (m_JoinedChest && m_JoinedChest == a_Chest) { m_JoinedChest = NULL; m_TopChest = false; } } - int GetChestHeight() { return ((m_JoinedChest) ? c_ChestHeight * 2 : c_ChestHeight); } + int GetChestHeight() { return ((m_JoinedChest) ? c_ChestHeight * 2 : c_ChestHeight); } //tolua_export cItem * GetContents(bool a_OnlyThis = false); static const int c_ChestWidth = 9; @@ -58,7 +58,7 @@ private: cItem * m_Content; bool m_TopChest; cChestEntity * m_JoinedChest; -}; +}; //tolua_export |