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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-19 21:42:32 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-19 21:42:32 +0200 |
commit | 427e582d5fcbd5025a81a4e89ccada47877ccc64 (patch) | |
tree | 1196585a1a6fdc39c6a05aa117cfa2766f7dca2f /source/cChunkMap.h | |
parent | Android: Do not create an input thread for Android (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cChunkMap.h | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/source/cChunkMap.h b/source/cChunkMap.h index 3cf0720d1..fc595c906 100644 --- a/source/cChunkMap.h +++ b/source/cChunkMap.h @@ -53,6 +53,23 @@ public: /// Broadcasts an entity equipment change to all clients in the chunk where a_Entity is void BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); + /// Broadcasts a RelEntMoveLook packet to all clients in the chunk where a_Entity is + void BroadcastRelEntMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); + + /// Broadcasts a RelEntMove packet to all clients in the chunk where a_Entity is + void BroadcastRelEntMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); + + /// Broadcasts a EntLook packet to all clients in the chunk where a_Entity is + void BroadcastEntLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + + /// Broadcasts a EntHeadLook packet to all clients in the chunk where a_Entity is + void BroadcastEntHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + + /// Broadcasts a BlockAction packet to all clients who are in the specified chunk + void BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, const cClientHandle * a_Exclude = NULL); + + void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + /// a_Player rclked block entity at the coords specified, handle it void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); |